Rename vram to vip internally

This commit is contained in:
2025-02-23 22:44:11 -05:00
parent 0ae2a2f54f
commit 6ab9d2ee53
13 changed files with 125 additions and 119 deletions
+10 -10
View File
@@ -17,10 +17,10 @@ use winit::{
use crate::{
controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId},
images::ImageProcessor,
input::MappingProvider,
memory::MemoryClient,
persistence::Persistence,
vram::VramProcessor,
window::{
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
@@ -46,7 +46,7 @@ pub struct Application {
mappings: MappingProvider,
controllers: ControllerManager,
memory: Arc<MemoryClient>,
vram: VramProcessor,
images: ImageProcessor,
persistence: Persistence,
viewports: HashMap<ViewportId, Viewport>,
focused: Option<ViewportId>,
@@ -65,7 +65,7 @@ impl Application {
let mappings = MappingProvider::new(persistence.clone());
let controllers = ControllerManager::new(client.clone(), &mappings);
let memory = Arc::new(MemoryClient::new(client.clone()));
let vram = VramProcessor::new();
let images = ImageProcessor::new();
{
let mappings = mappings.clone();
let proxy = proxy.clone();
@@ -78,7 +78,7 @@ impl Application {
proxy,
mappings,
memory,
vram,
images,
controllers,
persistence,
viewports: HashMap::new(),
@@ -214,23 +214,23 @@ impl ApplicationHandler<UserEvent> for Application {
self.open(event_loop, Box::new(about));
}
UserEvent::OpenCharacterData(sim_id) => {
let vram = CharacterDataWindow::new(sim_id, &self.memory, &mut self.vram);
self.open(event_loop, Box::new(vram));
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(chardata));
}
UserEvent::OpenBgMap(sim_id) => {
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.vram);
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(bgmap));
}
UserEvent::OpenObjects(sim_id) => {
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.vram);
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(objects));
}
UserEvent::OpenWorlds(sim_id) => {
let world = WorldWindow::new(sim_id, &self.memory, &mut self.vram);
let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(world));
}
UserEvent::OpenFrameBuffers(sim_id) => {
let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.vram);
let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(world));
}
UserEvent::OpenRegisters(sim_id) => {