2024-11-03 16:32:53 +00:00
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use std::{
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collections::HashMap,
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fs,
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path::{Path, PathBuf},
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sync::{
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atomic::{AtomicBool, Ordering},
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mpsc::{self, RecvError, TryRecvError},
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Arc,
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},
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};
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use anyhow::Result;
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2024-11-12 00:27:23 +00:00
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use crate::{audio::Audio, graphics::TextureSink};
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use shrooms_vb_core::Sim;
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pub use shrooms_vb_core::VBKey;
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mod shrooms_vb_core;
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pub struct EmulatorBuilder {
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rom: Option<PathBuf>,
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commands: mpsc::Receiver<EmulatorCommand>,
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running: Arc<AtomicBool>,
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has_game: Arc<AtomicBool>,
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}
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2024-11-11 05:50:57 +00:00
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#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
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pub enum SimId {
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Player1,
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Player2,
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}
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impl SimId {
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pub const fn values() -> [Self; 2] {
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[Self::Player1, Self::Player2]
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}
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pub const fn to_index(self) -> usize {
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match self {
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Self::Player1 => 0,
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Self::Player2 => 1,
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}
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}
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}
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impl EmulatorBuilder {
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pub fn new() -> (Self, EmulatorClient) {
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let (queue, commands) = mpsc::channel();
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let builder = Self {
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rom: None,
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commands,
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running: Arc::new(AtomicBool::new(false)),
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has_game: Arc::new(AtomicBool::new(false)),
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};
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let client = EmulatorClient {
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queue,
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running: builder.running.clone(),
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has_game: builder.has_game.clone(),
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};
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(builder, client)
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}
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pub fn with_rom(self, path: &Path) -> Self {
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Self {
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rom: Some(path.into()),
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..self
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}
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}
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pub fn build(self) -> Result<Emulator> {
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let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?;
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if let Some(path) = self.rom {
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emulator.load_rom_from_file(SimId::Player1, &path)?;
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}
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Ok(emulator)
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}
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}
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pub struct Emulator {
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sims: Vec<Sim>,
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audio: Audio,
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commands: mpsc::Receiver<EmulatorCommand>,
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renderers: HashMap<SimId, TextureSink>,
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running: Arc<AtomicBool>,
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has_game: Arc<AtomicBool>,
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}
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impl Emulator {
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fn new(
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commands: mpsc::Receiver<EmulatorCommand>,
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running: Arc<AtomicBool>,
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has_game: Arc<AtomicBool>,
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) -> Result<Self> {
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Ok(Self {
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sims: vec![],
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audio: Audio::init()?,
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commands,
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renderers: HashMap::new(),
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running,
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has_game,
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})
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}
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pub fn load_rom_from_file(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
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let bytes = fs::read(path)?;
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self.load_rom(sim_id, bytes)?;
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Ok(())
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}
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pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
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let bytes = if let Some(path) = rom {
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fs::read(path)?
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} else if let Some(rom) = self.sims.first().and_then(|s| s.clone_rom()) {
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rom
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} else {
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return Ok(());
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};
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self.load_rom(SimId::Player2, bytes)?;
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Ok(())
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}
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fn load_rom(&mut self, sim_id: SimId, bytes: Vec<u8>) -> Result<()> {
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while self.sims.len() <= sim_id.to_index() {
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self.sims.push(Sim::new());
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}
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let sim = &mut self.sims[sim_id.to_index()];
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sim.reset();
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sim.load_rom(bytes)?;
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self.has_game.store(true, Ordering::Release);
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self.running.store(true, Ordering::Release);
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Ok(())
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}
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pub fn stop_second_sim(&mut self) {
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self.renderers.remove(&SimId::Player2);
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self.sims.truncate(1);
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}
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pub fn run(&mut self) {
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let mut eye_contents = vec![0u8; 384 * 224 * 2];
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let mut audio_samples = vec![];
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loop {
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let mut idle = true;
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if self.running.load(Ordering::Acquire) {
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idle = false;
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Sim::emulate_many(&mut self.sims);
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}
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for sim_id in SimId::values() {
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let Some(renderer) = self.renderers.get_mut(&sim_id) else {
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continue;
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};
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let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
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continue;
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};
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if sim.read_pixels(&mut eye_contents) {
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idle = false;
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if renderer.queue_render(&eye_contents).is_err() {
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self.renderers.remove(&sim_id);
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}
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}
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}
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let weight = 1.0 / self.sims.len() as f32;
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for sim in self.sims.iter_mut() {
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sim.read_samples(&mut audio_samples, weight);
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}
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if !audio_samples.is_empty() {
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idle = false;
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self.audio.update(&audio_samples);
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audio_samples.clear();
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}
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if idle {
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// The game is paused, and we have output all the video/audio we have.
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// Block the thread until a new command comes in.
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match self.commands.recv() {
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Ok(command) => self.handle_command(command),
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Err(RecvError) => {
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return;
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}
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}
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}
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loop {
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match self.commands.try_recv() {
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Ok(command) => self.handle_command(command),
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Err(TryRecvError::Empty) => {
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break;
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}
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Err(TryRecvError::Disconnected) => {
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return;
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}
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}
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}
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}
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}
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fn handle_command(&mut self, command: EmulatorCommand) {
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match command {
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EmulatorCommand::SetRenderer(sim_id, renderer) => {
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self.renderers.insert(sim_id, renderer);
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}
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EmulatorCommand::LoadGame(sim_id, path) => {
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if let Err(error) = self.load_rom_from_file(sim_id, &path) {
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eprintln!("error loading rom: {}", error);
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}
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}
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EmulatorCommand::StartSecondSim(path) => {
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if let Err(error) = self.start_second_sim(path) {
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eprintln!("error starting second sim: {}", error);
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}
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}
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EmulatorCommand::StopSecondSim => {
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self.stop_second_sim();
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}
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EmulatorCommand::Pause => {
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self.running.store(false, Ordering::Release);
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}
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EmulatorCommand::Resume => {
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if self.has_game.load(Ordering::Acquire) {
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self.running.store(true, Ordering::Relaxed);
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}
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}
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EmulatorCommand::Reset => {
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for sim in self.sims.iter_mut() {
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sim.reset();
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}
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if !self.sims.is_empty() {
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self.running.store(true, Ordering::Release);
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}
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}
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EmulatorCommand::SetKeys(sim_id, keys) => {
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if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
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sim.set_keys(keys);
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}
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}
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}
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}
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}
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#[derive(Debug)]
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pub enum EmulatorCommand {
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SetRenderer(SimId, TextureSink),
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LoadGame(SimId, PathBuf),
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StartSecondSim(Option<PathBuf>),
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StopSecondSim,
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Pause,
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Resume,
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Reset,
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SetKeys(SimId, VBKey),
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}
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#[derive(Clone)]
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pub struct EmulatorClient {
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queue: mpsc::Sender<EmulatorCommand>,
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running: Arc<AtomicBool>,
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has_game: Arc<AtomicBool>,
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}
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impl EmulatorClient {
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pub fn is_running(&self) -> bool {
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self.running.load(Ordering::Acquire)
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}
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pub fn has_game(&self) -> bool {
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self.has_game.load(Ordering::Acquire)
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}
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pub fn send_command(&self, command: EmulatorCommand) {
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if let Err(err) = self.queue.send(command) {
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eprintln!(
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"could not send command {:?} as emulator is shut down",
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err.0
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);
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}
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}
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}
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