Remember power preerence and force fallback

This commit is contained in:
Simon Gellis 2026-08-08 22:44:00 -04:00
parent 05d00eee5a
commit 0a8663a010
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GPG Key ID: DA576912FED9577B
5 changed files with 116 additions and 11 deletions

30
Cargo.lock generated
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@ -232,6 +232,9 @@ name = "arrayvec"
version = "0.7.8" version = "0.7.8"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d3fb67a6e08acf24fdeccbac2cb6ac4305825bd1f117462e0e6f2f193345ad56" checksum = "d3fb67a6e08acf24fdeccbac2cb6ac4305825bd1f117462e0e6f2f193345ad56"
dependencies = [
"serde",
]
[[package]] [[package]]
name = "as-raw-xcb-connection" name = "as-raw-xcb-connection"
@ -1571,6 +1574,8 @@ dependencies = [
"allocator-api2", "allocator-api2",
"equivalent", "equivalent",
"foldhash 0.2.0", "foldhash 0.2.0",
"serde",
"serde_core",
] ]
[[package]] [[package]]
@ -2238,6 +2243,22 @@ dependencies = [
"zerocopy-derive", "zerocopy-derive",
] ]
[[package]]
name = "macro_rules_attribute"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b3ae8f6d608c795738406608304d30a2dfbdc8e58e44f7ba43236da5208ded3c"
dependencies = [
"macro_rules_attribute-proc_macro",
"pastey",
]
[[package]]
name = "macro_rules_attribute-proc_macro"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fc04a4c58212d57930a24bf47d3fa87485264a3a054e9c10e042eb373573ad3c"
[[package]] [[package]]
name = "matchers" name = "matchers"
version = "0.2.0" version = "0.2.0"
@ -2999,6 +3020,12 @@ dependencies = [
"windows-link", "windows-link",
] ]
[[package]]
name = "pastey"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2ee67f1008b1ba2321834326597b8e186293b049a023cdef258527550b9935b4"
[[package]] [[package]]
name = "pdb-addr2line" name = "pdb-addr2line"
version = "0.11.2" version = "0.11.2"
@ -5094,6 +5121,7 @@ dependencies = [
"hashbrown 0.16.1", "hashbrown 0.16.1",
"indexmap", "indexmap",
"log", "log",
"macro_rules_attribute",
"naga", "naga",
"once_cell", "once_cell",
"parking_lot", "parking_lot",
@ -5101,6 +5129,7 @@ dependencies = [
"profiling", "profiling",
"raw-window-handle", "raw-window-handle",
"rustc-hash 1.1.0", "rustc-hash 1.1.0",
"serde",
"smallvec", "smallvec",
"thiserror 2.0.18", "thiserror 2.0.18",
"wgpu-core-deps-apple", "wgpu-core-deps-apple",
@ -5223,6 +5252,7 @@ dependencies = [
"js-sys", "js-sys",
"log", "log",
"raw-window-handle", "raw-window-handle",
"serde",
"web-sys", "web-sys",
] ]

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@ -46,7 +46,7 @@ thread-priority = "3"
tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] } tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
tracing = { version = "0.1", features = ["release_max_level_debug"] } tracing = { version = "0.1", features = ["release_max_level_debug"] }
tracing-subscriber = { version = "0.3", features = ["env-filter"] } tracing-subscriber = { version = "0.3", features = ["env-filter"] }
wgpu = "29" wgpu = { version = "29", features = ["serde"] }
wholesym = "0.8" wholesym = "0.8"
winit = { version = "0.30", features = ["serde"] } winit = { version = "0.30", features = ["serde"] }

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@ -23,7 +23,7 @@ use winit::{
}; };
use crate::{ use crate::{
config::CliArgs, config::{AppConfig, CliArgs},
controller::ControllerManager, controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId}, emulator::{EmulatorClient, EmulatorCommand, SimId},
images::ImageTextureLoader, images::ImageTextureLoader,
@ -94,8 +94,9 @@ impl Application {
handle: OwnedDisplayHandle, handle: OwnedDisplayHandle,
persistence: Persistence, persistence: Persistence,
args: CliArgs, args: CliArgs,
config: AppConfig,
) -> Self { ) -> Self {
let wgpu = WgpuState::new(handle); let wgpu = WgpuState::new(handle, config);
let icon = load_icon().ok().map(Arc::new); let icon = load_icon().ok().map(Arc::new);
let mappings = MappingProvider::new(persistence.clone(), args.player2_controller); let mappings = MappingProvider::new(persistence.clone(), args.player2_controller);
let shortcuts = ShortcutProvider::new(persistence.clone()); let shortcuts = ShortcutProvider::new(persistence.clone());
@ -496,10 +497,11 @@ impl ApplicationHandler<UserEvent> for Application {
struct WgpuState { struct WgpuState {
instance: wgpu::Instance, instance: wgpu::Instance,
device_descriptor: Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>, device_descriptor: Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>,
config: AppConfig,
} }
impl WgpuState { impl WgpuState {
fn new(handle: OwnedDisplayHandle) -> Self { fn new(handle: OwnedDisplayHandle, config: AppConfig) -> Self {
#[allow(unused_variables)] #[allow(unused_variables)]
let egui_wgpu::WgpuSetupCreateNew { let egui_wgpu::WgpuSetupCreateNew {
instance_descriptor: wgpu::InstanceDescriptor { backends, .. }, instance_descriptor: wgpu::InstanceDescriptor { backends, .. },
@ -517,16 +519,19 @@ impl WgpuState {
Self { Self {
instance, instance,
device_descriptor, device_descriptor,
config,
} }
} }
fn init(&mut self, window: &Window) -> egui_wgpu::WgpuSetupExisting { fn init(&mut self, window: &Window) -> egui_wgpu::WgpuSetupExisting {
let power_preference = let power_preference =
wgpu::PowerPreference::from_env().unwrap_or(wgpu::PowerPreference::LowPower); wgpu::PowerPreference::from_env().unwrap_or(self.config.power_preference);
debug!("power preference: {power_preference:?}"); debug!("power preference: {power_preference:?}");
let force_fallback_adapter = std::env::var("WGPU_FORCE_FALLBACK") let force_fallback_adapter = std::env::var("WGPU_FORCE_FALLBACK")
.is_ok_and(|f| f.eq_ignore_ascii_case("true") || f.eq_ignore_ascii_case("1")); .map_or(self.config.force_fallback, |f| {
f.eq_ignore_ascii_case("true") || f.eq_ignore_ascii_case("1")
});
debug!("force fallback: {force_fallback_adapter}"); debug!("force fallback: {force_fallback_adapter}");
let surface = self let surface = self

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@ -1,5 +1,5 @@
use anyhow::Result; use anyhow::Result;
use clap::Parser; use clap::{Parser, ValueEnum};
use egui::{Color32, Pos2, Vec2}; use egui::{Color32, Pos2, Vec2};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
@ -47,6 +47,28 @@ pub struct CliArgs {
/// Map the first connected controller to Player 2 /// Map the first connected controller to Player 2
#[arg(long)] #[arg(long)]
pub player2_controller: bool, pub player2_controller: bool,
/// Force the application to render with CPU, rather than GPU.
#[arg(long)]
pub wgpu_force_fallback: Option<bool>,
/// Set a preference for whether to use a low-power or high-performance GPU adapter
#[arg(long)]
pub wgpu_power_preference: Option<PowerPreferenceWrapper>,
}
#[derive(ValueEnum, Clone, Copy)]
pub enum PowerPreferenceWrapper {
Low,
High,
None,
}
impl From<PowerPreferenceWrapper> for wgpu::PowerPreference {
fn from(value: PowerPreferenceWrapper) -> Self {
match value {
PowerPreferenceWrapper::Low => wgpu::PowerPreference::LowPower,
PowerPreferenceWrapper::High => wgpu::PowerPreference::HighPerformance,
PowerPreferenceWrapper::None => wgpu::PowerPreference::None,
}
}
} }
pub const COLOR_PRESETS: [[Color32; 2]; 3] = [ pub const COLOR_PRESETS: [[Color32; 2]; 3] = [
@ -64,6 +86,49 @@ pub const COLOR_PRESETS: [[Color32; 2]; 3] = [
], ],
]; ];
const fn default_power_preference() -> wgpu::PowerPreference {
wgpu::PowerPreference::LowPower
}
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
pub struct AppConfig {
#[serde(default = "default_power_preference")]
pub power_preference: wgpu::PowerPreference,
#[serde(default)]
pub force_fallback: bool,
}
impl AppConfig {
pub fn load(persistence: &Persistence) -> Self {
if let Ok(config) = persistence.load_config(APP_CONFIG_FILENAME) {
return config;
}
Self {
power_preference: default_power_preference(),
force_fallback: false,
}
}
pub fn save(&self, persistence: &Persistence) -> Result<()> {
persistence.save_config(APP_CONFIG_FILENAME, &self)
}
pub fn update(&mut self, args: &CliArgs) -> bool {
let mut updated = false;
if let Some(pref) = args.wgpu_power_preference {
self.power_preference = pref.into();
updated = true;
}
if let Some(force_fallback) = args.wgpu_force_fallback {
self.force_fallback = force_fallback;
updated = true;
}
updated
}
}
const APP_CONFIG_FILENAME: &str = "config";
const fn default_audio_enabled() -> bool { const fn default_audio_enabled() -> bool {
true true
} }
@ -81,7 +146,7 @@ pub struct SimConfig {
impl SimConfig { impl SimConfig {
pub fn load(persistence: &Persistence, sim_id: SimId) -> Self { pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
if let Ok(config) = persistence.load_config(config_filename(sim_id)) { if let Ok(config) = persistence.load_config(sim_config_filename(sim_id)) {
return config; return config;
} }
Self { Self {
@ -94,11 +159,11 @@ impl SimConfig {
} }
pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> { pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> {
persistence.save_config(config_filename(sim_id), self) persistence.save_config(sim_config_filename(sim_id), self)
} }
} }
fn config_filename(sim_id: SimId) -> &'static str { fn sim_config_filename(sim_id: SimId) -> &'static str {
match sim_id { match sim_id {
SimId::Player1 => "config_p1", SimId::Player1 => "config_p1",
SimId::Player2 => "config_p2", SimId::Player2 => "config_p2",

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@ -13,7 +13,7 @@ use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::Subscribe
use winit::event_loop::{ControlFlow, EventLoop}; use winit::event_loop::{ControlFlow, EventLoop};
use crate::{ use crate::{
config::{CliArgs, SimConfig}, config::{AppConfig, CliArgs, SimConfig},
emulator::SimId, emulator::SimId,
persistence::Persistence, persistence::Persistence,
}; };
@ -110,6 +110,10 @@ fn main() -> Result<()> {
if args.profile { if args.profile {
builder = builder.start_paused(true) builder = builder.start_paused(true)
} }
let mut config = AppConfig::load(&persistence);
if config.update(&args) {
let _ = config.save(&persistence);
}
let p1 = SimConfig::load(&persistence, SimId::Player1); let p1 = SimConfig::load(&persistence, SimId::Player1);
let p2 = SimConfig::load(&persistence, SimId::Player2); let p2 = SimConfig::load(&persistence, SimId::Player2);
@ -143,6 +147,7 @@ fn main() -> Result<()> {
handle, handle,
persistence, persistence,
args, args,
config,
))?; ))?;
Ok(()) Ok(())
} }