Rename vram to vip internally
This commit is contained in:
@@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
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window::{
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utils::{NumberEdit, UiExt},
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AppWindow,
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@@ -20,22 +20,22 @@ use super::utils::{self, CellData, CharacterGrid};
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pub struct BgMapWindow {
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sim_id: SimId,
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loader: Arc<VramTextureLoader>,
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loader: Arc<ImageTextureLoader>,
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memory: Arc<MemoryClient>,
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bgmaps: MemoryView,
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cell_index: usize,
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generic_palette: bool,
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params: VramParams<BgMapParams>,
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params: ImageParams<BgMapParams>,
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scale: f32,
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show_grid: bool,
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}
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impl BgMapWindow {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
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let renderer = BgMapRenderer::new(sim_id, memory);
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let ([cell, bgmap], params) = vram.add(renderer, BgMapParams::default());
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let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
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let loader =
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VramTextureLoader::new([("vram://cell".into(), cell), ("vram://bgmap".into(), bgmap)]);
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ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
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Self {
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sim_id,
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loader: Arc::new(loader),
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@@ -90,7 +90,7 @@ impl BgMapWindow {
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});
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});
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});
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let image = Image::new("vram://cell")
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let image = Image::new("vip://cell")
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.maintain_aspect_ratio(true)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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@@ -162,7 +162,7 @@ impl BgMapWindow {
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}
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fn show_bgmap(&mut self, ui: &mut Ui) {
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let grid = CharacterGrid::new("vram://bgmap")
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let grid = CharacterGrid::new("vip://bgmap")
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.with_scale(self.scale)
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.with_grid(self.show_grid)
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.with_selected(self.cell_index % 4096);
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@@ -233,7 +233,7 @@ impl BgMapRenderer {
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}
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}
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fn render_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) {
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fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) {
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let chardata = self.chardata.borrow();
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let bgmaps = self.bgmaps.borrow();
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let brightness = self.brightness.borrow();
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@@ -266,7 +266,7 @@ impl BgMapRenderer {
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}
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}
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fn render_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) {
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fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) {
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let chardata = self.chardata.borrow();
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let bgmaps = self.bgmaps.borrow();
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let brightness = self.brightness.borrow();
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@@ -297,14 +297,14 @@ impl BgMapRenderer {
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}
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}
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impl VramRenderer<2> for BgMapRenderer {
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impl ImageRenderer<2> for BgMapRenderer {
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type Params = BgMapParams;
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fn sizes(&self) -> [[usize; 2]; 2] {
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[[8, 8], [8 * 64, 8 * 64]]
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}
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fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
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fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
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self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
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self.render_bgmap(
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&mut images[1],
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@@ -9,8 +9,8 @@ use serde::{Deserialize, Serialize};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
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window::{
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utils::{NumberEdit, UiExt as _},
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AppWindow,
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@@ -20,7 +20,7 @@ use crate::{
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use super::utils::{self, CharacterGrid};
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum VramPalette {
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pub enum Palette {
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#[default]
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Generic,
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Bg0,
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@@ -33,8 +33,8 @@ pub enum VramPalette {
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Obj3,
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}
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impl VramPalette {
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pub const fn values() -> [VramPalette; 9] {
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impl Palette {
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pub const fn values() -> [Palette; 9] {
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[
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Self::Generic,
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Self::Bg0,
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@@ -63,7 +63,7 @@ impl VramPalette {
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}
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}
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impl Display for VramPalette {
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impl Display for Palette {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::Generic => f.write_str("Generic"),
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@@ -81,23 +81,23 @@ impl Display for VramPalette {
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pub struct CharacterDataWindow {
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sim_id: SimId,
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loader: Arc<VramTextureLoader>,
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loader: Arc<ImageTextureLoader>,
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brightness: MemoryView,
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palettes: MemoryView,
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palette: VramPalette,
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palette: Palette,
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index: usize,
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params: VramParams<CharDataParams>,
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params: ImageParams<CharDataParams>,
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scale: f32,
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show_grid: bool,
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}
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impl CharacterDataWindow {
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pub fn new(sim_id: SimId, memory: &MemoryClient, vram: &mut VramProcessor) -> Self {
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pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
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let renderer = CharDataRenderer::new(sim_id, memory);
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let ([char, chardata], params) = vram.add(renderer, CharDataParams::default());
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let loader = VramTextureLoader::new([
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("vram://char".into(), char),
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("vram://chardata".into(), chardata),
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let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
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let loader = ImageTextureLoader::new([
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("vip://char".into(), char),
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("vip://chardata".into(), chardata),
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]);
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Self {
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sim_id,
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@@ -160,7 +160,7 @@ impl CharacterDataWindow {
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});
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});
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});
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let image = Image::new("vram://char")
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let image = Image::new("vip://char")
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.maintain_aspect_ratio(true)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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@@ -171,7 +171,7 @@ impl CharacterDataWindow {
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.selected_text(self.palette.to_string())
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.width(ui.available_width())
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.show_ui(ui, |ui| {
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for palette in VramPalette::values() {
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for palette in Palette::values() {
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ui.selectable_value(
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&mut self.palette,
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palette,
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@@ -226,7 +226,7 @@ impl CharacterDataWindow {
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}
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fn show_chardata(&mut self, ui: &mut Ui) {
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let grid = CharacterGrid::new("vram://chardata")
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let grid = CharacterGrid::new("vip://chardata")
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.with_scale(self.scale)
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.with_grid(self.show_grid)
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.with_selected(self.index);
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@@ -276,13 +276,13 @@ impl AppWindow for CharacterDataWindow {
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#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
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enum CharDataResource {
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Character { palette: VramPalette, index: usize },
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CharacterData { palette: VramPalette },
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Character { palette: Palette, index: usize },
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CharacterData { palette: Palette },
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}
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#[derive(Clone, Default, PartialEq, Eq)]
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struct CharDataParams {
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palette: VramPalette,
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palette: Palette,
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index: usize,
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}
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@@ -292,14 +292,14 @@ struct CharDataRenderer {
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palettes: MemoryView,
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}
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impl VramRenderer<2> for CharDataRenderer {
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impl ImageRenderer<2> for CharDataRenderer {
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type Params = CharDataParams;
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fn sizes(&self) -> [[usize; 2]; 2] {
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[[8, 8], [16 * 8, 128 * 8]]
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}
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fn render(&mut self, params: &Self::Params, image: &mut [VramImage; 2]) {
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fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) {
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self.render_character(&mut image[0], params.palette, params.index);
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self.render_character_data(&mut image[1], params.palette);
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}
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@@ -314,7 +314,7 @@ impl CharDataRenderer {
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}
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}
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fn render_character(&self, image: &mut VramImage, palette: VramPalette, index: usize) {
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fn render_character(&self, image: &mut ImageBuffer, palette: Palette, index: usize) {
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if index >= 2048 {
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return;
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}
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@@ -329,7 +329,7 @@ impl CharDataRenderer {
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}
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}
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fn render_character_data(&self, image: &mut VramImage, palette: VramPalette) {
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fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette) {
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let palette = self.load_palette(palette);
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let chardata = self.chardata.borrow();
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for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() {
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@@ -344,7 +344,7 @@ impl CharDataRenderer {
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}
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}
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fn load_palette(&self, palette: VramPalette) -> [Color32; 4] {
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fn load_palette(&self, palette: Palette) -> [Color32; 4] {
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let Some(offset) = palette.offset() else {
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return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED));
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};
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@@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
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window::{
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utils::{NumberEdit, UiExt as _},
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AppWindow,
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@@ -20,17 +20,17 @@ use super::utils;
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pub struct FrameBufferWindow {
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sim_id: SimId,
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loader: Arc<VramTextureLoader>,
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loader: Arc<ImageTextureLoader>,
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index: usize,
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left: bool,
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right: bool,
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generic_palette: bool,
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params: VramParams<FrameBufferParams>,
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params: ImageParams<FrameBufferParams>,
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scale: f32,
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}
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impl FrameBufferWindow {
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pub fn new(sim_id: SimId, memory: &MemoryClient, vram: &mut VramProcessor) -> Self {
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pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
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let initial_params = FrameBufferParams {
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index: 0,
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left: true,
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@@ -40,8 +40,8 @@ impl FrameBufferWindow {
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right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
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};
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let renderer = FrameBufferRenderer::new(sim_id, memory);
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let ([buffer], params) = vram.add(renderer, initial_params);
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let loader = VramTextureLoader::new([("vram://buffer".into(), buffer)]);
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let ([buffer], params) = images.add(renderer, initial_params);
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let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
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Self {
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sim_id,
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loader: Arc::new(loader),
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@@ -131,7 +131,7 @@ impl FrameBufferWindow {
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}
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fn show_buffers(&mut self, ui: &mut Ui) {
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let image = Image::new("vram://buffer")
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let image = Image::new("vip://buffer")
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.fit_to_original_size(self.scale)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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@@ -205,14 +205,14 @@ impl FrameBufferRenderer {
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}
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}
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impl VramRenderer<1> for FrameBufferRenderer {
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impl ImageRenderer<1> for FrameBufferRenderer {
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type Params = FrameBufferParams;
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fn sizes(&self) -> [[usize; 2]; 1] {
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[[384, 224]]
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}
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fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
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fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
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let image = &mut images[0];
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let left_buffer = self.buffers[params.index * 2].borrow();
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@@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
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window::{
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utils::{NumberEdit, UiExt as _},
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AppWindow,
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@@ -20,17 +20,17 @@ use super::utils::{self, Object};
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pub struct ObjectWindow {
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sim_id: SimId,
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loader: Arc<VramTextureLoader>,
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loader: Arc<ImageTextureLoader>,
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memory: Arc<MemoryClient>,
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objects: MemoryView,
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index: usize,
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generic_palette: bool,
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params: VramParams<ObjectParams>,
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params: ImageParams<ObjectParams>,
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scale: f32,
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}
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impl ObjectWindow {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
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let initial_params = ObjectParams {
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index: 0,
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generic_palette: false,
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@@ -38,9 +38,9 @@ impl ObjectWindow {
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right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
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};
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let renderer = ObjectRenderer::new(sim_id, memory);
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let ([zoom, full], params) = vram.add(renderer, initial_params);
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let ([zoom, full], params) = images.add(renderer, initial_params);
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let loader =
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VramTextureLoader::new([("vram://zoom".into(), zoom), ("vram://full".into(), full)]);
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ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
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Self {
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sim_id,
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loader: Arc::new(loader),
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@@ -82,7 +82,7 @@ impl ObjectWindow {
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});
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});
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});
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let image = Image::new("vram://zoom")
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let image = Image::new("vip://zoom")
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.maintain_aspect_ratio(true)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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@@ -186,7 +186,7 @@ impl ObjectWindow {
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}
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fn show_object(&mut self, ui: &mut Ui) {
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let image = Image::new("vram://full")
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let image = Image::new("vip://full")
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.fit_to_original_size(self.scale)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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@@ -261,7 +261,13 @@ impl ObjectRenderer {
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}
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}
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fn render_object(&self, image: &mut VramImage, params: &ObjectParams, use_pos: bool, eye: Eye) {
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fn render_object(
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&self,
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image: &mut ImageBuffer,
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params: &ObjectParams,
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use_pos: bool,
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eye: Eye,
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) {
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let chardata = self.chardata.borrow();
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let objects = self.objects.borrow();
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let brightness = self.brightness.borrow();
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@@ -318,14 +324,14 @@ impl ObjectRenderer {
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}
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}
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impl VramRenderer<2> for ObjectRenderer {
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impl ImageRenderer<2> for ObjectRenderer {
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type Params = ObjectParams;
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fn sizes(&self) -> [[usize; 2]; 2] {
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[[8, 8], [384, 224]]
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}
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fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
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fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
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images[0].clear();
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self.render_object(&mut images[0], params, false, Eye::Left);
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self.render_object(&mut images[0], params, false, Eye::Right);
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@@ -14,8 +14,8 @@ use num_traits::{FromPrimitive, ToPrimitive};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryRef, MemoryView},
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vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
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window::{
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utils::{NumberEdit, UiExt as _},
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AppWindow,
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@@ -26,19 +26,19 @@ use super::utils::{self, shade, CellData, Object};
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pub struct WorldWindow {
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sim_id: SimId,
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loader: Arc<VramTextureLoader>,
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loader: Arc<ImageTextureLoader>,
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memory: Arc<MemoryClient>,
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worlds: MemoryView,
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bgmaps: MemoryView,
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index: usize,
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param_index: usize,
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generic_palette: bool,
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params: VramParams<WorldParams>,
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params: ImageParams<WorldParams>,
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scale: f32,
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}
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impl WorldWindow {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
||||
let initial_params = WorldParams {
|
||||
index: 31,
|
||||
generic_palette: false,
|
||||
@@ -46,8 +46,8 @@ impl WorldWindow {
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
};
|
||||
let renderer = WorldRenderer::new(sim_id, memory);
|
||||
let ([world], params) = vram.add(renderer, initial_params);
|
||||
let loader = VramTextureLoader::new([("vram://world".into(), world)]);
|
||||
let ([world], params) = images.add(renderer, initial_params);
|
||||
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
@@ -423,7 +423,7 @@ impl WorldWindow {
|
||||
}
|
||||
|
||||
fn show_world(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new("vram://world")
|
||||
let image = Image::new("vip://world")
|
||||
.fit_to_original_size(self.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
@@ -507,7 +507,7 @@ impl WorldRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
fn render_object_world(&mut self, group: usize, params: &WorldParams, image: &mut VramImage) {
|
||||
fn render_object_world(&mut self, group: usize, params: &WorldParams, image: &mut ImageBuffer) {
|
||||
for cell in self.buffer.iter_mut() {
|
||||
*cell = [0, 0];
|
||||
}
|
||||
@@ -604,7 +604,7 @@ impl WorldRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
fn render_world(&mut self, world: World, params: &WorldParams, image: &mut VramImage) {
|
||||
fn render_world(&mut self, world: World, params: &WorldParams, image: &mut ImageBuffer) {
|
||||
image.clear();
|
||||
|
||||
let width = if world.header.mode == WorldMode::Affine {
|
||||
@@ -687,14 +687,14 @@ impl WorldRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
impl VramRenderer<1> for WorldRenderer {
|
||||
impl ImageRenderer<1> for WorldRenderer {
|
||||
type Params = WorldParams;
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 1] {
|
||||
[[384, 224]]
|
||||
}
|
||||
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
|
||||
let image = &mut images[0];
|
||||
|
||||
let worlds = self.worlds.borrow();
|
||||
Reference in New Issue
Block a user