Update egui
This commit is contained in:
+5
-5
@@ -385,9 +385,9 @@ impl WgpuState {
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#[cfg(windows)]
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let backends = wgpu::Backends::from_env()
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.unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN);
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let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends,
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..wgpu::InstanceDescriptor::default()
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..wgpu::InstanceDescriptor::new_without_display_handle_from_env()
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});
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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@@ -441,7 +441,7 @@ impl Viewport {
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.unwrap()
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.insert(0, "Selawik".into());
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ctx.set_fonts(fonts);
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ctx.style_mut(|s| {
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ctx.global_style_mut(|s| {
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s.wrap_mode = Some(TextWrapMode::Extend);
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s.visuals.menu_corner_radius = Default::default();
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s.spacing.scroll = ScrollStyle::thin();
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@@ -528,8 +528,8 @@ impl Viewport {
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fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> {
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let mut input = self.state.take_egui_input(&self.window);
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input.viewports = std::iter::once((ViewportId::ROOT, self.info.clone())).collect();
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let mut output = self.ctx.run(input, |ctx| {
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self.app.show(ctx);
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let mut output = self.ctx.run_ui(input, |ui| {
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self.app.show(ui);
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});
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let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
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self.painter.paint_and_update_textures(
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+2
-2
@@ -1,7 +1,7 @@
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use std::sync::Arc;
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pub use about::AboutWindow;
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use egui::{Context, ViewportBuilder, ViewportId};
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use egui::{Context, Ui, ViewportBuilder, ViewportId};
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pub use game::GameWindow;
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pub use game_screen::DisplayMode;
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pub use gdb::GdbServerWindow;
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@@ -33,7 +33,7 @@ pub trait AppWindow {
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SimId::Player1
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}
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fn initial_viewport(&self) -> ViewportBuilder;
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fn show(&mut self, ctx: &Context);
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fn show(&mut self, ui: &mut Ui);
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fn on_init(&mut self, args: InitArgs) {
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let _ = args;
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}
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+3
-3
@@ -1,4 +1,4 @@
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use egui::{CentralPanel, Context, Image, ViewportBuilder, ViewportId};
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use egui::{CentralPanel, Image, Ui, ViewportBuilder, ViewportId};
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use super::AppWindow;
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@@ -15,8 +15,8 @@ impl AppWindow for AboutWindow {
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.with_inner_size((300.0, 200.0))
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}
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fn show(&mut self, ctx: &Context) {
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CentralPanel::default().show(ctx, |ui| {
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fn show(&mut self, ui: &mut Ui) {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.vertical_centered(|ui| {
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ui.label("Lemur Virtual Boy Emulator");
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ui.label(format!("Version {}", env!("CARGO_PKG_VERSION")));
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+16
-16
@@ -13,7 +13,7 @@ use crate::{
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};
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use anyhow::Context as _;
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use egui::{
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Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, TopBottomPanel, Ui, Vec2,
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Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, Panel, Ui, Vec2,
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ViewportBuilder, ViewportCommand, ViewportId, Window,
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};
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use egui_notify::{Anchor, Toast, Toasts};
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@@ -67,7 +67,7 @@ impl GameWindow {
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}
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}
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fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
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fn show_menu(&mut self, ui: &mut Ui) {
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let state = self.client.emulator_state();
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let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
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let can_pause = is_ready && state == EmulatorState::Running;
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@@ -208,7 +208,7 @@ impl GameWindow {
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pollster::block_on(self.take_screenshot());
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}
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});
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ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
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ui.menu_button("Options", |ui| self.show_options_menu(ui));
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ui.menu_button("Multiplayer", |ui| {
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let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
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if self.sim_id == SimId::Player1
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@@ -328,7 +328,7 @@ impl GameWindow {
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Ok(Some(path.display().to_string()))
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}
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fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
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fn show_options_menu(&mut self, ui: &mut Ui) {
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ui.menu_button("Video", |ui| {
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ui.menu_button("Screen Size", |ui| {
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let current_dims = self.config.dimensions;
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@@ -344,7 +344,7 @@ impl GameWindow {
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.selectable_button((current_dims - dims).length() < 1.0, label)
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.clicked()
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{
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
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ui.send_viewport_cmd(ViewportCommand::InnerSize(dims));
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}
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}
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});
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@@ -374,7 +374,7 @@ impl GameWindow {
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let new_proportions = display_mode.proportions();
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let scale = new_proportions / old_proportions;
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if scale != Vec2::new(1.0, 1.0) {
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
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ui.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
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}
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self.update_config(|c| {
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@@ -497,9 +497,9 @@ impl AppWindow for GameWindow {
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.with_inner_size(self.config.dimensions)
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}
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fn show(&mut self, ctx: &Context) {
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fn show(&mut self, ui: &mut Ui) {
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let dimensions = {
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let bounds = ctx.available_rect();
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let bounds = ui.content_rect();
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bounds.max - bounds.min
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};
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self.update_config(|c| c.dimensions = dimensions);
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@@ -509,11 +509,11 @@ impl AppWindow for GameWindow {
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self.toasts.add(toast);
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}
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}
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TopBottomPanel::top("menubar")
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.exact_height(22.0)
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.show(ctx, |ui| {
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Panel::top("menubar")
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.exact_size(22.0)
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.show_inside(ui, |ui| {
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MenuBar::new().ui(ui, |ui| {
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self.show_menu(ctx, ui);
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self.show_menu(ui);
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});
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});
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if self.color_picker.is_some() {
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@@ -521,18 +521,18 @@ impl AppWindow for GameWindow {
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.title_bar(false)
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.resizable(false)
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.anchor(Align2::CENTER_CENTER, Vec2::ZERO)
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.show(ctx, |ui| {
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.show(ui, |ui| {
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self.show_color_picker(ui);
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});
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}
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let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
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CentralPanel::default().frame(frame).show(ctx, |ui| {
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let frame = Frame::central_panel(ui.style()).fill(Color32::BLACK);
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CentralPanel::default().frame(frame).show_inside(ui, |ui| {
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if let Some(screen) = self.screen.as_mut() {
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screen.update(self.config.display_mode, self.config.colors);
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ui.add(screen);
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}
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});
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self.toasts.show(ctx);
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self.toasts.show(ui);
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}
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fn on_init(&mut self, args: InitArgs) {
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@@ -53,8 +53,8 @@ impl GameScreen {
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let render_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("render pipeline layout"),
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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bind_group_layouts: &[Some(&bind_group_layout)],
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immediate_size: 0,
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});
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let create_render_pipeline = |entry_point: &str| {
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@@ -92,7 +92,7 @@ impl GameScreen {
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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multiview_mask: None,
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cache: None,
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})
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};
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+2
-2
@@ -56,10 +56,10 @@ impl AppWindow for GdbServerWindow {
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.with_inner_size((300.0, 200.0))
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}
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fn show(&mut self, ctx: &egui::Context) {
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fn show(&mut self, ui: &mut egui::Ui) {
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let port_num: Option<u16> = self.port_str.parse().ok();
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let status = self.server.status();
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CentralPanel::default().show(ctx, |ui| {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal(|ui| {
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if port_num.is_none() {
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let style = ui.style_mut();
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@@ -1,6 +1,6 @@
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use egui::{
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Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Slider, Ui,
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ViewportBuilder, ViewportId,
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Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
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ViewportId,
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};
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use egui_extras::{Column, TableBuilder};
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@@ -135,8 +135,8 @@ impl AppWindow for HotkeysWindow {
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.with_inner_size((400.0, 400.0))
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}
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fn show(&mut self, ctx: &Context) {
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CentralPanel::default().show(ctx, |ui| {
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fn show(&mut self, ui: &mut Ui) {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal(|ui| {
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if ui.button("Use defaults").clicked() {
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self.shortcuts.reset();
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+4
-6
@@ -1,6 +1,4 @@
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use egui::{
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Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
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};
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use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder, ViewportId};
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use egui_extras::{Column, TableBuilder};
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use gilrs::{EventType, GamepadId};
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use std::sync::RwLock;
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@@ -172,8 +170,8 @@ impl AppWindow for InputWindow {
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.with_inner_size((600.0, 400.0))
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}
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fn show(&mut self, ctx: &Context) {
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TopBottomPanel::top("options").show(ctx, |ui| {
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fn show(&mut self, ui: &mut Ui) {
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Panel::top("options").show_inside(ui, |ui| {
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ui.horizontal(|ui| {
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let old_active_tab = self.active_tab;
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ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
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@@ -188,7 +186,7 @@ impl AppWindow for InputWindow {
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}
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});
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});
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CentralPanel::default().show(ctx, |ui| {
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CentralPanel::default().show_inside(ui, |ui| {
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match self.active_tab {
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InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
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InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
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@@ -96,10 +96,10 @@ impl AppWindow for ProfileWindow {
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.with_inner_size((300.0, 200.0))
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}
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fn show(&mut self, ctx: &egui::Context) {
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fn show(&mut self, ui: &mut egui::Ui) {
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let status = self.profiler.status();
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let recording = matches!(status, ProfilerStatus::Recording);
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CentralPanel::default().show(ctx, |ui| {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal_wrapped(|ui| {
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ui.spacing_mut().item_spacing.x = 0.0;
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ui.add(
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@@ -164,7 +164,7 @@ impl AppWindow for ProfileWindow {
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_ => {}
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}
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});
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self.toasts.show(ctx);
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self.toasts.show(ui);
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}
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fn on_init(&mut self, args: InitArgs) {
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@@ -1,8 +1,7 @@
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use std::{collections::VecDeque, sync::mpsc};
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use egui::{
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Align, CentralPanel, Context, FontFamily, Label, RichText, ScrollArea, ViewportBuilder,
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ViewportId,
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Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder, ViewportId,
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};
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use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
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@@ -46,7 +45,7 @@ impl AppWindow for TerminalWindow {
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.with_inner_size((640.0, 480.0))
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}
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fn show(&mut self, ctx: &Context) {
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fn show(&mut self, ui: &mut Ui) {
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if let Ok(text) = self.receiver.try_recv() {
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let mut rest = text.as_str();
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while let Some(index) = rest.find('\n') {
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@@ -61,7 +60,7 @@ impl AppWindow for TerminalWindow {
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}
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self.lines.back_mut().unwrap().push_str(rest);
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}
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CentralPanel::default().show(ctx, |ui| {
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CentralPanel::default().show_inside(ui, |ui| {
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ScrollArea::vertical()
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.stick_to_bottom(true)
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.auto_shrink([false, false])
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@@ -1,7 +1,7 @@
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use std::sync::Arc;
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use egui::{
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Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
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Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
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TextureOptions, Ui, ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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@@ -191,8 +191,8 @@ impl AppWindow for BgMapWindow {
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args.ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ctx: &Context) {
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CentralPanel::default().show(ctx, |ui| {
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fn show(&mut self, ui: &mut Ui) {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal_top(|ui| {
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StripBuilder::new(ui)
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.size(Size::relative(0.3).at_most(200.0))
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@@ -1,8 +1,8 @@
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use std::{fmt::Display, sync::Arc};
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use egui::{
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Align, CentralPanel, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
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TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId,
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Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
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Ui, Vec2, ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use serde::{Deserialize, Serialize};
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@@ -255,8 +255,8 @@ impl AppWindow for CharacterDataWindow {
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args.ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ctx: &Context) {
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CentralPanel::default().show(ctx, |ui| {
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fn show(&mut self, ui: &mut Ui) {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal_top(|ui| {
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StripBuilder::new(ui)
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.size(Size::relative(0.3).at_most(200.0))
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@@ -1,7 +1,7 @@
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use std::sync::Arc;
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use egui::{
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Align, CentralPanel, Color32, Context, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
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Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
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ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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@@ -157,8 +157,8 @@ impl AppWindow for FrameBufferWindow {
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args.ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ctx: &Context) {
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CentralPanel::default().show(ctx, |ui| {
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fn show(&mut self, ui: &mut Ui) {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal_top(|ui| {
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StripBuilder::new(ui)
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.size(Size::relative(0.3).at_most(200.0))
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@@ -1,7 +1,7 @@
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use std::sync::Arc;
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use egui::{
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Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
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TextureOptions, Ui, ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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@@ -212,8 +212,8 @@ impl AppWindow for ObjectWindow {
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args.ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ctx: &Context) {
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CentralPanel::default().show(ctx, |ui| {
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||||
fn show(&mut self, ui: &mut Ui) {
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||||
CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal_top(|ui| {
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StripBuilder::new(ui)
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.size(Size::relative(0.3).at_most(200.0))
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@@ -1,8 +1,8 @@
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use std::sync::Arc;
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||||
|
||||
use egui::{
|
||||
Align, Button, CentralPanel, Checkbox, Color32, Context, Direction, Label, Layout, ScrollArea,
|
||||
TextEdit, Ui, ViewportBuilder, ViewportId,
|
||||
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
|
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Ui, ViewportBuilder, ViewportId,
|
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};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
@@ -644,8 +644,8 @@ impl AppWindow for RegisterWindow {
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||||
.with_inner_size((800.0, 480.0))
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||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ScrollArea::vertical().show(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
let width = ui.available_width();
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use std::{fmt::Display, sync::Arc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
@@ -527,8 +527,8 @@ impl AppWindow for WorldWindow {
|
||||
args.ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
||||
Reference in New Issue
Block a user