slight restructuring

This commit is contained in:
Simon Gellis 2024-12-27 23:37:42 -05:00
parent 249a44e278
commit 1c730b3d77
1 changed files with 57 additions and 49 deletions

View File

@ -141,6 +141,8 @@ pub struct Emulator {
linked: Arc<AtomicBool>,
renderers: HashMap<SimId, TextureSink>,
messages: HashMap<SimId, mpsc::Sender<Toast>>,
eye_contents: Vec<u8>,
audio_samples: Vec<f32>,
}
impl Emulator {
@ -164,6 +166,8 @@ impl Emulator {
linked,
renderers: HashMap::new(),
messages: HashMap::new(),
eye_contents: vec![0u8; 384 * 224 * 2],
audio_samples: vec![0.0; EXPECTED_FRAME_SIZE],
})
}
@ -257,56 +261,8 @@ impl Emulator {
}
pub fn run(&mut self) {
let mut eye_contents = vec![0u8; 384 * 224 * 2];
let mut audio_samples = vec![];
loop {
let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
let mut idle = p1_running || p2_running;
if p1_running && p2_running {
Sim::emulate_many(&mut self.sims);
} else if p1_running {
self.sims[SimId::Player1.to_index()].emulate();
} else if p2_running {
self.sims[SimId::Player2.to_index()].emulate();
}
for sim_id in SimId::values() {
let Some(renderer) = self.renderers.get_mut(&sim_id) else {
continue;
};
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
continue;
};
if sim.read_pixels(&mut eye_contents) {
idle = false;
if renderer.queue_render(&eye_contents).is_err() {
self.renderers.remove(&sim_id);
}
}
}
let p1_audio =
p1_running && self.audio_on[SimId::Player1.to_index()].load(Ordering::Acquire);
let p2_audio =
p2_running && self.audio_on[SimId::Player2.to_index()].load(Ordering::Acquire);
let weight = if p1_audio && p2_audio { 0.5 } else { 1.0 };
if p1_audio {
if let Some(sim) = self.sims.get_mut(SimId::Player1.to_index()) {
sim.read_samples(&mut audio_samples, weight);
}
}
if p2_audio {
if let Some(sim) = self.sims.get_mut(SimId::Player2.to_index()) {
sim.read_samples(&mut audio_samples, weight);
}
}
if audio_samples.is_empty() {
audio_samples.resize(EXPECTED_FRAME_SIZE, 0.0);
} else {
idle = false;
}
self.audio.update(&audio_samples);
audio_samples.clear();
let idle = self.tick();
if idle {
// The game is paused, and we have output all the video/audio we have.
// Block the thread until a new command comes in.
@ -331,6 +287,58 @@ impl Emulator {
}
}
// returns true if the emulator is "idle" (i.e. this didn't output anything)
pub fn tick(&mut self) -> bool {
let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
let mut idle = p1_running || p2_running;
if p1_running && p2_running {
Sim::emulate_many(&mut self.sims);
} else if p1_running {
self.sims[SimId::Player1.to_index()].emulate();
} else if p2_running {
self.sims[SimId::Player2.to_index()].emulate();
}
for sim_id in SimId::values() {
let Some(renderer) = self.renderers.get_mut(&sim_id) else {
continue;
};
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
continue;
};
if sim.read_pixels(&mut self.eye_contents) {
idle = false;
if renderer.queue_render(&self.eye_contents).is_err() {
self.renderers.remove(&sim_id);
}
}
}
let p1_audio =
p1_running && self.audio_on[SimId::Player1.to_index()].load(Ordering::Acquire);
let p2_audio =
p2_running && self.audio_on[SimId::Player2.to_index()].load(Ordering::Acquire);
let weight = if p1_audio && p2_audio { 0.5 } else { 1.0 };
if p1_audio {
if let Some(sim) = self.sims.get_mut(SimId::Player1.to_index()) {
sim.read_samples(&mut self.audio_samples, weight);
}
}
if p2_audio {
if let Some(sim) = self.sims.get_mut(SimId::Player2.to_index()) {
sim.read_samples(&mut self.audio_samples, weight);
}
}
if self.audio_samples.is_empty() {
self.audio_samples.resize(EXPECTED_FRAME_SIZE, 0.0);
} else {
idle = false;
}
self.audio.update(&self.audio_samples);
self.audio_samples.clear();
idle
}
fn handle_command(&mut self, command: EmulatorCommand) {
match command {
EmulatorCommand::ConnectToSim(sim_id, renderer, messages) => {