Support choosing display mode
This commit is contained in:
		
							parent
							
								
									2cef67b129
								
							
						
					
					
						commit
						4e42179ef3
					
				| 
						 | 
					@ -49,7 +49,19 @@ struct Colors {
 | 
				
			||||||
var<uniform> colors: Colors;
 | 
					var<uniform> colors: Colors;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@fragment
 | 
					@fragment
 | 
				
			||||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
 | 
					fn fs_lefteye(in: VertexOutput) -> @location(0) vec4<f32> {
 | 
				
			||||||
 | 
					    let brt = textureSample(u_texture, u_sampler, in.tex_coords);
 | 
				
			||||||
 | 
					    return colors.left * brt[0];
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					@fragment
 | 
				
			||||||
 | 
					fn fs_righteye(in: VertexOutput) -> @location(0) vec4<f32> {
 | 
				
			||||||
 | 
					    let brt = textureSample(u_texture, u_sampler, in.tex_coords);
 | 
				
			||||||
 | 
					    return colors.right * brt[1];
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					@fragment
 | 
				
			||||||
 | 
					fn fs_anaglyph(in: VertexOutput) -> @location(0) vec4<f32> {
 | 
				
			||||||
    let brt = textureSample(u_texture, u_sampler, in.tex_coords);
 | 
					    let brt = textureSample(u_texture, u_sampler, in.tex_coords);
 | 
				
			||||||
    return colors.left * brt[0] + colors.right * brt[1];
 | 
					    return colors.left * brt[0] + colors.right * brt[1];
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -196,7 +196,7 @@ impl Viewport {
 | 
				
			||||||
        );
 | 
					        );
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        let ctx = Context::default();
 | 
					        let ctx = Context::default();
 | 
				
			||||||
        let mut fonts = FontDefinitions::empty();
 | 
					        let mut fonts = FontDefinitions::default();
 | 
				
			||||||
        fonts.font_data.insert(
 | 
					        fonts.font_data.insert(
 | 
				
			||||||
            "Selawik".into(),
 | 
					            "Selawik".into(),
 | 
				
			||||||
            FontData::from_static(include_bytes!("../assets/selawik.ttf")),
 | 
					            FontData::from_static(include_bytes!("../assets/selawik.ttf")),
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -8,12 +8,16 @@ use egui::{
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
use winit::event_loop::EventLoopProxy;
 | 
					use winit::event_loop::EventLoopProxy;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
use super::{game_screen::GameScreen, AppWindow};
 | 
					use super::{
 | 
				
			||||||
 | 
					    game_screen::{DisplayMode, GameScreen},
 | 
				
			||||||
 | 
					    AppWindow,
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub struct GameWindow {
 | 
					pub struct GameWindow {
 | 
				
			||||||
    client: EmulatorClient,
 | 
					    client: EmulatorClient,
 | 
				
			||||||
    proxy: EventLoopProxy<UserEvent>,
 | 
					    proxy: EventLoopProxy<UserEvent>,
 | 
				
			||||||
    sim_id: SimId,
 | 
					    sim_id: SimId,
 | 
				
			||||||
 | 
					    display_mode: DisplayMode,
 | 
				
			||||||
    screen: Option<GameScreen>,
 | 
					    screen: Option<GameScreen>,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -23,6 +27,7 @@ impl GameWindow {
 | 
				
			||||||
            client,
 | 
					            client,
 | 
				
			||||||
            proxy,
 | 
					            proxy,
 | 
				
			||||||
            sim_id,
 | 
					            sim_id,
 | 
				
			||||||
 | 
					            display_mode: DisplayMode::Anaglyph,
 | 
				
			||||||
            screen: None,
 | 
					            screen: None,
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
| 
						 | 
					@ -61,21 +66,44 @@ impl GameWindow {
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        });
 | 
					        });
 | 
				
			||||||
        ui.menu_button("Video", |ui| {
 | 
					        ui.menu_button("Video", |ui| {
 | 
				
			||||||
            let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
 | 
					            ui.menu_button("Screen Size", |ui| {
 | 
				
			||||||
            let current_dims = current_dims.max - current_dims.min;
 | 
					                let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
 | 
				
			||||||
 | 
					                let current_dims = current_dims.max - current_dims.min;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            for scale in 1..=4 {
 | 
					                for scale in 1..=4 {
 | 
				
			||||||
                let label = format!("x{scale}");
 | 
					                    let label = format!("x{scale}");
 | 
				
			||||||
                let scale = scale as f32;
 | 
					                    let scale = scale as f32;
 | 
				
			||||||
                let dims = (384.0 * scale, 224.0 * scale + 22.0).into();
 | 
					                    let dims = (384.0 * scale, 224.0 * scale + 22.0).into();
 | 
				
			||||||
 | 
					                    if ui
 | 
				
			||||||
 | 
					                        .selectable_button((current_dims - dims).length() < 1.0, label)
 | 
				
			||||||
 | 
					                        .clicked()
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
 | 
				
			||||||
 | 
					                        ui.close_menu();
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            ui.menu_button("Display Mode", |ui| {
 | 
				
			||||||
                if ui
 | 
					                if ui
 | 
				
			||||||
                    .selectable_button((current_dims - dims).length() < 1.0, label)
 | 
					                    .selectable_option(&mut self.display_mode, DisplayMode::Anaglyph, "Anaglyph")
 | 
				
			||||||
                    .clicked()
 | 
					                    .clicked()
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
 | 
					 | 
				
			||||||
                    ui.close_menu();
 | 
					                    ui.close_menu();
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					                if ui
 | 
				
			||||||
 | 
					                    .selectable_option(&mut self.display_mode, DisplayMode::LeftEye, "Left Eye")
 | 
				
			||||||
 | 
					                    .clicked()
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    ui.close_menu();
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                if ui
 | 
				
			||||||
 | 
					                    .selectable_option(&mut self.display_mode, DisplayMode::RightEye, "Right Eye")
 | 
				
			||||||
 | 
					                    .clicked()
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    ui.close_menu();
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            });
 | 
				
			||||||
        });
 | 
					        });
 | 
				
			||||||
        ui.menu_button("Audio", |ui| {
 | 
					        ui.menu_button("Audio", |ui| {
 | 
				
			||||||
            let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
 | 
					            let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
 | 
				
			||||||
| 
						 | 
					@ -146,7 +174,8 @@ impl AppWindow for GameWindow {
 | 
				
			||||||
            });
 | 
					            });
 | 
				
			||||||
        let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
 | 
					        let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
 | 
				
			||||||
        CentralPanel::default().frame(frame).show(ctx, |ui| {
 | 
					        CentralPanel::default().frame(frame).show(ctx, |ui| {
 | 
				
			||||||
            if let Some(screen) = self.screen.as_ref() {
 | 
					            if let Some(screen) = self.screen.as_mut() {
 | 
				
			||||||
 | 
					                screen.display_mode = self.display_mode;
 | 
				
			||||||
                ui.add(screen);
 | 
					                ui.add(screen);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        });
 | 
					        });
 | 
				
			||||||
| 
						 | 
					@ -168,6 +197,18 @@ impl AppWindow for GameWindow {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
trait UiExt {
 | 
					trait UiExt {
 | 
				
			||||||
    fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
 | 
					    fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
 | 
				
			||||||
 | 
					    fn selectable_option<T: Eq>(
 | 
				
			||||||
 | 
					        &mut self,
 | 
				
			||||||
 | 
					        current_value: &mut T,
 | 
				
			||||||
 | 
					        selected_value: T,
 | 
				
			||||||
 | 
					        text: impl Into<WidgetText>,
 | 
				
			||||||
 | 
					    ) -> Response {
 | 
				
			||||||
 | 
					        let response = self.selectable_button(*current_value == selected_value, text);
 | 
				
			||||||
 | 
					        if response.clicked() {
 | 
				
			||||||
 | 
					            *current_value = selected_value;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        response
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
impl UiExt for Ui {
 | 
					impl UiExt for Ui {
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,4 +1,4 @@
 | 
				
			||||||
use std::sync::Arc;
 | 
					use std::{collections::HashMap, sync::Arc};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
use egui::Widget;
 | 
					use egui::Widget;
 | 
				
			||||||
use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, RenderPipeline};
 | 
					use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, RenderPipeline};
 | 
				
			||||||
| 
						 | 
					@ -7,6 +7,7 @@ use crate::graphics::TextureSink;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub struct GameScreen {
 | 
					pub struct GameScreen {
 | 
				
			||||||
    bind_group: Arc<BindGroup>,
 | 
					    bind_group: Arc<BindGroup>,
 | 
				
			||||||
 | 
					    pub display_mode: DisplayMode,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
impl GameScreen {
 | 
					impl GameScreen {
 | 
				
			||||||
| 
						 | 
					@ -52,50 +53,58 @@ impl GameScreen {
 | 
				
			||||||
                bind_group_layouts: &[&bind_group_layout],
 | 
					                bind_group_layouts: &[&bind_group_layout],
 | 
				
			||||||
                push_constant_ranges: &[],
 | 
					                push_constant_ranges: &[],
 | 
				
			||||||
            });
 | 
					            });
 | 
				
			||||||
        let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
 | 
					
 | 
				
			||||||
            label: Some("render pipeline"),
 | 
					        let create_render_pipeline = |entry_point: &str| {
 | 
				
			||||||
            layout: Some(&render_pipeline_layout),
 | 
					            device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
 | 
				
			||||||
            vertex: wgpu::VertexState {
 | 
					                label: Some("render pipeline"),
 | 
				
			||||||
                module: &shader,
 | 
					                layout: Some(&render_pipeline_layout),
 | 
				
			||||||
                entry_point: "vs_main",
 | 
					                vertex: wgpu::VertexState {
 | 
				
			||||||
                buffers: &[],
 | 
					                    module: &shader,
 | 
				
			||||||
                compilation_options: wgpu::PipelineCompilationOptions::default(),
 | 
					                    entry_point: "vs_main",
 | 
				
			||||||
            },
 | 
					                    buffers: &[],
 | 
				
			||||||
            fragment: Some(wgpu::FragmentState {
 | 
					                    compilation_options: wgpu::PipelineCompilationOptions::default(),
 | 
				
			||||||
                module: &shader,
 | 
					                },
 | 
				
			||||||
                entry_point: "fs_main",
 | 
					                fragment: Some(wgpu::FragmentState {
 | 
				
			||||||
                targets: &[Some(wgpu::ColorTargetState {
 | 
					                    module: &shader,
 | 
				
			||||||
                    format: wgpu::TextureFormat::Bgra8Unorm,
 | 
					                    entry_point,
 | 
				
			||||||
                    blend: Some(wgpu::BlendState::REPLACE),
 | 
					                    targets: &[Some(wgpu::ColorTargetState {
 | 
				
			||||||
                    write_mask: wgpu::ColorWrites::ALL,
 | 
					                        format: wgpu::TextureFormat::Bgra8Unorm,
 | 
				
			||||||
                })],
 | 
					                        blend: Some(wgpu::BlendState::REPLACE),
 | 
				
			||||||
                compilation_options: wgpu::PipelineCompilationOptions::default(),
 | 
					                        write_mask: wgpu::ColorWrites::ALL,
 | 
				
			||||||
            }),
 | 
					                    })],
 | 
				
			||||||
            primitive: wgpu::PrimitiveState {
 | 
					                    compilation_options: wgpu::PipelineCompilationOptions::default(),
 | 
				
			||||||
                topology: wgpu::PrimitiveTopology::TriangleList,
 | 
					                }),
 | 
				
			||||||
                strip_index_format: None,
 | 
					                primitive: wgpu::PrimitiveState {
 | 
				
			||||||
                front_face: wgpu::FrontFace::Ccw,
 | 
					                    topology: wgpu::PrimitiveTopology::TriangleList,
 | 
				
			||||||
                cull_mode: Some(wgpu::Face::Back),
 | 
					                    strip_index_format: None,
 | 
				
			||||||
                polygon_mode: wgpu::PolygonMode::Fill,
 | 
					                    front_face: wgpu::FrontFace::Ccw,
 | 
				
			||||||
                unclipped_depth: false,
 | 
					                    cull_mode: Some(wgpu::Face::Back),
 | 
				
			||||||
                conservative: false,
 | 
					                    polygon_mode: wgpu::PolygonMode::Fill,
 | 
				
			||||||
            },
 | 
					                    unclipped_depth: false,
 | 
				
			||||||
            depth_stencil: None,
 | 
					                    conservative: false,
 | 
				
			||||||
            multisample: wgpu::MultisampleState {
 | 
					                },
 | 
				
			||||||
                count: 1,
 | 
					                depth_stencil: None,
 | 
				
			||||||
                mask: !0,
 | 
					                multisample: wgpu::MultisampleState {
 | 
				
			||||||
                alpha_to_coverage_enabled: false,
 | 
					                    count: 1,
 | 
				
			||||||
            },
 | 
					                    mask: !0,
 | 
				
			||||||
            multiview: None,
 | 
					                    alpha_to_coverage_enabled: false,
 | 
				
			||||||
            cache: None,
 | 
					                },
 | 
				
			||||||
        });
 | 
					                multiview: None,
 | 
				
			||||||
 | 
					                cache: None,
 | 
				
			||||||
 | 
					            })
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        let mut render_pipelines = HashMap::new();
 | 
				
			||||||
 | 
					        render_pipelines.insert(DisplayMode::Anaglyph, create_render_pipeline("fs_anaglyph"));
 | 
				
			||||||
 | 
					        render_pipelines.insert(DisplayMode::LeftEye, create_render_pipeline("fs_lefteye"));
 | 
				
			||||||
 | 
					        render_pipelines.insert(DisplayMode::RightEye, create_render_pipeline("fs_righteye"));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        render_state
 | 
					        render_state
 | 
				
			||||||
            .renderer
 | 
					            .renderer
 | 
				
			||||||
            .write()
 | 
					            .write()
 | 
				
			||||||
            .callback_resources
 | 
					            .callback_resources
 | 
				
			||||||
            .insert(SharedGameScreenResources {
 | 
					            .insert(SharedGameScreenResources {
 | 
				
			||||||
                pipeline: render_pipeline,
 | 
					                render_pipelines,
 | 
				
			||||||
                bind_group_layout,
 | 
					                bind_group_layout,
 | 
				
			||||||
            });
 | 
					            });
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
| 
						 | 
					@ -144,19 +153,21 @@ impl GameScreen {
 | 
				
			||||||
        (
 | 
					        (
 | 
				
			||||||
            Self {
 | 
					            Self {
 | 
				
			||||||
                bind_group: Arc::new(bind_group),
 | 
					                bind_group: Arc::new(bind_group),
 | 
				
			||||||
 | 
					                display_mode: DisplayMode::Anaglyph,
 | 
				
			||||||
            },
 | 
					            },
 | 
				
			||||||
            sink,
 | 
					            sink,
 | 
				
			||||||
        )
 | 
					        )
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
impl Widget for &GameScreen {
 | 
					impl Widget for &mut GameScreen {
 | 
				
			||||||
    fn ui(self, ui: &mut egui::Ui) -> egui::Response {
 | 
					    fn ui(self, ui: &mut egui::Ui) -> egui::Response {
 | 
				
			||||||
        let response = ui.allocate_rect(ui.clip_rect(), egui::Sense::hover());
 | 
					        let response = ui.allocate_rect(ui.clip_rect(), egui::Sense::hover());
 | 
				
			||||||
        let callback = egui_wgpu::Callback::new_paint_callback(
 | 
					        let callback = egui_wgpu::Callback::new_paint_callback(
 | 
				
			||||||
            response.rect,
 | 
					            response.rect,
 | 
				
			||||||
            GameScreenCallback {
 | 
					            GameScreenCallback {
 | 
				
			||||||
                bind_group: self.bind_group.clone(),
 | 
					                bind_group: self.bind_group.clone(),
 | 
				
			||||||
 | 
					                display_mode: self.display_mode,
 | 
				
			||||||
            },
 | 
					            },
 | 
				
			||||||
        );
 | 
					        );
 | 
				
			||||||
        ui.painter().add(callback);
 | 
					        ui.painter().add(callback);
 | 
				
			||||||
| 
						 | 
					@ -166,6 +177,7 @@ impl Widget for &GameScreen {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
struct GameScreenCallback {
 | 
					struct GameScreenCallback {
 | 
				
			||||||
    bind_group: Arc<BindGroup>,
 | 
					    bind_group: Arc<BindGroup>,
 | 
				
			||||||
 | 
					    display_mode: DisplayMode,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
impl egui_wgpu::CallbackTrait for GameScreenCallback {
 | 
					impl egui_wgpu::CallbackTrait for GameScreenCallback {
 | 
				
			||||||
| 
						 | 
					@ -186,7 +198,11 @@ impl egui_wgpu::CallbackTrait for GameScreenCallback {
 | 
				
			||||||
        let h = height.min(width / aspect_ratio);
 | 
					        let h = height.min(width / aspect_ratio);
 | 
				
			||||||
        let x = left + (width - w) / 2.0;
 | 
					        let x = left + (width - w) / 2.0;
 | 
				
			||||||
        let y = top + (height - h) / 2.0;
 | 
					        let y = top + (height - h) / 2.0;
 | 
				
			||||||
        render_pass.set_pipeline(&resources.pipeline);
 | 
					        let pipeline = resources
 | 
				
			||||||
 | 
					            .render_pipelines
 | 
				
			||||||
 | 
					            .get(&self.display_mode)
 | 
				
			||||||
 | 
					            .unwrap_or_else(|| panic!("Unrecognized display mode {:?}", self.display_mode));
 | 
				
			||||||
 | 
					        render_pass.set_pipeline(pipeline);
 | 
				
			||||||
        render_pass.set_bind_group(0, &self.bind_group, &[]);
 | 
					        render_pass.set_bind_group(0, &self.bind_group, &[]);
 | 
				
			||||||
        render_pass.set_viewport(x, y, w, h, 0.0, 1.0);
 | 
					        render_pass.set_viewport(x, y, w, h, 0.0, 1.0);
 | 
				
			||||||
        render_pass.draw(0..6, 0..1);
 | 
					        render_pass.draw(0..6, 0..1);
 | 
				
			||||||
| 
						 | 
					@ -194,7 +210,7 @@ impl egui_wgpu::CallbackTrait for GameScreenCallback {
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
struct SharedGameScreenResources {
 | 
					struct SharedGameScreenResources {
 | 
				
			||||||
    pipeline: RenderPipeline,
 | 
					    render_pipelines: HashMap<DisplayMode, RenderPipeline>,
 | 
				
			||||||
    bind_group_layout: BindGroupLayout,
 | 
					    bind_group_layout: BindGroupLayout,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -204,3 +220,10 @@ struct Colors {
 | 
				
			||||||
    left: [f32; 4],
 | 
					    left: [f32; 4],
 | 
				
			||||||
    right: [f32; 4],
 | 
					    right: [f32; 4],
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
 | 
				
			||||||
 | 
					pub enum DisplayMode {
 | 
				
			||||||
 | 
					    Anaglyph,
 | 
				
			||||||
 | 
					    LeftEye,
 | 
				
			||||||
 | 
					    RightEye,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue