lemur/src/emulator.rs

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Rust
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use std::{
fs,
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path::{Path, PathBuf},
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sync::{
atomic::{AtomicBool, Ordering},
mpsc::{self, TryRecvError},
Arc,
},
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};
use anyhow::Result;
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use crate::{audio::Audio, renderer::GameRenderer, shrooms_vb_core::CoreVB};
pub struct EmulatorBuilder {
rom: Option<PathBuf>,
commands: mpsc::Receiver<EmulatorCommand>,
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running: Arc<AtomicBool>,
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}
impl EmulatorBuilder {
pub fn new() -> (Self, EmulatorClient) {
let (queue, commands) = mpsc::channel();
let builder = Self {
rom: None,
commands,
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running: Arc::new(AtomicBool::new(false)),
};
let client = EmulatorClient {
queue,
running: builder.running.clone(),
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};
(builder, client)
}
pub fn with_rom(self, path: &Path) -> Self {
Self {
rom: Some(path.into()),
..self
}
}
pub fn build(self) -> Result<Emulator> {
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let mut emulator = Emulator::new(self.commands, self.running)?;
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if let Some(path) = self.rom {
emulator.load_rom(&path)?;
}
Ok(emulator)
}
}
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pub struct Emulator {
sim: CoreVB,
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audio: Audio,
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commands: mpsc::Receiver<EmulatorCommand>,
renderer: Option<GameRenderer>,
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running: Arc<AtomicBool>,
has_game: bool,
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}
impl Emulator {
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fn new(commands: mpsc::Receiver<EmulatorCommand>, running: Arc<AtomicBool>) -> Result<Self> {
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Ok(Self {
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sim: CoreVB::new(),
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audio: Audio::init()?,
commands,
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renderer: None,
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running,
has_game: false,
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})
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}
pub fn load_rom(&mut self, path: &Path) -> Result<()> {
let bytes = fs::read(path)?;
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self.sim.reset();
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self.sim.load_rom(bytes)?;
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self.has_game = true;
self.running.store(true, Ordering::Release);
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Ok(())
}
pub fn run(&mut self) {
let mut eye_contents = vec![0u8; 384 * 224 * 2];
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let mut audio_samples = vec![];
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loop {
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if self.running.load(Ordering::Acquire) {
self.sim.emulate_frame();
}
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if let Some(renderer) = &mut self.renderer {
if self.sim.read_pixels(&mut eye_contents) {
renderer.render(&eye_contents);
}
}
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self.sim.read_samples(&mut audio_samples);
if !audio_samples.is_empty() {
self.audio.update(&audio_samples);
audio_samples.clear();
}
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loop {
match self.commands.try_recv() {
Ok(command) => self.handle_command(command),
Err(TryRecvError::Empty) => {
break;
}
Err(TryRecvError::Disconnected) => {
return;
}
}
}
}
}
fn handle_command(&mut self, command: EmulatorCommand) {
match command {
EmulatorCommand::SetRenderer(renderer) => {
self.renderer = Some(renderer);
}
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EmulatorCommand::LoadGame(path) => {
if let Err(error) = self.load_rom(&path) {
eprintln!("error loading rom: {}", error);
}
}
EmulatorCommand::Pause => {
self.running.store(false, Ordering::Release);
}
EmulatorCommand::Resume => {
if self.has_game {
self.running.store(true, Ordering::Relaxed);
}
}
EmulatorCommand::Reset => {
self.sim.reset();
self.running.store(true, Ordering::Release);
}
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EmulatorCommand::PressStart => {
self.sim.set_keys(0x1003);
}
EmulatorCommand::ReleaseStart => {
self.sim.set_keys(0x0003);
}
}
}
}
#[derive(Debug)]
pub enum EmulatorCommand {
SetRenderer(GameRenderer),
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LoadGame(PathBuf),
Pause,
Resume,
Reset,
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PressStart,
ReleaseStart,
}
pub struct EmulatorClient {
queue: mpsc::Sender<EmulatorCommand>,
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running: Arc<AtomicBool>,
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}
impl EmulatorClient {
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pub fn is_running(&self) -> bool {
self.running.load(Ordering::Acquire)
}
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pub fn send_command(&self, command: EmulatorCommand) {
if let Err(err) = self.queue.send(command) {
eprintln!(
"could not send command {:?} as emulator is shut down",
err.0
);
}
}
}