Rerender VRAM graphics every frame (slow in debug)

This commit is contained in:
2025-02-15 18:33:18 -05:00
parent 4601f1b52f
commit 600148c781
3 changed files with 138 additions and 77 deletions
+36 -30
View File
@@ -1,8 +1,8 @@
use std::sync::Arc;
use egui::{
Align, CentralPanel, Checkbox, Color32, ColorImage, Context, Image, ScrollArea, Slider,
TextEdit, TextureOptions, Ui, ViewportBuilder, ViewportId,
Align, CentralPanel, Checkbox, Color32, Context, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
@@ -10,7 +10,7 @@ use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
memory::{MemoryMonitor, MemoryView},
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
vram::{VramImage, VramImageLoader, VramResource as _, VramTextureLoader},
window::{utils::UiExt, AppWindow},
};
@@ -242,7 +242,7 @@ impl BgMapLoader {
}
}
fn load_bgmap(&self, bgmap_index: usize, generic_palette: bool) -> Option<ColorImage> {
fn update_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) {
let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow();
@@ -265,7 +265,6 @@ impl BgMapLoader {
]
};
let mut data = vec![0u8; 512 * 512];
for (i, cell) in bgmaps
.range::<u16>(bgmap_index * 4096, 4096)
.iter()
@@ -275,21 +274,17 @@ impl BgMapLoader {
let char = chardata.range::<u16>(char_index * 8, 8);
let palette = &colors[palette_index];
let mut target_idx = (i % 64) * 8 + (i / 64) * 8 * 512;
for row in 0..8 {
let dests = &mut data[target_idx..target_idx + 8];
let pixels = self.read_char_row(char, hflip, vflip, row);
for (dest, pixel) in dests.iter_mut().zip(pixels) {
*dest = palette[pixel as usize];
let y = row + (i / 64) * 8;
for (col, pixel) in self.read_char_row(char, hflip, vflip, row).enumerate() {
let x = col + (i % 64) * 8;
image.write((x, y), palette[pixel as usize]);
}
target_idx += 512;
}
}
Some(ColorImage::from_gray([512, 512], &data))
}
fn load_bgmap_cell(&self, index: usize, generic_palette: bool) -> Option<ColorImage> {
fn update_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) {
let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow();
@@ -297,7 +292,6 @@ impl BgMapLoader {
let brts = brightness.range::<u8>(0, 8);
let mut data = vec![0u8; 8 * 8];
let cell = bgmaps.read::<u16>(index);
let (char_index, vflip, hflip, palette_index) = parse_cell(cell);
@@ -308,17 +302,11 @@ impl BgMapLoader {
parse_palette(palettes.read(palette_index * 2), brts)
};
let mut target_idx = 0;
for row in 0..8 {
let dests = &mut data[target_idx..target_idx + 8];
let pixels = self.read_char_row(char, hflip, vflip, row);
for (dest, pixel) in dests.iter_mut().zip(pixels) {
*dest = palette[pixel as usize];
for (col, pixel) in self.read_char_row(char, hflip, vflip, row).enumerate() {
image.write((col, row), palette[pixel as usize]);
}
target_idx += 8;
}
Some(ColorImage::from_gray([8, 8], &data))
}
fn read_char_row(
@@ -343,24 +331,42 @@ impl VramImageLoader for BgMapLoader {
concat!(module_path!(), "::BgMapLoader")
}
fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
fn add(&self, resource: &Self::Resource) -> Option<VramImage> {
match resource {
BgMapResource::BgMap {
index,
generic_palette,
} => self.load_bgmap(*index, *generic_palette),
} => {
let mut image = VramImage::new(64 * 8, 64 * 8);
self.update_bgmap(&mut image, *index, *generic_palette);
Some(image)
}
BgMapResource::Cell {
index,
generic_palette,
} => self.load_bgmap_cell(*index, *generic_palette),
} => {
let mut image = VramImage::new(8, 8);
self.update_bgmap_cell(&mut image, *index, *generic_palette);
Some(image)
}
}
}
fn update<'a>(
&'a self,
resources: impl Iterator<Item = &'a Self::Resource>,
) -> Vec<(&'a Self::Resource, ColorImage)> {
let _ = resources;
vec![]
resources: impl Iterator<Item = (&'a Self::Resource, &'a mut VramImage)>,
) {
for (resource, image) in resources {
match resource {
BgMapResource::BgMap {
index,
generic_palette,
} => self.update_bgmap(image, *index, *generic_palette),
BgMapResource::Cell {
index,
generic_palette,
} => self.update_bgmap_cell(image, *index, *generic_palette),
}
}
}
}
+40 -28
View File
@@ -1,8 +1,8 @@
use std::{fmt::Display, sync::Arc};
use egui::{
Align, CentralPanel, Color32, ColorImage, ComboBox, Context, Image, ScrollArea, Slider,
TextEdit, TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId,
Align, CentralPanel, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
@@ -10,7 +10,7 @@ use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
memory::{MemoryMonitor, MemoryView},
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
vram::{VramImage, VramImageLoader, VramResource as _, VramTextureLoader},
window::{utils::UiExt as _, AppWindow},
};
@@ -294,38 +294,34 @@ impl CharDataLoader {
}
}
fn load_character(&self, palette: VramPalette, index: usize) -> Option<ColorImage> {
fn update_character(&self, image: &mut VramImage, palette: VramPalette, index: usize) {
if index >= 2048 {
return None;
return;
}
let palette = self.load_palette(palette);
let chardata = self.chardata.borrow();
let character = chardata.range::<u16>(index * 8, 8);
let mut buffer = Vec::with_capacity(8 * 8);
for row in character {
for offset in (0..16).step_by(2) {
let char = (row >> offset) & 0x3;
buffer.push(palette[char as usize]);
for (row, pixels) in character.iter().enumerate() {
for col in 0..8 {
let char = (pixels >> (col * 2)) & 0x03;
image.write((col, row), palette[char as usize]);
}
}
Some(ColorImage::from_gray([8, 8], &buffer))
}
fn load_character_data(&self, palette: VramPalette) -> Option<ColorImage> {
fn update_character_data(&self, image: &mut VramImage, palette: VramPalette) {
let palette = self.load_palette(palette);
let chardata = self.chardata.borrow();
let mut buffer = vec![0; 8 * 8 * 2048];
for (i, row) in chardata.range::<u16>(0, 8 * 2048).iter().enumerate() {
let bytes =
[0, 2, 4, 6, 8, 10, 12, 14].map(|off| palette[(*row as usize >> off) & 0x3]);
let char_index = i / 8;
let row_index = i % 8;
for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).iter().enumerate() {
let char_index = row / 8;
let row_index = row % 8;
let x = (char_index % 16) * 8;
let y = (char_index / 16) * 8 + row_index;
let write_index = (y * 16 * 8) + x;
buffer[write_index..write_index + 8].copy_from_slice(&bytes);
for col in 0..8 {
let char = (pixels >> (col * 2)) & 0x03;
image.write((x + col, y), palette[char as usize]);
}
}
Some(ColorImage::from_gray([8 * 16, 8 * 128], &buffer))
}
fn load_palette(&self, palette: VramPalette) -> [u8; 4] {
@@ -346,18 +342,34 @@ impl VramImageLoader for CharDataLoader {
concat!(module_path!(), "::CharDataLoader")
}
fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
fn add(&self, resource: &Self::Resource) -> Option<VramImage> {
match resource {
CharDataResource::Character { palette, index } => self.load_character(*palette, *index),
CharDataResource::CharacterData { palette } => self.load_character_data(*palette),
CharDataResource::Character { palette, index } => {
let mut image = VramImage::new(8, 8);
self.update_character(&mut image, *palette, *index);
Some(image)
}
CharDataResource::CharacterData { palette } => {
let mut image = VramImage::new(8 * 16, 8 * 128);
self.update_character_data(&mut image, *palette);
Some(image)
}
}
}
fn update<'a>(
&'a self,
resources: impl Iterator<Item = &'a Self::Resource>,
) -> Vec<(&'a Self::Resource, ColorImage)> {
let _ = resources;
vec![]
resources: impl Iterator<Item = (&'a Self::Resource, &'a mut VramImage)>,
) {
for (resource, image) in resources {
match resource {
CharDataResource::Character { palette, index } => {
self.update_character(image, *palette, *index)
}
CharDataResource::CharacterData { palette } => {
self.update_character_data(image, *palette)
}
}
}
}
}