lemur/src/window/vram/object.rs

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Rust
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2025-02-13 04:59:48 +00:00
use std::sync::Arc;
use egui::{
Align, CentralPanel, Checkbox, Color32, Context, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
memory::{MemoryMonitor, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt as _},
AppWindow,
},
};
use super::utils;
pub struct ObjectWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
objects: MemoryView,
index: usize,
generic_palette: bool,
params: VramParams<ObjectParams>,
scale: f32,
}
impl ObjectWindow {
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor, vram: &mut VramProcessor) -> Self {
let renderer = ObjectRenderer::new(sim_id, memory);
let ([object], params) = vram.add(renderer);
let loader = VramTextureLoader::new([("vram://object".into(), object)]);
Self {
sim_id,
loader: Arc::new(loader),
objects: memory.view(sim_id, 0x0003e000, 0x2000),
index: 0,
generic_palette: false,
params,
scale: 1.0,
}
}
fn show_form(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y;
ui.vertical(|ui| {
TableBuilder::new(ui)
.column(Column::auto())
.column(Column::remainder())
.body(|mut body| {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("Index");
});
row.col(|ui| {
ui.add(NumberEdit::new(&mut self.index).range(0..1024));
});
});
});
ui.section("Properties", |ui| {
let object = self.objects.borrow().read::<[u16; 4]>(self.index);
let (mut char_index, mut vflip, mut hflip, palette_index) =
utils::parse_cell(object[3]);
TableBuilder::new(ui)
.column(Column::remainder())
.column(Column::remainder())
.body(|mut body| {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("Character");
});
row.col(|ui| {
ui.add_enabled(
false,
NumberEdit::new(&mut char_index).range(0..2048),
);
});
});
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("Palette");
});
row.col(|ui| {
let mut palette = format!("OBJ {}", palette_index);
ui.add_enabled(
false,
TextEdit::singleline(&mut palette).horizontal_align(Align::Max),
);
});
});
body.row(row_height, |mut row| {
row.col(|ui| {
let checkbox = Checkbox::new(&mut hflip, "H-flip");
ui.add_enabled(false, checkbox);
});
row.col(|ui| {
let checkbox = Checkbox::new(&mut vflip, "V-flip");
ui.add_enabled(false, checkbox);
});
});
});
});
ui.section("Display", |ui| {
ui.horizontal(|ui| {
ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
.step_by(1.0)
.show_value(false);
ui.add(slider);
});
ui.checkbox(&mut self.generic_palette, "Generic palette");
});
});
self.params.write(ObjectParams {
index: self.index,
generic_palette: self.generic_palette,
..ObjectParams::default()
});
}
fn show_object(&mut self, ui: &mut Ui) {
let image = Image::new("vram://object")
.fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
}
}
impl AppWindow for ObjectWindow {
fn viewport_id(&self) -> egui::ViewportId {
ViewportId::from_hash_of(format!("object-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Object Data ({})", self.sim_id))
.with_inner_size((640.0, 480.0))
}
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.horizontal_top(|ui| {
StripBuilder::new(ui)
.size(Size::relative(0.3))
.size(Size::remainder())
.horizontal(|mut strip| {
strip.cell(|ui| {
ScrollArea::vertical().show(ui, |ui| self.show_form(ui));
});
strip.cell(|ui| {
ScrollArea::both().show(ui, |ui| self.show_object(ui));
});
});
});
});
}
}
#[derive(Clone, PartialEq, Eq)]
struct ObjectParams {
index: usize,
generic_palette: bool,
left_color: Color32,
right_color: Color32,
}
impl Default for ObjectParams {
fn default() -> Self {
Self {
index: 0,
generic_palette: false,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}
}
}
enum Eye {
Left,
Right,
}
struct ObjectRenderer {
chardata: MemoryView,
objects: MemoryView,
brightness: MemoryView,
palettes: MemoryView,
}
impl ObjectRenderer {
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
Self {
chardata: memory.view(sim_id, 0x00078000, 0x8000),
objects: memory.view(sim_id, 0x0003e000, 0x2000),
brightness: memory.view(sim_id, 0x0005f824, 8),
palettes: memory.view(sim_id, 0x0005f860, 16),
}
}
fn render_object(&self, image: &mut VramImage, params: &ObjectParams, eye: Eye) {
let chardata = self.chardata.borrow();
let objects = self.objects.borrow();
let brightness = self.brightness.borrow();
let palettes = self.palettes.borrow();
let object: [u16; 4] = objects.read(params.index);
let ron = object[1] & 0x4000 != 0;
let lon = object[1] & 0x8000 != 0;
if match eye {
Eye::Left => !lon,
Eye::Right => !ron,
} {
return;
}
let brts = brightness.range::<u8>(0, 8);
let x = ((object[0] & 0x3ff) << 6 >> 6) as i16;
let parallax = ((object[1] & 0x3ff) << 6 >> 6) as i16;
let y = ((object[2] & 0x0ff) << 8 >> 8) as i16;
let (x, color) = match eye {
Eye::Left => (x - parallax, params.left_color),
Eye::Right => (x + parallax, params.right_color),
};
let (char_index, vflip, hflip, palette_index) = utils::parse_cell(object[3]);
let char = chardata.range::<u16>(char_index * 8, 8);
let palette = if params.generic_palette {
utils::generic_palette(color)
} else {
utils::parse_palette(palettes.read(8 + palette_index * 2), brts, color)
};
for row in 0..8 {
let real_y = y + row as i16;
if !(0..384).contains(&real_y) {
continue;
}
for (col, pixel) in utils::read_char_row(char, hflip, vflip, row).enumerate() {
let real_x = x + col as i16;
if !(0..224).contains(&real_x) {
continue;
}
image.add((real_x as usize, real_y as usize), palette[pixel as usize]);
}
}
}
}
impl VramRenderer<1> for ObjectRenderer {
type Params = ObjectParams;
fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]]
}
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
let image = &mut images[0];
image.clear();
self.render_object(image, params, Eye::Left);
self.render_object(image, params, Eye::Right);
}
}