Stop rendering uninitialized memory
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					@ -41,6 +41,10 @@ void emuReset(EmulationContext *emu) {
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    vbReset(emu->sim);
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					    vbReset(emu->sim);
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}
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					}
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					bool emuIsGameLoaded(EmulationContext *emu) {
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					    return vbGetCartROM(emu->sim, NULL) != NULL;
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					}
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#define MAX_STEP_CLOCKS 20000000
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					#define MAX_STEP_CLOCKS 20000000
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void emuTick(EmulationContext *emu) {
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					void emuTick(EmulationContext *emu) {
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    uint32_t clocks = MAX_STEP_CLOCKS;
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					    uint32_t clocks = MAX_STEP_CLOCKS;
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					@ -20,6 +20,7 @@ int emuInit(EmulationContext *emu);
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void emuDestroy(EmulationContext *emu);
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					void emuDestroy(EmulationContext *emu);
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void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize);
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					void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize);
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void emuReset(EmulationContext *emu);
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					void emuReset(EmulationContext *emu);
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					bool emuIsGameLoaded(EmulationContext *emu);
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void emuTick(EmulationContext *emu);
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					void emuTick(EmulationContext *emu);
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bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right);
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					bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right);
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										7
									
								
								ui.c
								
								
								
								
							
							
						
						
									
										7
									
								
								ui.c
								
								
								
								
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					@ -106,9 +106,10 @@ typedef enum status_t {
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} status_t;
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					} status_t;
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int uiRun(UIContext *ui, bool running) {
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					int uiRun(UIContext *ui, bool running) {
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    static uint8_t leftEye[384*224];
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					    static uint8_t leftEye[384*224] = {0};
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    static uint8_t rightEye[384*224];
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					    static uint8_t rightEye[384*224] = {0};
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    status_t status = running ? status_running : status_paused;
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					    status_t status = running ? status_running : status_paused;
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					    windowUpdate(&ui->win, leftEye, rightEye);
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    while (1) {
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					    while (1) {
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        struct nk_context *ctx;
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					        struct nk_context *ctx;
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					@ -163,7 +164,7 @@ int uiRun(UIContext *ui, bool running) {
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                }
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					                }
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                if (nk_menu_item_label(ctx, "Reset", NK_TEXT_ALIGN_LEFT)) {
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					                if (nk_menu_item_label(ctx, "Reset", NK_TEXT_ALIGN_LEFT)) {
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                    emuReset(&ui->emu);
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					                    emuReset(&ui->emu);
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                    status = status_running;
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					                    status = emuIsGameLoaded(&ui->emu) ? status_running : status_paused;
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                }
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					                }
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                nk_menu_end(ctx);
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					                nk_menu_end(ctx);
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            }
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					            }
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