2025-02-07 04:17:11 +00:00
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use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Widget};
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2025-02-05 04:23:06 +00:00
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pub const GENERIC_PALETTE: [u8; 4] = [0, 64, 128, 255];
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pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
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let shades = [
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0,
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brts[0],
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brts[2],
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brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
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];
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[
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0,
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shades[(palette >> 2) as usize & 0x03],
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shades[(palette >> 4) as usize & 0x03],
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shades[(palette >> 6) as usize & 0x03],
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]
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}
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2025-02-07 04:17:11 +00:00
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pub struct CharacterGrid<'a> {
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source: ImageSource<'a>,
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scale: f32,
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show_grid: bool,
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selected: Option<usize>,
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}
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impl<'a> CharacterGrid<'a> {
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pub fn new(source: impl Into<ImageSource<'a>>) -> Self {
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Self {
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source: source.into(),
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scale: 1.0,
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show_grid: false,
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selected: None,
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}
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}
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pub fn with_scale(self, scale: f32) -> Self {
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Self { scale, ..self }
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}
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pub fn with_grid(self, show_grid: bool) -> Self {
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Self { show_grid, ..self }
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}
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pub fn with_selected(self, selected: usize) -> Self {
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Self {
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selected: Some(selected),
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..self
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}
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}
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pub fn show(self, ui: &mut Ui) -> Option<usize> {
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let start_pos = ui.cursor().min;
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let cell_size = 8.0 * self.scale;
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let res = self.ui(ui);
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let grid_width_cells = ((res.rect.max.x - res.rect.min.x) / cell_size).round() as usize;
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if res.clicked() {
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let click_pos = res.interact_pointer_pos()?;
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let grid_pos = (click_pos - start_pos) / cell_size;
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Some((grid_pos.y as usize * grid_width_cells) + grid_pos.x as usize)
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} else {
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None
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}
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}
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}
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impl Widget for CharacterGrid<'_> {
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fn ui(self, ui: &mut Ui) -> Response {
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let image = Image::new(self.source)
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.fit_to_original_size(self.scale)
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.tint(Color32::RED)
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.texture_options(TextureOptions::NEAREST)
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.sense(Sense::click());
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let res = ui.add(image);
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let cell_size = 8.0 * self.scale;
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let grid_width_cells = ((res.rect.max.x - res.rect.min.x) / cell_size).round() as usize;
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let grid_height_cells = ((res.rect.max.y - res.rect.min.y) / cell_size).round() as usize;
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let painter = ui.painter_at(res.rect);
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if self.show_grid {
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let stroke = ui.style().visuals.widgets.noninteractive.fg_stroke;
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for x in (1..grid_width_cells).map(|i| (i as f32) * cell_size) {
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let p1 = (res.rect.min.x + x, res.rect.min.y).into();
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let p2 = (res.rect.min.x + x, res.rect.max.y).into();
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painter.line(vec![p1, p2], stroke);
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}
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for y in (1..grid_height_cells).map(|i| (i as f32) * cell_size) {
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let p1 = (res.rect.min.x, res.rect.min.y + y).into();
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let p2 = (res.rect.max.x, res.rect.min.y + y).into();
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painter.line(vec![p1, p2], stroke);
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}
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}
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if let Some(selected) = self.selected {
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let x1 = (selected % grid_width_cells) as f32 * cell_size;
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let x2 = x1 + cell_size;
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let y1 = (selected / grid_width_cells) as f32 * cell_size;
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let y2 = y1 + cell_size;
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painter.line(
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vec![
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(res.rect.min + (x1, y1).into()),
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(res.rect.min + (x2, y1).into()),
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(res.rect.min + (x2, y2).into()),
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(res.rect.min + (x1, y2).into()),
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(res.rect.min + (x1, y1).into()),
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],
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ui.style().visuals.widgets.active.fg_stroke,
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);
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}
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res
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}
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}
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