lemur/game.c

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#include <assets.h>
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#include <game.h>
#include <SDL2/SDL.h>
#include <time.h>
int sleepNanos(long int ns) {
struct timespec time;
time.tv_sec = ns / 1000000000;
time.tv_nsec = ns % 1000000000;
return nanosleep(&time, NULL);
}
#define MAX_STEP_CLOCKS 20000
int runGame(VB *sim, GraphicsContext *gfx) {
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uint32_t clocks;
SDL_Event event;
gfxUpdateLeftEye(gfx, LEFT_EYE_DEFAULT);
gfxUpdateRightEye(gfx, RIGHT_EYE_DEFAULT);
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while (1) {
clocks = MAX_STEP_CLOCKS;
vbEmulate(sim, &clocks);
gfxRender(gfx);
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while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
return 0;
}
}
sleepNanos((MAX_STEP_CLOCKS - clocks) * 50);
}
}