Flesh out bgmap viewer

This commit is contained in:
2025-02-15 18:33:18 -05:00
parent 57eebb5874
commit 4601f1b52f
7 changed files with 469 additions and 177 deletions
+3 -66
View File
@@ -6,9 +6,8 @@ use crate::{
persistence::Persistence,
};
use egui::{
ecolor::HexColor, menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame,
Layout, Response, Sense, TopBottomPanel, Ui, Vec2, ViewportBuilder, ViewportCommand,
ViewportId, WidgetText, Window,
menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui,
Vec2, ViewportBuilder, ViewportCommand, ViewportId, Window,
};
use egui_toast::{Toast, Toasts};
use serde::{Deserialize, Serialize};
@@ -16,6 +15,7 @@ use winit::event_loop::EventLoopProxy;
use super::{
game_screen::{DisplayMode, GameScreen},
utils::UiExt as _,
AppWindow,
};
@@ -397,69 +397,6 @@ impl AppWindow for GameWindow {
}
}
trait UiExt {
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
fn selectable_option<T: Eq>(
&mut self,
current_value: &mut T,
selected_value: T,
text: impl Into<WidgetText>,
) -> Response {
let response = self.selectable_button(*current_value == selected_value, text);
if response.clicked() {
*current_value = selected_value;
}
response
}
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response;
}
impl UiExt for Ui {
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response {
self.style_mut().visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
self.style_mut().visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
self.style_mut().visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
let mut selected = selected;
self.checkbox(&mut selected, text)
}
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response {
let button_size = Vec2::new(60.0, 20.0);
let (rect, response) = self.allocate_at_least(button_size, Sense::click());
let center_x = rect.center().x;
let left_rect = rect.with_max_x(center_x);
self.painter().rect_filled(left_rect, 0.0, left);
let right_rect = rect.with_min_x(center_x);
self.painter().rect_filled(right_rect, 0.0, right);
let style = self.style().interact(&response);
self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
response
}
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response {
self.allocate_ui_with_layout(
Vec2::new(100.0, 130.0),
Layout::top_down_justified(egui::Align::Center),
|ui| {
let (rect, _) = ui.allocate_at_least(Vec2::new(100.0, 100.0), Sense::hover());
ui.painter().rect_filled(rect, 0.0, *color);
let resp = ui.text_edit_singleline(hex);
if resp.changed() {
if let Ok(new_color) = HexColor::from_str_without_hash(hex) {
*color = new_color.color();
}
}
resp
},
)
.inner
}
}
struct ColorPickerState {
color_codes: [String; 2],
just_opened: bool,