Support choosing display mode
This commit is contained in:
parent
2cef67b129
commit
4e42179ef3
|
@ -49,7 +49,19 @@ struct Colors {
|
|||
var<uniform> colors: Colors;
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
fn fs_lefteye(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
|
||||
return colors.left * brt[0];
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_righteye(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
|
||||
return colors.right * brt[1];
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_anaglyph(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
|
||||
return colors.left * brt[0] + colors.right * brt[1];
|
||||
}
|
||||
|
|
|
@ -196,7 +196,7 @@ impl Viewport {
|
|||
);
|
||||
|
||||
let ctx = Context::default();
|
||||
let mut fonts = FontDefinitions::empty();
|
||||
let mut fonts = FontDefinitions::default();
|
||||
fonts.font_data.insert(
|
||||
"Selawik".into(),
|
||||
FontData::from_static(include_bytes!("../assets/selawik.ttf")),
|
||||
|
|
|
@ -8,12 +8,16 @@ use egui::{
|
|||
};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
|
||||
use super::{game_screen::GameScreen, AppWindow};
|
||||
use super::{
|
||||
game_screen::{DisplayMode, GameScreen},
|
||||
AppWindow,
|
||||
};
|
||||
|
||||
pub struct GameWindow {
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
sim_id: SimId,
|
||||
display_mode: DisplayMode,
|
||||
screen: Option<GameScreen>,
|
||||
}
|
||||
|
||||
|
@ -23,6 +27,7 @@ impl GameWindow {
|
|||
client,
|
||||
proxy,
|
||||
sim_id,
|
||||
display_mode: DisplayMode::Anaglyph,
|
||||
screen: None,
|
||||
}
|
||||
}
|
||||
|
@ -61,21 +66,44 @@ impl GameWindow {
|
|||
}
|
||||
});
|
||||
ui.menu_button("Video", |ui| {
|
||||
let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
|
||||
let current_dims = current_dims.max - current_dims.min;
|
||||
ui.menu_button("Screen Size", |ui| {
|
||||
let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
|
||||
let current_dims = current_dims.max - current_dims.min;
|
||||
|
||||
for scale in 1..=4 {
|
||||
let label = format!("x{scale}");
|
||||
let scale = scale as f32;
|
||||
let dims = (384.0 * scale, 224.0 * scale + 22.0).into();
|
||||
for scale in 1..=4 {
|
||||
let label = format!("x{scale}");
|
||||
let scale = scale as f32;
|
||||
let dims = (384.0 * scale, 224.0 * scale + 22.0).into();
|
||||
if ui
|
||||
.selectable_button((current_dims - dims).length() < 1.0, label)
|
||||
.clicked()
|
||||
{
|
||||
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
|
||||
ui.close_menu();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ui.menu_button("Display Mode", |ui| {
|
||||
if ui
|
||||
.selectable_button((current_dims - dims).length() < 1.0, label)
|
||||
.selectable_option(&mut self.display_mode, DisplayMode::Anaglyph, "Anaglyph")
|
||||
.clicked()
|
||||
{
|
||||
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
|
||||
ui.close_menu();
|
||||
}
|
||||
}
|
||||
if ui
|
||||
.selectable_option(&mut self.display_mode, DisplayMode::LeftEye, "Left Eye")
|
||||
.clicked()
|
||||
{
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui
|
||||
.selectable_option(&mut self.display_mode, DisplayMode::RightEye, "Right Eye")
|
||||
.clicked()
|
||||
{
|
||||
ui.close_menu();
|
||||
}
|
||||
});
|
||||
});
|
||||
ui.menu_button("Audio", |ui| {
|
||||
let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
|
||||
|
@ -146,7 +174,8 @@ impl AppWindow for GameWindow {
|
|||
});
|
||||
let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
|
||||
CentralPanel::default().frame(frame).show(ctx, |ui| {
|
||||
if let Some(screen) = self.screen.as_ref() {
|
||||
if let Some(screen) = self.screen.as_mut() {
|
||||
screen.display_mode = self.display_mode;
|
||||
ui.add(screen);
|
||||
}
|
||||
});
|
||||
|
@ -168,6 +197,18 @@ impl AppWindow for GameWindow {
|
|||
|
||||
trait UiExt {
|
||||
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
|
||||
fn selectable_option<T: Eq>(
|
||||
&mut self,
|
||||
current_value: &mut T,
|
||||
selected_value: T,
|
||||
text: impl Into<WidgetText>,
|
||||
) -> Response {
|
||||
let response = self.selectable_button(*current_value == selected_value, text);
|
||||
if response.clicked() {
|
||||
*current_value = selected_value;
|
||||
}
|
||||
response
|
||||
}
|
||||
}
|
||||
|
||||
impl UiExt for Ui {
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::sync::Arc;
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use egui::Widget;
|
||||
use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, RenderPipeline};
|
||||
|
@ -7,6 +7,7 @@ use crate::graphics::TextureSink;
|
|||
|
||||
pub struct GameScreen {
|
||||
bind_group: Arc<BindGroup>,
|
||||
pub display_mode: DisplayMode,
|
||||
}
|
||||
|
||||
impl GameScreen {
|
||||
|
@ -52,50 +53,58 @@ impl GameScreen {
|
|||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("render pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: wgpu::TextureFormat::Bgra8Unorm,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
unclipped_depth: false,
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
let create_render_pipeline = |entry_point: &str| {
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("render pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point,
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: wgpu::TextureFormat::Bgra8Unorm,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
unclipped_depth: false,
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
cache: None,
|
||||
})
|
||||
};
|
||||
|
||||
let mut render_pipelines = HashMap::new();
|
||||
render_pipelines.insert(DisplayMode::Anaglyph, create_render_pipeline("fs_anaglyph"));
|
||||
render_pipelines.insert(DisplayMode::LeftEye, create_render_pipeline("fs_lefteye"));
|
||||
render_pipelines.insert(DisplayMode::RightEye, create_render_pipeline("fs_righteye"));
|
||||
|
||||
render_state
|
||||
.renderer
|
||||
.write()
|
||||
.callback_resources
|
||||
.insert(SharedGameScreenResources {
|
||||
pipeline: render_pipeline,
|
||||
render_pipelines,
|
||||
bind_group_layout,
|
||||
});
|
||||
}
|
||||
|
@ -144,19 +153,21 @@ impl GameScreen {
|
|||
(
|
||||
Self {
|
||||
bind_group: Arc::new(bind_group),
|
||||
display_mode: DisplayMode::Anaglyph,
|
||||
},
|
||||
sink,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl Widget for &GameScreen {
|
||||
impl Widget for &mut GameScreen {
|
||||
fn ui(self, ui: &mut egui::Ui) -> egui::Response {
|
||||
let response = ui.allocate_rect(ui.clip_rect(), egui::Sense::hover());
|
||||
let callback = egui_wgpu::Callback::new_paint_callback(
|
||||
response.rect,
|
||||
GameScreenCallback {
|
||||
bind_group: self.bind_group.clone(),
|
||||
display_mode: self.display_mode,
|
||||
},
|
||||
);
|
||||
ui.painter().add(callback);
|
||||
|
@ -166,6 +177,7 @@ impl Widget for &GameScreen {
|
|||
|
||||
struct GameScreenCallback {
|
||||
bind_group: Arc<BindGroup>,
|
||||
display_mode: DisplayMode,
|
||||
}
|
||||
|
||||
impl egui_wgpu::CallbackTrait for GameScreenCallback {
|
||||
|
@ -186,7 +198,11 @@ impl egui_wgpu::CallbackTrait for GameScreenCallback {
|
|||
let h = height.min(width / aspect_ratio);
|
||||
let x = left + (width - w) / 2.0;
|
||||
let y = top + (height - h) / 2.0;
|
||||
render_pass.set_pipeline(&resources.pipeline);
|
||||
let pipeline = resources
|
||||
.render_pipelines
|
||||
.get(&self.display_mode)
|
||||
.unwrap_or_else(|| panic!("Unrecognized display mode {:?}", self.display_mode));
|
||||
render_pass.set_pipeline(pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.set_viewport(x, y, w, h, 0.0, 1.0);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
|
@ -194,7 +210,7 @@ impl egui_wgpu::CallbackTrait for GameScreenCallback {
|
|||
}
|
||||
|
||||
struct SharedGameScreenResources {
|
||||
pipeline: RenderPipeline,
|
||||
render_pipelines: HashMap<DisplayMode, RenderPipeline>,
|
||||
bind_group_layout: BindGroupLayout,
|
||||
}
|
||||
|
||||
|
@ -204,3 +220,10 @@ struct Colors {
|
|||
left: [f32; 4],
|
||||
right: [f32; 4],
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
|
||||
pub enum DisplayMode {
|
||||
Anaglyph,
|
||||
LeftEye,
|
||||
RightEye,
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue