Make it easy to clear/reset mappings

This commit is contained in:
Simon Gellis 2024-11-29 19:09:00 -05:00
parent ce7ba71ea0
commit 0c35a1e234
2 changed files with 58 additions and 19 deletions

View File

@ -22,19 +22,23 @@ pub struct GamepadInfo {
pub trait Mappings { pub trait Mappings {
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>>; fn mapping_names(&self) -> HashMap<VBKey, Vec<String>>;
fn clear_mappings(&mut self, key: VBKey); fn clear_mappings(&mut self, key: VBKey);
fn clear_all_mappings(&mut self);
fn use_default_mappings(&mut self);
} }
pub struct GamepadMapping { pub struct GamepadMapping {
buttons: HashMap<Code, VBKey>, buttons: HashMap<Code, VBKey>,
axes: HashMap<Code, (VBKey, VBKey)>, axes: HashMap<Code, (VBKey, VBKey)>,
default_buttons: HashMap<Code, VBKey>,
default_axes: HashMap<Code, (VBKey, VBKey)>,
} }
impl GamepadMapping { impl GamepadMapping {
fn for_gamepad(gamepad: &Gamepad) -> Self { fn for_gamepad(gamepad: &Gamepad) -> Self {
let mut buttons = HashMap::new(); let mut default_buttons = HashMap::new();
let mut default_button = |btn: Button, key: VBKey| { let mut default_button = |btn: Button, key: VBKey| {
if let Some(code) = gamepad.button_code(btn) { if let Some(code) = gamepad.button_code(btn) {
buttons.insert(code, key); default_buttons.insert(code, key);
} }
}; };
default_button(Button::South, VBKey::A); default_button(Button::South, VBKey::A);
@ -44,10 +48,10 @@ impl GamepadMapping {
default_button(Button::Start, VBKey::STA); default_button(Button::Start, VBKey::STA);
default_button(Button::Select, VBKey::SEL); default_button(Button::Select, VBKey::SEL);
let mut axes = HashMap::new(); let mut default_axes = HashMap::new();
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| { let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
if let Some(code) = gamepad.axis_code(axis) { if let Some(code) = gamepad.axis_code(axis) {
axes.insert(code, (neg, pos)); default_axes.insert(code, (neg, pos));
} }
}; };
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR); default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
@ -57,7 +61,12 @@ impl GamepadMapping {
default_axis(Axis::DPadX, VBKey::LL, VBKey::LR); default_axis(Axis::DPadX, VBKey::LL, VBKey::LR);
default_axis(Axis::DPadY, VBKey::LD, VBKey::LU); default_axis(Axis::DPadY, VBKey::LD, VBKey::LU);
Self { buttons, axes } Self {
buttons: default_buttons.clone(),
axes: default_axes.clone(),
default_buttons,
default_axes,
}
} }
pub fn add_button_mapping(&mut self, key: VBKey, code: Code) { pub fn add_button_mapping(&mut self, key: VBKey, code: Code) {
@ -112,6 +121,16 @@ impl Mappings for GamepadMapping {
!keys.is_empty() !keys.is_empty()
}); });
} }
fn clear_all_mappings(&mut self) {
self.axes.clear();
self.buttons.clear();
}
fn use_default_mappings(&mut self) {
self.axes = self.default_axes.clone();
self.buttons = self.default_buttons.clone();
}
} }
#[derive(Default)] #[derive(Default)]
@ -162,23 +181,15 @@ impl Mappings for InputMapping {
!keys.is_empty() !keys.is_empty()
}); });
} }
}
#[derive(Clone)] fn clear_all_mappings(&mut self) {
pub struct MappingProvider { self.keys.clear();
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>, }
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
gamepad_info: Arc<RwLock<HashMap<GamepadId, GamepadInfo>>>,
}
impl MappingProvider { fn use_default_mappings(&mut self) {
pub fn new() -> Self { self.keys.clear();
let mut mappings = HashMap::new();
let mut p1_mappings = InputMapping::default();
let p2_mappings = InputMapping::default();
let mut default_key = |code, key| { let mut default_key = |code, key| {
p1_mappings.add_keyboard_mapping(key, PhysicalKey::Code(code)); self.keys.insert(PhysicalKey::Code(code), key);
}; };
default_key(KeyCode::KeyA, VBKey::SEL); default_key(KeyCode::KeyA, VBKey::SEL);
default_key(KeyCode::KeyS, VBKey::STA); default_key(KeyCode::KeyS, VBKey::STA);
@ -194,6 +205,23 @@ impl MappingProvider {
default_key(KeyCode::ArrowLeft, VBKey::LL); default_key(KeyCode::ArrowLeft, VBKey::LL);
default_key(KeyCode::ArrowDown, VBKey::LD); default_key(KeyCode::ArrowDown, VBKey::LD);
default_key(KeyCode::ArrowRight, VBKey::LR); default_key(KeyCode::ArrowRight, VBKey::LR);
}
}
#[derive(Clone)]
pub struct MappingProvider {
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
gamepad_info: Arc<RwLock<HashMap<GamepadId, GamepadInfo>>>,
}
impl MappingProvider {
pub fn new() -> Self {
let mut mappings = HashMap::new();
let mut p1_mappings = InputMapping::default();
p1_mappings.use_default_mappings();
let p2_mappings = InputMapping::default();
mappings.insert(SimId::Player1, Arc::new(RwLock::new(p1_mappings))); mappings.insert(SimId::Player1, Arc::new(RwLock::new(p1_mappings)));
mappings.insert(SimId::Player2, Arc::new(RwLock::new(p2_mappings))); mappings.insert(SimId::Player2, Arc::new(RwLock::new(p2_mappings)));

View File

@ -50,6 +50,17 @@ impl InputWindow {
mappings: &RwLock<T>, mappings: &RwLock<T>,
bind_message: &str, bind_message: &str,
) { ) {
ui.horizontal(|ui| {
if ui.button("Use defaults").clicked() {
mappings.write().unwrap().use_default_mappings();
self.now_binding = None;
}
if ui.button("Clear all").clicked() {
mappings.write().unwrap().clear_all_mappings();
self.now_binding = None;
}
});
ui.separator();
let mut names = { let mut names = {
let mapping = mappings.read().unwrap(); let mapping = mappings.read().unwrap();
mapping.mapping_names() mapping.mapping_names()