Rewrite VIP tools to not mutate context

This commit is contained in:
Simon Gellis 2026-03-29 22:37:46 -04:00
parent 8f6a6f86db
commit 341de60816
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GPG Key ID: DA576912FED9577B
8 changed files with 187 additions and 191 deletions

View File

@ -19,7 +19,7 @@ use crate::{
config::CliArgs,
controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId},
images::ImageProcessor,
images::ImageTextureLoader,
input::{MappingProvider, ShortcutProvider},
memory::MemoryClient,
persistence::Persistence,
@ -50,7 +50,7 @@ pub struct Application {
shortcuts: ShortcutProvider,
controllers: ControllerManager,
memory: Arc<MemoryClient>,
images: ImageProcessor,
images: Arc<ImageTextureLoader>,
persistence: Persistence,
viewports: HashMap<ViewportId, Viewport>,
focused: Option<ViewportId>,
@ -78,7 +78,7 @@ impl Application {
let shortcuts = ShortcutProvider::new(persistence.clone());
let controllers = ControllerManager::new(client.clone(), &mappings);
let memory = Arc::new(MemoryClient::new(client.clone()));
let images = ImageProcessor::new();
let images = Arc::new(ImageTextureLoader::new());
{
let mappings = mappings.clone();
let proxy = proxy.clone();
@ -126,7 +126,13 @@ impl Application {
}
self.viewports.insert(
viewport_id,
Viewport::new(event_loop, &self.wgpu, self.icon.clone(), window),
Viewport::new(
&self.images,
event_loop,
&self.wgpu,
self.icon.clone(),
window,
),
);
}
}
@ -154,23 +160,23 @@ impl ApplicationHandler<UserEvent> for Application {
self.open(event_loop, Box::new(profiler));
}
if self.init_chardata {
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(chardata));
}
if self.init_bgmap {
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
let bgmap = BgMapWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(bgmap));
}
if self.init_objects {
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
let objects = ObjectWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(objects));
}
if self.init_worlds {
let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
let world = WorldWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(world));
}
if self.init_framebuffers {
let fb = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
let fb = FrameBufferWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(fb));
}
if self.init_registers {
@ -280,23 +286,23 @@ impl ApplicationHandler<UserEvent> for Application {
self.open(event_loop, Box::new(about));
}
UserEvent::OpenCharacterData(sim_id) => {
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(chardata));
}
UserEvent::OpenBgMap(sim_id) => {
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
let bgmap = BgMapWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(bgmap));
}
UserEvent::OpenObjects(sim_id) => {
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
let objects = ObjectWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(objects));
}
UserEvent::OpenWorlds(sim_id) => {
let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
let world = WorldWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(world));
}
UserEvent::OpenFrameBuffers(sim_id) => {
let fb = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
let fb = FrameBufferWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(fb));
}
UserEvent::OpenRegisters(sim_id) => {
@ -422,6 +428,7 @@ struct Viewport {
}
impl Viewport {
pub fn new(
images: &Arc<ImageTextureLoader>,
event_loop: &ActiveEventLoop,
wgpu: &WgpuState,
icon: Option<Arc<IconData>>,
@ -447,6 +454,7 @@ impl Viewport {
s.spacing.scroll = ScrollStyle::thin();
});
egui_extras::install_image_loaders(&ctx);
ctx.add_texture_loader(images.clone());
let wgpu_config = egui_wgpu::WgpuConfiguration {
present_mode: wgpu::PresentMode::AutoVsync,
@ -477,7 +485,6 @@ impl Viewport {
let render_state = painter.render_state();
let args = InitArgs {
ctx: &ctx,
window: &window,
render_state: render_state.as_ref().unwrap(),
};

View File

@ -1,5 +1,5 @@
use std::{
collections::HashMap,
collections::{HashMap, hash_map::Entry},
ops::Deref,
sync::{Arc, Mutex, Weak},
thread,
@ -7,17 +7,21 @@ use std::{
};
use egui::{
Color32, ColorImage, TextureHandle, TextureOptions,
Color32, ColorImage, TextureHandle,
epaint::ImageDelta,
generate_loader_id,
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
};
use tokio::{sync::mpsc, time::timeout};
pub struct ImageProcessor {
use crate::emulator::SimId;
pub struct ImageTextureLoader {
cache: Mutex<HashMap<String, ImageEntry>>,
sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
}
impl ImageProcessor {
impl ImageTextureLoader {
pub fn new() -> Self {
let (sender, receiver) = mpsc::unbounded_channel();
thread::spawn(move || {
@ -26,29 +30,52 @@ impl ImageProcessor {
.build()
.unwrap()
.block_on(async move {
let mut worker = ImageProcessorWorker {
let mut worker = ImageTextureLoaderWorker {
receiver,
renderers: vec![],
};
worker.run().await
})
});
Self { sender }
Self {
cache: Mutex::new(HashMap::new()),
sender,
}
}
pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
&self,
sim_id: SimId,
renderer: R,
params: R::Params,
) -> ([ImageHandle; N], ImageParams<R::Params>) {
) -> ImageParams<R::Params> {
let states = renderer.sizes().map(ImageState::new);
let handles = states.clone().map(|state| ImageHandle {
size: state.size.map(|i| i as f32),
data: state.sink,
});
let images = renderer
.sizes()
.map(|[width, height]| ImageBuffer::new(width, height));
{
let mut cache = self.cache.lock().unwrap();
for (name, state) in renderer.names().into_iter().zip(&states) {
let url = format!("vip://{sim_id}/{name}");
let entry = ImageEntry {
size: state.size.map(|i| i as f32),
data: Arc::downgrade(&state.sink),
texture: None,
};
match cache.entry(url) {
Entry::Vacant(e) => {
e.insert(entry);
}
Entry::Occupied(mut e) => {
// Only overwrite an old entry if that entry is dead.
// Otherwise, we clear out the reference to a texture actually in use.
if e.get().data.strong_count() == 0 {
e.insert(entry);
}
}
}
}
}
let sink = Arc::new(Mutex::new(params.clone()));
let _ = self.sender.send(Box::new(ImageRendererWrapper {
renderer,
@ -56,20 +83,87 @@ impl ImageProcessor {
images,
states,
}));
let params = ImageParams {
ImageParams {
value: params,
sink,
};
(handles, params)
}
}
}
struct ImageProcessorWorker {
impl TextureLoader for ImageTextureLoader {
fn id(&self) -> &str {
generate_loader_id!(ImageTextureLoader2)
}
fn load(
&self,
ctx: &egui::Context,
uri: &str,
texture_options: egui::TextureOptions,
_size_hint: egui::SizeHint,
) -> Result<TexturePoll, LoadError> {
let mut cache = self.cache.lock().unwrap();
let Some(entry) = cache.get_mut(uri) else {
return Err(LoadError::NotSupported);
};
if texture_options != egui::TextureOptions::NEAREST {
return Err(LoadError::Loading(
"Only TextureOptions::NEAREST are supported".into(),
));
}
let Some(data) = entry.data.upgrade() else {
cache.remove(uri);
return Err(LoadError::Loading("Backing loader no longer exists".into()));
};
match (data.lock().unwrap().take(), entry.texture.as_ref()) {
(Some(update), Some(handle)) => {
let delta = ImageDelta::full(update, texture_options);
ctx.tex_manager().write().set(handle.id(), delta);
let texture = SizedTexture::new(handle, entry.size);
Ok(TexturePoll::Ready { texture })
}
(Some(update), None) => {
let handle = ctx.load_texture(uri, update, texture_options);
let texture = SizedTexture::new(&handle, entry.size);
entry.texture.replace(handle);
Ok(TexturePoll::Ready { texture })
}
(None, Some(handle)) => {
let texture = SizedTexture::new(handle, entry.size);
Ok(TexturePoll::Ready { texture })
}
(None, None) => {
let size = entry.size.into();
Ok(TexturePoll::Pending { size: Some(size) })
}
}
}
fn forget(&self, uri: &str) {
let _ = uri;
}
fn forget_all(&self) {}
fn byte_size(&self) -> usize {
self.cache
.lock()
.unwrap()
.values()
.map(|entry| {
let [width, height] = entry.size;
width as usize * height as usize * 4
})
.sum()
}
}
struct ImageTextureLoaderWorker {
receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
renderers: Vec<Box<dyn ImageRendererImpl>>,
}
impl ImageProcessorWorker {
impl ImageTextureLoaderWorker {
async fn run(&mut self) {
loop {
if self.renderers.is_empty() {
@ -142,16 +236,10 @@ impl ImageBuffer {
}
}
#[derive(Clone)]
pub struct ImageHandle {
struct ImageEntry {
size: [f32; 2],
data: Arc<Mutex<Option<Arc<ColorImage>>>>,
}
impl ImageHandle {
fn pull(&mut self) -> Option<Arc<ColorImage>> {
self.data.lock().unwrap().take()
}
data: Weak<Mutex<Option<Arc<ColorImage>>>>,
texture: Option<TextureHandle>,
}
pub struct ImageParams<T> {
@ -178,6 +266,7 @@ impl<T: Clone + Eq> ImageParams<T> {
pub trait ImageRenderer<const N: usize>: Send {
type Params: Clone + Send;
fn names(&self) -> [&str; N];
fn sizes(&self) -> [[usize; 2]; N];
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
}
@ -246,83 +335,3 @@ impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRend
Ok(())
}
}
pub struct ImageTextureLoader {
cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
}
impl ImageTextureLoader {
pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
let mut cache = HashMap::new();
for (key, image) in renderers {
cache.insert(key, (image, None));
}
Self {
cache: Mutex::new(cache),
}
}
}
impl TextureLoader for ImageTextureLoader {
fn id(&self) -> &str {
concat!(module_path!(), "ImageTextureLoader")
}
fn load(
&self,
ctx: &egui::Context,
uri: &str,
texture_options: TextureOptions,
_size_hint: egui::SizeHint,
) -> Result<TexturePoll, LoadError> {
let mut cache = self.cache.lock().unwrap();
let Some((image, maybe_handle)) = cache.get_mut(uri) else {
return Err(LoadError::NotSupported);
};
if texture_options != TextureOptions::NEAREST {
return Err(LoadError::Loading(
"Only TextureOptions::NEAREST are supported".into(),
));
}
match (image.pull(), maybe_handle.as_ref()) {
(Some(update), Some(handle)) => {
let delta = ImageDelta::full(update, texture_options);
ctx.tex_manager().write().set(handle.id(), delta);
let texture = SizedTexture::new(handle, image.size);
Ok(TexturePoll::Ready { texture })
}
(Some(update), None) => {
let handle = ctx.load_texture(uri, update, texture_options);
let texture = SizedTexture::new(&handle, image.size);
maybe_handle.replace(handle);
Ok(TexturePoll::Ready { texture })
}
(None, Some(handle)) => {
let texture = SizedTexture::new(handle, image.size);
Ok(TexturePoll::Ready { texture })
}
(None, None) => {
let size = image.size.into();
Ok(TexturePoll::Pending { size: Some(size) })
}
}
}
fn forget(&self, uri: &str) {
let _ = uri;
}
fn forget_all(&self) {}
fn byte_size(&self) -> usize {
self.cache
.lock()
.unwrap()
.values()
.map(|(image, _)| {
let [width, height] = image.size;
width as usize * height as usize * 4
})
.sum()
}
}

View File

@ -1,7 +1,7 @@
use std::sync::Arc;
pub use about::AboutWindow;
use egui::{Context, Ui, ViewportBuilder, ViewportId};
use egui::{Ui, ViewportBuilder, ViewportId};
pub use game::GameWindow;
pub use game_screen::DisplayMode;
pub use gdb::GdbServerWindow;
@ -32,6 +32,9 @@ pub trait AppWindow {
fn sim_id(&self) -> SimId {
SimId::Player1
}
fn image_url(&self, name: &str) -> String {
format!("vip://{}/{name}", self.sim_id())
}
fn initial_viewport(&self) -> ViewportBuilder;
fn show(&mut self, ui: &mut Ui);
fn on_init(&mut self, args: InitArgs) {
@ -49,7 +52,6 @@ pub trait AppWindow {
}
pub struct InitArgs<'a> {
pub ctx: &'a Context,
pub window: &'a Arc<Window>,
pub render_state: &'a egui_wgpu::RenderState,
}

View File

@ -8,10 +8,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow, InitArgs,
AppWindow,
utils::{NumberEdit, UiExt},
},
};
@ -20,7 +20,6 @@ use super::utils::{self, CellData, CharacterGrid};
pub struct BgMapWindow {
sim_id: SimId,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
bgmaps: MemoryView,
cell_index: usize,
@ -31,14 +30,11 @@ pub struct BgMapWindow {
}
impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let renderer = BgMapRenderer::new(sim_id, memory);
let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
let loader =
ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
let params = images.add(sim_id, renderer, BgMapParams::default());
Self {
sim_id,
loader: Arc::new(loader),
memory: memory.clone(),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
cell_index: params.cell_index,
@ -90,7 +86,7 @@ impl BgMapWindow {
});
});
});
let image = Image::new("vip://cell")
let image = Image::new(self.image_url("bgmap-cell"))
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@ -162,7 +158,7 @@ impl BgMapWindow {
}
fn show_bgmap(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vip://bgmap")
let grid = CharacterGrid::new(self.image_url("bgmap"))
.with_scale(self.scale)
.with_grid(self.show_grid)
.with_selected(self.cell_index % 4096);
@ -187,10 +183,6 @@ impl AppWindow for BgMapWindow {
.with_inner_size((640.0, 480.0))
}
fn on_init(&mut self, args: InitArgs) {
args.ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_top(|ui| {
@ -300,6 +292,10 @@ impl BgMapRenderer {
impl ImageRenderer<2> for BgMapRenderer {
type Params = BgMapParams;
fn names(&self) -> [&str; 2] {
["bgmap-cell", "bgmap"]
}
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [8 * 64, 8 * 64]]
}

View File

@ -1,4 +1,4 @@
use std::{fmt::Display, sync::Arc};
use std::fmt::Display;
use egui::{
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
@ -9,10 +9,10 @@ use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow, InitArgs,
AppWindow,
utils::{NumberEdit, UiExt as _},
},
};
@ -81,7 +81,6 @@ impl Display for Palette {
pub struct CharacterDataWindow {
sim_id: SimId,
loader: Arc<ImageTextureLoader>,
brightness: MemoryView,
palettes: MemoryView,
palette: Palette,
@ -92,16 +91,11 @@ pub struct CharacterDataWindow {
}
impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
let renderer = CharDataRenderer::new(sim_id, memory);
let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
let loader = ImageTextureLoader::new([
("vip://char".into(), char),
("vip://chardata".into(), chardata),
]);
let params = images.add(sim_id, renderer, CharDataParams::default());
Self {
sim_id,
loader: Arc::new(loader),
brightness: memory.watch(sim_id, 0x0005f824, 8),
palettes: memory.watch(sim_id, 0x0005f860, 16),
palette: params.palette,
@ -160,7 +154,7 @@ impl CharacterDataWindow {
});
});
});
let image = Image::new("vip://char")
let image = Image::new(self.image_url("chardata-char"))
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@ -226,7 +220,7 @@ impl CharacterDataWindow {
}
fn show_chardata(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vip://chardata")
let grid = CharacterGrid::new(self.image_url("chardata"))
.with_scale(self.scale)
.with_grid(self.show_grid)
.with_selected(self.index);
@ -251,10 +245,6 @@ impl AppWindow for CharacterDataWindow {
.with_inner_size((640.0, 480.0))
}
fn on_init(&mut self, args: InitArgs) {
args.ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_top(|ui| {
@ -289,6 +279,10 @@ struct CharDataRenderer {
impl ImageRenderer<2> for CharDataRenderer {
type Params = CharDataParams;
fn names(&self) -> [&str; 2] {
["chardata-char", "chardata"]
}
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [16 * 8, 128 * 8]]
}

View File

@ -1,5 +1,3 @@
use std::sync::Arc;
use egui::{
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
ViewportBuilder, ViewportId,
@ -8,10 +6,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow, InitArgs,
AppWindow,
utils::{NumberEdit, UiExt as _},
},
};
@ -20,7 +18,6 @@ use super::utils;
pub struct FrameBufferWindow {
sim_id: SimId,
loader: Arc<ImageTextureLoader>,
index: usize,
left: bool,
right: bool,
@ -30,7 +27,7 @@ pub struct FrameBufferWindow {
}
impl FrameBufferWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
let initial_params = FrameBufferParams {
index: 0,
left: true,
@ -40,11 +37,9 @@ impl FrameBufferWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
let renderer = FrameBufferRenderer::new(sim_id, memory);
let ([buffer], params) = images.add(renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
let params = images.add(sim_id, renderer, initial_params);
Self {
sim_id,
loader: Arc::new(loader),
index: params.index,
left: params.left,
right: params.right,
@ -131,7 +126,7 @@ impl FrameBufferWindow {
}
fn show_buffers(&mut self, ui: &mut Ui) {
let image = Image::new("vip://buffer")
let image = Image::new(self.image_url("buffer"))
.fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@ -153,10 +148,6 @@ impl AppWindow for FrameBufferWindow {
.with_inner_size((640.0, 480.0))
}
fn on_init(&mut self, args: InitArgs) {
args.ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_top(|ui| {
@ -208,6 +199,10 @@ impl FrameBufferRenderer {
impl ImageRenderer<1> for FrameBufferRenderer {
type Params = FrameBufferParams;
fn names(&self) -> [&str; 1] {
["buffer"]
}
fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]]
}

View File

@ -8,10 +8,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow, InitArgs,
AppWindow,
utils::{NumberEdit, UiExt as _},
},
};
@ -20,7 +20,6 @@ use super::utils::{self, Object};
pub struct ObjectWindow {
sim_id: SimId,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
objects: MemoryView,
index: usize,
@ -30,7 +29,7 @@ pub struct ObjectWindow {
}
impl ObjectWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let initial_params = ObjectParams {
index: 0,
generic_palette: false,
@ -38,12 +37,9 @@ impl ObjectWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
let renderer = ObjectRenderer::new(sim_id, memory);
let ([zoom, full], params) = images.add(renderer, initial_params);
let loader =
ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
let params = images.add(sim_id, renderer, initial_params);
Self {
sim_id,
loader: Arc::new(loader),
memory: memory.clone(),
objects: memory.watch(sim_id, 0x0003e000, 0x2000),
index: params.index,
@ -208,10 +204,6 @@ impl AppWindow for ObjectWindow {
.with_inner_size((640.0, 500.0))
}
fn on_init(&mut self, args: InitArgs) {
args.ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_top(|ui| {
@ -327,6 +319,10 @@ impl ObjectRenderer {
impl ImageRenderer<2> for ObjectRenderer {
type Params = ObjectParams;
fn names(&self) -> [&str; 2] {
["object-zoom", "object-full"]
}
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [384, 224]]
}

View File

@ -14,10 +14,10 @@ use num_traits::{FromPrimitive, ToPrimitive};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryRef, MemoryView},
window::{
AppWindow, InitArgs,
AppWindow,
utils::{NumberEdit, UiExt as _},
},
};
@ -26,7 +26,6 @@ use super::utils::{self, CellData, Object, shade};
pub struct WorldWindow {
sim_id: SimId,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
worlds: MemoryView,
bgmaps: MemoryView,
@ -39,7 +38,7 @@ pub struct WorldWindow {
}
impl WorldWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let initial_params = WorldParams {
index: 31,
generic_palette: false,
@ -47,11 +46,9 @@ impl WorldWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
let renderer = WorldRenderer::new(sim_id, memory);
let ([world], params) = images.add(renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
let params = images.add(sim_id, renderer, initial_params);
Self {
sim_id,
loader: Arc::new(loader),
memory: memory.clone(),
worlds: memory.watch(sim_id, 0x0003d800, 0x400),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
@ -426,7 +423,7 @@ impl WorldWindow {
}
fn show_world(&mut self, ui: &mut Ui) {
let image = Image::new("vip://world")
let image = Image::new(self.image_url("world"))
.fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST);
let res = ui.add(image);
@ -523,10 +520,6 @@ impl AppWindow for WorldWindow {
.with_inner_size((640.0, 520.0))
}
fn on_init(&mut self, args: InitArgs) {
args.ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_top(|ui| {
@ -779,6 +772,10 @@ impl WorldRenderer {
impl ImageRenderer<1> for WorldRenderer {
type Params = WorldParams;
fn names(&self) -> [&str; 1] {
["world"]
}
fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]]
}