Out with dear imgui, in with egui
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@@ -0,0 +1,174 @@
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use std::sync::{
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atomic::{AtomicBool, Ordering},
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Arc,
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};
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use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
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use egui::{
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menu, Button, CentralPanel, Color32, Context, Response, TopBottomPanel, Ui, ViewportBuilder,
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ViewportCommand, ViewportId, WidgetText,
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};
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use super::{game_screen::GameScreen, AppWindow};
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pub struct GameWindow {
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client: EmulatorClient,
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sim_id: SimId,
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input_window_open: Arc<AtomicBool>,
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screen: Option<GameScreen>,
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}
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impl GameWindow {
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pub fn new(client: EmulatorClient, sim_id: SimId, input_window_open: Arc<AtomicBool>) -> Self {
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Self {
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client,
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sim_id,
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input_window_open,
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screen: None,
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}
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}
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pub fn init_renderer(&mut self, render_state: &egui_wgpu::RenderState) {
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let (screen, sink) = GameScreen::init(render_state);
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self.client
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.send_command(EmulatorCommand::SetRenderer(self.sim_id, sink));
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self.screen = Some(screen)
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}
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fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
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ui.menu_button("ROM", |ui| {
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if ui.button("Open ROM").clicked() {
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let rom = rfd::FileDialog::new()
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.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
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.pick_file();
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if let Some(path) = rom {
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self.client
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.send_command(EmulatorCommand::LoadGame(SimId::Player1, path));
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}
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ui.close_menu();
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}
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if ui.button("Quit").clicked() {
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ctx.send_viewport_cmd(ViewportCommand::Close);
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}
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});
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ui.menu_button("Emulation", |ui| {
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let has_game = self.client.has_game(self.sim_id);
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if self.client.is_running(self.sim_id) {
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if ui.add_enabled(has_game, Button::new("Pause")).clicked() {
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self.client.send_command(EmulatorCommand::Pause);
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ui.close_menu();
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}
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} else if ui.add_enabled(has_game, Button::new("Resume")).clicked() {
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self.client.send_command(EmulatorCommand::Resume);
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ui.close_menu();
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}
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if ui.add_enabled(has_game, Button::new("Reset")).clicked() {
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self.client
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.send_command(EmulatorCommand::Reset(self.sim_id));
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ui.close_menu();
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}
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});
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ui.menu_button("Video", |ui| {
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let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
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let current_dims = current_dims.max - current_dims.min;
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for scale in 1..=4 {
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let label = format!("x{scale}");
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let scale = scale as f32;
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let dims = (384.0 * scale, 224.0 * scale + 20.0).into();
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if ui
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.selectable_button((current_dims - dims).length() < 1.0, label)
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.clicked()
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{
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
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ui.close_menu();
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}
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}
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});
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ui.menu_button("Audio", |ui| {
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let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
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let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
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if ui.selectable_button(p1_enabled, "Player 1").clicked() {
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self.client
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.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
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ui.close_menu();
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}
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if ui.selectable_button(p2_enabled, "Player 2").clicked() {
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self.client
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.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
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ui.close_menu();
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}
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});
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ui.menu_button("Input", |ui| {
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if ui.button("Bind Inputs").clicked() {
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self.input_window_open.store(true, Ordering::Relaxed);
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ui.close_menu();
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}
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});
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ui.menu_button("Multiplayer", |ui| {
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if self.sim_id == SimId::Player1
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&& !self.client.has_player_2()
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&& ui.button("Open Player 2").clicked()
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{
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self.client
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.send_command(EmulatorCommand::StartSecondSim(None));
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ui.close_menu();
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}
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if self.client.has_player_2() {
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let linked = self.client.are_sims_linked();
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if linked && ui.button("Unlink").clicked() {
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self.client.send_command(EmulatorCommand::Unlink);
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ui.close_menu();
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}
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if !linked && ui.button("Link").clicked() {
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self.client.send_command(EmulatorCommand::Link);
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ui.close_menu();
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}
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}
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});
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}
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}
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impl AppWindow for GameWindow {
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fn viewport_id(&self) -> ViewportId {
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match self.sim_id {
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SimId::Player1 => ViewportId::ROOT,
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SimId::Player2 => ViewportId::from_hash_of("Player2"),
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}
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title("Shrooms VB")
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.with_inner_size((384.0, 244.0))
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}
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fn show(&mut self, ctx: &Context) {
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TopBottomPanel::top("menubar")
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.exact_height(20.0)
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.show(ctx, |ui| {
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menu::bar(ui, |ui| {
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self.show_menu(ctx, ui);
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});
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});
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CentralPanel::default().show(ctx, |ui| {
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if let Some(screen) = self.screen.as_ref() {
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ui.add(screen);
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}
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});
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}
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}
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trait UiExt {
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fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
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}
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impl UiExt for Ui {
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fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response {
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self.style_mut().visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
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self.style_mut().visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
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self.style_mut().visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
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let mut selected = selected;
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self.checkbox(&mut selected, text)
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}
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}
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