Support choosing display mode
This commit is contained in:
parent
2cef67b129
commit
4e42179ef3
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@ -49,7 +49,19 @@ struct Colors {
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var<uniform> colors: Colors;
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var<uniform> colors: Colors;
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@fragment
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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fn fs_lefteye(in: VertexOutput) -> @location(0) vec4<f32> {
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let brt = textureSample(u_texture, u_sampler, in.tex_coords);
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return colors.left * brt[0];
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}
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@fragment
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fn fs_righteye(in: VertexOutput) -> @location(0) vec4<f32> {
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let brt = textureSample(u_texture, u_sampler, in.tex_coords);
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return colors.right * brt[1];
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}
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@fragment
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fn fs_anaglyph(in: VertexOutput) -> @location(0) vec4<f32> {
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let brt = textureSample(u_texture, u_sampler, in.tex_coords);
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let brt = textureSample(u_texture, u_sampler, in.tex_coords);
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return colors.left * brt[0] + colors.right * brt[1];
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return colors.left * brt[0] + colors.right * brt[1];
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}
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}
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@ -196,7 +196,7 @@ impl Viewport {
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);
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);
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let ctx = Context::default();
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let ctx = Context::default();
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let mut fonts = FontDefinitions::empty();
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let mut fonts = FontDefinitions::default();
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fonts.font_data.insert(
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fonts.font_data.insert(
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"Selawik".into(),
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"Selawik".into(),
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FontData::from_static(include_bytes!("../assets/selawik.ttf")),
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FontData::from_static(include_bytes!("../assets/selawik.ttf")),
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@ -8,12 +8,16 @@ use egui::{
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};
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};
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use winit::event_loop::EventLoopProxy;
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use winit::event_loop::EventLoopProxy;
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use super::{game_screen::GameScreen, AppWindow};
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use super::{
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game_screen::{DisplayMode, GameScreen},
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AppWindow,
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};
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pub struct GameWindow {
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pub struct GameWindow {
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client: EmulatorClient,
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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proxy: EventLoopProxy<UserEvent>,
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sim_id: SimId,
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sim_id: SimId,
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display_mode: DisplayMode,
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screen: Option<GameScreen>,
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screen: Option<GameScreen>,
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}
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}
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@ -23,6 +27,7 @@ impl GameWindow {
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client,
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client,
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proxy,
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proxy,
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sim_id,
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sim_id,
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display_mode: DisplayMode::Anaglyph,
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screen: None,
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screen: None,
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}
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}
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}
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}
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@ -61,21 +66,44 @@ impl GameWindow {
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}
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}
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});
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});
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ui.menu_button("Video", |ui| {
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ui.menu_button("Video", |ui| {
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let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
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ui.menu_button("Screen Size", |ui| {
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let current_dims = current_dims.max - current_dims.min;
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let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
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let current_dims = current_dims.max - current_dims.min;
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for scale in 1..=4 {
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for scale in 1..=4 {
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let label = format!("x{scale}");
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let label = format!("x{scale}");
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let scale = scale as f32;
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let scale = scale as f32;
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let dims = (384.0 * scale, 224.0 * scale + 22.0).into();
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let dims = (384.0 * scale, 224.0 * scale + 22.0).into();
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if ui
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.selectable_button((current_dims - dims).length() < 1.0, label)
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.clicked()
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{
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
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ui.close_menu();
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}
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}
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});
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ui.menu_button("Display Mode", |ui| {
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if ui
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if ui
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.selectable_button((current_dims - dims).length() < 1.0, label)
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.selectable_option(&mut self.display_mode, DisplayMode::Anaglyph, "Anaglyph")
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.clicked()
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.clicked()
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{
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{
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
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ui.close_menu();
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ui.close_menu();
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}
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}
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}
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if ui
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.selectable_option(&mut self.display_mode, DisplayMode::LeftEye, "Left Eye")
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.clicked()
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{
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ui.close_menu();
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}
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if ui
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.selectable_option(&mut self.display_mode, DisplayMode::RightEye, "Right Eye")
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.clicked()
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{
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ui.close_menu();
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}
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});
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});
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});
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ui.menu_button("Audio", |ui| {
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ui.menu_button("Audio", |ui| {
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let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
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let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
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@ -146,7 +174,8 @@ impl AppWindow for GameWindow {
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});
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});
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let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
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let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
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CentralPanel::default().frame(frame).show(ctx, |ui| {
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CentralPanel::default().frame(frame).show(ctx, |ui| {
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if let Some(screen) = self.screen.as_ref() {
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if let Some(screen) = self.screen.as_mut() {
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screen.display_mode = self.display_mode;
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ui.add(screen);
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ui.add(screen);
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}
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}
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});
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});
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@ -168,6 +197,18 @@ impl AppWindow for GameWindow {
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trait UiExt {
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trait UiExt {
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fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
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fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
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fn selectable_option<T: Eq>(
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&mut self,
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current_value: &mut T,
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selected_value: T,
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text: impl Into<WidgetText>,
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) -> Response {
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let response = self.selectable_button(*current_value == selected_value, text);
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if response.clicked() {
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*current_value = selected_value;
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}
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response
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}
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}
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}
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impl UiExt for Ui {
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impl UiExt for Ui {
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@ -1,4 +1,4 @@
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use std::sync::Arc;
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use std::{collections::HashMap, sync::Arc};
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use egui::Widget;
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use egui::Widget;
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use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, RenderPipeline};
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use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, RenderPipeline};
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@ -7,6 +7,7 @@ use crate::graphics::TextureSink;
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pub struct GameScreen {
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pub struct GameScreen {
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bind_group: Arc<BindGroup>,
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bind_group: Arc<BindGroup>,
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pub display_mode: DisplayMode,
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}
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}
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impl GameScreen {
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impl GameScreen {
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@ -52,50 +53,58 @@ impl GameScreen {
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bind_group_layouts: &[&bind_group_layout],
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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push_constant_ranges: &[],
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});
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});
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let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("render pipeline"),
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let create_render_pipeline = |entry_point: &str| {
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layout: Some(&render_pipeline_layout),
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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vertex: wgpu::VertexState {
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label: Some("render pipeline"),
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module: &shader,
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layout: Some(&render_pipeline_layout),
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entry_point: "vs_main",
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vertex: wgpu::VertexState {
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buffers: &[],
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module: &shader,
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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entry_point: "vs_main",
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},
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buffers: &[],
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fragment: Some(wgpu::FragmentState {
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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module: &shader,
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},
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entry_point: "fs_main",
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fragment: Some(wgpu::FragmentState {
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targets: &[Some(wgpu::ColorTargetState {
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module: &shader,
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format: wgpu::TextureFormat::Bgra8Unorm,
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entry_point,
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blend: Some(wgpu::BlendState::REPLACE),
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targets: &[Some(wgpu::ColorTargetState {
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write_mask: wgpu::ColorWrites::ALL,
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format: wgpu::TextureFormat::Bgra8Unorm,
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})],
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blend: Some(wgpu::BlendState::REPLACE),
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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write_mask: wgpu::ColorWrites::ALL,
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}),
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})],
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primitive: wgpu::PrimitiveState {
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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topology: wgpu::PrimitiveTopology::TriangleList,
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}),
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strip_index_format: None,
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primitive: wgpu::PrimitiveState {
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front_face: wgpu::FrontFace::Ccw,
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topology: wgpu::PrimitiveTopology::TriangleList,
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cull_mode: Some(wgpu::Face::Back),
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strip_index_format: None,
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polygon_mode: wgpu::PolygonMode::Fill,
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front_face: wgpu::FrontFace::Ccw,
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unclipped_depth: false,
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cull_mode: Some(wgpu::Face::Back),
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conservative: false,
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polygon_mode: wgpu::PolygonMode::Fill,
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},
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unclipped_depth: false,
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depth_stencil: None,
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conservative: false,
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multisample: wgpu::MultisampleState {
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},
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count: 1,
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depth_stencil: None,
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mask: !0,
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multisample: wgpu::MultisampleState {
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alpha_to_coverage_enabled: false,
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count: 1,
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},
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mask: !0,
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multiview: None,
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alpha_to_coverage_enabled: false,
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cache: None,
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},
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});
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multiview: None,
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cache: None,
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})
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};
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let mut render_pipelines = HashMap::new();
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render_pipelines.insert(DisplayMode::Anaglyph, create_render_pipeline("fs_anaglyph"));
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render_pipelines.insert(DisplayMode::LeftEye, create_render_pipeline("fs_lefteye"));
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render_pipelines.insert(DisplayMode::RightEye, create_render_pipeline("fs_righteye"));
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render_state
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render_state
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.renderer
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.renderer
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.write()
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.write()
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.callback_resources
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.callback_resources
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.insert(SharedGameScreenResources {
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.insert(SharedGameScreenResources {
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pipeline: render_pipeline,
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render_pipelines,
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bind_group_layout,
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bind_group_layout,
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});
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});
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}
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}
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@ -144,19 +153,21 @@ impl GameScreen {
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(
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(
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Self {
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Self {
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bind_group: Arc::new(bind_group),
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bind_group: Arc::new(bind_group),
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display_mode: DisplayMode::Anaglyph,
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},
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},
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sink,
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sink,
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)
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)
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}
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}
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}
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}
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impl Widget for &GameScreen {
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impl Widget for &mut GameScreen {
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fn ui(self, ui: &mut egui::Ui) -> egui::Response {
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fn ui(self, ui: &mut egui::Ui) -> egui::Response {
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let response = ui.allocate_rect(ui.clip_rect(), egui::Sense::hover());
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let response = ui.allocate_rect(ui.clip_rect(), egui::Sense::hover());
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let callback = egui_wgpu::Callback::new_paint_callback(
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let callback = egui_wgpu::Callback::new_paint_callback(
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response.rect,
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response.rect,
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GameScreenCallback {
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GameScreenCallback {
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bind_group: self.bind_group.clone(),
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bind_group: self.bind_group.clone(),
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display_mode: self.display_mode,
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},
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},
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);
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);
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ui.painter().add(callback);
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ui.painter().add(callback);
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@ -166,6 +177,7 @@ impl Widget for &GameScreen {
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struct GameScreenCallback {
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struct GameScreenCallback {
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bind_group: Arc<BindGroup>,
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bind_group: Arc<BindGroup>,
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display_mode: DisplayMode,
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}
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}
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impl egui_wgpu::CallbackTrait for GameScreenCallback {
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impl egui_wgpu::CallbackTrait for GameScreenCallback {
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@ -186,7 +198,11 @@ impl egui_wgpu::CallbackTrait for GameScreenCallback {
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let h = height.min(width / aspect_ratio);
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let h = height.min(width / aspect_ratio);
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let x = left + (width - w) / 2.0;
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let x = left + (width - w) / 2.0;
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let y = top + (height - h) / 2.0;
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let y = top + (height - h) / 2.0;
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render_pass.set_pipeline(&resources.pipeline);
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let pipeline = resources
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.render_pipelines
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.get(&self.display_mode)
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.unwrap_or_else(|| panic!("Unrecognized display mode {:?}", self.display_mode));
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render_pass.set_pipeline(pipeline);
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render_pass.set_bind_group(0, &self.bind_group, &[]);
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render_pass.set_bind_group(0, &self.bind_group, &[]);
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render_pass.set_viewport(x, y, w, h, 0.0, 1.0);
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render_pass.set_viewport(x, y, w, h, 0.0, 1.0);
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render_pass.draw(0..6, 0..1);
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render_pass.draw(0..6, 0..1);
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@ -194,7 +210,7 @@ impl egui_wgpu::CallbackTrait for GameScreenCallback {
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}
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}
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struct SharedGameScreenResources {
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struct SharedGameScreenResources {
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pipeline: RenderPipeline,
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render_pipelines: HashMap<DisplayMode, RenderPipeline>,
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bind_group_layout: BindGroupLayout,
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bind_group_layout: BindGroupLayout,
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}
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}
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@ -204,3 +220,10 @@ struct Colors {
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left: [f32; 4],
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left: [f32; 4],
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right: [f32; 4],
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right: [f32; 4],
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}
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}
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
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pub enum DisplayMode {
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Anaglyph,
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LeftEye,
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RightEye,
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}
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