Improve graphics driver support and debugging
- Support WGPU_FORCE_FALLBACK to run on CPU - Pass display when creating wgpu instance - Pass compatible surface when constructing adapter - Log some settings (at debug level)
This commit is contained in:
parent
cfec6e51bf
commit
05d00eee5a
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@ -44,7 +44,7 @@ serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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serde_json = "1"
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thread-priority = "3"
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thread-priority = "3"
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
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tracing = { version = "0.1", features = ["release_max_level_info"] }
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tracing = { version = "0.1", features = ["release_max_level_debug"] }
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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wgpu = "29"
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wgpu = "29"
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wholesym = "0.8"
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wholesym = "0.8"
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143
src/app.rs
143
src/app.rs
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@ -14,11 +14,11 @@ use egui::{
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use egui_wgpu::winit::Painter;
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use egui_wgpu::winit::Painter;
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use egui_winit::EventResponse;
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use egui_winit::EventResponse;
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use gilrs::{EventType, Gilrs};
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use gilrs::{EventType, Gilrs};
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use tracing::{error, warn};
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use tracing::{debug, error, warn};
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use winit::{
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use winit::{
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application::ApplicationHandler,
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application::ApplicationHandler,
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event::WindowEvent,
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event::WindowEvent,
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event_loop::{ActiveEventLoop, ControlFlow, EventLoopProxy},
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event_loop::{ActiveEventLoop, ControlFlow, EventLoopProxy, OwnedDisplayHandle},
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window::{Window, WindowId},
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window::{Window, WindowId},
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};
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};
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@ -48,9 +48,30 @@ fn load_icon() -> anyhow::Result<IconData> {
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struct SharedViewportState {
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struct SharedViewportState {
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viewport_info: ViewportIdMap<ViewportInfo>,
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viewport_info: ViewportIdMap<ViewportInfo>,
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painter: Painter,
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wgpu: WgpuState,
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painter: Option<Painter>,
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resized_viewport: Option<ViewportId>,
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resized_viewport: Option<ViewportId>,
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}
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}
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impl SharedViewportState {
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fn init_painter(&mut self, ctx: &Context, window: &Window) -> &mut Painter {
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if self.painter.is_none() {
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let wgpu_config = egui_wgpu::WgpuConfiguration {
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present_mode: wgpu::PresentMode::AutoVsync,
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wgpu_setup: egui_wgpu::WgpuSetup::Existing(self.wgpu.init(window)),
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..egui_wgpu::WgpuConfiguration::default()
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};
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let options = egui_wgpu::RendererOptions::default();
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let painter =
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pollster::block_on(Painter::new(ctx.clone(), wgpu_config, false, options));
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self.painter = Some(painter);
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}
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self.painter.as_mut().unwrap()
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}
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fn get_painter(&mut self) -> &mut Painter {
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self.painter.as_mut().unwrap()
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}
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}
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pub struct Application {
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pub struct Application {
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client: EmulatorClient,
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client: EmulatorClient,
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@ -70,10 +91,11 @@ impl Application {
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pub fn new(
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pub fn new(
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client: EmulatorClient,
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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proxy: EventLoopProxy<UserEvent>,
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handle: OwnedDisplayHandle,
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persistence: Persistence,
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persistence: Persistence,
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args: CliArgs,
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args: CliArgs,
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) -> Self {
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) -> Self {
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let wgpu = WgpuState::new();
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let wgpu = WgpuState::new(handle);
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let icon = load_icon().ok().map(Arc::new);
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let icon = load_icon().ok().map(Arc::new);
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let mappings = MappingProvider::new(persistence.clone(), args.player2_controller);
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let mappings = MappingProvider::new(persistence.clone(), args.player2_controller);
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let shortcuts = ShortcutProvider::new(persistence.clone());
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let shortcuts = ShortcutProvider::new(persistence.clone());
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@ -131,20 +153,6 @@ impl Application {
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});
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});
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}
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}
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let wgpu_config = egui_wgpu::WgpuConfiguration {
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present_mode: wgpu::PresentMode::AutoVsync,
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wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
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instance: wgpu.instance.clone(),
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adapter: wgpu.adapter.clone(),
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device: wgpu.device.clone(),
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queue: wgpu.queue.clone(),
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}),
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..egui_wgpu::WgpuConfiguration::default()
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};
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let options = egui_wgpu::RendererOptions::default();
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let painter = pollster::block_on(Painter::new(ctx.clone(), wgpu_config, false, options));
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let mut initial_windows = vec![];
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let mut initial_windows = vec![];
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if let Some(port) = args.debug_port {
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if let Some(port) = args.debug_port {
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initial_windows.push(ChildWindow::Debugger { port: Some(port) });
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initial_windows.push(ChildWindow::Debugger { port: Some(port) });
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@ -184,7 +192,8 @@ impl Application {
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ctx,
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ctx,
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shared: SharedViewportState {
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shared: SharedViewportState {
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viewport_info: ViewportIdMap::default(),
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viewport_info: ViewportIdMap::default(),
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painter,
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wgpu,
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painter: None,
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resized_viewport: None,
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resized_viewport: None,
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},
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},
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icon,
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icon,
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@ -289,7 +298,7 @@ impl Application {
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}
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}
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let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
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let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
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viewport.window.pre_present_notify();
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viewport.window.pre_present_notify();
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self.shared.painter.paint_and_update_textures(
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self.shared.get_painter().paint_and_update_textures(
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viewport.id,
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viewport.id,
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output.pixels_per_point,
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output.pixels_per_point,
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[0.0, 0.0, 0.0, 0.0],
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[0.0, 0.0, 0.0, 0.0],
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@ -325,7 +334,11 @@ impl Application {
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id,
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id,
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InitArgs {
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InitArgs {
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window: &manager.window,
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window: &manager.window,
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render_state: &self.shared.painter.render_state().unwrap(),
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render_state: &self
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.shared
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.get_painter()
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.render_state()
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.unwrap(),
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},
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},
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);
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);
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manager
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manager
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@ -341,7 +354,9 @@ impl Application {
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if !active_viewports.contains(&ViewportId::ROOT) {
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if !active_viewports.contains(&ViewportId::ROOT) {
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event_loop.exit();
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event_loop.exit();
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}
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}
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self.shared.painter.gc_viewports(&active_viewports);
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if let Some(painter) = self.shared.painter.as_mut() {
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painter.gc_viewports(&active_viewports);
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}
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}
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}
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}
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}
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@ -359,7 +374,7 @@ impl ApplicationHandler<UserEvent> for Application {
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viewport_builder,
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viewport_builder,
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&mut self.shared,
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&mut self.shared,
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);
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);
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let render_state = self.shared.painter.render_state().unwrap();
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let render_state = self.shared.get_painter().render_state().unwrap();
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GameScreen::init_pipeline(&render_state);
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GameScreen::init_pipeline(&render_state);
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self.app.handle_init(
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self.app.handle_init(
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ViewportId::ROOT,
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ViewportId::ROOT,
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@ -480,47 +495,62 @@ impl ApplicationHandler<UserEvent> for Application {
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struct WgpuState {
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struct WgpuState {
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instance: wgpu::Instance,
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instance: wgpu::Instance,
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adapter: wgpu::Adapter,
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device_descriptor: Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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}
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}
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impl WgpuState {
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impl WgpuState {
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fn new() -> Self {
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fn new(handle: OwnedDisplayHandle) -> Self {
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#[allow(unused_variables)]
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#[allow(unused_variables)]
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let egui_wgpu::WgpuConfiguration {
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let egui_wgpu::WgpuSetupCreateNew {
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wgpu_setup:
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instance_descriptor: wgpu::InstanceDescriptor { backends, .. },
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egui_wgpu::WgpuSetup::CreateNew(egui_wgpu::WgpuSetupCreateNew {
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device_descriptor,
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instance_descriptor: wgpu::InstanceDescriptor { backends, .. },
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device_descriptor,
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..
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}),
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..
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..
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} = egui_wgpu::WgpuConfiguration::default()
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} = egui_wgpu::WgpuSetupCreateNew::without_display_handle();
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else {
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panic!("required fields not found")
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};
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#[cfg(windows)]
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#[cfg(windows)]
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let backends = wgpu::Backends::from_env()
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let backends = wgpu::Backends::from_env()
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.unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN);
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.unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN);
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends,
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backends,
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..wgpu::InstanceDescriptor::new_without_display_handle_from_env()
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..wgpu::InstanceDescriptor::new_with_display_handle_from_env(Box::new(handle))
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});
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});
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference:
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wgpu::PowerPreference::from_env().unwrap_or(wgpu::PowerPreference::LowPower),
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compatible_surface: None,
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force_fallback_adapter: false,
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}))
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.expect("could not create adapter");
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let (device, queue) =
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pollster::block_on(adapter.request_device(&(*device_descriptor)(&adapter)))
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.expect("could not request device");
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Self {
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Self {
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instance,
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instance,
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device_descriptor,
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}
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}
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fn init(&mut self, window: &Window) -> egui_wgpu::WgpuSetupExisting {
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let power_preference =
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wgpu::PowerPreference::from_env().unwrap_or(wgpu::PowerPreference::LowPower);
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debug!("power preference: {power_preference:?}");
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let force_fallback_adapter = std::env::var("WGPU_FORCE_FALLBACK")
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.is_ok_and(|f| f.eq_ignore_ascii_case("true") || f.eq_ignore_ascii_case("1"));
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debug!("force fallback: {force_fallback_adapter}");
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let surface = self
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.instance
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.create_surface(window)
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.expect("could not create surface");
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let adapter =
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pollster::block_on(self.instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference,
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compatible_surface: Some(&surface),
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force_fallback_adapter,
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}))
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.expect("could not create adapter");
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debug!("selected adapter: {:?}", adapter.get_info());
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drop(surface);
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let (device, queue) =
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pollster::block_on(adapter.request_device(&(*self.device_descriptor)(&adapter)))
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.expect("could not request device");
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egui_wgpu::WgpuSetupExisting {
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instance: self.instance.clone(),
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adapter,
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adapter,
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device,
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device,
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queue,
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queue,
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@ -544,14 +574,15 @@ impl ViewportManager {
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shared: &mut SharedViewportState,
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shared: &mut SharedViewportState,
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) -> Self {
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) -> Self {
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let window = Arc::new(egui_winit::create_window(ctx, event_loop, &builder).unwrap());
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let window = Arc::new(egui_winit::create_window(ctx, event_loop, &builder).unwrap());
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pollster::block_on(shared.painter.set_window(viewport_id, Some(window.clone()))).unwrap();
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let painter = shared.init_painter(ctx, &window);
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pollster::block_on(painter.set_window(viewport_id, Some(window.clone()))).unwrap();
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let state = egui_winit::State::new(
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let state = egui_winit::State::new(
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ctx.clone(),
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ctx.clone(),
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viewport_id,
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viewport_id,
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event_loop,
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event_loop,
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Some(window.scale_factor() as f32),
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Some(window.scale_factor() as f32),
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event_loop.system_theme(),
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event_loop.system_theme(),
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shared.painter.max_texture_side(),
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painter.max_texture_side(),
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);
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);
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let mut info = ViewportInfo {
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let mut info = ViewportInfo {
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@ -588,9 +619,13 @@ impl ViewportManager {
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{
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{
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if shared.resized_viewport != Some(self.id) {
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if shared.resized_viewport != Some(self.id) {
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shared.resized_viewport = Some(self.id);
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shared.resized_viewport = Some(self.id);
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shared.painter.on_window_resize_state_change(self.id, true);
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shared
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.get_painter()
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.on_window_resize_state_change(self.id, true);
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}
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}
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shared.painter.on_window_resized(self.id, width, height);
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shared
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.get_painter()
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.on_window_resized(self.id, width, height);
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}
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}
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let response = self.state.on_window_event(&self.window, event);
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let response = self.state.on_window_event(&self.window, event);
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let info = shared.viewport_info.get_mut(&self.id).unwrap();
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let info = shared.viewport_info.get_mut(&self.id).unwrap();
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@ -136,6 +136,13 @@ fn main() -> Result<()> {
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let event_loop = EventLoop::with_user_event().build().unwrap();
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let event_loop = EventLoop::with_user_event().build().unwrap();
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event_loop.set_control_flow(ControlFlow::Poll);
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event_loop.set_control_flow(ControlFlow::Poll);
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let proxy = event_loop.create_proxy();
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let proxy = event_loop.create_proxy();
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event_loop.run_app(&mut Application::new(client, proxy, persistence, args))?;
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let handle = event_loop.owned_display_handle();
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event_loop.run_app(&mut Application::new(
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client,
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proxy,
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handle,
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persistence,
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args,
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))?;
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Ok(())
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Ok(())
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}
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}
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@ -180,7 +180,9 @@ impl GameWindow {
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let mut viewport = child.initial_viewport();
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let mut viewport = child.initial_viewport();
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let title = viewport.title.clone().unwrap();
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let title = viewport.title.clone().unwrap();
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let sim_id = child.sim_id();
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let sim_id = child.sim_id();
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if let Some(sim_id) = sim_id && self.show_player_name {
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if let Some(sim_id) = sim_id
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&& self.show_player_name
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{
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viewport.title = Some(format!("{title} ({sim_id})"));
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viewport.title = Some(format!("{title} ({sim_id})"));
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}
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}
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if let Some(state) = self.child_states.get(&viewport_id) {
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if let Some(state) = self.child_states.get(&viewport_id) {
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