Support choosing which player uses a controller
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9ff62af310
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24474fabd0
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@ -349,7 +349,10 @@ fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEv
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let Some(gamepad) = gilrs.connected_gamepad(event.id) else {
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continue;
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};
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mappings.map_gamepad(SimId::Player1, &gamepad);
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mappings.handle_gamepad_connect(&gamepad);
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}
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if event.event == EventType::Disconnected {
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mappings.handle_gamepad_disconnect(event.id);
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}
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if proxy.send_event(UserEvent::GamepadEvent(event)).is_err() {
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// main thread has closed! we done
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99
src/input.rs
99
src/input.rs
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@ -11,6 +11,14 @@ use crate::emulator::{SimId, VBKey};
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#[derive(Clone, Copy, PartialEq, Eq, Hash)]
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struct DeviceId(u16, u16);
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#[derive(Clone)]
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pub struct GamepadInfo {
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pub id: GamepadId,
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pub name: String,
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device_id: DeviceId,
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pub bound_to: Option<SimId>,
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}
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pub struct GamepadMapping {
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buttons: HashMap<Code, VBKey>,
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axes: HashMap<Code, (VBKey, VBKey)>,
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@ -106,6 +114,7 @@ impl InputMapping {
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pub struct MappingProvider {
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device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
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sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
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gamepad_info: Arc<RwLock<HashMap<GamepadId, GamepadInfo>>>,
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}
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impl MappingProvider {
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@ -136,6 +145,7 @@ impl MappingProvider {
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mappings.insert(SimId::Player2, Arc::new(RwLock::new(p2_mappings)));
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Self {
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device_mappings: Arc::new(RwLock::new(HashMap::new())),
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gamepad_info: Arc::new(RwLock::new(HashMap::new())),
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sim_mappings: mappings,
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}
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}
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@ -144,24 +154,101 @@ impl MappingProvider {
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self.sim_mappings.get(&sim_id).unwrap()
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}
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pub fn map_gamepad(&self, sim_id: SimId, gamepad: &Gamepad) {
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pub fn handle_gamepad_connect(&self, gamepad: &Gamepad) {
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let device_id = DeviceId(
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gamepad.vendor_id().unwrap_or_default(),
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gamepad.product_id().unwrap_or_default(),
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);
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let mut lock = self.device_mappings.write().unwrap();
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let gamepad_mapping = match lock.entry(device_id) {
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Entry::Occupied(entry) => entry.get().clone(),
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let mappings = match lock.entry(device_id) {
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Entry::Vacant(entry) => {
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let mappings = GamepadMapping::for_gamepad(gamepad);
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entry.insert(Arc::new(RwLock::new(mappings))).clone()
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entry.insert(Arc::new(RwLock::new(mappings)))
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}
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};
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Entry::Occupied(entry) => entry.into_mut(),
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}
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.clone();
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drop(lock);
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let mut lock = self.gamepad_info.write().unwrap();
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let bound_to = SimId::values()
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.into_iter()
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.find(|sim_id| lock.values().all(|info| info.bound_to != Some(*sim_id)));
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if let Entry::Vacant(entry) = lock.entry(gamepad.id()) {
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let info = GamepadInfo {
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id: *entry.key(),
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name: gamepad.name().to_string(),
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device_id,
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bound_to,
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};
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entry.insert(info);
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}
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drop(lock);
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if let Some(sim_id) = bound_to {
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self.for_sim(sim_id)
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.write()
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.unwrap()
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.gamepads
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.insert(gamepad.id(), mappings);
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}
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}
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pub fn handle_gamepad_disconnect(&self, gamepad_id: GamepadId) {
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let mut lock = self.gamepad_info.write().unwrap();
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let Some(info) = lock.remove(&gamepad_id) else {
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return;
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};
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if let Some(sim_id) = info.bound_to {
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self.for_sim(sim_id)
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.write()
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.unwrap()
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.gamepads
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.remove(&gamepad_id);
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}
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}
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pub fn assign_gamepad(&self, gamepad_id: GamepadId, sim_id: SimId) {
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self.unassign_gamepad(gamepad_id);
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let mut lock = self.gamepad_info.write().unwrap();
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let Some(info) = lock.get_mut(&gamepad_id) else {
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return;
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};
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info.bound_to = Some(sim_id);
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let device_id = info.device_id;
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drop(lock);
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let Some(device_mappings) = self
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.device_mappings
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.write()
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.unwrap()
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.get(&device_id)
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.cloned()
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else {
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return;
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};
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self.for_sim(sim_id)
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.write()
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.unwrap()
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.gamepads
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.insert(gamepad.id(), gamepad_mapping);
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.insert(gamepad_id, device_mappings);
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}
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pub fn unassign_gamepad(&self, gamepad_id: GamepadId) {
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let mut lock = self.gamepad_info.write().unwrap();
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let Some(info) = lock.get_mut(&gamepad_id) else {
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return;
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};
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if let Some(sim_id) = info.bound_to {
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let mut sim_mapping = self.for_sim(sim_id).write().unwrap();
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sim_mapping.gamepads.remove(&gamepad_id);
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}
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info.bound_to = None;
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}
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pub fn gamepad_info(&self) -> Vec<GamepadInfo> {
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self.gamepad_info
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.read()
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.unwrap()
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.values()
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.cloned()
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.collect()
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}
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}
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@ -42,7 +42,7 @@ impl InputWindow {
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}
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}
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fn render_key_bindings(&mut self, ui: &mut Ui, sim_id: SimId) {
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fn show_key_bindings(&mut self, ui: &mut Ui, sim_id: SimId) {
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let mappings = self.mappings.for_sim(sim_id);
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let binding_names = {
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let mapping = mappings.read().unwrap();
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@ -86,6 +86,37 @@ impl InputWindow {
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}
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});
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}
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fn show_gamepads(&mut self, ui: &mut Ui) {
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let mut gamepads = self.mappings.gamepad_info();
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gamepads.sort_by_key(|g| usize::from(g.id));
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if gamepads.is_empty() {
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ui.label("No gamepads connected.");
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return;
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}
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for (index, gamepad) in gamepads.into_iter().enumerate() {
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ui.horizontal(|ui| {
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ui.label(format!("Gamepad {index}: {}", gamepad.name));
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let mut bound_to = gamepad.bound_to;
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let mut rebind = false;
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rebind |= ui
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.selectable_value(&mut bound_to, Some(SimId::Player1), "Player 1")
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.changed();
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rebind |= ui
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.selectable_value(&mut bound_to, Some(SimId::Player2), "Player 2")
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.changed();
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rebind |= ui.selectable_value(&mut bound_to, None, "Nobody").changed();
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if rebind {
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match bound_to {
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Some(sim_id) => self.mappings.assign_gamepad(gamepad.id, sim_id),
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None => self.mappings.unassign_gamepad(gamepad.id),
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}
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}
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});
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}
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}
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}
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impl AppWindow for InputWindow {
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@ -104,12 +135,14 @@ impl AppWindow for InputWindow {
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ui.horizontal(|ui| {
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ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
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ui.selectable_value(&mut self.active_tab, InputTab::Player2, "Player 2");
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ui.selectable_value(&mut self.active_tab, InputTab::Gamepads, "Gamepads");
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});
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});
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CentralPanel::default().show(ctx, |ui| {
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match self.active_tab {
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InputTab::Player1 => self.render_key_bindings(ui, SimId::Player1),
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InputTab::Player2 => self.render_key_bindings(ui, SimId::Player2),
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InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
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InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
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InputTab::Gamepads => self.show_gamepads(ui),
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};
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});
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}
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@ -130,4 +163,5 @@ impl AppWindow for InputWindow {
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enum InputTab {
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Player1,
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Player2,
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Gamepads,
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}
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