Support running two sims at once

This commit is contained in:
2024-11-11 00:52:02 -05:00
parent 9fcf6b3dc5
commit 544990c58f
9 changed files with 302 additions and 184 deletions
+49 -32
View File
@@ -2,15 +2,14 @@ use std::collections::HashMap;
use winit::{
event::KeyEvent,
keyboard::{Key, NamedKey},
platform::modifier_supplement::KeyEventExtModifierSupplement,
keyboard::{KeyCode, PhysicalKey},
};
use crate::shrooms_vb_core::VBKey;
use crate::emulator::{SimId, VBKey};
pub struct InputMapper {
vb_bindings: HashMap<VBKey, Key>,
key_bindings: HashMap<Key, VBKey>,
vb_bindings: HashMap<SimId, HashMap<VBKey, PhysicalKey>>,
key_bindings: HashMap<PhysicalKey, (SimId, VBKey)>,
}
impl InputMapper {
@@ -19,30 +18,48 @@ impl InputMapper {
vb_bindings: HashMap::new(),
key_bindings: HashMap::new(),
};
mapper.bind_key(VBKey::SEL, Key::Character("a".into()));
mapper.bind_key(VBKey::STA, Key::Character("s".into()));
mapper.bind_key(VBKey::B, Key::Character("d".into()));
mapper.bind_key(VBKey::A, Key::Character("f".into()));
mapper.bind_key(VBKey::LT, Key::Character("e".into()));
mapper.bind_key(VBKey::RT, Key::Character("r".into()));
mapper.bind_key(VBKey::RU, Key::Character("i".into()));
mapper.bind_key(VBKey::RL, Key::Character("j".into()));
mapper.bind_key(VBKey::RD, Key::Character("k".into()));
mapper.bind_key(VBKey::RR, Key::Character("l".into()));
mapper.bind_key(VBKey::LU, Key::Named(NamedKey::ArrowUp));
mapper.bind_key(VBKey::LL, Key::Named(NamedKey::ArrowLeft));
mapper.bind_key(VBKey::LD, Key::Named(NamedKey::ArrowDown));
mapper.bind_key(VBKey::LR, Key::Named(NamedKey::ArrowRight));
mapper.bind_key(SimId::Player1, VBKey::SEL, PhysicalKey::Code(KeyCode::KeyA));
mapper.bind_key(SimId::Player1, VBKey::STA, PhysicalKey::Code(KeyCode::KeyS));
mapper.bind_key(SimId::Player1, VBKey::B, PhysicalKey::Code(KeyCode::KeyD));
mapper.bind_key(SimId::Player1, VBKey::A, PhysicalKey::Code(KeyCode::KeyF));
mapper.bind_key(SimId::Player1, VBKey::LT, PhysicalKey::Code(KeyCode::KeyE));
mapper.bind_key(SimId::Player1, VBKey::RT, PhysicalKey::Code(KeyCode::KeyR));
mapper.bind_key(SimId::Player1, VBKey::RU, PhysicalKey::Code(KeyCode::KeyI));
mapper.bind_key(SimId::Player1, VBKey::RL, PhysicalKey::Code(KeyCode::KeyJ));
mapper.bind_key(SimId::Player1, VBKey::RD, PhysicalKey::Code(KeyCode::KeyK));
mapper.bind_key(SimId::Player1, VBKey::RR, PhysicalKey::Code(KeyCode::KeyL));
mapper.bind_key(
SimId::Player1,
VBKey::LU,
PhysicalKey::Code(KeyCode::ArrowUp),
);
mapper.bind_key(
SimId::Player1,
VBKey::LL,
PhysicalKey::Code(KeyCode::ArrowLeft),
);
mapper.bind_key(
SimId::Player1,
VBKey::LD,
PhysicalKey::Code(KeyCode::ArrowDown),
);
mapper.bind_key(
SimId::Player1,
VBKey::LR,
PhysicalKey::Code(KeyCode::ArrowRight),
);
mapper
}
pub fn binding_names(&self) -> HashMap<VBKey, String> {
self.vb_bindings
pub fn binding_names(&self, sim_id: &SimId) -> HashMap<VBKey, String> {
let Some(bindings) = self.vb_bindings.get(sim_id) else {
return HashMap::new();
};
bindings
.iter()
.map(|(k, v)| {
let name = match v {
Key::Character(char) => char.to_string(),
Key::Named(key) => format!("{:?}", key),
PhysicalKey::Code(code) => format!("{code:?}"),
k => format!("{:?}", k),
};
(*k, name)
@@ -50,22 +67,22 @@ impl InputMapper {
.collect()
}
pub fn bind_key(&mut self, vb: VBKey, key: Key) {
if let Some(old) = self.vb_bindings.insert(vb, key.clone()) {
pub fn bind_key(&mut self, sim_id: SimId, vb: VBKey, key: PhysicalKey) {
let vb_bindings = self.vb_bindings.entry(sim_id).or_default();
if let Some(old) = vb_bindings.insert(vb, key) {
self.key_bindings.remove(&old);
}
self.key_bindings.insert(key, vb);
self.key_bindings.insert(key, (sim_id, vb));
}
pub fn clear_binding(&mut self, vb: VBKey) {
if let Some(old) = self.vb_bindings.remove(&vb) {
pub fn clear_binding(&mut self, sim_id: SimId, vb: VBKey) {
let vb_bindings = self.vb_bindings.entry(sim_id).or_default();
if let Some(old) = vb_bindings.remove(&vb) {
self.key_bindings.remove(&old);
}
}
pub fn key_event(&self, event: &KeyEvent) -> Option<VBKey> {
self.key_bindings
.get(&event.key_without_modifiers())
.cloned()
pub fn key_event(&self, event: &KeyEvent) -> Option<(SimId, VBKey)> {
self.key_bindings.get(&event.physical_key).copied()
}
}