Support running two sims at once
This commit is contained in:
+92
-30
@@ -1,4 +1,5 @@
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use std::{
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collections::HashMap,
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fs,
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path::{Path, PathBuf},
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sync::{
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@@ -10,11 +11,11 @@ use std::{
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use anyhow::Result;
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use crate::{
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audio::Audio,
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renderer::GameRenderer,
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shrooms_vb_core::{CoreVB, VBKey},
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};
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use crate::{audio::Audio, renderer::GameRenderer};
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use shrooms_vb_core::Sim;
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pub use shrooms_vb_core::VBKey;
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mod shrooms_vb_core;
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pub struct EmulatorBuilder {
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rom: Option<PathBuf>,
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@@ -23,6 +24,20 @@ pub struct EmulatorBuilder {
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has_game: Arc<AtomicBool>,
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}
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#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
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pub enum SimId {
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Player1,
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Player2,
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}
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impl SimId {
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pub fn to_index(self) -> usize {
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match self {
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Self::Player1 => 0,
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Self::Player2 => 1,
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}
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}
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}
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impl EmulatorBuilder {
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pub fn new() -> (Self, EmulatorClient) {
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let (queue, commands) = mpsc::channel();
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@@ -50,17 +65,17 @@ impl EmulatorBuilder {
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pub fn build(self) -> Result<Emulator> {
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let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?;
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if let Some(path) = self.rom {
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emulator.load_rom(&path)?;
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emulator.load_rom_from_file(SimId::Player1, &path)?;
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}
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Ok(emulator)
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}
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}
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pub struct Emulator {
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sim: CoreVB,
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sims: Vec<Sim>,
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audio: Audio,
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commands: mpsc::Receiver<EmulatorCommand>,
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renderer: Option<GameRenderer>,
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renderers: HashMap<SimId, GameRenderer>,
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running: Arc<AtomicBool>,
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has_game: Arc<AtomicBool>,
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}
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@@ -72,24 +87,50 @@ impl Emulator {
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has_game: Arc<AtomicBool>,
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) -> Result<Self> {
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Ok(Self {
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sim: CoreVB::new(),
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sims: vec![],
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audio: Audio::init()?,
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commands,
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renderer: None,
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renderers: HashMap::new(),
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running,
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has_game,
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})
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}
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pub fn load_rom(&mut self, path: &Path) -> Result<()> {
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pub fn load_rom_from_file(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
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let bytes = fs::read(path)?;
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self.sim.reset();
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self.sim.load_rom(bytes)?;
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self.load_rom(sim_id, bytes)?;
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Ok(())
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}
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pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
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let bytes = if let Some(path) = rom {
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fs::read(path)?
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} else if let Some(rom) = self.sims.first().and_then(|s| s.clone_rom()) {
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rom
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} else {
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return Ok(());
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};
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self.load_rom(SimId::Player2, bytes)?;
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Ok(())
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}
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fn load_rom(&mut self, sim_id: SimId, bytes: Vec<u8>) -> Result<()> {
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while self.sims.len() <= sim_id.to_index() {
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self.sims.push(Sim::new());
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}
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let sim = &mut self.sims[sim_id.to_index()];
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sim.reset();
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sim.load_rom(bytes)?;
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self.has_game.store(true, Ordering::Release);
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self.running.store(true, Ordering::Release);
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Ok(())
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}
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pub fn stop_second_sim(&mut self) {
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self.renderers.remove(&SimId::Player2);
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self.sims.truncate(1);
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}
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pub fn run(&mut self) {
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let mut eye_contents = vec![0u8; 384 * 224 * 2];
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let mut audio_samples = vec![];
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@@ -97,15 +138,20 @@ impl Emulator {
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let mut idle = true;
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if self.running.load(Ordering::Acquire) {
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idle = false;
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self.sim.emulate_frame();
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Sim::emulate_many(&mut self.sims);
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}
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if let Some(renderer) = &mut self.renderer {
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if self.sim.read_pixels(&mut eye_contents) {
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idle = false;
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renderer.render(&eye_contents);
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for (sim_id, renderer) in self.renderers.iter_mut() {
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if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
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if sim.read_pixels(&mut eye_contents) {
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idle = false;
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renderer.render(&eye_contents);
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}
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}
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}
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self.sim.read_samples(&mut audio_samples);
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let weight = 1.0 / self.sims.len() as f32;
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for sim in self.sims.iter_mut() {
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sim.read_samples(&mut audio_samples, weight);
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}
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if !audio_samples.is_empty() {
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idle = false;
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self.audio.update(&audio_samples);
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@@ -137,14 +183,22 @@ impl Emulator {
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fn handle_command(&mut self, command: EmulatorCommand) {
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match command {
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EmulatorCommand::SetRenderer(renderer) => {
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self.renderer = Some(renderer);
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EmulatorCommand::SetRenderer(sim_id, renderer) => {
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self.renderers.insert(sim_id, renderer);
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}
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EmulatorCommand::LoadGame(path) => {
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if let Err(error) = self.load_rom(&path) {
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EmulatorCommand::LoadGame(sim_id, path) => {
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if let Err(error) = self.load_rom_from_file(sim_id, &path) {
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eprintln!("error loading rom: {}", error);
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}
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}
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EmulatorCommand::StartSecondSim(path) => {
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if let Err(error) = self.start_second_sim(path) {
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eprintln!("error starting second sim: {}", error);
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}
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}
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EmulatorCommand::StopSecondSim => {
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self.stop_second_sim();
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}
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EmulatorCommand::Pause => {
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self.running.store(false, Ordering::Release);
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}
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@@ -154,11 +208,17 @@ impl Emulator {
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}
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}
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EmulatorCommand::Reset => {
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self.sim.reset();
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self.running.store(true, Ordering::Release);
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for sim in self.sims.iter_mut() {
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sim.reset();
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}
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if !self.sims.is_empty() {
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self.running.store(true, Ordering::Release);
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}
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}
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EmulatorCommand::SetKeys(keys) => {
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self.sim.set_keys(keys);
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EmulatorCommand::SetKeys(sim_id, keys) => {
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if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
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sim.set_keys(keys);
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}
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}
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}
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}
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@@ -166,12 +226,14 @@ impl Emulator {
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#[derive(Debug)]
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pub enum EmulatorCommand {
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SetRenderer(GameRenderer),
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LoadGame(PathBuf),
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SetRenderer(SimId, GameRenderer),
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LoadGame(SimId, PathBuf),
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StartSecondSim(Option<PathBuf>),
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StopSecondSim,
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Pause,
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Resume,
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Reset,
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SetKeys(VBKey),
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SetKeys(SimId, VBKey),
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}
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#[derive(Clone)]
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