Beginnings of rust emulation
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				| 
						 | 
				
			
			@ -73,6 +73,55 @@ dependencies = [
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 "libc",
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		||||
]
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		||||
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[[package]]
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		||||
name = "anstream"
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		||||
version = "0.6.17"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "23a1e53f0f5d86382dafe1cf314783b2044280f406e7e1506368220ad11b1338"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "anstyle",
 | 
			
		||||
 "anstyle-parse",
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		||||
 "anstyle-query",
 | 
			
		||||
 "anstyle-wincon",
 | 
			
		||||
 "colorchoice",
 | 
			
		||||
 "is_terminal_polyfill",
 | 
			
		||||
 "utf8parse",
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		||||
]
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		||||
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		||||
[[package]]
 | 
			
		||||
name = "anstyle"
 | 
			
		||||
version = "1.0.10"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "55cc3b69f167a1ef2e161439aa98aed94e6028e5f9a59be9a6ffb47aef1651f9"
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		||||
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		||||
[[package]]
 | 
			
		||||
name = "anstyle-parse"
 | 
			
		||||
version = "0.2.6"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "3b2d16507662817a6a20a9ea92df6652ee4f94f914589377d69f3b21bc5798a9"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "utf8parse",
 | 
			
		||||
]
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		||||
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		||||
[[package]]
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		||||
name = "anstyle-query"
 | 
			
		||||
version = "1.1.2"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "79947af37f4177cfead1110013d678905c37501914fba0efea834c3fe9a8d60c"
 | 
			
		||||
dependencies = [
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		||||
 "windows-sys 0.59.0",
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		||||
]
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		||||
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		||||
[[package]]
 | 
			
		||||
name = "anstyle-wincon"
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		||||
version = "3.0.6"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "2109dbce0e72be3ec00bed26e6a7479ca384ad226efdd66db8fa2e3a38c83125"
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		||||
dependencies = [
 | 
			
		||||
 "anstyle",
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		||||
 "windows-sys 0.59.0",
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		||||
]
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		||||
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		||||
[[package]]
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		||||
name = "anyhow"
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		||||
version = "1.0.92"
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		||||
| 
						 | 
				
			
			@ -245,6 +294,46 @@ version = "1.0.12"
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		|||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "1e10e7569f6ca78ef7664d7d651115172d4875c4410c050306bccde856a99a49"
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		||||
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		||||
[[package]]
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		||||
name = "clap"
 | 
			
		||||
version = "4.5.20"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "b97f376d85a664d5837dbae44bf546e6477a679ff6610010f17276f686d867e8"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "clap_builder",
 | 
			
		||||
 "clap_derive",
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		||||
]
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		||||
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		||||
[[package]]
 | 
			
		||||
name = "clap_builder"
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		||||
version = "4.5.20"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "19bc80abd44e4bed93ca373a0704ccbd1b710dc5749406201bb018272808dc54"
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		||||
dependencies = [
 | 
			
		||||
 "anstream",
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		||||
 "anstyle",
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		||||
 "clap_lex",
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		||||
 "strsim",
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		||||
]
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		||||
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		||||
[[package]]
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		||||
name = "clap_derive"
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		||||
version = "4.5.18"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "4ac6a0c7b1a9e9a5186361f67dfa1b88213572f427fb9ab038efb2bd8c582dab"
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		||||
dependencies = [
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		||||
 "heck",
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		||||
 "proc-macro2",
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		||||
 "quote",
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		||||
 "syn 2.0.87",
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		||||
]
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		||||
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		||||
[[package]]
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		||||
name = "clap_lex"
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		||||
version = "0.7.2"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "1462739cb27611015575c0c11df5df7601141071f07518d56fcc1be504cbec97"
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		||||
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		||||
[[package]]
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name = "codespan-reporting"
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version = "0.11.1"
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| 
						 | 
				
			
			@ -255,6 +344,12 @@ dependencies = [
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 "unicode-width",
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]
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[[package]]
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		||||
name = "colorchoice"
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		||||
version = "1.0.3"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "5b63caa9aa9397e2d9480a9b13673856c78d8ac123288526c37d7839f2a86990"
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		||||
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		||||
[[package]]
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name = "com"
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version = "0.6.0"
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| 
						 | 
				
			
			@ -583,6 +678,12 @@ dependencies = [
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 "winapi",
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]
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		||||
[[package]]
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		||||
name = "heck"
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version = "0.5.0"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
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		||||
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		||||
[[package]]
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name = "hermit-abi"
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version = "0.4.0"
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| 
						 | 
				
			
			@ -652,6 +753,12 @@ dependencies = [
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 "hashbrown 0.15.0",
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]
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[[package]]
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		||||
name = "is_terminal_polyfill"
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		||||
version = "1.70.1"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "7943c866cc5cd64cbc25b2e01621d07fa8eb2a1a23160ee81ce38704e97b8ecf"
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		||||
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		||||
[[package]]
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name = "jni"
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version = "0.21.1"
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| 
						 | 
				
			
			@ -1383,6 +1490,7 @@ version = "0.1.0"
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dependencies = [
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 "anyhow",
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 "cc",
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 "clap",
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 "imgui",
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 "imgui-wgpu",
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 "imgui-winit-support",
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| 
						 | 
				
			
			@ -1470,6 +1578,12 @@ version = "0.1.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6637bab7722d379c8b41ba849228d680cc12d0a45ba1fa2b48f2a30577a06731"
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		||||
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		||||
[[package]]
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		||||
name = "strsim"
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		||||
version = "0.11.1"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "7da8b5736845d9f2fcb837ea5d9e2628564b3b043a70948a3f0b778838c5fb4f"
 | 
			
		||||
 | 
			
		||||
[[package]]
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name = "syn"
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version = "1.0.109"
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						 | 
				
			
			@ -1609,6 +1723,12 @@ version = "0.2.6"
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		|||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "ebc1c04c71510c7f702b52b7c350734c9ff1295c464a03335b00bb84fc54f853"
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		||||
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		||||
[[package]]
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		||||
name = "utf8parse"
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		||||
version = "0.2.2"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "06abde3611657adf66d383f00b093d7faecc7fa57071cce2578660c9f1010821"
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		||||
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		||||
[[package]]
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name = "version_check"
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version = "0.9.5"
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| 
						 | 
				
			
			
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			@ -5,6 +5,7 @@ edition = "2021"
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[dependencies]
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anyhow = "1"
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clap = { version = "4", features = ["derive"] }
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imgui = "0.12"
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imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" }
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imgui-winit-support = "0.13"
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			@ -14,3 +15,6 @@ winit = "0.30"
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[build-dependencies]
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cc = "1"
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[profile.release]
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lto = "thin"
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		||||
							
								
								
									
										3
									
								
								build.rs
								
								
								
								
							
							
						
						
									
										3
									
								
								build.rs
								
								
								
								
							| 
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			@ -1,9 +1,10 @@
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use std::path::Path;
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fn main() {
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    println!("cargo::rerun-if-changed=shrooms-vb-core");
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    cc::Build::new()
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        .include(Path::new("shrooms-vb-core/core"))
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        .opt_level(3)
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        .opt_level(2)
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        .flag_if_supported("-flto")
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        .flag_if_supported("-fno-strict-aliasing")
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        .file(Path::new("shrooms-vb-core/core/vb.c"))
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			@ -0,0 +1,49 @@
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// Vertex shader
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struct VertexOutput {
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    @builtin(position) clip_position: vec4<f32>,
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    @location(0) tex_coords: vec2<f32>,
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};
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@vertex
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fn vs_main(
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    @builtin(vertex_index) in_vertex_index: u32,
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) -> VertexOutput {
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    var out: VertexOutput;
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    var x: f32;
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    var y: f32;
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    switch in_vertex_index {
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        case 0u, 3u: {
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            x = -1.0;
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            y = 1.0;
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        }
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        case 1u: {
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            x = -1.0;
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            y = -1.0;
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        }
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        case 2u, 4u: {
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            x = 1.0;
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            y = -1.0;
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        }
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        default: {
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            x = 1.0;
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            y = 1.0;
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        }
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    }
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    out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
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    out.tex_coords = vec2<f32>((x + 1.0) / 2.0, (1.0 - y) / 2.0);
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    return out;
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}
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// Fragment shader
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@group(0) @binding(0)
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var u_textures: binding_array<texture_2d<f32>>;
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@group(0) @binding(1)
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var u_sampler: sampler;
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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    return textureSample(u_textures[0], u_sampler, in.tex_coords);
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    // return vec4<f32>(0.3, 0.2, 0.1, 1.0);
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}
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			@ -0,0 +1,450 @@
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use imgui::*;
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use imgui_wgpu::{Renderer, RendererConfig};
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use imgui_winit_support::WinitPlatform;
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use pollster::block_on;
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		||||
use std::{num::NonZero, sync::Arc, time::Instant};
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use winit::{
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    application::ApplicationHandler,
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		||||
    dpi::LogicalSize,
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    event::{ElementState, Event, WindowEvent},
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    event_loop::ActiveEventLoop,
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    keyboard::Key,
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    platform::windows::{CornerPreference, WindowAttributesExtWindows},
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    window::Window,
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};
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use crate::{
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    emulator::{EmulatorClient, EmulatorCommand},
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    renderer::GameRenderer,
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};
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		||||
struct ImguiState {
 | 
			
		||||
    context: imgui::Context,
 | 
			
		||||
    platform: WinitPlatform,
 | 
			
		||||
    renderer: Renderer,
 | 
			
		||||
    clear_color: wgpu::Color,
 | 
			
		||||
    last_frame: Instant,
 | 
			
		||||
    last_cursor: Option<MouseCursor>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct AppWindow {
 | 
			
		||||
    device: wgpu::Device,
 | 
			
		||||
    queue: Arc<wgpu::Queue>,
 | 
			
		||||
    window: Arc<Window>,
 | 
			
		||||
    surface_desc: wgpu::SurfaceConfiguration,
 | 
			
		||||
    surface: wgpu::Surface<'static>,
 | 
			
		||||
    hidpi_factor: f64,
 | 
			
		||||
    pipeline: wgpu::RenderPipeline,
 | 
			
		||||
    bind_group: wgpu::BindGroup,
 | 
			
		||||
    imgui: Option<ImguiState>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl AppWindow {
 | 
			
		||||
    fn setup_gpu(event_loop: &ActiveEventLoop, client: &EmulatorClient) -> Self {
 | 
			
		||||
        let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
 | 
			
		||||
            backends: wgpu::Backends::PRIMARY,
 | 
			
		||||
            ..Default::default()
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        let window = {
 | 
			
		||||
            let size = LogicalSize::new(384, 244);
 | 
			
		||||
 | 
			
		||||
            let attributes = Window::default_attributes()
 | 
			
		||||
                .with_inner_size(size)
 | 
			
		||||
                .with_title("Shrooms VB")
 | 
			
		||||
                .with_corner_preference(CornerPreference::DoNotRound);
 | 
			
		||||
            Arc::new(event_loop.create_window(attributes).unwrap())
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        let size = window.inner_size();
 | 
			
		||||
        let hidpi_factor = window.scale_factor();
 | 
			
		||||
        let surface = instance.create_surface(window.clone()).unwrap();
 | 
			
		||||
 | 
			
		||||
        let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
 | 
			
		||||
            power_preference: wgpu::PowerPreference::HighPerformance,
 | 
			
		||||
            compatible_surface: Some(&surface),
 | 
			
		||||
            force_fallback_adapter: false,
 | 
			
		||||
        }))
 | 
			
		||||
        .unwrap();
 | 
			
		||||
 | 
			
		||||
        let (device, queue) = block_on(adapter.request_device(
 | 
			
		||||
            &wgpu::DeviceDescriptor {
 | 
			
		||||
                required_features: wgpu::Features::TEXTURE_BINDING_ARRAY,
 | 
			
		||||
                ..wgpu::DeviceDescriptor::default()
 | 
			
		||||
            },
 | 
			
		||||
            None,
 | 
			
		||||
        ))
 | 
			
		||||
        .unwrap();
 | 
			
		||||
        let queue = Arc::new(queue);
 | 
			
		||||
        let eyes = [
 | 
			
		||||
            Arc::new(GameRenderer::create_texture(&device, "left eye")),
 | 
			
		||||
            Arc::new(GameRenderer::create_texture(&device, "right eye")),
 | 
			
		||||
        ];
 | 
			
		||||
        client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
 | 
			
		||||
            queue: queue.clone(),
 | 
			
		||||
            eyes: eyes.clone(),
 | 
			
		||||
        }));
 | 
			
		||||
        let eyes = [
 | 
			
		||||
            eyes[0].create_view(&wgpu::TextureViewDescriptor::default()),
 | 
			
		||||
            eyes[1].create_view(&wgpu::TextureViewDescriptor::default()),
 | 
			
		||||
        ];
 | 
			
		||||
        let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
 | 
			
		||||
        let texture_bind_group_layout =
 | 
			
		||||
            device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
 | 
			
		||||
                label: Some("texture bind group layout"),
 | 
			
		||||
                entries: &[
 | 
			
		||||
                    wgpu::BindGroupLayoutEntry {
 | 
			
		||||
                        binding: 0,
 | 
			
		||||
                        visibility: wgpu::ShaderStages::FRAGMENT,
 | 
			
		||||
                        ty: wgpu::BindingType::Texture {
 | 
			
		||||
                            sample_type: wgpu::TextureSampleType::Float { filterable: true },
 | 
			
		||||
                            view_dimension: wgpu::TextureViewDimension::D2,
 | 
			
		||||
                            multisampled: false,
 | 
			
		||||
                        },
 | 
			
		||||
                        count: NonZero::new(2),
 | 
			
		||||
                    },
 | 
			
		||||
                    wgpu::BindGroupLayoutEntry {
 | 
			
		||||
                        binding: 1,
 | 
			
		||||
                        visibility: wgpu::ShaderStages::FRAGMENT,
 | 
			
		||||
                        ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
 | 
			
		||||
                        count: None,
 | 
			
		||||
                    },
 | 
			
		||||
                ],
 | 
			
		||||
            });
 | 
			
		||||
        let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
 | 
			
		||||
            label: Some("bind group"),
 | 
			
		||||
            layout: &texture_bind_group_layout,
 | 
			
		||||
            entries: &[
 | 
			
		||||
                wgpu::BindGroupEntry {
 | 
			
		||||
                    binding: 0,
 | 
			
		||||
                    resource: wgpu::BindingResource::TextureViewArray(&[&eyes[0], &eyes[1]]),
 | 
			
		||||
                },
 | 
			
		||||
                wgpu::BindGroupEntry {
 | 
			
		||||
                    binding: 1,
 | 
			
		||||
                    resource: wgpu::BindingResource::Sampler(&sampler),
 | 
			
		||||
                },
 | 
			
		||||
            ],
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Set up swap chain
 | 
			
		||||
        let surface_desc = wgpu::SurfaceConfiguration {
 | 
			
		||||
            usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
 | 
			
		||||
            format: wgpu::TextureFormat::Bgra8UnormSrgb,
 | 
			
		||||
            width: size.width,
 | 
			
		||||
            height: size.height,
 | 
			
		||||
            present_mode: wgpu::PresentMode::Fifo,
 | 
			
		||||
            desired_maximum_frame_latency: 2,
 | 
			
		||||
            alpha_mode: wgpu::CompositeAlphaMode::Auto,
 | 
			
		||||
            view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        surface.configure(&device, &surface_desc);
 | 
			
		||||
 | 
			
		||||
        let shader = device.create_shader_module(wgpu::include_wgsl!("anaglyph.wgsl"));
 | 
			
		||||
        let render_pipeline_layout =
 | 
			
		||||
            device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
 | 
			
		||||
                label: Some("render pipeline layout"),
 | 
			
		||||
                bind_group_layouts: &[&texture_bind_group_layout],
 | 
			
		||||
                push_constant_ranges: &[],
 | 
			
		||||
            });
 | 
			
		||||
        let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
 | 
			
		||||
            label: Some("render pipeline"),
 | 
			
		||||
            layout: Some(&render_pipeline_layout),
 | 
			
		||||
            vertex: wgpu::VertexState {
 | 
			
		||||
                module: &shader,
 | 
			
		||||
                entry_point: "vs_main",
 | 
			
		||||
                buffers: &[],
 | 
			
		||||
                compilation_options: wgpu::PipelineCompilationOptions::default(),
 | 
			
		||||
            },
 | 
			
		||||
            fragment: Some(wgpu::FragmentState {
 | 
			
		||||
                module: &shader,
 | 
			
		||||
                entry_point: "fs_main",
 | 
			
		||||
                targets: &[Some(wgpu::ColorTargetState {
 | 
			
		||||
                    format: wgpu::TextureFormat::Bgra8UnormSrgb,
 | 
			
		||||
                    blend: Some(wgpu::BlendState::REPLACE),
 | 
			
		||||
                    write_mask: wgpu::ColorWrites::ALL,
 | 
			
		||||
                })],
 | 
			
		||||
                compilation_options: wgpu::PipelineCompilationOptions::default(),
 | 
			
		||||
            }),
 | 
			
		||||
            primitive: wgpu::PrimitiveState {
 | 
			
		||||
                topology: wgpu::PrimitiveTopology::TriangleList,
 | 
			
		||||
                strip_index_format: None,
 | 
			
		||||
                front_face: wgpu::FrontFace::Ccw,
 | 
			
		||||
                cull_mode: Some(wgpu::Face::Back),
 | 
			
		||||
                polygon_mode: wgpu::PolygonMode::Fill,
 | 
			
		||||
                unclipped_depth: false,
 | 
			
		||||
                conservative: false,
 | 
			
		||||
            },
 | 
			
		||||
            depth_stencil: None,
 | 
			
		||||
            multisample: wgpu::MultisampleState {
 | 
			
		||||
                count: 1,
 | 
			
		||||
                mask: !0,
 | 
			
		||||
                alpha_to_coverage_enabled: false,
 | 
			
		||||
            },
 | 
			
		||||
            multiview: None,
 | 
			
		||||
            cache: None,
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        let imgui = None;
 | 
			
		||||
        Self {
 | 
			
		||||
            device,
 | 
			
		||||
            queue,
 | 
			
		||||
            window,
 | 
			
		||||
            surface_desc,
 | 
			
		||||
            surface,
 | 
			
		||||
            hidpi_factor,
 | 
			
		||||
            pipeline: render_pipeline,
 | 
			
		||||
            bind_group,
 | 
			
		||||
            imgui,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn setup_imgui(&mut self) {
 | 
			
		||||
        let mut context = imgui::Context::create();
 | 
			
		||||
        let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
 | 
			
		||||
        platform.attach_window(
 | 
			
		||||
            context.io_mut(),
 | 
			
		||||
            &self.window,
 | 
			
		||||
            imgui_winit_support::HiDpiMode::Default,
 | 
			
		||||
        );
 | 
			
		||||
        context.set_ini_filename(None);
 | 
			
		||||
 | 
			
		||||
        let font_size = (13.0 * self.hidpi_factor) as f32;
 | 
			
		||||
        context.io_mut().font_global_scale = (1.0 / self.hidpi_factor) as f32;
 | 
			
		||||
 | 
			
		||||
        context.fonts().add_font(&[FontSource::DefaultFontData {
 | 
			
		||||
            config: Some(imgui::FontConfig {
 | 
			
		||||
                oversample_h: 1,
 | 
			
		||||
                pixel_snap_h: true,
 | 
			
		||||
                size_pixels: font_size,
 | 
			
		||||
                ..Default::default()
 | 
			
		||||
            }),
 | 
			
		||||
        }]);
 | 
			
		||||
 | 
			
		||||
        //
 | 
			
		||||
        // Set up dear imgui wgpu renderer
 | 
			
		||||
        //
 | 
			
		||||
        let clear_color = wgpu::Color::BLACK;
 | 
			
		||||
 | 
			
		||||
        let renderer_config = RendererConfig {
 | 
			
		||||
            texture_format: self.surface_desc.format,
 | 
			
		||||
            ..Default::default()
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        let renderer = Renderer::new(&mut context, &self.device, &self.queue, renderer_config);
 | 
			
		||||
 | 
			
		||||
        let last_frame = Instant::now();
 | 
			
		||||
        let last_cursor = None;
 | 
			
		||||
 | 
			
		||||
        self.imgui = Some(ImguiState {
 | 
			
		||||
            context,
 | 
			
		||||
            platform,
 | 
			
		||||
            renderer,
 | 
			
		||||
            clear_color,
 | 
			
		||||
            last_frame,
 | 
			
		||||
            last_cursor,
 | 
			
		||||
        })
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn new(event_loop: &ActiveEventLoop, client: &EmulatorClient) -> Self {
 | 
			
		||||
        let mut window = Self::setup_gpu(event_loop, client);
 | 
			
		||||
        window.setup_imgui();
 | 
			
		||||
        window
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct App {
 | 
			
		||||
    window: Option<AppWindow>,
 | 
			
		||||
    client: EmulatorClient,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl App {
 | 
			
		||||
    pub fn new(client: EmulatorClient) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            window: None,
 | 
			
		||||
            client,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl ApplicationHandler for App {
 | 
			
		||||
    fn resumed(&mut self, event_loop: &ActiveEventLoop) {
 | 
			
		||||
        self.window = Some(AppWindow::new(event_loop, &self.client));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn window_event(
 | 
			
		||||
        &mut self,
 | 
			
		||||
        event_loop: &ActiveEventLoop,
 | 
			
		||||
        window_id: winit::window::WindowId,
 | 
			
		||||
        event: WindowEvent,
 | 
			
		||||
    ) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
 | 
			
		||||
        match &event {
 | 
			
		||||
            WindowEvent::Resized(size) => {
 | 
			
		||||
                window.surface_desc = wgpu::SurfaceConfiguration {
 | 
			
		||||
                    usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
 | 
			
		||||
                    format: wgpu::TextureFormat::Bgra8UnormSrgb,
 | 
			
		||||
                    width: size.width,
 | 
			
		||||
                    height: size.height,
 | 
			
		||||
                    present_mode: wgpu::PresentMode::Fifo,
 | 
			
		||||
                    desired_maximum_frame_latency: 2,
 | 
			
		||||
                    alpha_mode: wgpu::CompositeAlphaMode::Auto,
 | 
			
		||||
                    view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                window
 | 
			
		||||
                    .surface
 | 
			
		||||
                    .configure(&window.device, &window.surface_desc);
 | 
			
		||||
            }
 | 
			
		||||
            WindowEvent::CloseRequested => event_loop.exit(),
 | 
			
		||||
            WindowEvent::KeyboardInput { event, .. } => {
 | 
			
		||||
                if let Key::Character("s") = event.logical_key.as_ref() {
 | 
			
		||||
                    match event.state {
 | 
			
		||||
                        ElementState::Pressed => {
 | 
			
		||||
                            self.client.send_command(EmulatorCommand::PressStart)
 | 
			
		||||
                        }
 | 
			
		||||
                        ElementState::Released => {
 | 
			
		||||
                            self.client.send_command(EmulatorCommand::ReleaseStart)
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            WindowEvent::RedrawRequested => {
 | 
			
		||||
                let now = Instant::now();
 | 
			
		||||
                imgui
 | 
			
		||||
                    .context
 | 
			
		||||
                    .io_mut()
 | 
			
		||||
                    .update_delta_time(now - imgui.last_frame);
 | 
			
		||||
                imgui.last_frame = now;
 | 
			
		||||
 | 
			
		||||
                let frame = match window.surface.get_current_texture() {
 | 
			
		||||
                    Ok(frame) => frame,
 | 
			
		||||
                    Err(e) => {
 | 
			
		||||
                        eprintln!("dropped frame: {e:?}");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                };
 | 
			
		||||
                imgui
 | 
			
		||||
                    .platform
 | 
			
		||||
                    .prepare_frame(imgui.context.io_mut(), &window.window)
 | 
			
		||||
                    .expect("Failed to prepare frame");
 | 
			
		||||
                let ui = imgui.context.frame();
 | 
			
		||||
                let mut height = 0.0;
 | 
			
		||||
                ui.main_menu_bar(|| {
 | 
			
		||||
                    height = ui.window_size()[1];
 | 
			
		||||
                    ui.menu("ROM", || {
 | 
			
		||||
                        if ui.menu_item("Open ROM") {
 | 
			
		||||
                            println!("clicked");
 | 
			
		||||
                        }
 | 
			
		||||
                        if ui.menu_item("Quit") {
 | 
			
		||||
                            event_loop.exit();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                    ui.menu("Emulation", || {
 | 
			
		||||
                        if ui.menu_item("Pause") {
 | 
			
		||||
                            println!("clicked");
 | 
			
		||||
                        }
 | 
			
		||||
                        if ui.menu_item("Reset") {
 | 
			
		||||
                            println!("clicked");
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
 | 
			
		||||
                let mut encoder: wgpu::CommandEncoder = window
 | 
			
		||||
                    .device
 | 
			
		||||
                    .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
 | 
			
		||||
 | 
			
		||||
                if imgui.last_cursor != ui.mouse_cursor() {
 | 
			
		||||
                    imgui.last_cursor = ui.mouse_cursor();
 | 
			
		||||
                    imgui.platform.prepare_render(ui, &window.window);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                let view = frame
 | 
			
		||||
                    .texture
 | 
			
		||||
                    .create_view(&wgpu::TextureViewDescriptor::default());
 | 
			
		||||
                let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
 | 
			
		||||
                    label: None,
 | 
			
		||||
                    color_attachments: &[Some(wgpu::RenderPassColorAttachment {
 | 
			
		||||
                        view: &view,
 | 
			
		||||
                        resolve_target: None,
 | 
			
		||||
                        ops: wgpu::Operations {
 | 
			
		||||
                            load: wgpu::LoadOp::Clear(imgui.clear_color),
 | 
			
		||||
                            store: wgpu::StoreOp::Store,
 | 
			
		||||
                        },
 | 
			
		||||
                    })],
 | 
			
		||||
                    depth_stencil_attachment: None,
 | 
			
		||||
                    timestamp_writes: None,
 | 
			
		||||
                    occlusion_query_set: None,
 | 
			
		||||
                });
 | 
			
		||||
 | 
			
		||||
                rpass.set_pipeline(&window.pipeline);
 | 
			
		||||
                let hidpi = window.hidpi_factor as f32;
 | 
			
		||||
                rpass.set_viewport(0.0, height * hidpi, 384.0 * hidpi, 224.0 * hidpi, 0.0, 1.0);
 | 
			
		||||
                rpass.set_bind_group(0, &window.bind_group, &[]);
 | 
			
		||||
                rpass.draw(0..6, 0..1);
 | 
			
		||||
 | 
			
		||||
                rpass.set_viewport(0.0, 0.0, 384.0 * hidpi, 224.0 * hidpi, 0.0, 1.0);
 | 
			
		||||
                imgui
 | 
			
		||||
                    .renderer
 | 
			
		||||
                    .render(
 | 
			
		||||
                        imgui.context.render(),
 | 
			
		||||
                        &window.queue,
 | 
			
		||||
                        &window.device,
 | 
			
		||||
                        &mut rpass,
 | 
			
		||||
                    )
 | 
			
		||||
                    .expect("Rendering failed");
 | 
			
		||||
 | 
			
		||||
                drop(rpass);
 | 
			
		||||
 | 
			
		||||
                window.queue.submit(Some(encoder.finish()));
 | 
			
		||||
 | 
			
		||||
                frame.present();
 | 
			
		||||
            }
 | 
			
		||||
            _ => (),
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::WindowEvent { window_id, event },
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: ()) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::UserEvent(event),
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn device_event(
 | 
			
		||||
        &mut self,
 | 
			
		||||
        _event_loop: &ActiveEventLoop,
 | 
			
		||||
        device_id: winit::event::DeviceId,
 | 
			
		||||
        event: winit::event::DeviceEvent,
 | 
			
		||||
    ) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::DeviceEvent { device_id, event },
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        window.window.request_redraw();
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::AboutToWait,
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,93 @@
 | 
			
		|||
use std::{
 | 
			
		||||
    fs,
 | 
			
		||||
    path::Path,
 | 
			
		||||
    sync::mpsc::{self, TryRecvError},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
use anyhow::Result;
 | 
			
		||||
 | 
			
		||||
use crate::{renderer::GameRenderer, shrooms_vb_core::CoreVB};
 | 
			
		||||
 | 
			
		||||
pub struct Emulator {
 | 
			
		||||
    sim: CoreVB,
 | 
			
		||||
    commands: mpsc::Receiver<EmulatorCommand>,
 | 
			
		||||
    renderer: Option<GameRenderer>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Emulator {
 | 
			
		||||
    pub fn new() -> (Self, EmulatorClient) {
 | 
			
		||||
        let (sink, source) = mpsc::channel();
 | 
			
		||||
        let emu = Emulator {
 | 
			
		||||
            sim: CoreVB::new(),
 | 
			
		||||
            commands: source,
 | 
			
		||||
            renderer: None,
 | 
			
		||||
        };
 | 
			
		||||
        let queue = EmulatorClient { queue: sink };
 | 
			
		||||
        (emu, queue)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn load_rom(&mut self, path: &Path) -> Result<()> {
 | 
			
		||||
        let bytes = fs::read(path)?;
 | 
			
		||||
        self.sim.load_rom(bytes)?;
 | 
			
		||||
        Ok(())
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn run(&mut self) {
 | 
			
		||||
        let mut eye_contents = [vec![0u8; 384 * 224], vec![0u8; 384 * 224]];
 | 
			
		||||
        loop {
 | 
			
		||||
            self.sim.emulate_frame();
 | 
			
		||||
            if let Some(renderer) = &mut self.renderer {
 | 
			
		||||
                if self.sim.read_pixels(&mut eye_contents) {
 | 
			
		||||
                    renderer.render(&eye_contents);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            loop {
 | 
			
		||||
                match self.commands.try_recv() {
 | 
			
		||||
                    Ok(command) => self.handle_command(command),
 | 
			
		||||
                    Err(TryRecvError::Empty) => {
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
                    Err(TryRecvError::Disconnected) => {
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn handle_command(&mut self, command: EmulatorCommand) {
 | 
			
		||||
        match command {
 | 
			
		||||
            EmulatorCommand::SetRenderer(renderer) => {
 | 
			
		||||
                self.renderer = Some(renderer);
 | 
			
		||||
            }
 | 
			
		||||
            EmulatorCommand::PressStart => {
 | 
			
		||||
                self.sim.set_keys(0x1003);
 | 
			
		||||
            }
 | 
			
		||||
            EmulatorCommand::ReleaseStart => {
 | 
			
		||||
                self.sim.set_keys(0x0003);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Debug)]
 | 
			
		||||
pub enum EmulatorCommand {
 | 
			
		||||
    SetRenderer(GameRenderer),
 | 
			
		||||
    PressStart,
 | 
			
		||||
    ReleaseStart,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct EmulatorClient {
 | 
			
		||||
    queue: mpsc::Sender<EmulatorCommand>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl EmulatorClient {
 | 
			
		||||
    pub fn send_command(&self, command: EmulatorCommand) {
 | 
			
		||||
        if let Err(err) = self.queue.send(command) {
 | 
			
		||||
            eprintln!(
 | 
			
		||||
                "could not send command {:?} as emulator is shut down",
 | 
			
		||||
                err.0
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										341
									
								
								src/main.rs
								
								
								
								
							
							
						
						
									
										341
									
								
								src/main.rs
								
								
								
								
							| 
						 | 
				
			
			@ -1,325 +1,32 @@
 | 
			
		|||
use imgui::*;
 | 
			
		||||
use imgui_wgpu::{Renderer, RendererConfig};
 | 
			
		||||
use imgui_winit_support::WinitPlatform;
 | 
			
		||||
use pollster::block_on;
 | 
			
		||||
use std::{sync::Arc, time::Instant};
 | 
			
		||||
use winit::{
 | 
			
		||||
    application::ApplicationHandler,
 | 
			
		||||
    dpi::LogicalSize,
 | 
			
		||||
    event::{Event, WindowEvent},
 | 
			
		||||
    event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
 | 
			
		||||
    keyboard::{Key, NamedKey},
 | 
			
		||||
    window::Window,
 | 
			
		||||
};
 | 
			
		||||
use std::{path::PathBuf, thread};
 | 
			
		||||
 | 
			
		||||
struct ImguiState {
 | 
			
		||||
    context: imgui::Context,
 | 
			
		||||
    platform: WinitPlatform,
 | 
			
		||||
    renderer: Renderer,
 | 
			
		||||
    clear_color: wgpu::Color,
 | 
			
		||||
    last_frame: Instant,
 | 
			
		||||
    last_cursor: Option<MouseCursor>,
 | 
			
		||||
use anyhow::Result;
 | 
			
		||||
use app::App;
 | 
			
		||||
use clap::Parser;
 | 
			
		||||
use emulator::Emulator;
 | 
			
		||||
use winit::event_loop::{ControlFlow, EventLoop};
 | 
			
		||||
 | 
			
		||||
mod app;
 | 
			
		||||
mod emulator;
 | 
			
		||||
mod renderer;
 | 
			
		||||
mod shrooms_vb_core;
 | 
			
		||||
 | 
			
		||||
#[derive(Parser)]
 | 
			
		||||
struct Args {
 | 
			
		||||
    rom: PathBuf,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct AppWindow {
 | 
			
		||||
    device: wgpu::Device,
 | 
			
		||||
    queue: wgpu::Queue,
 | 
			
		||||
    window: Arc<Window>,
 | 
			
		||||
    surface_desc: wgpu::SurfaceConfiguration,
 | 
			
		||||
    surface: wgpu::Surface<'static>,
 | 
			
		||||
    hidpi_factor: f64,
 | 
			
		||||
    imgui: Option<ImguiState>,
 | 
			
		||||
}
 | 
			
		||||
fn main() -> Result<()> {
 | 
			
		||||
    let args = Args::parse();
 | 
			
		||||
 | 
			
		||||
#[derive(Default)]
 | 
			
		||||
struct App {
 | 
			
		||||
    window: Option<AppWindow>,
 | 
			
		||||
}
 | 
			
		||||
    let (mut emulator, client) = Emulator::new();
 | 
			
		||||
    emulator.load_rom(&args.rom)?;
 | 
			
		||||
    thread::spawn(move || {
 | 
			
		||||
        emulator.run();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
impl AppWindow {
 | 
			
		||||
    fn setup_gpu(event_loop: &ActiveEventLoop) -> Self {
 | 
			
		||||
        let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
 | 
			
		||||
            backends: wgpu::Backends::PRIMARY,
 | 
			
		||||
            ..Default::default()
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        let window = {
 | 
			
		||||
            let size = LogicalSize::new(384, 244);
 | 
			
		||||
 | 
			
		||||
            let attributes = Window::default_attributes()
 | 
			
		||||
                .with_inner_size(size)
 | 
			
		||||
                .with_title("Shrooms VB");
 | 
			
		||||
            Arc::new(event_loop.create_window(attributes).unwrap())
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        let size = window.inner_size();
 | 
			
		||||
        let hidpi_factor = window.scale_factor();
 | 
			
		||||
        let surface = instance.create_surface(window.clone()).unwrap();
 | 
			
		||||
 | 
			
		||||
        let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
 | 
			
		||||
            power_preference: wgpu::PowerPreference::HighPerformance,
 | 
			
		||||
            compatible_surface: Some(&surface),
 | 
			
		||||
            force_fallback_adapter: false,
 | 
			
		||||
        }))
 | 
			
		||||
        .unwrap();
 | 
			
		||||
 | 
			
		||||
        let (device, queue) =
 | 
			
		||||
            block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
 | 
			
		||||
 | 
			
		||||
        // Set up swap chain
 | 
			
		||||
        let surface_desc = wgpu::SurfaceConfiguration {
 | 
			
		||||
            usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
 | 
			
		||||
            format: wgpu::TextureFormat::Bgra8UnormSrgb,
 | 
			
		||||
            width: size.width,
 | 
			
		||||
            height: size.height,
 | 
			
		||||
            present_mode: wgpu::PresentMode::Fifo,
 | 
			
		||||
            desired_maximum_frame_latency: 2,
 | 
			
		||||
            alpha_mode: wgpu::CompositeAlphaMode::Auto,
 | 
			
		||||
            view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        surface.configure(&device, &surface_desc);
 | 
			
		||||
 | 
			
		||||
        let imgui = None;
 | 
			
		||||
        Self {
 | 
			
		||||
            device,
 | 
			
		||||
            queue,
 | 
			
		||||
            window,
 | 
			
		||||
            surface_desc,
 | 
			
		||||
            surface,
 | 
			
		||||
            hidpi_factor,
 | 
			
		||||
            imgui,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn setup_imgui(&mut self) {
 | 
			
		||||
        let mut context = imgui::Context::create();
 | 
			
		||||
        let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
 | 
			
		||||
        platform.attach_window(
 | 
			
		||||
            context.io_mut(),
 | 
			
		||||
            &self.window,
 | 
			
		||||
            imgui_winit_support::HiDpiMode::Default,
 | 
			
		||||
        );
 | 
			
		||||
        context.set_ini_filename(None);
 | 
			
		||||
 | 
			
		||||
        let font_size = (13.0 * self.hidpi_factor) as f32;
 | 
			
		||||
        context.io_mut().font_global_scale = (1.0 / self.hidpi_factor) as f32;
 | 
			
		||||
 | 
			
		||||
        context.fonts().add_font(&[FontSource::DefaultFontData {
 | 
			
		||||
            config: Some(imgui::FontConfig {
 | 
			
		||||
                oversample_h: 1,
 | 
			
		||||
                pixel_snap_h: true,
 | 
			
		||||
                size_pixels: font_size,
 | 
			
		||||
                ..Default::default()
 | 
			
		||||
            }),
 | 
			
		||||
        }]);
 | 
			
		||||
 | 
			
		||||
        //
 | 
			
		||||
        // Set up dear imgui wgpu renderer
 | 
			
		||||
        //
 | 
			
		||||
        let clear_color = wgpu::Color::BLACK;
 | 
			
		||||
 | 
			
		||||
        let renderer_config = RendererConfig {
 | 
			
		||||
            texture_format: self.surface_desc.format,
 | 
			
		||||
            ..Default::default()
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        let renderer = Renderer::new(&mut context, &self.device, &self.queue, renderer_config);
 | 
			
		||||
        let last_frame = Instant::now();
 | 
			
		||||
        let last_cursor = None;
 | 
			
		||||
 | 
			
		||||
        self.imgui = Some(ImguiState {
 | 
			
		||||
            context,
 | 
			
		||||
            platform,
 | 
			
		||||
            renderer,
 | 
			
		||||
            clear_color,
 | 
			
		||||
            last_frame,
 | 
			
		||||
            last_cursor,
 | 
			
		||||
        })
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn new(event_loop: &ActiveEventLoop) -> Self {
 | 
			
		||||
        let mut window = Self::setup_gpu(event_loop);
 | 
			
		||||
        window.setup_imgui();
 | 
			
		||||
        window
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl ApplicationHandler for App {
 | 
			
		||||
    fn resumed(&mut self, event_loop: &ActiveEventLoop) {
 | 
			
		||||
        self.window = Some(AppWindow::new(event_loop));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn window_event(
 | 
			
		||||
        &mut self,
 | 
			
		||||
        event_loop: &ActiveEventLoop,
 | 
			
		||||
        window_id: winit::window::WindowId,
 | 
			
		||||
        event: WindowEvent,
 | 
			
		||||
    ) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        let mut quit = false;
 | 
			
		||||
 | 
			
		||||
        match &event {
 | 
			
		||||
            WindowEvent::Resized(size) => {
 | 
			
		||||
                window.surface_desc = wgpu::SurfaceConfiguration {
 | 
			
		||||
                    usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
 | 
			
		||||
                    format: wgpu::TextureFormat::Bgra8UnormSrgb,
 | 
			
		||||
                    width: size.width,
 | 
			
		||||
                    height: size.height,
 | 
			
		||||
                    present_mode: wgpu::PresentMode::Fifo,
 | 
			
		||||
                    desired_maximum_frame_latency: 2,
 | 
			
		||||
                    alpha_mode: wgpu::CompositeAlphaMode::Auto,
 | 
			
		||||
                    view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                window
 | 
			
		||||
                    .surface
 | 
			
		||||
                    .configure(&window.device, &window.surface_desc);
 | 
			
		||||
            }
 | 
			
		||||
            WindowEvent::CloseRequested => event_loop.exit(),
 | 
			
		||||
            WindowEvent::KeyboardInput { event, .. } => {
 | 
			
		||||
                if let Key::Named(NamedKey::Escape) = event.logical_key {
 | 
			
		||||
                    if event.state.is_pressed() {
 | 
			
		||||
                        quit = true;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            WindowEvent::RedrawRequested => {
 | 
			
		||||
                let now = Instant::now();
 | 
			
		||||
                imgui
 | 
			
		||||
                    .context
 | 
			
		||||
                    .io_mut()
 | 
			
		||||
                    .update_delta_time(now - imgui.last_frame);
 | 
			
		||||
                imgui.last_frame = now;
 | 
			
		||||
 | 
			
		||||
                let frame = match window.surface.get_current_texture() {
 | 
			
		||||
                    Ok(frame) => frame,
 | 
			
		||||
                    Err(e) => {
 | 
			
		||||
                        eprintln!("dropped frame: {e:?}");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                };
 | 
			
		||||
                imgui
 | 
			
		||||
                    .platform
 | 
			
		||||
                    .prepare_frame(imgui.context.io_mut(), &window.window)
 | 
			
		||||
                    .expect("Failed to prepare frame");
 | 
			
		||||
                let ui = imgui.context.frame();
 | 
			
		||||
                ui.main_menu_bar(|| {
 | 
			
		||||
                    ui.menu("ROM", || {
 | 
			
		||||
                        if ui.menu_item("Open ROM") {
 | 
			
		||||
                            println!("clicked");
 | 
			
		||||
                        }
 | 
			
		||||
                        if ui.menu_item("Quit") {
 | 
			
		||||
                            event_loop.exit();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                    ui.menu("Emulation", || {
 | 
			
		||||
                        if ui.menu_item("Pause") {
 | 
			
		||||
                            println!("clicked");
 | 
			
		||||
                        }
 | 
			
		||||
                        if ui.menu_item("Reset") {
 | 
			
		||||
                            println!("clicked");
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
 | 
			
		||||
                let mut encoder: wgpu::CommandEncoder = window
 | 
			
		||||
                    .device
 | 
			
		||||
                    .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
 | 
			
		||||
 | 
			
		||||
                if imgui.last_cursor != ui.mouse_cursor() {
 | 
			
		||||
                    imgui.last_cursor = ui.mouse_cursor();
 | 
			
		||||
                    imgui.platform.prepare_render(ui, &window.window);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                let view = frame
 | 
			
		||||
                    .texture
 | 
			
		||||
                    .create_view(&wgpu::TextureViewDescriptor::default());
 | 
			
		||||
                let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
 | 
			
		||||
                    label: None,
 | 
			
		||||
                    color_attachments: &[Some(wgpu::RenderPassColorAttachment {
 | 
			
		||||
                        view: &view,
 | 
			
		||||
                        resolve_target: None,
 | 
			
		||||
                        ops: wgpu::Operations {
 | 
			
		||||
                            load: wgpu::LoadOp::Clear(imgui.clear_color),
 | 
			
		||||
                            store: wgpu::StoreOp::Store,
 | 
			
		||||
                        },
 | 
			
		||||
                    })],
 | 
			
		||||
                    depth_stencil_attachment: None,
 | 
			
		||||
                    timestamp_writes: None,
 | 
			
		||||
                    occlusion_query_set: None,
 | 
			
		||||
                });
 | 
			
		||||
 | 
			
		||||
                imgui
 | 
			
		||||
                    .renderer
 | 
			
		||||
                    .render(
 | 
			
		||||
                        imgui.context.render(),
 | 
			
		||||
                        &window.queue,
 | 
			
		||||
                        &window.device,
 | 
			
		||||
                        &mut rpass,
 | 
			
		||||
                    )
 | 
			
		||||
                    .expect("Rendering failed");
 | 
			
		||||
 | 
			
		||||
                drop(rpass);
 | 
			
		||||
 | 
			
		||||
                window.queue.submit(Some(encoder.finish()));
 | 
			
		||||
 | 
			
		||||
                frame.present();
 | 
			
		||||
            }
 | 
			
		||||
            _ => (),
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::WindowEvent { window_id, event },
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        if quit {
 | 
			
		||||
            self.window.take();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: ()) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::UserEvent(event),
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn device_event(
 | 
			
		||||
        &mut self,
 | 
			
		||||
        _event_loop: &ActiveEventLoop,
 | 
			
		||||
        device_id: winit::event::DeviceId,
 | 
			
		||||
        event: winit::event::DeviceEvent,
 | 
			
		||||
    ) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::DeviceEvent { device_id, event },
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        window.window.request_redraw();
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::AboutToWait,
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn main() {
 | 
			
		||||
    let event_loop = EventLoop::new().unwrap();
 | 
			
		||||
    event_loop.set_control_flow(ControlFlow::Poll);
 | 
			
		||||
    event_loop.run_app(&mut App::default()).unwrap();
 | 
			
		||||
    event_loop.run_app(&mut App::new(client))?;
 | 
			
		||||
    Ok(())
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,58 @@
 | 
			
		|||
use std::sync::Arc;
 | 
			
		||||
 | 
			
		||||
use wgpu::{
 | 
			
		||||
    Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture, TextureDescriptor,
 | 
			
		||||
    TextureFormat, TextureUsages,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#[derive(Debug)]
 | 
			
		||||
pub struct GameRenderer {
 | 
			
		||||
    pub queue: Arc<Queue>,
 | 
			
		||||
    pub eyes: [Arc<Texture>; 2],
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl GameRenderer {
 | 
			
		||||
    pub fn render(&self, buffers: &[Vec<u8>; 2]) {
 | 
			
		||||
        for (texture, buffer) in self.eyes.iter().zip(buffers) {
 | 
			
		||||
            self.update_texture(texture, buffer);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    fn update_texture(&self, texture: &Texture, buffer: &[u8]) {
 | 
			
		||||
        let texture = ImageCopyTexture {
 | 
			
		||||
            texture,
 | 
			
		||||
            mip_level: 0,
 | 
			
		||||
            origin: Origin3d::ZERO,
 | 
			
		||||
            aspect: wgpu::TextureAspect::All,
 | 
			
		||||
        };
 | 
			
		||||
        let size = Extent3d {
 | 
			
		||||
            width: 384,
 | 
			
		||||
            height: 224,
 | 
			
		||||
            depth_or_array_layers: 1,
 | 
			
		||||
        };
 | 
			
		||||
        let data_layout = ImageDataLayout {
 | 
			
		||||
            offset: 0,
 | 
			
		||||
            bytes_per_row: Some(384),
 | 
			
		||||
            rows_per_image: Some(224),
 | 
			
		||||
        };
 | 
			
		||||
        self.queue.write_texture(texture, buffer, data_layout, size);
 | 
			
		||||
    }
 | 
			
		||||
    pub fn create_texture(device: &wgpu::Device, name: &str) -> Texture {
 | 
			
		||||
        let desc = TextureDescriptor {
 | 
			
		||||
            label: Some(name),
 | 
			
		||||
            size: Extent3d {
 | 
			
		||||
                width: 384,
 | 
			
		||||
                height: 224,
 | 
			
		||||
                depth_or_array_layers: 1,
 | 
			
		||||
            },
 | 
			
		||||
            mip_level_count: 1,
 | 
			
		||||
            sample_count: 1,
 | 
			
		||||
            dimension: wgpu::TextureDimension::D2,
 | 
			
		||||
            format: TextureFormat::R8Unorm,
 | 
			
		||||
            usage: TextureUsages::COPY_SRC
 | 
			
		||||
                | TextureUsages::COPY_DST
 | 
			
		||||
                | TextureUsages::TEXTURE_BINDING,
 | 
			
		||||
            view_formats: &[TextureFormat::R8Unorm],
 | 
			
		||||
        };
 | 
			
		||||
        device.create_texture(&desc)
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,37 +1,159 @@
 | 
			
		|||
use std::{ffi::c_void, ptr};
 | 
			
		||||
 | 
			
		||||
use anyhow::{anyhow, Result};
 | 
			
		||||
 | 
			
		||||
#[repr(C)]
 | 
			
		||||
struct VB { _data: [u8; 0] }
 | 
			
		||||
struct VB {
 | 
			
		||||
    _data: [u8; 0],
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[allow(non_camel_case_types)]
 | 
			
		||||
type c_int = i32;
 | 
			
		||||
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
 | 
			
		||||
 | 
			
		||||
#[link(name = "vb")]
 | 
			
		||||
extern "C" {
 | 
			
		||||
    #[link_name = "vbEmulate"]
 | 
			
		||||
    fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
 | 
			
		||||
    #[link_name = "vbGetCartROM"]
 | 
			
		||||
    fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
 | 
			
		||||
    #[link_name = "vbGetPixels"]
 | 
			
		||||
    fn vb_get_pixels(
 | 
			
		||||
        sim: *mut VB,
 | 
			
		||||
        left: *mut c_void,
 | 
			
		||||
        left_stride_x: c_int,
 | 
			
		||||
        left_stride_y: c_int,
 | 
			
		||||
        right: *mut c_void,
 | 
			
		||||
        right_stride_x: c_int,
 | 
			
		||||
        right_stride_y: c_int,
 | 
			
		||||
    );
 | 
			
		||||
    #[link_name = "vbGetUserData"]
 | 
			
		||||
    fn vb_get_user_data(sim: *mut VB) -> *mut c_void;
 | 
			
		||||
    #[link_name = "vbInit"]
 | 
			
		||||
    fn vb_init(sim: *mut VB) -> *mut VB;
 | 
			
		||||
 | 
			
		||||
    #[link_name = "vbReset"]
 | 
			
		||||
    fn vb_reset(sim: *mut VB);
 | 
			
		||||
    #[link_name = "vbSetCartROM"]
 | 
			
		||||
    fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
 | 
			
		||||
    #[link_name = "vbSetKeys"]
 | 
			
		||||
    fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
 | 
			
		||||
    #[link_name = "vbSetFrameCallback"]
 | 
			
		||||
    fn vb_set_frame_callback(sim: *mut VB, on_frame: OnFrame);
 | 
			
		||||
    #[link_name = "vbSetUserData"]
 | 
			
		||||
    fn vb_set_user_data(sim: *mut VB, tag: *mut c_void);
 | 
			
		||||
    #[link_name = "vbSizeOf"]
 | 
			
		||||
    fn vb_size_of() -> usize;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
    #[link_name = "vbGetKeys"]
 | 
			
		||||
    fn vb_get_keys(sim: *mut VB) -> u16;
 | 
			
		||||
extern "C" fn on_frame(sim: *mut VB) -> i32 {
 | 
			
		||||
    // SAFETY: the *mut VB owns its userdata.
 | 
			
		||||
    // There is no way for the userdata to be null or otherwise invalid.
 | 
			
		||||
    let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
 | 
			
		||||
    data.frame_seen = true;
 | 
			
		||||
    1
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct VBState {
 | 
			
		||||
    frame_seen: bool,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct CoreVB {
 | 
			
		||||
    sim: *mut VB,
 | 
			
		||||
    _data: Box<[u8]>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// SAFETY: the memory pointed to by sim is valid
 | 
			
		||||
unsafe impl Send for CoreVB {}
 | 
			
		||||
 | 
			
		||||
impl CoreVB {
 | 
			
		||||
    pub fn new() -> Self {
 | 
			
		||||
        // init the VB instance itself
 | 
			
		||||
        let size = unsafe { vb_size_of() };
 | 
			
		||||
        let mut data = vec![0; size].into_boxed_slice();
 | 
			
		||||
        let sim = data.as_mut_ptr() as *mut VB;
 | 
			
		||||
        // allocate a vec of u64 so that this memory is 8-byte aligned
 | 
			
		||||
        let memory = vec![0u64; size.div_ceil(4)];
 | 
			
		||||
        let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
 | 
			
		||||
        unsafe { vb_init(sim) };
 | 
			
		||||
        CoreVB {
 | 
			
		||||
            sim,
 | 
			
		||||
            _data: data
 | 
			
		||||
        unsafe { vb_reset(sim) };
 | 
			
		||||
 | 
			
		||||
        // set up userdata
 | 
			
		||||
        let state = VBState { frame_seen: false };
 | 
			
		||||
        unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) };
 | 
			
		||||
        unsafe { vb_set_frame_callback(sim, on_frame) };
 | 
			
		||||
 | 
			
		||||
        CoreVB { sim }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn load_rom(&mut self, rom: Vec<u8>) -> Result<()> {
 | 
			
		||||
        self.unload_rom();
 | 
			
		||||
 | 
			
		||||
        let size = rom.len() as u32;
 | 
			
		||||
        let rom = Box::into_raw(rom.into_boxed_slice()).cast();
 | 
			
		||||
        let status = unsafe { vb_set_cart_rom(self.sim, rom, size) };
 | 
			
		||||
        if status == 0 {
 | 
			
		||||
            Ok(())
 | 
			
		||||
        } else {
 | 
			
		||||
            let _: Vec<u8> =
 | 
			
		||||
                unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
 | 
			
		||||
            Err(anyhow!("Invalid ROM size of {} bytes", size))
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn keys(&self) -> u16 {
 | 
			
		||||
        unsafe { vb_get_keys(self.sim) }
 | 
			
		||||
    fn unload_rom(&mut self) -> Option<Vec<u8>> {
 | 
			
		||||
        let mut size = 0;
 | 
			
		||||
        let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
 | 
			
		||||
        if rom.is_null() {
 | 
			
		||||
            return None;
 | 
			
		||||
        }
 | 
			
		||||
        unsafe { vb_set_cart_rom(self.sim, ptr::null_mut(), 0) };
 | 
			
		||||
        let vec = unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
 | 
			
		||||
        Some(vec)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn emulate_frame(&mut self) {
 | 
			
		||||
        let mut cycles = 20_000_000;
 | 
			
		||||
        unsafe { vb_emulate(self.sim, &mut cycles) };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn read_pixels(&mut self, buffers: &mut [Vec<u8>; 2]) -> bool {
 | 
			
		||||
        // SAFETY: the *mut VB owns its userdata.
 | 
			
		||||
        // There is no way for the userdata to be null or otherwise invalid.
 | 
			
		||||
        let data: &mut VBState = unsafe { &mut *vb_get_user_data(self.sim).cast() };
 | 
			
		||||
        if !data.frame_seen {
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
        data.frame_seen = false;
 | 
			
		||||
 | 
			
		||||
        assert_eq!(buffers[0].len(), 384 * 224);
 | 
			
		||||
        assert_eq!(buffers[1].len(), 384 * 224);
 | 
			
		||||
        unsafe {
 | 
			
		||||
            vb_get_pixels(
 | 
			
		||||
                self.sim,
 | 
			
		||||
                buffers[0].as_mut_ptr().cast(),
 | 
			
		||||
                1,
 | 
			
		||||
                384,
 | 
			
		||||
                buffers[1].as_mut_ptr().cast(),
 | 
			
		||||
                1,
 | 
			
		||||
                384,
 | 
			
		||||
            );
 | 
			
		||||
        };
 | 
			
		||||
        true
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn set_keys(&mut self, keys: u16) {
 | 
			
		||||
        unsafe { vb_set_keys(self.sim, keys) };
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Drop for CoreVB {
 | 
			
		||||
    fn drop(&mut self) {
 | 
			
		||||
        // SAFETY: the *mut VB owns its userdata.
 | 
			
		||||
        // There is no way for the userdata to be null or otherwise invalid.
 | 
			
		||||
        let ptr: *mut VBState = unsafe { vb_get_user_data(self.sim).cast() };
 | 
			
		||||
        // SAFETY: we made this pointer ourselves, we can for sure free it
 | 
			
		||||
        unsafe { drop(Box::from_raw(ptr)) };
 | 
			
		||||
 | 
			
		||||
        let len = unsafe { vb_size_of() }.div_ceil(4);
 | 
			
		||||
        // SAFETY: the sim's memory originally came from a Vec<u64>
 | 
			
		||||
        let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };
 | 
			
		||||
        drop(bytes);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Loading…
	
		Reference in New Issue