Rewrite VIP tools to not mutate context
This commit is contained in:
parent
8f6a6f86db
commit
341de60816
37
src/app.rs
37
src/app.rs
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@ -19,7 +19,7 @@ use crate::{
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config::CliArgs,
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controller::ControllerManager,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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images::ImageProcessor,
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images::ImageTextureLoader,
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input::{MappingProvider, ShortcutProvider},
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memory::MemoryClient,
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persistence::Persistence,
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@ -50,7 +50,7 @@ pub struct Application {
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shortcuts: ShortcutProvider,
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controllers: ControllerManager,
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memory: Arc<MemoryClient>,
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images: ImageProcessor,
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images: Arc<ImageTextureLoader>,
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persistence: Persistence,
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viewports: HashMap<ViewportId, Viewport>,
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focused: Option<ViewportId>,
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@ -78,7 +78,7 @@ impl Application {
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let shortcuts = ShortcutProvider::new(persistence.clone());
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let controllers = ControllerManager::new(client.clone(), &mappings);
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let memory = Arc::new(MemoryClient::new(client.clone()));
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let images = ImageProcessor::new();
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let images = Arc::new(ImageTextureLoader::new());
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{
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let mappings = mappings.clone();
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let proxy = proxy.clone();
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@ -126,7 +126,13 @@ impl Application {
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}
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self.viewports.insert(
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viewport_id,
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Viewport::new(event_loop, &self.wgpu, self.icon.clone(), window),
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Viewport::new(
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&self.images,
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event_loop,
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&self.wgpu,
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self.icon.clone(),
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window,
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),
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);
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}
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}
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@ -154,23 +160,23 @@ impl ApplicationHandler<UserEvent> for Application {
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self.open(event_loop, Box::new(profiler));
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}
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if self.init_chardata {
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let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
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let chardata = CharacterDataWindow::new(sim_id, &self.memory, &self.images);
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self.open(event_loop, Box::new(chardata));
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}
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if self.init_bgmap {
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let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
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let bgmap = BgMapWindow::new(sim_id, &self.memory, &self.images);
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self.open(event_loop, Box::new(bgmap));
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}
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if self.init_objects {
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let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
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let objects = ObjectWindow::new(sim_id, &self.memory, &self.images);
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self.open(event_loop, Box::new(objects));
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}
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if self.init_worlds {
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let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
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let world = WorldWindow::new(sim_id, &self.memory, &self.images);
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self.open(event_loop, Box::new(world));
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}
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if self.init_framebuffers {
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let fb = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
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let fb = FrameBufferWindow::new(sim_id, &self.memory, &self.images);
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self.open(event_loop, Box::new(fb));
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}
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if self.init_registers {
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@ -280,23 +286,23 @@ impl ApplicationHandler<UserEvent> for Application {
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self.open(event_loop, Box::new(about));
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}
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UserEvent::OpenCharacterData(sim_id) => {
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let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
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let chardata = CharacterDataWindow::new(sim_id, &self.memory, &self.images);
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self.open(event_loop, Box::new(chardata));
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}
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UserEvent::OpenBgMap(sim_id) => {
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let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
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let bgmap = BgMapWindow::new(sim_id, &self.memory, &self.images);
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self.open(event_loop, Box::new(bgmap));
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}
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UserEvent::OpenObjects(sim_id) => {
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let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
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let objects = ObjectWindow::new(sim_id, &self.memory, &self.images);
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self.open(event_loop, Box::new(objects));
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}
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UserEvent::OpenWorlds(sim_id) => {
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let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
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let world = WorldWindow::new(sim_id, &self.memory, &self.images);
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self.open(event_loop, Box::new(world));
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}
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UserEvent::OpenFrameBuffers(sim_id) => {
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let fb = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
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let fb = FrameBufferWindow::new(sim_id, &self.memory, &self.images);
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self.open(event_loop, Box::new(fb));
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}
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UserEvent::OpenRegisters(sim_id) => {
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@ -422,6 +428,7 @@ struct Viewport {
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}
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impl Viewport {
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pub fn new(
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images: &Arc<ImageTextureLoader>,
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event_loop: &ActiveEventLoop,
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wgpu: &WgpuState,
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icon: Option<Arc<IconData>>,
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@ -447,6 +454,7 @@ impl Viewport {
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s.spacing.scroll = ScrollStyle::thin();
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});
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egui_extras::install_image_loaders(&ctx);
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ctx.add_texture_loader(images.clone());
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let wgpu_config = egui_wgpu::WgpuConfiguration {
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present_mode: wgpu::PresentMode::AutoVsync,
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@ -477,7 +485,6 @@ impl Viewport {
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let render_state = painter.render_state();
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let args = InitArgs {
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ctx: &ctx,
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window: &window,
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render_state: render_state.as_ref().unwrap(),
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};
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219
src/images.rs
219
src/images.rs
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@ -1,5 +1,5 @@
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use std::{
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collections::HashMap,
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collections::{HashMap, hash_map::Entry},
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ops::Deref,
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sync::{Arc, Mutex, Weak},
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thread,
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@ -7,17 +7,21 @@ use std::{
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};
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use egui::{
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Color32, ColorImage, TextureHandle, TextureOptions,
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Color32, ColorImage, TextureHandle,
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epaint::ImageDelta,
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generate_loader_id,
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load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
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};
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use tokio::{sync::mpsc, time::timeout};
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pub struct ImageProcessor {
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use crate::emulator::SimId;
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pub struct ImageTextureLoader {
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cache: Mutex<HashMap<String, ImageEntry>>,
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sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
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}
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impl ImageProcessor {
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impl ImageTextureLoader {
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pub fn new() -> Self {
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let (sender, receiver) = mpsc::unbounded_channel();
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thread::spawn(move || {
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@ -26,29 +30,52 @@ impl ImageProcessor {
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.build()
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.unwrap()
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.block_on(async move {
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let mut worker = ImageProcessorWorker {
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let mut worker = ImageTextureLoaderWorker {
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receiver,
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renderers: vec![],
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};
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worker.run().await
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})
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});
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Self { sender }
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Self {
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cache: Mutex::new(HashMap::new()),
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sender,
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}
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}
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pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
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&self,
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sim_id: SimId,
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renderer: R,
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params: R::Params,
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) -> ([ImageHandle; N], ImageParams<R::Params>) {
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) -> ImageParams<R::Params> {
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let states = renderer.sizes().map(ImageState::new);
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let handles = states.clone().map(|state| ImageHandle {
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size: state.size.map(|i| i as f32),
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data: state.sink,
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});
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let images = renderer
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.sizes()
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.map(|[width, height]| ImageBuffer::new(width, height));
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{
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let mut cache = self.cache.lock().unwrap();
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for (name, state) in renderer.names().into_iter().zip(&states) {
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let url = format!("vip://{sim_id}/{name}");
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let entry = ImageEntry {
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size: state.size.map(|i| i as f32),
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data: Arc::downgrade(&state.sink),
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texture: None,
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};
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match cache.entry(url) {
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Entry::Vacant(e) => {
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e.insert(entry);
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}
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Entry::Occupied(mut e) => {
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// Only overwrite an old entry if that entry is dead.
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// Otherwise, we clear out the reference to a texture actually in use.
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if e.get().data.strong_count() == 0 {
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e.insert(entry);
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}
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}
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}
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}
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}
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let sink = Arc::new(Mutex::new(params.clone()));
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let _ = self.sender.send(Box::new(ImageRendererWrapper {
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renderer,
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@ -56,20 +83,87 @@ impl ImageProcessor {
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images,
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states,
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}));
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let params = ImageParams {
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ImageParams {
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value: params,
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sink,
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};
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(handles, params)
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}
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}
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}
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struct ImageProcessorWorker {
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impl TextureLoader for ImageTextureLoader {
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fn id(&self) -> &str {
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generate_loader_id!(ImageTextureLoader2)
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}
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fn load(
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&self,
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ctx: &egui::Context,
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uri: &str,
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texture_options: egui::TextureOptions,
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_size_hint: egui::SizeHint,
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) -> Result<TexturePoll, LoadError> {
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let mut cache = self.cache.lock().unwrap();
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let Some(entry) = cache.get_mut(uri) else {
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return Err(LoadError::NotSupported);
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};
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if texture_options != egui::TextureOptions::NEAREST {
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return Err(LoadError::Loading(
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"Only TextureOptions::NEAREST are supported".into(),
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));
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}
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let Some(data) = entry.data.upgrade() else {
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cache.remove(uri);
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return Err(LoadError::Loading("Backing loader no longer exists".into()));
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};
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match (data.lock().unwrap().take(), entry.texture.as_ref()) {
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(Some(update), Some(handle)) => {
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let delta = ImageDelta::full(update, texture_options);
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ctx.tex_manager().write().set(handle.id(), delta);
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let texture = SizedTexture::new(handle, entry.size);
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Ok(TexturePoll::Ready { texture })
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}
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(Some(update), None) => {
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let handle = ctx.load_texture(uri, update, texture_options);
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let texture = SizedTexture::new(&handle, entry.size);
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entry.texture.replace(handle);
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Ok(TexturePoll::Ready { texture })
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}
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(None, Some(handle)) => {
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let texture = SizedTexture::new(handle, entry.size);
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Ok(TexturePoll::Ready { texture })
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}
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(None, None) => {
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let size = entry.size.into();
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Ok(TexturePoll::Pending { size: Some(size) })
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}
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}
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}
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fn forget(&self, uri: &str) {
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let _ = uri;
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}
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fn forget_all(&self) {}
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fn byte_size(&self) -> usize {
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self.cache
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.lock()
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.unwrap()
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.values()
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.map(|entry| {
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let [width, height] = entry.size;
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width as usize * height as usize * 4
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})
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.sum()
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}
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}
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struct ImageTextureLoaderWorker {
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receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
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renderers: Vec<Box<dyn ImageRendererImpl>>,
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}
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impl ImageProcessorWorker {
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impl ImageTextureLoaderWorker {
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async fn run(&mut self) {
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loop {
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if self.renderers.is_empty() {
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@ -142,16 +236,10 @@ impl ImageBuffer {
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}
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}
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#[derive(Clone)]
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pub struct ImageHandle {
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struct ImageEntry {
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size: [f32; 2],
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data: Arc<Mutex<Option<Arc<ColorImage>>>>,
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}
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impl ImageHandle {
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fn pull(&mut self) -> Option<Arc<ColorImage>> {
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self.data.lock().unwrap().take()
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}
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data: Weak<Mutex<Option<Arc<ColorImage>>>>,
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texture: Option<TextureHandle>,
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}
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pub struct ImageParams<T> {
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@ -178,6 +266,7 @@ impl<T: Clone + Eq> ImageParams<T> {
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pub trait ImageRenderer<const N: usize>: Send {
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type Params: Clone + Send;
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fn names(&self) -> [&str; N];
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fn sizes(&self) -> [[usize; 2]; N];
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fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
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}
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@ -246,83 +335,3 @@ impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRend
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Ok(())
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}
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}
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pub struct ImageTextureLoader {
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cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
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}
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impl ImageTextureLoader {
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pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
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let mut cache = HashMap::new();
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for (key, image) in renderers {
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cache.insert(key, (image, None));
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}
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Self {
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cache: Mutex::new(cache),
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}
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}
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}
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impl TextureLoader for ImageTextureLoader {
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fn id(&self) -> &str {
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concat!(module_path!(), "ImageTextureLoader")
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}
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fn load(
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&self,
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ctx: &egui::Context,
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uri: &str,
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texture_options: TextureOptions,
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_size_hint: egui::SizeHint,
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) -> Result<TexturePoll, LoadError> {
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let mut cache = self.cache.lock().unwrap();
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let Some((image, maybe_handle)) = cache.get_mut(uri) else {
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return Err(LoadError::NotSupported);
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};
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if texture_options != TextureOptions::NEAREST {
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return Err(LoadError::Loading(
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"Only TextureOptions::NEAREST are supported".into(),
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));
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}
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match (image.pull(), maybe_handle.as_ref()) {
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(Some(update), Some(handle)) => {
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let delta = ImageDelta::full(update, texture_options);
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ctx.tex_manager().write().set(handle.id(), delta);
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let texture = SizedTexture::new(handle, image.size);
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Ok(TexturePoll::Ready { texture })
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}
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(Some(update), None) => {
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let handle = ctx.load_texture(uri, update, texture_options);
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let texture = SizedTexture::new(&handle, image.size);
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maybe_handle.replace(handle);
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Ok(TexturePoll::Ready { texture })
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}
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(None, Some(handle)) => {
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let texture = SizedTexture::new(handle, image.size);
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Ok(TexturePoll::Ready { texture })
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}
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(None, None) => {
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let size = image.size.into();
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Ok(TexturePoll::Pending { size: Some(size) })
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}
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}
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}
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fn forget(&self, uri: &str) {
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let _ = uri;
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}
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fn forget_all(&self) {}
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fn byte_size(&self) -> usize {
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self.cache
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.lock()
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.unwrap()
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.values()
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.map(|(image, _)| {
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let [width, height] = image.size;
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width as usize * height as usize * 4
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})
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.sum()
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}
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}
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|
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@ -1,7 +1,7 @@
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use std::sync::Arc;
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pub use about::AboutWindow;
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use egui::{Context, Ui, ViewportBuilder, ViewportId};
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use egui::{Ui, ViewportBuilder, ViewportId};
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pub use game::GameWindow;
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pub use game_screen::DisplayMode;
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pub use gdb::GdbServerWindow;
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@ -32,6 +32,9 @@ pub trait AppWindow {
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fn sim_id(&self) -> SimId {
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SimId::Player1
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}
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fn image_url(&self, name: &str) -> String {
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format!("vip://{}/{name}", self.sim_id())
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}
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fn initial_viewport(&self) -> ViewportBuilder;
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fn show(&mut self, ui: &mut Ui);
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fn on_init(&mut self, args: InitArgs) {
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|
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@ -49,7 +52,6 @@ pub trait AppWindow {
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}
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pub struct InitArgs<'a> {
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pub ctx: &'a Context,
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pub window: &'a Arc<Window>,
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pub render_state: &'a egui_wgpu::RenderState,
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}
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|
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|
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@ -8,10 +8,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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window::{
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AppWindow, InitArgs,
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AppWindow,
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utils::{NumberEdit, UiExt},
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},
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};
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|
|
@ -20,7 +20,6 @@ use super::utils::{self, CellData, CharacterGrid};
|
|||
|
||||
pub struct BgMapWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
memory: Arc<MemoryClient>,
|
||||
bgmaps: MemoryView,
|
||||
cell_index: usize,
|
||||
|
|
@ -31,14 +30,11 @@ pub struct BgMapWindow {
|
|||
}
|
||||
|
||||
impl BgMapWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let renderer = BgMapRenderer::new(sim_id, memory);
|
||||
let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
|
||||
let loader =
|
||||
ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
|
||||
let params = images.add(sim_id, renderer, BgMapParams::default());
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
memory: memory.clone(),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
cell_index: params.cell_index,
|
||||
|
|
@ -90,7 +86,7 @@ impl BgMapWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
let image = Image::new("vip://cell")
|
||||
let image = Image::new(self.image_url("bgmap-cell"))
|
||||
.maintain_aspect_ratio(true)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
|
|
@ -162,7 +158,7 @@ impl BgMapWindow {
|
|||
}
|
||||
|
||||
fn show_bgmap(&mut self, ui: &mut Ui) {
|
||||
let grid = CharacterGrid::new("vip://bgmap")
|
||||
let grid = CharacterGrid::new(self.image_url("bgmap"))
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.cell_index % 4096);
|
||||
|
|
@ -187,10 +183,6 @@ impl AppWindow for BgMapWindow {
|
|||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
args.ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
|
|
@ -300,6 +292,10 @@ impl BgMapRenderer {
|
|||
impl ImageRenderer<2> for BgMapRenderer {
|
||||
type Params = BgMapParams;
|
||||
|
||||
fn names(&self) -> [&str; 2] {
|
||||
["bgmap-cell", "bgmap"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [8 * 64, 8 * 64]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use std::{fmt::Display, sync::Arc};
|
||||
use std::fmt::Display;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
||||
|
|
@ -9,10 +9,10 @@ use serde::{Deserialize, Serialize};
|
|||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow, InitArgs,
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
|
@ -81,7 +81,6 @@ impl Display for Palette {
|
|||
|
||||
pub struct CharacterDataWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
palette: Palette,
|
||||
|
|
@ -92,16 +91,11 @@ pub struct CharacterDataWindow {
|
|||
}
|
||||
|
||||
impl CharacterDataWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
let renderer = CharDataRenderer::new(sim_id, memory);
|
||||
let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
|
||||
let loader = ImageTextureLoader::new([
|
||||
("vip://char".into(), char),
|
||||
("vip://chardata".into(), chardata),
|
||||
]);
|
||||
let params = images.add(sim_id, renderer, CharDataParams::default());
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
brightness: memory.watch(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.watch(sim_id, 0x0005f860, 16),
|
||||
palette: params.palette,
|
||||
|
|
@ -160,7 +154,7 @@ impl CharacterDataWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
let image = Image::new("vip://char")
|
||||
let image = Image::new(self.image_url("chardata-char"))
|
||||
.maintain_aspect_ratio(true)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
|
|
@ -226,7 +220,7 @@ impl CharacterDataWindow {
|
|||
}
|
||||
|
||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||
let grid = CharacterGrid::new("vip://chardata")
|
||||
let grid = CharacterGrid::new(self.image_url("chardata"))
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.index);
|
||||
|
|
@ -251,10 +245,6 @@ impl AppWindow for CharacterDataWindow {
|
|||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
args.ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
|
|
@ -289,6 +279,10 @@ struct CharDataRenderer {
|
|||
impl ImageRenderer<2> for CharDataRenderer {
|
||||
type Params = CharDataParams;
|
||||
|
||||
fn names(&self) -> [&str; 2] {
|
||||
["chardata-char", "chardata"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [16 * 8, 128 * 8]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
||||
ViewportBuilder, ViewportId,
|
||||
|
|
@ -8,10 +6,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
|||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow, InitArgs,
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
|
@ -20,7 +18,6 @@ use super::utils;
|
|||
|
||||
pub struct FrameBufferWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
index: usize,
|
||||
left: bool,
|
||||
right: bool,
|
||||
|
|
@ -30,7 +27,7 @@ pub struct FrameBufferWindow {
|
|||
}
|
||||
|
||||
impl FrameBufferWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
let initial_params = FrameBufferParams {
|
||||
index: 0,
|
||||
left: true,
|
||||
|
|
@ -40,11 +37,9 @@ impl FrameBufferWindow {
|
|||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
};
|
||||
let renderer = FrameBufferRenderer::new(sim_id, memory);
|
||||
let ([buffer], params) = images.add(renderer, initial_params);
|
||||
let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
|
||||
let params = images.add(sim_id, renderer, initial_params);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
index: params.index,
|
||||
left: params.left,
|
||||
right: params.right,
|
||||
|
|
@ -131,7 +126,7 @@ impl FrameBufferWindow {
|
|||
}
|
||||
|
||||
fn show_buffers(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new("vip://buffer")
|
||||
let image = Image::new(self.image_url("buffer"))
|
||||
.fit_to_original_size(self.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
|
|
@ -153,10 +148,6 @@ impl AppWindow for FrameBufferWindow {
|
|||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
args.ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
|
|
@ -208,6 +199,10 @@ impl FrameBufferRenderer {
|
|||
impl ImageRenderer<1> for FrameBufferRenderer {
|
||||
type Params = FrameBufferParams;
|
||||
|
||||
fn names(&self) -> [&str; 1] {
|
||||
["buffer"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 1] {
|
||||
[[384, 224]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,10 +8,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
|||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow, InitArgs,
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
|
@ -20,7 +20,6 @@ use super::utils::{self, Object};
|
|||
|
||||
pub struct ObjectWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
memory: Arc<MemoryClient>,
|
||||
objects: MemoryView,
|
||||
index: usize,
|
||||
|
|
@ -30,7 +29,7 @@ pub struct ObjectWindow {
|
|||
}
|
||||
|
||||
impl ObjectWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let initial_params = ObjectParams {
|
||||
index: 0,
|
||||
generic_palette: false,
|
||||
|
|
@ -38,12 +37,9 @@ impl ObjectWindow {
|
|||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
};
|
||||
let renderer = ObjectRenderer::new(sim_id, memory);
|
||||
let ([zoom, full], params) = images.add(renderer, initial_params);
|
||||
let loader =
|
||||
ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
|
||||
let params = images.add(sim_id, renderer, initial_params);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
memory: memory.clone(),
|
||||
objects: memory.watch(sim_id, 0x0003e000, 0x2000),
|
||||
index: params.index,
|
||||
|
|
@ -208,10 +204,6 @@ impl AppWindow for ObjectWindow {
|
|||
.with_inner_size((640.0, 500.0))
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
args.ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
|
|
@ -327,6 +319,10 @@ impl ObjectRenderer {
|
|||
impl ImageRenderer<2> for ObjectRenderer {
|
||||
type Params = ObjectParams;
|
||||
|
||||
fn names(&self) -> [&str; 2] {
|
||||
["object-zoom", "object-full"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [384, 224]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,10 +14,10 @@ use num_traits::{FromPrimitive, ToPrimitive};
|
|||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryRef, MemoryView},
|
||||
window::{
|
||||
AppWindow, InitArgs,
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
|
@ -26,7 +26,6 @@ use super::utils::{self, CellData, Object, shade};
|
|||
|
||||
pub struct WorldWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
memory: Arc<MemoryClient>,
|
||||
worlds: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
|
|
@ -39,7 +38,7 @@ pub struct WorldWindow {
|
|||
}
|
||||
|
||||
impl WorldWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let initial_params = WorldParams {
|
||||
index: 31,
|
||||
generic_palette: false,
|
||||
|
|
@ -47,11 +46,9 @@ impl WorldWindow {
|
|||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
};
|
||||
let renderer = WorldRenderer::new(sim_id, memory);
|
||||
let ([world], params) = images.add(renderer, initial_params);
|
||||
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
|
||||
let params = images.add(sim_id, renderer, initial_params);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
memory: memory.clone(),
|
||||
worlds: memory.watch(sim_id, 0x0003d800, 0x400),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
|
|
@ -426,7 +423,7 @@ impl WorldWindow {
|
|||
}
|
||||
|
||||
fn show_world(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new("vip://world")
|
||||
let image = Image::new(self.image_url("world"))
|
||||
.fit_to_original_size(self.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
let res = ui.add(image);
|
||||
|
|
@ -523,10 +520,6 @@ impl AppWindow for WorldWindow {
|
|||
.with_inner_size((640.0, 520.0))
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
args.ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
|
|
@ -779,6 +772,10 @@ impl WorldRenderer {
|
|||
impl ImageRenderer<1> for WorldRenderer {
|
||||
type Params = WorldParams;
|
||||
|
||||
fn names(&self) -> [&str; 1] {
|
||||
["world"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 1] {
|
||||
[[384, 224]]
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue