Update egui/wgpu one major version

This commit is contained in:
2025-08-03 14:11:33 -04:00
parent 052e3e5c03
commit 43288fc71f
5 changed files with 162 additions and 102 deletions
+25 -19
View File
@@ -298,10 +298,10 @@ impl ApplicationHandler<UserEvent> for Application {
}
struct WgpuState {
instance: Arc<wgpu::Instance>,
adapter: Arc<wgpu::Adapter>,
device: Arc<wgpu::Device>,
queue: Arc<wgpu::Queue>,
instance: wgpu::Instance,
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
}
impl WgpuState {
@@ -309,21 +309,21 @@ impl WgpuState {
#[allow(unused_variables)]
let egui_wgpu::WgpuConfiguration {
wgpu_setup:
egui_wgpu::WgpuSetup::CreateNew {
supported_backends,
egui_wgpu::WgpuSetup::CreateNew(egui_wgpu::WgpuSetupCreateNew {
instance_descriptor: wgpu::InstanceDescriptor { backends, .. },
device_descriptor,
..
},
}),
..
} = egui_wgpu::WgpuConfiguration::default()
else {
panic!("required fields not found")
};
#[cfg(windows)]
let supported_backends = wgpu::util::backend_bits_from_env()
let backends = wgpu::Backends::from_env()
.unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN);
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: supported_backends,
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends,
..wgpu::InstanceDescriptor::default()
});
@@ -341,10 +341,10 @@ impl WgpuState {
))
.expect("could not request device");
Self {
instance: Arc::new(instance),
adapter: Arc::new(adapter),
device: Arc::new(device),
queue: Arc::new(queue),
instance,
adapter,
device,
queue,
}
}
}
@@ -382,24 +382,30 @@ impl Viewport {
ctx.set_fonts(fonts);
ctx.style_mut(|s| {
s.wrap_mode = Some(TextWrapMode::Extend);
s.visuals.menu_rounding = Default::default();
s.visuals.menu_corner_radius = Default::default();
s.spacing.scroll = ScrollStyle::thin();
});
egui_extras::install_image_loaders(&ctx);
let wgpu_config = egui_wgpu::WgpuConfiguration {
present_mode: wgpu::PresentMode::AutoNoVsync,
wgpu_setup: egui_wgpu::WgpuSetup::Existing {
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
instance: wgpu.instance.clone(),
adapter: wgpu.adapter.clone(),
device: wgpu.device.clone(),
queue: wgpu.queue.clone(),
},
}),
..egui_wgpu::WgpuConfiguration::default()
};
let mut painter =
egui_wgpu::winit::Painter::new(ctx.clone(), wgpu_config, 1, None, false, true);
let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
ctx.clone(),
wgpu_config,
1,
None,
false,
true,
));
let mut info = ViewportInfo::default();
let mut builder = app.initial_viewport();
+4 -4
View File
@@ -10,7 +10,7 @@ use std::{
use anyhow::{Result, bail};
use itertools::Itertools as _;
use wgpu::{
Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture,
Device, Extent3d, Origin3d, Queue, TexelCopyBufferLayout, TexelCopyTextureInfo, Texture,
TextureDescriptor, TextureFormat, TextureUsages, TextureView, TextureViewDescriptor,
};
@@ -21,7 +21,7 @@ pub struct TextureSink {
}
impl TextureSink {
pub fn new(device: &Device, queue: Arc<Queue>) -> (Self, TextureView) {
pub fn new(device: &Device, queue: Queue) -> (Self, TextureView) {
let texture = Self::create_texture(device);
let view = texture.create_view(&TextureViewDescriptor::default());
let buffers = Arc::new(BufferPool::new());
@@ -72,7 +72,7 @@ impl TextureSink {
}
fn write_texture(queue: &Queue, texture: &Texture, bytes: &[u8]) {
let texture = ImageCopyTexture {
let texture = TexelCopyTextureInfo {
texture,
mip_level: 0,
origin: Origin3d::ZERO,
@@ -83,7 +83,7 @@ impl TextureSink {
height: 224,
depth_or_array_layers: 1,
};
let data_layout = ImageDataLayout {
let data_layout = TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(384 * 2),
rows_per_image: Some(224),
+18 -24
View File
@@ -6,8 +6,8 @@ use std::{
use atoi::FromRadix16;
use egui::{
Align, Color32, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response, RichText,
Rounding, Sense, Shape, Stroke, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
Align, Color32, CornerRadius, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response,
RichText, Sense, Shape, Stroke, StrokeKind, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
ecolor::HexColor,
};
use num_traits::{CheckedAdd, CheckedSub, One};
@@ -37,8 +37,8 @@ impl UiExt for Ui {
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)) {
let title: String = title.into();
let mut frame = Frame::group(self.style());
frame.outer_margin.top += 10.0;
frame.inner_margin.top += 2.0;
frame.outer_margin.top += 10;
frame.inner_margin.top += 2;
let res = self.push_id(&title, |ui| {
frame.show(ui, |ui| {
ui.set_max_width(ui.available_width());
@@ -73,7 +73,8 @@ impl UiExt for Ui {
self.painter().rect_filled(right_rect, 0.0, right);
let style = self.style().interact(&response);
self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
self.painter()
.rect_stroke(rect, 0.0, style.fg_stroke, StrokeKind::Inside);
response
}
@@ -265,10 +266,10 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
.id(id)
.desired_width(desired_width)
.margin(Margin {
left: 4.0,
right: if self.arrows { 20.0 } else { 4.0 },
top: 2.0,
bottom: 2.0,
left: 4,
right: if self.arrows { 20 } else { 4 },
top: 2,
bottom: 2,
});
let mut res = if valid {
ui.add(text)
@@ -337,7 +338,7 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
}
str = to_string(self.value);
stale = true;
} else if res.changed {
} else if res.changed() {
if let Some(new_value) = from_string(&str).filter(in_range) {
if *self.value != new_value {
res.mark_changed();
@@ -355,27 +356,20 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
fn draw_arrow(ui: &mut Ui, rect: Rect, up: bool) -> Response {
let arrow_res = ui
.allocate_rect(
rect,
Sense {
click: true,
drag: true,
focusable: false,
},
)
.allocate_rect(rect, Sense::all())
.on_hover_cursor(CursorIcon::Default);
let visuals = ui.style().visuals.widgets.style(&arrow_res);
let painter = ui.painter_at(arrow_res.rect);
let rounding = if up {
Rounding {
ne: 2.0,
..Rounding::ZERO
CornerRadius {
ne: 2,
..CornerRadius::ZERO
}
} else {
Rounding {
se: 2.0,
..Rounding::ZERO
CornerRadius {
se: 2,
..CornerRadius::ZERO
}
};
painter.rect_filled(arrow_res.rect, rounding, visuals.bg_fill);