Support running two sims at once

This commit is contained in:
2024-11-11 00:52:02 -05:00
parent 9fcf6b3dc5
commit 544990c58f
9 changed files with 302 additions and 184 deletions
+92 -30
View File
@@ -1,4 +1,5 @@
use std::{
collections::HashMap,
fs,
path::{Path, PathBuf},
sync::{
@@ -10,11 +11,11 @@ use std::{
use anyhow::Result;
use crate::{
audio::Audio,
renderer::GameRenderer,
shrooms_vb_core::{CoreVB, VBKey},
};
use crate::{audio::Audio, renderer::GameRenderer};
use shrooms_vb_core::Sim;
pub use shrooms_vb_core::VBKey;
mod shrooms_vb_core;
pub struct EmulatorBuilder {
rom: Option<PathBuf>,
@@ -23,6 +24,20 @@ pub struct EmulatorBuilder {
has_game: Arc<AtomicBool>,
}
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
pub enum SimId {
Player1,
Player2,
}
impl SimId {
pub fn to_index(self) -> usize {
match self {
Self::Player1 => 0,
Self::Player2 => 1,
}
}
}
impl EmulatorBuilder {
pub fn new() -> (Self, EmulatorClient) {
let (queue, commands) = mpsc::channel();
@@ -50,17 +65,17 @@ impl EmulatorBuilder {
pub fn build(self) -> Result<Emulator> {
let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?;
if let Some(path) = self.rom {
emulator.load_rom(&path)?;
emulator.load_rom_from_file(SimId::Player1, &path)?;
}
Ok(emulator)
}
}
pub struct Emulator {
sim: CoreVB,
sims: Vec<Sim>,
audio: Audio,
commands: mpsc::Receiver<EmulatorCommand>,
renderer: Option<GameRenderer>,
renderers: HashMap<SimId, GameRenderer>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
}
@@ -72,24 +87,50 @@ impl Emulator {
has_game: Arc<AtomicBool>,
) -> Result<Self> {
Ok(Self {
sim: CoreVB::new(),
sims: vec![],
audio: Audio::init()?,
commands,
renderer: None,
renderers: HashMap::new(),
running,
has_game,
})
}
pub fn load_rom(&mut self, path: &Path) -> Result<()> {
pub fn load_rom_from_file(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
let bytes = fs::read(path)?;
self.sim.reset();
self.sim.load_rom(bytes)?;
self.load_rom(sim_id, bytes)?;
Ok(())
}
pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
let bytes = if let Some(path) = rom {
fs::read(path)?
} else if let Some(rom) = self.sims.first().and_then(|s| s.clone_rom()) {
rom
} else {
return Ok(());
};
self.load_rom(SimId::Player2, bytes)?;
Ok(())
}
fn load_rom(&mut self, sim_id: SimId, bytes: Vec<u8>) -> Result<()> {
while self.sims.len() <= sim_id.to_index() {
self.sims.push(Sim::new());
}
let sim = &mut self.sims[sim_id.to_index()];
sim.reset();
sim.load_rom(bytes)?;
self.has_game.store(true, Ordering::Release);
self.running.store(true, Ordering::Release);
Ok(())
}
pub fn stop_second_sim(&mut self) {
self.renderers.remove(&SimId::Player2);
self.sims.truncate(1);
}
pub fn run(&mut self) {
let mut eye_contents = vec![0u8; 384 * 224 * 2];
let mut audio_samples = vec![];
@@ -97,15 +138,20 @@ impl Emulator {
let mut idle = true;
if self.running.load(Ordering::Acquire) {
idle = false;
self.sim.emulate_frame();
Sim::emulate_many(&mut self.sims);
}
if let Some(renderer) = &mut self.renderer {
if self.sim.read_pixels(&mut eye_contents) {
idle = false;
renderer.render(&eye_contents);
for (sim_id, renderer) in self.renderers.iter_mut() {
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
if sim.read_pixels(&mut eye_contents) {
idle = false;
renderer.render(&eye_contents);
}
}
}
self.sim.read_samples(&mut audio_samples);
let weight = 1.0 / self.sims.len() as f32;
for sim in self.sims.iter_mut() {
sim.read_samples(&mut audio_samples, weight);
}
if !audio_samples.is_empty() {
idle = false;
self.audio.update(&audio_samples);
@@ -137,14 +183,22 @@ impl Emulator {
fn handle_command(&mut self, command: EmulatorCommand) {
match command {
EmulatorCommand::SetRenderer(renderer) => {
self.renderer = Some(renderer);
EmulatorCommand::SetRenderer(sim_id, renderer) => {
self.renderers.insert(sim_id, renderer);
}
EmulatorCommand::LoadGame(path) => {
if let Err(error) = self.load_rom(&path) {
EmulatorCommand::LoadGame(sim_id, path) => {
if let Err(error) = self.load_rom_from_file(sim_id, &path) {
eprintln!("error loading rom: {}", error);
}
}
EmulatorCommand::StartSecondSim(path) => {
if let Err(error) = self.start_second_sim(path) {
eprintln!("error starting second sim: {}", error);
}
}
EmulatorCommand::StopSecondSim => {
self.stop_second_sim();
}
EmulatorCommand::Pause => {
self.running.store(false, Ordering::Release);
}
@@ -154,11 +208,17 @@ impl Emulator {
}
}
EmulatorCommand::Reset => {
self.sim.reset();
self.running.store(true, Ordering::Release);
for sim in self.sims.iter_mut() {
sim.reset();
}
if !self.sims.is_empty() {
self.running.store(true, Ordering::Release);
}
}
EmulatorCommand::SetKeys(keys) => {
self.sim.set_keys(keys);
EmulatorCommand::SetKeys(sim_id, keys) => {
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
sim.set_keys(keys);
}
}
}
}
@@ -166,12 +226,14 @@ impl Emulator {
#[derive(Debug)]
pub enum EmulatorCommand {
SetRenderer(GameRenderer),
LoadGame(PathBuf),
SetRenderer(SimId, GameRenderer),
LoadGame(SimId, PathBuf),
StartSecondSim(Option<PathBuf>),
StopSecondSim,
Pause,
Resume,
Reset,
SetKeys(VBKey),
SetKeys(SimId, VBKey),
}
#[derive(Clone)]