Rewrite VIP tools to not mutate context

This commit is contained in:
Simon Gellis 2026-03-29 22:37:46 -04:00
parent 8f6a6f86db
commit 341de60816
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GPG Key ID: DA576912FED9577B
8 changed files with 187 additions and 191 deletions

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@ -19,7 +19,7 @@ use crate::{
config::CliArgs, config::CliArgs,
controller::ControllerManager, controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId}, emulator::{EmulatorClient, EmulatorCommand, SimId},
images::ImageProcessor, images::ImageTextureLoader,
input::{MappingProvider, ShortcutProvider}, input::{MappingProvider, ShortcutProvider},
memory::MemoryClient, memory::MemoryClient,
persistence::Persistence, persistence::Persistence,
@ -50,7 +50,7 @@ pub struct Application {
shortcuts: ShortcutProvider, shortcuts: ShortcutProvider,
controllers: ControllerManager, controllers: ControllerManager,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
images: ImageProcessor, images: Arc<ImageTextureLoader>,
persistence: Persistence, persistence: Persistence,
viewports: HashMap<ViewportId, Viewport>, viewports: HashMap<ViewportId, Viewport>,
focused: Option<ViewportId>, focused: Option<ViewportId>,
@ -78,7 +78,7 @@ impl Application {
let shortcuts = ShortcutProvider::new(persistence.clone()); let shortcuts = ShortcutProvider::new(persistence.clone());
let controllers = ControllerManager::new(client.clone(), &mappings); let controllers = ControllerManager::new(client.clone(), &mappings);
let memory = Arc::new(MemoryClient::new(client.clone())); let memory = Arc::new(MemoryClient::new(client.clone()));
let images = ImageProcessor::new(); let images = Arc::new(ImageTextureLoader::new());
{ {
let mappings = mappings.clone(); let mappings = mappings.clone();
let proxy = proxy.clone(); let proxy = proxy.clone();
@ -126,7 +126,13 @@ impl Application {
} }
self.viewports.insert( self.viewports.insert(
viewport_id, viewport_id,
Viewport::new(event_loop, &self.wgpu, self.icon.clone(), window), Viewport::new(
&self.images,
event_loop,
&self.wgpu,
self.icon.clone(),
window,
),
); );
} }
} }
@ -154,23 +160,23 @@ impl ApplicationHandler<UserEvent> for Application {
self.open(event_loop, Box::new(profiler)); self.open(event_loop, Box::new(profiler));
} }
if self.init_chardata { if self.init_chardata {
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images); let chardata = CharacterDataWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(chardata)); self.open(event_loop, Box::new(chardata));
} }
if self.init_bgmap { if self.init_bgmap {
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images); let bgmap = BgMapWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(bgmap)); self.open(event_loop, Box::new(bgmap));
} }
if self.init_objects { if self.init_objects {
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images); let objects = ObjectWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(objects)); self.open(event_loop, Box::new(objects));
} }
if self.init_worlds { if self.init_worlds {
let world = WorldWindow::new(sim_id, &self.memory, &mut self.images); let world = WorldWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(world)); self.open(event_loop, Box::new(world));
} }
if self.init_framebuffers { if self.init_framebuffers {
let fb = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images); let fb = FrameBufferWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(fb)); self.open(event_loop, Box::new(fb));
} }
if self.init_registers { if self.init_registers {
@ -280,23 +286,23 @@ impl ApplicationHandler<UserEvent> for Application {
self.open(event_loop, Box::new(about)); self.open(event_loop, Box::new(about));
} }
UserEvent::OpenCharacterData(sim_id) => { UserEvent::OpenCharacterData(sim_id) => {
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images); let chardata = CharacterDataWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(chardata)); self.open(event_loop, Box::new(chardata));
} }
UserEvent::OpenBgMap(sim_id) => { UserEvent::OpenBgMap(sim_id) => {
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images); let bgmap = BgMapWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(bgmap)); self.open(event_loop, Box::new(bgmap));
} }
UserEvent::OpenObjects(sim_id) => { UserEvent::OpenObjects(sim_id) => {
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images); let objects = ObjectWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(objects)); self.open(event_loop, Box::new(objects));
} }
UserEvent::OpenWorlds(sim_id) => { UserEvent::OpenWorlds(sim_id) => {
let world = WorldWindow::new(sim_id, &self.memory, &mut self.images); let world = WorldWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(world)); self.open(event_loop, Box::new(world));
} }
UserEvent::OpenFrameBuffers(sim_id) => { UserEvent::OpenFrameBuffers(sim_id) => {
let fb = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images); let fb = FrameBufferWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(fb)); self.open(event_loop, Box::new(fb));
} }
UserEvent::OpenRegisters(sim_id) => { UserEvent::OpenRegisters(sim_id) => {
@ -422,6 +428,7 @@ struct Viewport {
} }
impl Viewport { impl Viewport {
pub fn new( pub fn new(
images: &Arc<ImageTextureLoader>,
event_loop: &ActiveEventLoop, event_loop: &ActiveEventLoop,
wgpu: &WgpuState, wgpu: &WgpuState,
icon: Option<Arc<IconData>>, icon: Option<Arc<IconData>>,
@ -447,6 +454,7 @@ impl Viewport {
s.spacing.scroll = ScrollStyle::thin(); s.spacing.scroll = ScrollStyle::thin();
}); });
egui_extras::install_image_loaders(&ctx); egui_extras::install_image_loaders(&ctx);
ctx.add_texture_loader(images.clone());
let wgpu_config = egui_wgpu::WgpuConfiguration { let wgpu_config = egui_wgpu::WgpuConfiguration {
present_mode: wgpu::PresentMode::AutoVsync, present_mode: wgpu::PresentMode::AutoVsync,
@ -477,7 +485,6 @@ impl Viewport {
let render_state = painter.render_state(); let render_state = painter.render_state();
let args = InitArgs { let args = InitArgs {
ctx: &ctx,
window: &window, window: &window,
render_state: render_state.as_ref().unwrap(), render_state: render_state.as_ref().unwrap(),
}; };

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@ -1,5 +1,5 @@
use std::{ use std::{
collections::HashMap, collections::{HashMap, hash_map::Entry},
ops::Deref, ops::Deref,
sync::{Arc, Mutex, Weak}, sync::{Arc, Mutex, Weak},
thread, thread,
@ -7,17 +7,21 @@ use std::{
}; };
use egui::{ use egui::{
Color32, ColorImage, TextureHandle, TextureOptions, Color32, ColorImage, TextureHandle,
epaint::ImageDelta, epaint::ImageDelta,
generate_loader_id,
load::{LoadError, SizedTexture, TextureLoader, TexturePoll}, load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
}; };
use tokio::{sync::mpsc, time::timeout}; use tokio::{sync::mpsc, time::timeout};
pub struct ImageProcessor { use crate::emulator::SimId;
pub struct ImageTextureLoader {
cache: Mutex<HashMap<String, ImageEntry>>,
sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>, sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
} }
impl ImageProcessor { impl ImageTextureLoader {
pub fn new() -> Self { pub fn new() -> Self {
let (sender, receiver) = mpsc::unbounded_channel(); let (sender, receiver) = mpsc::unbounded_channel();
thread::spawn(move || { thread::spawn(move || {
@ -26,29 +30,52 @@ impl ImageProcessor {
.build() .build()
.unwrap() .unwrap()
.block_on(async move { .block_on(async move {
let mut worker = ImageProcessorWorker { let mut worker = ImageTextureLoaderWorker {
receiver, receiver,
renderers: vec![], renderers: vec![],
}; };
worker.run().await worker.run().await
}) })
}); });
Self { sender } Self {
cache: Mutex::new(HashMap::new()),
sender,
}
} }
pub fn add<const N: usize, R: ImageRenderer<N> + 'static>( pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
&self, &self,
sim_id: SimId,
renderer: R, renderer: R,
params: R::Params, params: R::Params,
) -> ([ImageHandle; N], ImageParams<R::Params>) { ) -> ImageParams<R::Params> {
let states = renderer.sizes().map(ImageState::new); let states = renderer.sizes().map(ImageState::new);
let handles = states.clone().map(|state| ImageHandle {
size: state.size.map(|i| i as f32),
data: state.sink,
});
let images = renderer let images = renderer
.sizes() .sizes()
.map(|[width, height]| ImageBuffer::new(width, height)); .map(|[width, height]| ImageBuffer::new(width, height));
{
let mut cache = self.cache.lock().unwrap();
for (name, state) in renderer.names().into_iter().zip(&states) {
let url = format!("vip://{sim_id}/{name}");
let entry = ImageEntry {
size: state.size.map(|i| i as f32),
data: Arc::downgrade(&state.sink),
texture: None,
};
match cache.entry(url) {
Entry::Vacant(e) => {
e.insert(entry);
}
Entry::Occupied(mut e) => {
// Only overwrite an old entry if that entry is dead.
// Otherwise, we clear out the reference to a texture actually in use.
if e.get().data.strong_count() == 0 {
e.insert(entry);
}
}
}
}
}
let sink = Arc::new(Mutex::new(params.clone())); let sink = Arc::new(Mutex::new(params.clone()));
let _ = self.sender.send(Box::new(ImageRendererWrapper { let _ = self.sender.send(Box::new(ImageRendererWrapper {
renderer, renderer,
@ -56,20 +83,87 @@ impl ImageProcessor {
images, images,
states, states,
})); }));
let params = ImageParams { ImageParams {
value: params, value: params,
sink, sink,
}; }
(handles, params)
} }
} }
struct ImageProcessorWorker { impl TextureLoader for ImageTextureLoader {
fn id(&self) -> &str {
generate_loader_id!(ImageTextureLoader2)
}
fn load(
&self,
ctx: &egui::Context,
uri: &str,
texture_options: egui::TextureOptions,
_size_hint: egui::SizeHint,
) -> Result<TexturePoll, LoadError> {
let mut cache = self.cache.lock().unwrap();
let Some(entry) = cache.get_mut(uri) else {
return Err(LoadError::NotSupported);
};
if texture_options != egui::TextureOptions::NEAREST {
return Err(LoadError::Loading(
"Only TextureOptions::NEAREST are supported".into(),
));
}
let Some(data) = entry.data.upgrade() else {
cache.remove(uri);
return Err(LoadError::Loading("Backing loader no longer exists".into()));
};
match (data.lock().unwrap().take(), entry.texture.as_ref()) {
(Some(update), Some(handle)) => {
let delta = ImageDelta::full(update, texture_options);
ctx.tex_manager().write().set(handle.id(), delta);
let texture = SizedTexture::new(handle, entry.size);
Ok(TexturePoll::Ready { texture })
}
(Some(update), None) => {
let handle = ctx.load_texture(uri, update, texture_options);
let texture = SizedTexture::new(&handle, entry.size);
entry.texture.replace(handle);
Ok(TexturePoll::Ready { texture })
}
(None, Some(handle)) => {
let texture = SizedTexture::new(handle, entry.size);
Ok(TexturePoll::Ready { texture })
}
(None, None) => {
let size = entry.size.into();
Ok(TexturePoll::Pending { size: Some(size) })
}
}
}
fn forget(&self, uri: &str) {
let _ = uri;
}
fn forget_all(&self) {}
fn byte_size(&self) -> usize {
self.cache
.lock()
.unwrap()
.values()
.map(|entry| {
let [width, height] = entry.size;
width as usize * height as usize * 4
})
.sum()
}
}
struct ImageTextureLoaderWorker {
receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>, receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
renderers: Vec<Box<dyn ImageRendererImpl>>, renderers: Vec<Box<dyn ImageRendererImpl>>,
} }
impl ImageProcessorWorker { impl ImageTextureLoaderWorker {
async fn run(&mut self) { async fn run(&mut self) {
loop { loop {
if self.renderers.is_empty() { if self.renderers.is_empty() {
@ -142,16 +236,10 @@ impl ImageBuffer {
} }
} }
#[derive(Clone)] struct ImageEntry {
pub struct ImageHandle {
size: [f32; 2], size: [f32; 2],
data: Arc<Mutex<Option<Arc<ColorImage>>>>, data: Weak<Mutex<Option<Arc<ColorImage>>>>,
} texture: Option<TextureHandle>,
impl ImageHandle {
fn pull(&mut self) -> Option<Arc<ColorImage>> {
self.data.lock().unwrap().take()
}
} }
pub struct ImageParams<T> { pub struct ImageParams<T> {
@ -178,6 +266,7 @@ impl<T: Clone + Eq> ImageParams<T> {
pub trait ImageRenderer<const N: usize>: Send { pub trait ImageRenderer<const N: usize>: Send {
type Params: Clone + Send; type Params: Clone + Send;
fn names(&self) -> [&str; N];
fn sizes(&self) -> [[usize; 2]; N]; fn sizes(&self) -> [[usize; 2]; N];
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]); fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
} }
@ -246,83 +335,3 @@ impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRend
Ok(()) Ok(())
} }
} }
pub struct ImageTextureLoader {
cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
}
impl ImageTextureLoader {
pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
let mut cache = HashMap::new();
for (key, image) in renderers {
cache.insert(key, (image, None));
}
Self {
cache: Mutex::new(cache),
}
}
}
impl TextureLoader for ImageTextureLoader {
fn id(&self) -> &str {
concat!(module_path!(), "ImageTextureLoader")
}
fn load(
&self,
ctx: &egui::Context,
uri: &str,
texture_options: TextureOptions,
_size_hint: egui::SizeHint,
) -> Result<TexturePoll, LoadError> {
let mut cache = self.cache.lock().unwrap();
let Some((image, maybe_handle)) = cache.get_mut(uri) else {
return Err(LoadError::NotSupported);
};
if texture_options != TextureOptions::NEAREST {
return Err(LoadError::Loading(
"Only TextureOptions::NEAREST are supported".into(),
));
}
match (image.pull(), maybe_handle.as_ref()) {
(Some(update), Some(handle)) => {
let delta = ImageDelta::full(update, texture_options);
ctx.tex_manager().write().set(handle.id(), delta);
let texture = SizedTexture::new(handle, image.size);
Ok(TexturePoll::Ready { texture })
}
(Some(update), None) => {
let handle = ctx.load_texture(uri, update, texture_options);
let texture = SizedTexture::new(&handle, image.size);
maybe_handle.replace(handle);
Ok(TexturePoll::Ready { texture })
}
(None, Some(handle)) => {
let texture = SizedTexture::new(handle, image.size);
Ok(TexturePoll::Ready { texture })
}
(None, None) => {
let size = image.size.into();
Ok(TexturePoll::Pending { size: Some(size) })
}
}
}
fn forget(&self, uri: &str) {
let _ = uri;
}
fn forget_all(&self) {}
fn byte_size(&self) -> usize {
self.cache
.lock()
.unwrap()
.values()
.map(|(image, _)| {
let [width, height] = image.size;
width as usize * height as usize * 4
})
.sum()
}
}

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@ -1,7 +1,7 @@
use std::sync::Arc; use std::sync::Arc;
pub use about::AboutWindow; pub use about::AboutWindow;
use egui::{Context, Ui, ViewportBuilder, ViewportId}; use egui::{Ui, ViewportBuilder, ViewportId};
pub use game::GameWindow; pub use game::GameWindow;
pub use game_screen::DisplayMode; pub use game_screen::DisplayMode;
pub use gdb::GdbServerWindow; pub use gdb::GdbServerWindow;
@ -32,6 +32,9 @@ pub trait AppWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> SimId {
SimId::Player1 SimId::Player1
} }
fn image_url(&self, name: &str) -> String {
format!("vip://{}/{name}", self.sim_id())
}
fn initial_viewport(&self) -> ViewportBuilder; fn initial_viewport(&self) -> ViewportBuilder;
fn show(&mut self, ui: &mut Ui); fn show(&mut self, ui: &mut Ui);
fn on_init(&mut self, args: InitArgs) { fn on_init(&mut self, args: InitArgs) {
@ -49,7 +52,6 @@ pub trait AppWindow {
} }
pub struct InitArgs<'a> { pub struct InitArgs<'a> {
pub ctx: &'a Context,
pub window: &'a Arc<Window>, pub window: &'a Arc<Window>,
pub render_state: &'a egui_wgpu::RenderState, pub render_state: &'a egui_wgpu::RenderState,
} }

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@ -8,10 +8,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
AppWindow, InitArgs, AppWindow,
utils::{NumberEdit, UiExt}, utils::{NumberEdit, UiExt},
}, },
}; };
@ -20,7 +20,6 @@ use super::utils::{self, CellData, CharacterGrid};
pub struct BgMapWindow { pub struct BgMapWindow {
sim_id: SimId, sim_id: SimId,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
bgmaps: MemoryView, bgmaps: MemoryView,
cell_index: usize, cell_index: usize,
@ -31,14 +30,11 @@ pub struct BgMapWindow {
} }
impl BgMapWindow { impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self { pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let renderer = BgMapRenderer::new(sim_id, memory); let renderer = BgMapRenderer::new(sim_id, memory);
let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default()); let params = images.add(sim_id, renderer, BgMapParams::default());
let loader =
ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader),
memory: memory.clone(), memory: memory.clone(),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000), bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
cell_index: params.cell_index, cell_index: params.cell_index,
@ -90,7 +86,7 @@ impl BgMapWindow {
}); });
}); });
}); });
let image = Image::new("vip://cell") let image = Image::new(self.image_url("bgmap-cell"))
.maintain_aspect_ratio(true) .maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
@ -162,7 +158,7 @@ impl BgMapWindow {
} }
fn show_bgmap(&mut self, ui: &mut Ui) { fn show_bgmap(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vip://bgmap") let grid = CharacterGrid::new(self.image_url("bgmap"))
.with_scale(self.scale) .with_scale(self.scale)
.with_grid(self.show_grid) .with_grid(self.show_grid)
.with_selected(self.cell_index % 4096); .with_selected(self.cell_index % 4096);
@ -187,10 +183,6 @@ impl AppWindow for BgMapWindow {
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
fn on_init(&mut self, args: InitArgs) {
args.ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show_inside(ui, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
@ -300,6 +292,10 @@ impl BgMapRenderer {
impl ImageRenderer<2> for BgMapRenderer { impl ImageRenderer<2> for BgMapRenderer {
type Params = BgMapParams; type Params = BgMapParams;
fn names(&self) -> [&str; 2] {
["bgmap-cell", "bgmap"]
}
fn sizes(&self) -> [[usize; 2]; 2] { fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [8 * 64, 8 * 64]] [[8, 8], [8 * 64, 8 * 64]]
} }

View File

@ -1,4 +1,4 @@
use std::{fmt::Display, sync::Arc}; use std::fmt::Display;
use egui::{ use egui::{
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions, Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
@ -9,10 +9,10 @@ use serde::{Deserialize, Serialize};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
AppWindow, InitArgs, AppWindow,
utils::{NumberEdit, UiExt as _}, utils::{NumberEdit, UiExt as _},
}, },
}; };
@ -81,7 +81,6 @@ impl Display for Palette {
pub struct CharacterDataWindow { pub struct CharacterDataWindow {
sim_id: SimId, sim_id: SimId,
loader: Arc<ImageTextureLoader>,
brightness: MemoryView, brightness: MemoryView,
palettes: MemoryView, palettes: MemoryView,
palette: Palette, palette: Palette,
@ -92,16 +91,11 @@ pub struct CharacterDataWindow {
} }
impl CharacterDataWindow { impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self { pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
let renderer = CharDataRenderer::new(sim_id, memory); let renderer = CharDataRenderer::new(sim_id, memory);
let ([char, chardata], params) = images.add(renderer, CharDataParams::default()); let params = images.add(sim_id, renderer, CharDataParams::default());
let loader = ImageTextureLoader::new([
("vip://char".into(), char),
("vip://chardata".into(), chardata),
]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader),
brightness: memory.watch(sim_id, 0x0005f824, 8), brightness: memory.watch(sim_id, 0x0005f824, 8),
palettes: memory.watch(sim_id, 0x0005f860, 16), palettes: memory.watch(sim_id, 0x0005f860, 16),
palette: params.palette, palette: params.palette,
@ -160,7 +154,7 @@ impl CharacterDataWindow {
}); });
}); });
}); });
let image = Image::new("vip://char") let image = Image::new(self.image_url("chardata-char"))
.maintain_aspect_ratio(true) .maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
@ -226,7 +220,7 @@ impl CharacterDataWindow {
} }
fn show_chardata(&mut self, ui: &mut Ui) { fn show_chardata(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vip://chardata") let grid = CharacterGrid::new(self.image_url("chardata"))
.with_scale(self.scale) .with_scale(self.scale)
.with_grid(self.show_grid) .with_grid(self.show_grid)
.with_selected(self.index); .with_selected(self.index);
@ -251,10 +245,6 @@ impl AppWindow for CharacterDataWindow {
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
fn on_init(&mut self, args: InitArgs) {
args.ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show_inside(ui, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
@ -289,6 +279,10 @@ struct CharDataRenderer {
impl ImageRenderer<2> for CharDataRenderer { impl ImageRenderer<2> for CharDataRenderer {
type Params = CharDataParams; type Params = CharDataParams;
fn names(&self) -> [&str; 2] {
["chardata-char", "chardata"]
}
fn sizes(&self) -> [[usize; 2]; 2] { fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [16 * 8, 128 * 8]] [[8, 8], [16 * 8, 128 * 8]]
} }

View File

@ -1,5 +1,3 @@
use std::sync::Arc;
use egui::{ use egui::{
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui, Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
ViewportBuilder, ViewportId, ViewportBuilder, ViewportId,
@ -8,10 +6,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
AppWindow, InitArgs, AppWindow,
utils::{NumberEdit, UiExt as _}, utils::{NumberEdit, UiExt as _},
}, },
}; };
@ -20,7 +18,6 @@ use super::utils;
pub struct FrameBufferWindow { pub struct FrameBufferWindow {
sim_id: SimId, sim_id: SimId,
loader: Arc<ImageTextureLoader>,
index: usize, index: usize,
left: bool, left: bool,
right: bool, right: bool,
@ -30,7 +27,7 @@ pub struct FrameBufferWindow {
} }
impl FrameBufferWindow { impl FrameBufferWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self { pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
let initial_params = FrameBufferParams { let initial_params = FrameBufferParams {
index: 0, index: 0,
left: true, left: true,
@ -40,11 +37,9 @@ impl FrameBufferWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}; };
let renderer = FrameBufferRenderer::new(sim_id, memory); let renderer = FrameBufferRenderer::new(sim_id, memory);
let ([buffer], params) = images.add(renderer, initial_params); let params = images.add(sim_id, renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader),
index: params.index, index: params.index,
left: params.left, left: params.left,
right: params.right, right: params.right,
@ -131,7 +126,7 @@ impl FrameBufferWindow {
} }
fn show_buffers(&mut self, ui: &mut Ui) { fn show_buffers(&mut self, ui: &mut Ui) {
let image = Image::new("vip://buffer") let image = Image::new(self.image_url("buffer"))
.fit_to_original_size(self.scale) .fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
@ -153,10 +148,6 @@ impl AppWindow for FrameBufferWindow {
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
fn on_init(&mut self, args: InitArgs) {
args.ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show_inside(ui, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
@ -208,6 +199,10 @@ impl FrameBufferRenderer {
impl ImageRenderer<1> for FrameBufferRenderer { impl ImageRenderer<1> for FrameBufferRenderer {
type Params = FrameBufferParams; type Params = FrameBufferParams;
fn names(&self) -> [&str; 1] {
["buffer"]
}
fn sizes(&self) -> [[usize; 2]; 1] { fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]] [[384, 224]]
} }

View File

@ -8,10 +8,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
AppWindow, InitArgs, AppWindow,
utils::{NumberEdit, UiExt as _}, utils::{NumberEdit, UiExt as _},
}, },
}; };
@ -20,7 +20,6 @@ use super::utils::{self, Object};
pub struct ObjectWindow { pub struct ObjectWindow {
sim_id: SimId, sim_id: SimId,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
objects: MemoryView, objects: MemoryView,
index: usize, index: usize,
@ -30,7 +29,7 @@ pub struct ObjectWindow {
} }
impl ObjectWindow { impl ObjectWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self { pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let initial_params = ObjectParams { let initial_params = ObjectParams {
index: 0, index: 0,
generic_palette: false, generic_palette: false,
@ -38,12 +37,9 @@ impl ObjectWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}; };
let renderer = ObjectRenderer::new(sim_id, memory); let renderer = ObjectRenderer::new(sim_id, memory);
let ([zoom, full], params) = images.add(renderer, initial_params); let params = images.add(sim_id, renderer, initial_params);
let loader =
ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader),
memory: memory.clone(), memory: memory.clone(),
objects: memory.watch(sim_id, 0x0003e000, 0x2000), objects: memory.watch(sim_id, 0x0003e000, 0x2000),
index: params.index, index: params.index,
@ -208,10 +204,6 @@ impl AppWindow for ObjectWindow {
.with_inner_size((640.0, 500.0)) .with_inner_size((640.0, 500.0))
} }
fn on_init(&mut self, args: InitArgs) {
args.ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show_inside(ui, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
@ -327,6 +319,10 @@ impl ObjectRenderer {
impl ImageRenderer<2> for ObjectRenderer { impl ImageRenderer<2> for ObjectRenderer {
type Params = ObjectParams; type Params = ObjectParams;
fn names(&self) -> [&str; 2] {
["object-zoom", "object-full"]
}
fn sizes(&self) -> [[usize; 2]; 2] { fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [384, 224]] [[8, 8], [384, 224]]
} }

View File

@ -14,10 +14,10 @@ use num_traits::{FromPrimitive, ToPrimitive};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryRef, MemoryView}, memory::{MemoryClient, MemoryRef, MemoryView},
window::{ window::{
AppWindow, InitArgs, AppWindow,
utils::{NumberEdit, UiExt as _}, utils::{NumberEdit, UiExt as _},
}, },
}; };
@ -26,7 +26,6 @@ use super::utils::{self, CellData, Object, shade};
pub struct WorldWindow { pub struct WorldWindow {
sim_id: SimId, sim_id: SimId,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
worlds: MemoryView, worlds: MemoryView,
bgmaps: MemoryView, bgmaps: MemoryView,
@ -39,7 +38,7 @@ pub struct WorldWindow {
} }
impl WorldWindow { impl WorldWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self { pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let initial_params = WorldParams { let initial_params = WorldParams {
index: 31, index: 31,
generic_palette: false, generic_palette: false,
@ -47,11 +46,9 @@ impl WorldWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}; };
let renderer = WorldRenderer::new(sim_id, memory); let renderer = WorldRenderer::new(sim_id, memory);
let ([world], params) = images.add(renderer, initial_params); let params = images.add(sim_id, renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader),
memory: memory.clone(), memory: memory.clone(),
worlds: memory.watch(sim_id, 0x0003d800, 0x400), worlds: memory.watch(sim_id, 0x0003d800, 0x400),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000), bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
@ -426,7 +423,7 @@ impl WorldWindow {
} }
fn show_world(&mut self, ui: &mut Ui) { fn show_world(&mut self, ui: &mut Ui) {
let image = Image::new("vip://world") let image = Image::new(self.image_url("world"))
.fit_to_original_size(self.scale) .fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
let res = ui.add(image); let res = ui.add(image);
@ -523,10 +520,6 @@ impl AppWindow for WorldWindow {
.with_inner_size((640.0, 520.0)) .with_inner_size((640.0, 520.0))
} }
fn on_init(&mut self, args: InitArgs) {
args.ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show_inside(ui, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
@ -779,6 +772,10 @@ impl WorldRenderer {
impl ImageRenderer<1> for WorldRenderer { impl ImageRenderer<1> for WorldRenderer {
type Params = WorldParams; type Params = WorldParams;
fn names(&self) -> [&str; 1] {
["world"]
}
fn sizes(&self) -> [[usize; 2]; 1] { fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]] [[384, 224]]
} }