Let sims link/unlink/reset independently
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						09e39b37f5
					
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						 | 
					@ -211,8 +211,8 @@ impl GameWindow {
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                }
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					                }
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            });
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					            });
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            ui.menu("Emulation", || {
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					            ui.menu("Emulation", || {
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                let has_game = self.client.has_game();
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					                let has_game = self.client.has_game(self.sim_id);
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                if self.client.is_running() {
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					                if self.client.is_running(self.sim_id) {
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                    if ui.menu_item_config("Pause").enabled(has_game).build() {
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					                    if ui.menu_item_config("Pause").enabled(has_game).build() {
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                        self.client.send_command(EmulatorCommand::Pause);
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					                        self.client.send_command(EmulatorCommand::Pause);
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                    }
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					                    }
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					@ -220,7 +220,8 @@ impl GameWindow {
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                    self.client.send_command(EmulatorCommand::Resume);
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					                    self.client.send_command(EmulatorCommand::Resume);
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                }
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					                }
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                if ui.menu_item_config("Reset").enabled(has_game).build() {
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					                if ui.menu_item_config("Reset").enabled(has_game).build() {
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                    self.client.send_command(EmulatorCommand::Reset);
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					                    self.client
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					                        .send_command(EmulatorCommand::Reset(self.sim_id));
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                }
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					                }
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            });
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					            });
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            ui.menu("Video", || {
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					            ui.menu("Video", || {
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					@ -243,11 +244,23 @@ impl GameWindow {
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                }
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					                }
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            });
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					            });
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            ui.menu("Multiplayer", || {
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					            ui.menu("Multiplayer", || {
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                if self.sim_id == SimId::Player1 && ui.menu_item("Open Player 2") {
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					                if self.sim_id == SimId::Player1
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					                    && !self.client.has_player_2()
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					                    && ui.menu_item("Open Player 2")
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					                {
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                    self.client
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					                    self.client
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                        .send_command(EmulatorCommand::StartSecondSim(None));
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					                        .send_command(EmulatorCommand::StartSecondSim(None));
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                    self.proxy.send_event(UserEvent::OpenPlayer2Window).unwrap();
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					                    self.proxy.send_event(UserEvent::OpenPlayer2Window).unwrap();
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                }
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					                }
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					                if self.client.has_player_2() {
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					                    let linked = self.client.are_sims_linked();
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					                    if linked && ui.menu_item("Unlink") {
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					                        self.client.send_command(EmulatorCommand::Unlink);
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					                    }
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					                    if !linked && ui.menu_item("Link") {
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					                        self.client.send_command(EmulatorCommand::Link);
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					                    }
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					                }
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            });
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					            });
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        });
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					        });
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					@ -326,7 +339,7 @@ impl AppWindow for GameWindow {
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                WindowEvent::Resized(size) => {
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					                WindowEvent::Resized(size) => {
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                    self.window.handle_resize(size);
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					                    self.window.handle_resize(size);
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                    if self.window.minimized {
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					                    if self.window.minimized {
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                        if self.client.is_running() {
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					                        if self.client.is_running(self.sim_id) {
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                            self.client.send_command(EmulatorCommand::Pause);
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					                            self.client.send_command(EmulatorCommand::Pause);
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                            self.paused_due_to_minimize = true;
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					                            self.paused_due_to_minimize = true;
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                        }
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					                        }
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						 | 
					
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			||||||
							
								
								
									
										163
									
								
								src/emulator.rs
								
								
								
								
							
							
						
						
									
										163
									
								
								src/emulator.rs
								
								
								
								
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					@ -3,7 +3,7 @@ use std::{
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    fs,
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					    fs,
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    path::{Path, PathBuf},
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					    path::{Path, PathBuf},
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    sync::{
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					    sync::{
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        atomic::{AtomicBool, Ordering},
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					        atomic::{AtomicBool, AtomicUsize, Ordering},
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        mpsc::{self, RecvError, TryRecvError},
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					        mpsc::{self, RecvError, TryRecvError},
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        Arc,
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					        Arc,
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    },
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					    },
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					@ -20,8 +20,10 @@ mod shrooms_vb_core;
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pub struct EmulatorBuilder {
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					pub struct EmulatorBuilder {
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    rom: Option<PathBuf>,
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					    rom: Option<PathBuf>,
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    commands: mpsc::Receiver<EmulatorCommand>,
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					    commands: mpsc::Receiver<EmulatorCommand>,
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    running: Arc<AtomicBool>,
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					    sim_count: Arc<AtomicUsize>,
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    has_game: Arc<AtomicBool>,
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					    running: Arc<[AtomicBool; 2]>,
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					    has_game: Arc<[AtomicBool; 2]>,
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					    linked: Arc<AtomicBool>,
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}
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					}
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#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
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					#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
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					@ -47,13 +49,17 @@ impl EmulatorBuilder {
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        let builder = Self {
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					        let builder = Self {
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            rom: None,
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					            rom: None,
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            commands,
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					            commands,
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            running: Arc::new(AtomicBool::new(false)),
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					            sim_count: Arc::new(AtomicUsize::new(0)),
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            has_game: Arc::new(AtomicBool::new(false)),
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					            running: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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					            has_game: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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					            linked: Arc::new(AtomicBool::new(false)),
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        };
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					        };
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        let client = EmulatorClient {
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					        let client = EmulatorClient {
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            queue,
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					            queue,
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					            sim_count: builder.sim_count.clone(),
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            running: builder.running.clone(),
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					            running: builder.running.clone(),
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            has_game: builder.has_game.clone(),
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					            has_game: builder.has_game.clone(),
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					            linked: builder.linked.clone(),
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        };
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					        };
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        (builder, client)
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					        (builder, client)
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    }
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					    }
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					@ -66,9 +72,15 @@ impl EmulatorBuilder {
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    }
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					    }
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    pub fn build(self) -> Result<Emulator> {
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					    pub fn build(self) -> Result<Emulator> {
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        let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?;
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					        let mut emulator = Emulator::new(
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					            self.commands,
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					            self.sim_count,
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					            self.running,
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					            self.has_game,
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					            self.linked,
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					        )?;
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        if let Some(path) = self.rom {
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					        if let Some(path) = self.rom {
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            emulator.load_rom_from_file(SimId::Player1, &path)?;
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					            emulator.load_rom(SimId::Player1, &path)?;
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        }
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					        }
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        Ok(emulator)
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					        Ok(emulator)
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    }
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					    }
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					@ -78,73 +90,112 @@ pub struct Emulator {
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    sims: Vec<Sim>,
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					    sims: Vec<Sim>,
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    audio: Audio,
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					    audio: Audio,
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    commands: mpsc::Receiver<EmulatorCommand>,
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					    commands: mpsc::Receiver<EmulatorCommand>,
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					    sim_count: Arc<AtomicUsize>,
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					    running: Arc<[AtomicBool; 2]>,
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					    has_game: Arc<[AtomicBool; 2]>,
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					    linked: Arc<AtomicBool>,
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    renderers: HashMap<SimId, TextureSink>,
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					    renderers: HashMap<SimId, TextureSink>,
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    running: Arc<AtomicBool>,
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    has_game: Arc<AtomicBool>,
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}
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					}
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impl Emulator {
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					impl Emulator {
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    fn new(
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					    fn new(
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        commands: mpsc::Receiver<EmulatorCommand>,
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					        commands: mpsc::Receiver<EmulatorCommand>,
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        running: Arc<AtomicBool>,
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					        sim_count: Arc<AtomicUsize>,
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        has_game: Arc<AtomicBool>,
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					        running: Arc<[AtomicBool; 2]>,
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					        has_game: Arc<[AtomicBool; 2]>,
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					        linked: Arc<AtomicBool>,
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    ) -> Result<Self> {
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					    ) -> Result<Self> {
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        Ok(Self {
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					        Ok(Self {
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            sims: vec![],
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					            sims: vec![],
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            audio: Audio::init()?,
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					            audio: Audio::init()?,
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            commands,
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					            commands,
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            renderers: HashMap::new(),
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					            sim_count,
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            running,
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					            running,
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            has_game,
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					            has_game,
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					            linked,
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					            renderers: HashMap::new(),
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        })
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					        })
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    }
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					    }
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    pub fn load_rom_from_file(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
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					    pub fn load_rom(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
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        let bytes = fs::read(path)?;
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					        let bytes = fs::read(path)?;
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        self.load_rom(sim_id, bytes)?;
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					        self.reset_sim(sim_id, Some(bytes))?;
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        Ok(())
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					        Ok(())
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    }
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					    }
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    pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
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					    pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
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        let bytes = if let Some(path) = rom {
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					        let bytes = if let Some(path) = rom {
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            fs::read(path)?
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					            Some(fs::read(path)?)
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        } else if let Some(rom) = self.sims.first().and_then(|s| s.clone_rom()) {
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            rom
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        } else {
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					        } else {
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            return Ok(());
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					            self.sims.first().and_then(|s| s.clone_rom())
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        };
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					        };
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        self.load_rom(SimId::Player2, bytes)?;
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					        self.reset_sim(SimId::Player2, bytes)?;
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        let (first, second) = self.sims.split_at_mut(1);
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					        self.link_sims();
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        first[0].link(&mut second[0]);
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        Ok(())
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					        Ok(())
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    }
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					    }
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    fn load_rom(&mut self, sim_id: SimId, bytes: Vec<u8>) -> Result<()> {
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					    fn reset_sim(&mut self, sim_id: SimId, new_rom: Option<Vec<u8>>) -> Result<()> {
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        while self.sims.len() <= sim_id.to_index() {
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					        let index = sim_id.to_index();
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					        while self.sims.len() <= index {
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            self.sims.push(Sim::new());
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					            self.sims.push(Sim::new());
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        }
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					        }
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        let sim = &mut self.sims[sim_id.to_index()];
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					        self.sim_count.store(self.sims.len(), Ordering::Relaxed);
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					        let sim = &mut self.sims[index];
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        sim.reset();
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					        sim.reset();
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        sim.load_rom(bytes)?;
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					        if let Some(bytes) = new_rom {
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        self.has_game.store(true, Ordering::Release);
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					            sim.load_rom(bytes)?;
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        self.running.store(true, Ordering::Release);
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					            self.has_game[index].store(true, Ordering::Release);
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					        }
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					        if self.has_game[index].load(Ordering::Acquire) {
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					            self.running[index].store(true, Ordering::Release);
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					        }
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        Ok(())
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					        Ok(())
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    }
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					    }
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					    fn link_sims(&mut self) {
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					        let (first, second) = self.sims.split_at_mut(1);
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					        let Some(first) = first.first_mut() else {
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					            return;
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					        };
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					        let Some(second) = second.first_mut() else {
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					            return;
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					        };
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					        first.link(second);
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					        self.linked.store(true, Ordering::Release);
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					    }
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					    fn unlink_sims(&mut self) {
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					        let Some(first) = self.sims.first_mut() else {
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					            return;
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					        };
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					        first.unlink();
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					        self.linked.store(false, Ordering::Release);
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					    }
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    pub fn stop_second_sim(&mut self) {
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					    pub fn stop_second_sim(&mut self) {
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        self.renderers.remove(&SimId::Player2);
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					        self.renderers.remove(&SimId::Player2);
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        self.sims.truncate(1);
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					        self.sims.truncate(1);
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					        self.sim_count.store(self.sims.len(), Ordering::Relaxed);
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					        self.running[SimId::Player2.to_index()].store(false, Ordering::Release);
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					        self.has_game[SimId::Player2.to_index()].store(false, Ordering::Release);
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					        self.linked.store(false, Ordering::Release);
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    }
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					    }
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    pub fn run(&mut self) {
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					    pub fn run(&mut self) {
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        let mut eye_contents = vec![0u8; 384 * 224 * 2];
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					        let mut eye_contents = vec![0u8; 384 * 224 * 2];
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        let mut audio_samples = vec![];
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					        let mut audio_samples = vec![];
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        loop {
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					        loop {
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            let mut idle = true;
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					            let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
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            if self.running.load(Ordering::Acquire) {
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					            let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
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                idle = false;
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					            let mut idle = p1_running || p2_running;
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					            if p1_running && p2_running {
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                Sim::emulate_many(&mut self.sims);
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					                Sim::emulate_many(&mut self.sims);
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					            } else if p1_running {
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					                self.sims[SimId::Player1.to_index()].emulate();
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					            } else if p2_running {
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					                self.sims[SimId::Player2.to_index()].emulate();
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            }
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					            }
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            for sim_id in SimId::values() {
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					            for sim_id in SimId::values() {
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                let Some(renderer) = self.renderers.get_mut(&sim_id) else {
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					                let Some(renderer) = self.renderers.get_mut(&sim_id) else {
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                    continue;
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					                    continue;
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						 | 
					@ -198,7 +249,7 @@ impl Emulator {
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                self.renderers.insert(sim_id, renderer);
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					                self.renderers.insert(sim_id, renderer);
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            }
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					            }
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            EmulatorCommand::LoadGame(sim_id, path) => {
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					            EmulatorCommand::LoadGame(sim_id, path) => {
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                if let Err(error) = self.load_rom_from_file(sim_id, &path) {
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					                if let Err(error) = self.load_rom(sim_id, &path) {
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                    eprintln!("error loading rom: {}", error);
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					                    eprintln!("error loading rom: {}", error);
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                }
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					                }
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            }
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					            }
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						 | 
					@ -211,19 +262,27 @@ impl Emulator {
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                self.stop_second_sim();
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					                self.stop_second_sim();
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            }
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					            }
 | 
				
			||||||
            EmulatorCommand::Pause => {
 | 
					            EmulatorCommand::Pause => {
 | 
				
			||||||
                self.running.store(false, Ordering::Release);
 | 
					                for sim in SimId::values() {
 | 
				
			||||||
 | 
					                    self.running[sim.to_index()].store(false, Ordering::Release);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            EmulatorCommand::Resume => {
 | 
					            EmulatorCommand::Resume => {
 | 
				
			||||||
                if self.has_game.load(Ordering::Acquire) {
 | 
					                for sim_id in SimId::values() {
 | 
				
			||||||
                    self.running.store(true, Ordering::Relaxed);
 | 
					                    let index = sim_id.to_index();
 | 
				
			||||||
 | 
					                    if self.has_game[index].load(Ordering::Acquire) {
 | 
				
			||||||
 | 
					                        self.running[index].store(true, Ordering::Relaxed);
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            EmulatorCommand::Reset => {
 | 
					            EmulatorCommand::Link => {
 | 
				
			||||||
                for sim in self.sims.iter_mut() {
 | 
					                self.link_sims();
 | 
				
			||||||
                    sim.reset();
 | 
					            }
 | 
				
			||||||
                }
 | 
					            EmulatorCommand::Unlink => {
 | 
				
			||||||
                if !self.sims.is_empty() {
 | 
					                self.unlink_sims();
 | 
				
			||||||
                    self.running.store(true, Ordering::Release);
 | 
					            }
 | 
				
			||||||
 | 
					            EmulatorCommand::Reset(sim_id) => {
 | 
				
			||||||
 | 
					                if let Err(error) = self.reset_sim(sim_id, None) {
 | 
				
			||||||
 | 
					                    eprintln!("error resetting sim: {}", error);
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            EmulatorCommand::SetKeys(sim_id, keys) => {
 | 
					            EmulatorCommand::SetKeys(sim_id, keys) => {
 | 
				
			||||||
| 
						 | 
					@ -243,23 +302,33 @@ pub enum EmulatorCommand {
 | 
				
			||||||
    StopSecondSim,
 | 
					    StopSecondSim,
 | 
				
			||||||
    Pause,
 | 
					    Pause,
 | 
				
			||||||
    Resume,
 | 
					    Resume,
 | 
				
			||||||
    Reset,
 | 
					    Link,
 | 
				
			||||||
 | 
					    Unlink,
 | 
				
			||||||
 | 
					    Reset(SimId),
 | 
				
			||||||
    SetKeys(SimId, VBKey),
 | 
					    SetKeys(SimId, VBKey),
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#[derive(Clone)]
 | 
					#[derive(Clone)]
 | 
				
			||||||
pub struct EmulatorClient {
 | 
					pub struct EmulatorClient {
 | 
				
			||||||
    queue: mpsc::Sender<EmulatorCommand>,
 | 
					    queue: mpsc::Sender<EmulatorCommand>,
 | 
				
			||||||
    running: Arc<AtomicBool>,
 | 
					    sim_count: Arc<AtomicUsize>,
 | 
				
			||||||
    has_game: Arc<AtomicBool>,
 | 
					    running: Arc<[AtomicBool; 2]>,
 | 
				
			||||||
 | 
					    has_game: Arc<[AtomicBool; 2]>,
 | 
				
			||||||
 | 
					    linked: Arc<AtomicBool>,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
impl EmulatorClient {
 | 
					impl EmulatorClient {
 | 
				
			||||||
    pub fn is_running(&self) -> bool {
 | 
					    pub fn has_player_2(&self) -> bool {
 | 
				
			||||||
        self.running.load(Ordering::Acquire)
 | 
					        self.sim_count.load(Ordering::Acquire) == 2
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    pub fn has_game(&self) -> bool {
 | 
					    pub fn is_running(&self, sim_id: SimId) -> bool {
 | 
				
			||||||
        self.has_game.load(Ordering::Acquire)
 | 
					        self.running[sim_id.to_index()].load(Ordering::Acquire)
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    pub fn has_game(&self, sim_id: SimId) -> bool {
 | 
				
			||||||
 | 
					        self.has_game[sim_id.to_index()].load(Ordering::Acquire)
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    pub fn are_sims_linked(&self) -> bool {
 | 
				
			||||||
 | 
					        self.linked.load(Ordering::Acquire)
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    pub fn send_command(&self, command: EmulatorCommand) {
 | 
					    pub fn send_command(&self, command: EmulatorCommand) {
 | 
				
			||||||
        if let Err(err) = self.queue.send(command) {
 | 
					        if let Err(err) = self.queue.send(command) {
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -58,6 +58,8 @@ type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#[link(name = "vb")]
 | 
					#[link(name = "vb")]
 | 
				
			||||||
extern "C" {
 | 
					extern "C" {
 | 
				
			||||||
 | 
					    #[link_name = "vbEmulate"]
 | 
				
			||||||
 | 
					    fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
 | 
				
			||||||
    #[link_name = "vbEmulateEx"]
 | 
					    #[link_name = "vbEmulateEx"]
 | 
				
			||||||
    fn vb_emulate_ex(sims: *mut *mut VB, count: c_uint, cycles: *mut u32) -> c_int;
 | 
					    fn vb_emulate_ex(sims: *mut *mut VB, count: c_uint, cycles: *mut u32) -> c_int;
 | 
				
			||||||
    #[link_name = "vbGetCartROM"]
 | 
					    #[link_name = "vbGetCartROM"]
 | 
				
			||||||
| 
						 | 
					@ -202,6 +204,19 @@ impl Sim {
 | 
				
			||||||
        unsafe { vb_set_peer(self.sim, peer.sim) };
 | 
					        unsafe { vb_set_peer(self.sim, peer.sim) };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn unlink(&mut self) {
 | 
				
			||||||
 | 
					        let peer = unsafe { vb_get_peer(self.sim) };
 | 
				
			||||||
 | 
					        if !peer.is_null() {
 | 
				
			||||||
 | 
					            unsafe { vb_set_peer(peer, ptr::null_mut()) };
 | 
				
			||||||
 | 
					            unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn emulate(&mut self) {
 | 
				
			||||||
 | 
					        let mut cycles = 20_000_000;
 | 
				
			||||||
 | 
					        unsafe { vb_emulate(self.sim, &mut cycles) };
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn emulate_many(sims: &mut [Sim]) {
 | 
					    pub fn emulate_many(sims: &mut [Sim]) {
 | 
				
			||||||
        let mut cycles = 20_000_000;
 | 
					        let mut cycles = 20_000_000;
 | 
				
			||||||
        let count = sims.len() as c_uint;
 | 
					        let count = sims.len() as c_uint;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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		Reference in New Issue