2024-11-03 16:32:53 +00:00
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use std::{
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collections::HashMap,
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fs,
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path::{Path, PathBuf},
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sync::{
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atomic::{AtomicBool, AtomicUsize, Ordering},
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mpsc::{self, RecvError, TryRecvError},
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Arc,
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},
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};
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use anyhow::Result;
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2024-11-12 00:27:23 +00:00
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use crate::{audio::Audio, graphics::TextureSink};
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2024-11-11 05:50:57 +00:00
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use shrooms_vb_core::Sim;
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pub use shrooms_vb_core::VBKey;
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mod shrooms_vb_core;
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pub struct EmulatorBuilder {
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rom: Option<PathBuf>,
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commands: mpsc::Receiver<EmulatorCommand>,
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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}
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2024-11-11 05:50:57 +00:00
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#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
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pub enum SimId {
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Player1,
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Player2,
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}
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impl SimId {
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pub const fn values() -> [Self; 2] {
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[Self::Player1, Self::Player2]
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}
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pub const fn to_index(self) -> usize {
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match self {
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Self::Player1 => 0,
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Self::Player2 => 1,
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}
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}
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}
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2024-11-04 14:59:58 +00:00
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impl EmulatorBuilder {
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pub fn new() -> (Self, EmulatorClient) {
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let (queue, commands) = mpsc::channel();
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let builder = Self {
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rom: None,
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commands,
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sim_count: Arc::new(AtomicUsize::new(0)),
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running: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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has_game: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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linked: Arc::new(AtomicBool::new(false)),
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};
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let client = EmulatorClient {
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queue,
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sim_count: builder.sim_count.clone(),
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running: builder.running.clone(),
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has_game: builder.has_game.clone(),
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linked: builder.linked.clone(),
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};
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(builder, client)
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}
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pub fn with_rom(self, path: &Path) -> Self {
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Self {
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rom: Some(path.into()),
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..self
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}
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}
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pub fn build(self) -> Result<Emulator> {
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let mut emulator = Emulator::new(
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self.commands,
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self.sim_count,
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self.running,
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self.has_game,
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self.linked,
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)?;
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if let Some(path) = self.rom {
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emulator.load_rom(SimId::Player1, &path)?;
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}
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Ok(emulator)
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}
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}
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pub struct Emulator {
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sims: Vec<Sim>,
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audio: Audio,
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commands: mpsc::Receiver<EmulatorCommand>,
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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renderers: HashMap<SimId, TextureSink>,
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}
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impl Emulator {
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fn new(
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commands: mpsc::Receiver<EmulatorCommand>,
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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) -> Result<Self> {
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Ok(Self {
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sims: vec![],
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audio: Audio::init()?,
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commands,
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sim_count,
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running,
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has_game,
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linked,
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renderers: HashMap::new(),
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})
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}
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pub fn load_rom(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
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let bytes = fs::read(path)?;
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self.reset_sim(sim_id, Some(bytes))?;
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Ok(())
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}
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pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
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let bytes = if let Some(path) = rom {
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Some(fs::read(path)?)
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} else {
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self.sims.first().and_then(|s| s.clone_rom())
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};
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self.reset_sim(SimId::Player2, bytes)?;
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self.link_sims();
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Ok(())
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}
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fn reset_sim(&mut self, sim_id: SimId, new_rom: Option<Vec<u8>>) -> Result<()> {
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let index = sim_id.to_index();
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while self.sims.len() <= index {
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self.sims.push(Sim::new());
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}
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self.sim_count.store(self.sims.len(), Ordering::Relaxed);
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let sim = &mut self.sims[index];
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sim.reset();
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if let Some(bytes) = new_rom {
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sim.load_rom(bytes)?;
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self.has_game[index].store(true, Ordering::Release);
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}
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if self.has_game[index].load(Ordering::Acquire) {
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self.running[index].store(true, Ordering::Release);
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}
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Ok(())
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}
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fn link_sims(&mut self) {
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let (first, second) = self.sims.split_at_mut(1);
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let Some(first) = first.first_mut() else {
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return;
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};
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let Some(second) = second.first_mut() else {
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return;
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};
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first.link(second);
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self.linked.store(true, Ordering::Release);
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}
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fn unlink_sims(&mut self) {
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let Some(first) = self.sims.first_mut() else {
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return;
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};
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first.unlink();
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self.linked.store(false, Ordering::Release);
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}
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pub fn stop_second_sim(&mut self) {
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self.renderers.remove(&SimId::Player2);
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self.sims.truncate(1);
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self.sim_count.store(self.sims.len(), Ordering::Relaxed);
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self.running[SimId::Player2.to_index()].store(false, Ordering::Release);
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self.has_game[SimId::Player2.to_index()].store(false, Ordering::Release);
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self.linked.store(false, Ordering::Release);
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}
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pub fn run(&mut self) {
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let mut eye_contents = vec![0u8; 384 * 224 * 2];
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let mut audio_samples = vec![];
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loop {
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let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
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let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
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let mut idle = p1_running || p2_running;
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if p1_running && p2_running {
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Sim::emulate_many(&mut self.sims);
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} else if p1_running {
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self.sims[SimId::Player1.to_index()].emulate();
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} else if p2_running {
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self.sims[SimId::Player2.to_index()].emulate();
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}
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for sim_id in SimId::values() {
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let Some(renderer) = self.renderers.get_mut(&sim_id) else {
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continue;
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};
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let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
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continue;
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};
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if sim.read_pixels(&mut eye_contents) {
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idle = false;
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if renderer.queue_render(&eye_contents).is_err() {
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self.renderers.remove(&sim_id);
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}
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}
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}
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let weight = 1.0 / self.sims.len() as f32;
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for sim in self.sims.iter_mut() {
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sim.read_samples(&mut audio_samples, weight);
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}
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if !audio_samples.is_empty() {
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idle = false;
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self.audio.update(&audio_samples);
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audio_samples.clear();
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}
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if idle {
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// The game is paused, and we have output all the video/audio we have.
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// Block the thread until a new command comes in.
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match self.commands.recv() {
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Ok(command) => self.handle_command(command),
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Err(RecvError) => {
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return;
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}
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}
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}
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loop {
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match self.commands.try_recv() {
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Ok(command) => self.handle_command(command),
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Err(TryRecvError::Empty) => {
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break;
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}
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Err(TryRecvError::Disconnected) => {
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return;
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}
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}
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}
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}
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}
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fn handle_command(&mut self, command: EmulatorCommand) {
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match command {
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EmulatorCommand::SetRenderer(sim_id, renderer) => {
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self.renderers.insert(sim_id, renderer);
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}
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EmulatorCommand::LoadGame(sim_id, path) => {
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if let Err(error) = self.load_rom(sim_id, &path) {
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eprintln!("error loading rom: {}", error);
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}
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}
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EmulatorCommand::StartSecondSim(path) => {
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if let Err(error) = self.start_second_sim(path) {
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eprintln!("error starting second sim: {}", error);
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}
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}
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EmulatorCommand::StopSecondSim => {
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self.stop_second_sim();
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}
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EmulatorCommand::Pause => {
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for sim in SimId::values() {
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self.running[sim.to_index()].store(false, Ordering::Release);
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}
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}
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EmulatorCommand::Resume => {
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for sim_id in SimId::values() {
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let index = sim_id.to_index();
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if self.has_game[index].load(Ordering::Acquire) {
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self.running[index].store(true, Ordering::Relaxed);
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}
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}
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}
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EmulatorCommand::Link => {
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self.link_sims();
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}
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EmulatorCommand::Unlink => {
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self.unlink_sims();
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}
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EmulatorCommand::Reset(sim_id) => {
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if let Err(error) = self.reset_sim(sim_id, None) {
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eprintln!("error resetting sim: {}", error);
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}
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}
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EmulatorCommand::SetKeys(sim_id, keys) => {
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if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
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sim.set_keys(keys);
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}
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}
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}
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}
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}
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#[derive(Debug)]
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pub enum EmulatorCommand {
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SetRenderer(SimId, TextureSink),
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2024-11-11 05:50:57 +00:00
|
|
|
LoadGame(SimId, PathBuf),
|
|
|
|
StartSecondSim(Option<PathBuf>),
|
|
|
|
StopSecondSim,
|
2024-11-05 03:18:57 +00:00
|
|
|
Pause,
|
|
|
|
Resume,
|
2024-11-16 02:50:21 +00:00
|
|
|
Link,
|
|
|
|
Unlink,
|
|
|
|
Reset(SimId),
|
2024-11-11 05:50:57 +00:00
|
|
|
SetKeys(SimId, VBKey),
|
2024-11-03 16:32:53 +00:00
|
|
|
}
|
|
|
|
|
2024-11-09 23:14:18 +00:00
|
|
|
#[derive(Clone)]
|
2024-11-03 16:32:53 +00:00
|
|
|
pub struct EmulatorClient {
|
|
|
|
queue: mpsc::Sender<EmulatorCommand>,
|
2024-11-16 02:50:21 +00:00
|
|
|
sim_count: Arc<AtomicUsize>,
|
|
|
|
running: Arc<[AtomicBool; 2]>,
|
|
|
|
has_game: Arc<[AtomicBool; 2]>,
|
|
|
|
linked: Arc<AtomicBool>,
|
2024-11-03 16:32:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl EmulatorClient {
|
2024-11-16 02:50:21 +00:00
|
|
|
pub fn has_player_2(&self) -> bool {
|
|
|
|
self.sim_count.load(Ordering::Acquire) == 2
|
|
|
|
}
|
|
|
|
pub fn is_running(&self, sim_id: SimId) -> bool {
|
|
|
|
self.running[sim_id.to_index()].load(Ordering::Acquire)
|
|
|
|
}
|
|
|
|
pub fn has_game(&self, sim_id: SimId) -> bool {
|
|
|
|
self.has_game[sim_id.to_index()].load(Ordering::Acquire)
|
2024-11-05 03:18:57 +00:00
|
|
|
}
|
2024-11-16 02:50:21 +00:00
|
|
|
pub fn are_sims_linked(&self) -> bool {
|
|
|
|
self.linked.load(Ordering::Acquire)
|
2024-11-07 04:36:33 +00:00
|
|
|
}
|
2024-11-03 16:32:53 +00:00
|
|
|
pub fn send_command(&self, command: EmulatorCommand) {
|
|
|
|
if let Err(err) = self.queue.send(command) {
|
|
|
|
eprintln!(
|
|
|
|
"could not send command {:?} as emulator is shut down",
|
|
|
|
err.0
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|