First pass of character data viewer
This commit is contained in:
parent
1cae0c8e54
commit
492c04316d
16
src/app.rs
16
src/app.rs
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@ -19,7 +19,10 @@ use crate::{
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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input::MappingProvider,
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persistence::Persistence,
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window::{AboutWindow, AppWindow, GameWindow, GdbServerWindow, InputWindow},
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vram::VramLoader,
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window::{
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AboutWindow, AppWindow, CharacterDataWindow, GameWindow, GdbServerWindow, InputWindow,
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},
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};
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fn load_icon() -> anyhow::Result<IconData> {
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@ -35,6 +38,7 @@ fn load_icon() -> anyhow::Result<IconData> {
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pub struct Application {
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icon: Option<Arc<IconData>>,
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vram: Arc<VramLoader>,
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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mappings: MappingProvider,
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@ -62,6 +66,7 @@ impl Application {
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}
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Self {
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icon,
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vram: Arc::new(VramLoader::new(client.clone())),
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client,
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proxy,
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mappings,
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@ -80,7 +85,7 @@ impl Application {
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}
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self.viewports.insert(
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viewport_id,
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Viewport::new(event_loop, self.icon.clone(), window),
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Viewport::new(event_loop, self.icon.clone(), self.vram.clone(), window),
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);
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}
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}
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@ -194,6 +199,10 @@ impl ApplicationHandler<UserEvent> for Application {
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let about = AboutWindow;
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self.open(event_loop, Box::new(about));
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}
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UserEvent::OpenCharacterData(sim_id) => {
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let vram = CharacterDataWindow::new(sim_id);
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self.open(event_loop, Box::new(vram));
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}
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UserEvent::OpenDebugger(sim_id) => {
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let debugger =
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GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
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@ -252,6 +261,7 @@ impl Viewport {
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pub fn new(
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event_loop: &ActiveEventLoop,
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icon: Option<Arc<IconData>>,
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vram: Arc<VramLoader>,
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mut app: Box<dyn AppWindow>,
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) -> Self {
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let ctx = Context::default();
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@ -273,6 +283,7 @@ impl Viewport {
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s.visuals.menu_rounding = Default::default();
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});
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egui_extras::install_image_loaders(&ctx);
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ctx.add_image_loader(vram);
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#[allow(unused_mut)]
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let mut wgpu_config = egui_wgpu::WgpuConfiguration {
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@ -403,6 +414,7 @@ impl Drop for Viewport {
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pub enum UserEvent {
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GamepadEvent(gilrs::Event),
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OpenAbout,
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OpenCharacterData(SimId),
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OpenDebugger(SimId),
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OpenInput,
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OpenPlayer2,
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@ -20,6 +20,7 @@ mod gdbserver;
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mod graphics;
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mod input;
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mod persistence;
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mod vram;
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mod window;
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#[derive(Parser)]
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@ -0,0 +1,372 @@
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use serde::{Deserialize, Serialize};
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use std::{
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collections::{hash_map::Entry, HashMap},
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fmt::Display,
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sync::{Arc, Mutex},
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};
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use tokio::sync::mpsc;
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use egui::{
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load::{ImageLoader, ImagePoll, LoadError},
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ColorImage, Context, Vec2,
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};
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use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
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enum VramRequest {
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Load(String, VramResource),
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}
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enum VramResponse {
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Loaded(String, ColorImage),
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}
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pub struct VramResource {
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sim: SimId,
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kind: VramResourceKind,
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}
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impl VramResource {
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pub fn character_data(sim: SimId, palette: VramPalette) -> Self {
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Self {
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sim,
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kind: VramResourceKind::CharacterData { palette },
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}
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}
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pub fn character(sim: SimId, palette: VramPalette, index: usize) -> Self {
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Self {
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sim,
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kind: VramResourceKind::Character { palette, index },
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}
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}
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pub fn palette_color(sim: SimId, palette: VramPalette, index: usize) -> Self {
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Self {
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sim,
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kind: VramResourceKind::PaletteColor { palette, index },
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}
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}
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pub fn to_uri(&self) -> String {
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format!(
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"vram://{}:{}",
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self.sim.to_index(),
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serde_json::to_string(&self.kind).unwrap(),
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)
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}
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fn from_uri(uri: &str) -> Option<VramResource> {
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let uri = uri.strip_prefix("vram://")?;
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let (sim, uri) = match uri.split_at_checked(2)? {
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("0:", rest) => (SimId::Player1, rest),
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("1:", rest) => (SimId::Player2, rest),
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_ => return None,
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};
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let kind = serde_json::from_str(uri).ok()?;
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Some(Self { sim, kind })
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}
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}
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#[derive(Serialize, Deserialize)]
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enum VramResourceKind {
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Character { palette: VramPalette, index: usize },
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CharacterData { palette: VramPalette },
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PaletteColor { palette: VramPalette, index: usize },
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}
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impl VramResourceKind {
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fn size(&self) -> Option<Vec2> {
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match self {
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Self::Character { .. } => Some((8.0, 8.0).into()),
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Self::CharacterData { .. } => Some((8.0 * 16.0, 8.0 * 128.0).into()),
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Self::PaletteColor { .. } => Some((1.0, 1.0).into()),
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}
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
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pub enum VramPalette {
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Generic,
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Bg0,
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Bg1,
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Bg2,
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Bg3,
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Obj0,
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Obj1,
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Obj2,
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Obj3,
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}
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impl VramPalette {
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pub const fn values() -> [VramPalette; 9] {
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[
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Self::Generic,
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Self::Bg0,
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Self::Bg1,
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Self::Bg2,
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Self::Bg3,
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Self::Obj0,
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Self::Obj1,
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Self::Obj2,
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Self::Obj3,
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]
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}
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}
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impl Display for VramPalette {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::Generic => f.write_str("Generic"),
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Self::Bg0 => f.write_str("BG 0"),
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Self::Bg1 => f.write_str("BG 1"),
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Self::Bg2 => f.write_str("BG 2"),
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Self::Bg3 => f.write_str("BG 3"),
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Self::Obj0 => f.write_str("OBJ 0"),
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Self::Obj1 => f.write_str("OBJ 1"),
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Self::Obj2 => f.write_str("OBJ 2"),
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Self::Obj3 => f.write_str("OBJ 3"),
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}
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}
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}
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pub struct VramLoader {
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cache: Mutex<HashMap<String, ImagePoll>>,
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source: Mutex<mpsc::UnboundedReceiver<VramResponse>>,
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sink: mpsc::UnboundedSender<VramRequest>,
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}
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impl VramLoader {
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pub fn new(client: EmulatorClient) -> Self {
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let (tx1, rx1) = mpsc::unbounded_channel();
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let (tx2, rx2) = mpsc::unbounded_channel();
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std::thread::spawn(move || {
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tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.build()
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.unwrap()
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.block_on(async move {
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let worker = VramLoadingWorker::new(rx2, tx1, client);
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worker.run().await;
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})
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});
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Self {
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cache: Mutex::new(HashMap::new()),
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source: Mutex::new(rx1),
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sink: tx2,
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}
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}
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}
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impl ImageLoader for VramLoader {
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fn id(&self) -> &str {
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concat!(module_path!(), "::VramLoader")
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}
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fn load(
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&self,
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_ctx: &Context,
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uri: &str,
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_size_hint: egui::SizeHint,
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) -> Result<ImagePoll, LoadError> {
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let Some(resource) = VramResource::from_uri(uri) else {
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return Err(LoadError::NotSupported);
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};
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let mut cache = self.cache.lock().unwrap();
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{
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let mut source = self.source.lock().unwrap();
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while let Ok(response) = source.try_recv() {
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match response {
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VramResponse::Loaded(uri, image) => {
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cache.insert(
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uri,
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ImagePoll::Ready {
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image: Arc::new(image),
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},
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);
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}
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}
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}
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}
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let poll = match cache.entry(uri.to_string()) {
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Entry::Occupied(entry) => entry.into_mut(),
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Entry::Vacant(entry) => {
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let pending = ImagePoll::Pending {
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size: resource.kind.size(),
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};
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let _ = self.sink.send(VramRequest::Load(uri.to_string(), resource));
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entry.insert(pending)
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}
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};
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Ok(poll.clone())
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}
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fn forget(&self, uri: &str) {
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self.cache.lock().unwrap().remove(uri);
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}
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fn forget_all(&self) {
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self.cache.lock().unwrap().clear();
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}
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fn byte_size(&self) -> usize {
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self.cache
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.lock()
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.unwrap()
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.values()
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.map(|c| match c {
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ImagePoll::Pending { .. } => 0,
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ImagePoll::Ready { image } => image.pixels.len() * size_of::<ColorImage>(),
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})
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.sum()
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}
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}
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struct VramLoadingWorker {
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source: mpsc::UnboundedReceiver<VramRequest>,
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sink: mpsc::UnboundedSender<VramResponse>,
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client: EmulatorClient,
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}
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impl VramLoadingWorker {
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fn new(
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source: mpsc::UnboundedReceiver<VramRequest>,
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sink: mpsc::UnboundedSender<VramResponse>,
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client: EmulatorClient,
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) -> Self {
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Self {
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source,
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sink,
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client,
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}
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}
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async fn run(mut self) {
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while let Some(request) = self.source.recv().await {
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#[allow(irrefutable_let_patterns)]
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if let VramRequest::Load(uri, resource) = request {
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let Some(image) = self.load(resource).await else {
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continue;
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};
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if self.sink.send(VramResponse::Loaded(uri, image)).is_err() {
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return;
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}
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}
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}
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}
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async fn load(&self, resource: VramResource) -> Option<ColorImage> {
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let sim = resource.sim;
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match resource.kind {
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VramResourceKind::Character { palette, index } => {
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self.load_character(sim, palette, index).await
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}
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VramResourceKind::CharacterData { palette } => {
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self.load_character_data(sim, palette).await
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}
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VramResourceKind::PaletteColor { palette, index } => {
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self.load_palette_color(sim, palette, index).await
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}
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}
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}
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async fn load_character(
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&self,
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sim: SimId,
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palette: VramPalette,
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index: usize,
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) -> Option<ColorImage> {
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if index >= 2048 {
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return None;
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}
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let address = 0x00078000 + (index as u32 * 16);
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let (memory, palette) = tokio::join!(
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self.read_memory(sim, address, 16),
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self.load_palette_colors(sim, palette),
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);
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let palette = palette?;
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let mut buffer = vec![];
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for byte in memory? {
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for offset in (0..8).step_by(2) {
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let char = (byte >> offset) & 0x3;
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buffer.push(palette[char as usize]);
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}
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}
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Some(ColorImage::from_gray([8, 8], &buffer))
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}
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async fn load_character_data(&self, sim: SimId, palette: VramPalette) -> Option<ColorImage> {
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let (memory, palette) = tokio::join!(
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self.read_memory(sim, 0x00078000, 16 * 2048),
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self.load_palette_colors(sim, palette),
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);
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let palette = palette?;
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let mut buffer = vec![0; 8 * 8 * 2048];
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for (i, byte) in memory?.into_iter().enumerate() {
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let bytes = [0, 2, 4, 6].map(|off| palette[(byte as usize >> off) & 0x3]);
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let char_index = i / 16;
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let in_char_pos = i % 16;
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let x = ((char_index % 16) * 8) + ((in_char_pos % 2) * 4);
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let y = ((char_index / 16) * 8) + (in_char_pos / 2);
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let write_index = (y * 16 * 8) + x;
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buffer[write_index..(write_index + 4)].copy_from_slice(&bytes);
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}
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Some(ColorImage::from_gray([8 * 16, 8 * 128], &buffer))
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}
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async fn load_palette_color(
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&self,
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sim: SimId,
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palette: VramPalette,
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index: usize,
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) -> Option<ColorImage> {
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if index == 0 {
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return Some(ColorImage::from_gray([1, 1], &[0]));
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}
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if index > 3 {
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return None;
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}
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let shade = *self.load_palette_colors(sim, palette).await?.get(index)?;
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Some(ColorImage::from_gray([1, 1], &[shade]))
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}
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async fn load_palette_colors(&self, sim: SimId, palette: VramPalette) -> Option<[u8; 4]> {
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let offset = match palette {
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VramPalette::Generic => {
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return Some([0, 64, 128, 255]);
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}
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VramPalette::Bg0 => 0,
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VramPalette::Bg1 => 2,
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VramPalette::Bg2 => 4,
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VramPalette::Bg3 => 6,
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VramPalette::Obj0 => 8,
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VramPalette::Obj1 => 10,
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VramPalette::Obj2 => 12,
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VramPalette::Obj3 => 14,
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};
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let (palettes, brightnesses) = tokio::join!(
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self.read_memory(sim, 0x0005f860, 16),
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self.read_memory(sim, 0x0005f824, 6),
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);
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let palette = *palettes?.get(offset)?;
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let brts = brightnesses?;
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let shades = [
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0,
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brts[0],
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brts[2],
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brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
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];
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Some([
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0,
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shades[(palette >> 2) as usize & 0x03],
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shades[(palette >> 4) as usize & 0x03],
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shades[(palette >> 6) as usize & 0x03],
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])
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}
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async fn read_memory(&self, sim: SimId, address: u32, size: usize) -> Option<Vec<u8>> {
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let (tx, rx) = oneshot::channel();
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self.client
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.send_command(EmulatorCommand::ReadMemory(sim, address, size, vec![], tx));
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rx.await.ok()
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}
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}
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@ -1,4 +1,5 @@
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pub use about::AboutWindow;
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pub use character_data::CharacterDataWindow;
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use egui::{Context, ViewportBuilder, ViewportId};
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pub use game::GameWindow;
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pub use gdb::GdbServerWindow;
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|
@ -8,6 +9,7 @@ use winit::event::KeyEvent;
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use crate::emulator::SimId;
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mod about;
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mod character_data;
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mod game;
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mod game_screen;
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mod gdb;
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|
|
|
@ -0,0 +1,253 @@
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use egui::{
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Align, CentralPanel, Color32, ComboBox, Context, Frame, Image, RichText, ScrollArea, Sense,
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Slider, TextEdit, TextureOptions, Ui, UiBuilder, Vec2, ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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emulator::SimId,
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vram::{VramPalette, VramResource},
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};
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use super::AppWindow;
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pub struct CharacterDataWindow {
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sim_id: SimId,
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palette: VramPalette,
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index: usize,
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index_str: String,
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scale: f32,
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show_grid: bool,
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}
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impl CharacterDataWindow {
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pub fn new(sim_id: SimId) -> Self {
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Self {
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||||
sim_id,
|
||||
palette: VramPalette::Generic,
|
||||
index: 0,
|
||||
index_str: "0".into(),
|
||||
scale: 4.0,
|
||||
show_grid: true,
|
||||
}
|
||||
}
|
||||
|
||||
fn show_form(&mut self, ui: &mut Ui) {
|
||||
let row_height = ui.spacing().interact_size.y;
|
||||
ui.vertical(|ui| {
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::auto())
|
||||
.column(Column::remainder())
|
||||
.body(|mut body| {
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let res = ui.add(
|
||||
TextEdit::singleline(&mut self.index_str)
|
||||
.horizontal_align(Align::Max),
|
||||
);
|
||||
if res.changed() {
|
||||
if let Some(index) =
|
||||
self.index_str.parse().ok().filter(|id| *id < 2048)
|
||||
{
|
||||
self.index = index;
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = match self.index {
|
||||
0x000..0x200 => 0x00060000 + self.index,
|
||||
0x200..0x400 => 0x000e0000 + (self.index - 0x200),
|
||||
0x400..0x600 => 0x00160000 + (self.index - 0x400),
|
||||
0x600..0x800 => 0x001e0000 + (self.index - 0x600),
|
||||
_ => unreachable!("can't happen"),
|
||||
};
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
TextEdit::singleline(&mut address_str).horizontal_align(Align::Max),
|
||||
);
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Mirror");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mirror = 0x00078000 + (self.index * 16);
|
||||
let mut mirror_str = format!("{mirror:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
TextEdit::singleline(&mut mirror_str).horizontal_align(Align::Max),
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
let resource = VramResource::character(self.sim_id, self.palette, self.index);
|
||||
let image = Image::new(resource.to_uri())
|
||||
.maintain_aspect_ratio(true)
|
||||
.tint(Color32::RED)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
ui.section("Colors", |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Palette");
|
||||
ComboBox::from_id_salt("palette")
|
||||
.selected_text(self.palette.to_string())
|
||||
.width(ui.available_width())
|
||||
.show_ui(ui, |ui| {
|
||||
for palette in VramPalette::values() {
|
||||
ui.selectable_value(
|
||||
&mut self.palette,
|
||||
palette,
|
||||
palette.to_string(),
|
||||
);
|
||||
}
|
||||
});
|
||||
});
|
||||
TableBuilder::new(ui)
|
||||
.columns(Column::remainder(), 4)
|
||||
.body(|mut body| {
|
||||
body.row(30.0, |mut row| {
|
||||
for index in 0..4 {
|
||||
let resource =
|
||||
VramResource::palette_color(self.sim_id, self.palette, index);
|
||||
row.col(|ui| {
|
||||
let rect = ui.available_rect_before_wrap();
|
||||
let scale = rect.height() / rect.width();
|
||||
let rect = rect.scale_from_center2(Vec2::new(scale, 1.0));
|
||||
let image = Image::new(resource.to_uri())
|
||||
.tint(Color32::RED)
|
||||
.fit_to_exact_size(rect.max - rect.min);
|
||||
ui.put(rect, image);
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
ui.section("Display", |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||
let start_pos = ui.cursor().min;
|
||||
let resource = VramResource::character_data(self.sim_id, self.palette);
|
||||
let image = Image::new(resource.to_uri())
|
||||
.fit_to_original_size(self.scale)
|
||||
.tint(Color32::RED)
|
||||
.texture_options(TextureOptions::NEAREST)
|
||||
.sense(Sense::click());
|
||||
let res = ui.add(image);
|
||||
if res.clicked() {
|
||||
if let Some(click_pos) = res.interact_pointer_pos() {
|
||||
let fixed_pos = (click_pos - start_pos) / self.scale;
|
||||
let x = (fixed_pos.x / 8.0) as usize;
|
||||
let y = (fixed_pos.y / 8.0) as usize;
|
||||
self.index = (y * 16) + x;
|
||||
self.index_str = self.index.to_string();
|
||||
}
|
||||
}
|
||||
let painter = ui.painter_at(res.rect);
|
||||
if self.show_grid {
|
||||
let stroke = ui.style().visuals.widgets.noninteractive.fg_stroke;
|
||||
for x in (1..16).map(|i| (i as f32) * 8.0 * self.scale) {
|
||||
let p1 = res.rect.min + (x, 0.0).into();
|
||||
let p2 = res.rect.min + (x, 128.0 * 8.0 * self.scale).into();
|
||||
painter.line(vec![p1, p2], stroke);
|
||||
}
|
||||
for y in (1..128).map(|i| (i as f32) * 8.0 * self.scale) {
|
||||
let p1 = res.rect.min + (0.0, y).into();
|
||||
let p2 = res.rect.min + (16.0 * 8.0 * self.scale, y).into();
|
||||
painter.line(vec![p1, p2], stroke);
|
||||
}
|
||||
}
|
||||
// draw box around selected
|
||||
let x1 = (self.index % 16) as f32 * 8.0 * self.scale;
|
||||
let x2 = x1 + (8.0 * self.scale);
|
||||
let y1 = (self.index / 16) as f32 * 8.0 * self.scale;
|
||||
let y2 = y1 + (8.0 * self.scale);
|
||||
painter.line(
|
||||
vec![
|
||||
(res.rect.min + (x1, y1).into()),
|
||||
(res.rect.min + (x2, y1).into()),
|
||||
(res.rect.min + (x2, y2).into()),
|
||||
(res.rect.min + (x1, y2).into()),
|
||||
(res.rect.min + (x1, y1).into()),
|
||||
],
|
||||
ui.style().visuals.widgets.active.fg_stroke,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for CharacterDataWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("Character Data ({})", self.sim_id))
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3))
|
||||
.size(Size::remainder())
|
||||
.horizontal(|mut strip| {
|
||||
strip.cell(|ui| {
|
||||
ScrollArea::vertical().show(ui, |ui| self.show_form(ui));
|
||||
});
|
||||
strip.cell(|ui| {
|
||||
ScrollArea::both().show(ui, |ui| self.show_chardata(ui));
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
trait UiExt {
|
||||
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
|
||||
}
|
||||
|
||||
impl UiExt for Ui {
|
||||
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)) {
|
||||
let mut frame = Frame::group(self.style());
|
||||
frame.outer_margin.top += 10.0;
|
||||
frame.inner_margin.top += 2.0;
|
||||
let res = frame.show(self, add_contents);
|
||||
let text = RichText::new(title).background_color(self.style().visuals.panel_fill);
|
||||
let old_rect = res.response.rect;
|
||||
let mut text_rect = old_rect;
|
||||
text_rect.min.x += 6.0;
|
||||
let new_rect = self
|
||||
.allocate_new_ui(UiBuilder::new().max_rect(text_rect), |ui| ui.label(text))
|
||||
.response
|
||||
.rect;
|
||||
self.allocate_space((old_rect.max - new_rect.max) - (old_rect.min - new_rect.min));
|
||||
}
|
||||
}
|
|
@ -132,6 +132,12 @@ impl GameWindow {
|
|||
.unwrap();
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.button("Character Data").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenCharacterData(self.sim_id))
|
||||
.unwrap();
|
||||
ui.close_menu();
|
||||
}
|
||||
});
|
||||
ui.menu_button("About", |ui| {
|
||||
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
|
||||
|
|
Loading…
Reference in New Issue