Rename vram to vip internally

This commit is contained in:
2025-02-23 22:44:11 -05:00
parent 0ae2a2f54f
commit 6ab9d2ee53
13 changed files with 125 additions and 119 deletions
@@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt},
AppWindow,
@@ -20,22 +20,22 @@ use super::utils::{self, CellData, CharacterGrid};
pub struct BgMapWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
bgmaps: MemoryView,
cell_index: usize,
generic_palette: bool,
params: VramParams<BgMapParams>,
params: ImageParams<BgMapParams>,
scale: f32,
show_grid: bool,
}
impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let renderer = BgMapRenderer::new(sim_id, memory);
let ([cell, bgmap], params) = vram.add(renderer, BgMapParams::default());
let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
let loader =
VramTextureLoader::new([("vram://cell".into(), cell), ("vram://bgmap".into(), bgmap)]);
ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
Self {
sim_id,
loader: Arc::new(loader),
@@ -90,7 +90,7 @@ impl BgMapWindow {
});
});
});
let image = Image::new("vram://cell")
let image = Image::new("vip://cell")
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -162,7 +162,7 @@ impl BgMapWindow {
}
fn show_bgmap(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vram://bgmap")
let grid = CharacterGrid::new("vip://bgmap")
.with_scale(self.scale)
.with_grid(self.show_grid)
.with_selected(self.cell_index % 4096);
@@ -233,7 +233,7 @@ impl BgMapRenderer {
}
}
fn render_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) {
fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) {
let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow();
@@ -266,7 +266,7 @@ impl BgMapRenderer {
}
}
fn render_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) {
fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) {
let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow();
@@ -297,14 +297,14 @@ impl BgMapRenderer {
}
}
impl VramRenderer<2> for BgMapRenderer {
impl ImageRenderer<2> for BgMapRenderer {
type Params = BgMapParams;
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [8 * 64, 8 * 64]]
}
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
self.render_bgmap(
&mut images[1],
@@ -9,8 +9,8 @@ use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt as _},
AppWindow,
@@ -20,7 +20,7 @@ use crate::{
use super::utils::{self, CharacterGrid};
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum VramPalette {
pub enum Palette {
#[default]
Generic,
Bg0,
@@ -33,8 +33,8 @@ pub enum VramPalette {
Obj3,
}
impl VramPalette {
pub const fn values() -> [VramPalette; 9] {
impl Palette {
pub const fn values() -> [Palette; 9] {
[
Self::Generic,
Self::Bg0,
@@ -63,7 +63,7 @@ impl VramPalette {
}
}
impl Display for VramPalette {
impl Display for Palette {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Generic => f.write_str("Generic"),
@@ -81,23 +81,23 @@ impl Display for VramPalette {
pub struct CharacterDataWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
loader: Arc<ImageTextureLoader>,
brightness: MemoryView,
palettes: MemoryView,
palette: VramPalette,
palette: Palette,
index: usize,
params: VramParams<CharDataParams>,
params: ImageParams<CharDataParams>,
scale: f32,
show_grid: bool,
}
impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, vram: &mut VramProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
let renderer = CharDataRenderer::new(sim_id, memory);
let ([char, chardata], params) = vram.add(renderer, CharDataParams::default());
let loader = VramTextureLoader::new([
("vram://char".into(), char),
("vram://chardata".into(), chardata),
let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
let loader = ImageTextureLoader::new([
("vip://char".into(), char),
("vip://chardata".into(), chardata),
]);
Self {
sim_id,
@@ -160,7 +160,7 @@ impl CharacterDataWindow {
});
});
});
let image = Image::new("vram://char")
let image = Image::new("vip://char")
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -171,7 +171,7 @@ impl CharacterDataWindow {
.selected_text(self.palette.to_string())
.width(ui.available_width())
.show_ui(ui, |ui| {
for palette in VramPalette::values() {
for palette in Palette::values() {
ui.selectable_value(
&mut self.palette,
palette,
@@ -226,7 +226,7 @@ impl CharacterDataWindow {
}
fn show_chardata(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vram://chardata")
let grid = CharacterGrid::new("vip://chardata")
.with_scale(self.scale)
.with_grid(self.show_grid)
.with_selected(self.index);
@@ -276,13 +276,13 @@ impl AppWindow for CharacterDataWindow {
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
enum CharDataResource {
Character { palette: VramPalette, index: usize },
CharacterData { palette: VramPalette },
Character { palette: Palette, index: usize },
CharacterData { palette: Palette },
}
#[derive(Clone, Default, PartialEq, Eq)]
struct CharDataParams {
palette: VramPalette,
palette: Palette,
index: usize,
}
@@ -292,14 +292,14 @@ struct CharDataRenderer {
palettes: MemoryView,
}
impl VramRenderer<2> for CharDataRenderer {
impl ImageRenderer<2> for CharDataRenderer {
type Params = CharDataParams;
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [16 * 8, 128 * 8]]
}
fn render(&mut self, params: &Self::Params, image: &mut [VramImage; 2]) {
fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) {
self.render_character(&mut image[0], params.palette, params.index);
self.render_character_data(&mut image[1], params.palette);
}
@@ -314,7 +314,7 @@ impl CharDataRenderer {
}
}
fn render_character(&self, image: &mut VramImage, palette: VramPalette, index: usize) {
fn render_character(&self, image: &mut ImageBuffer, palette: Palette, index: usize) {
if index >= 2048 {
return;
}
@@ -329,7 +329,7 @@ impl CharDataRenderer {
}
}
fn render_character_data(&self, image: &mut VramImage, palette: VramPalette) {
fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette) {
let palette = self.load_palette(palette);
let chardata = self.chardata.borrow();
for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() {
@@ -344,7 +344,7 @@ impl CharDataRenderer {
}
}
fn load_palette(&self, palette: VramPalette) -> [Color32; 4] {
fn load_palette(&self, palette: Palette) -> [Color32; 4] {
let Some(offset) = palette.offset() else {
return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED));
};
@@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt as _},
AppWindow,
@@ -20,17 +20,17 @@ use super::utils;
pub struct FrameBufferWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
loader: Arc<ImageTextureLoader>,
index: usize,
left: bool,
right: bool,
generic_palette: bool,
params: VramParams<FrameBufferParams>,
params: ImageParams<FrameBufferParams>,
scale: f32,
}
impl FrameBufferWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, vram: &mut VramProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
let initial_params = FrameBufferParams {
index: 0,
left: true,
@@ -40,8 +40,8 @@ impl FrameBufferWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
let renderer = FrameBufferRenderer::new(sim_id, memory);
let ([buffer], params) = vram.add(renderer, initial_params);
let loader = VramTextureLoader::new([("vram://buffer".into(), buffer)]);
let ([buffer], params) = images.add(renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
Self {
sim_id,
loader: Arc::new(loader),
@@ -131,7 +131,7 @@ impl FrameBufferWindow {
}
fn show_buffers(&mut self, ui: &mut Ui) {
let image = Image::new("vram://buffer")
let image = Image::new("vip://buffer")
.fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -205,14 +205,14 @@ impl FrameBufferRenderer {
}
}
impl VramRenderer<1> for FrameBufferRenderer {
impl ImageRenderer<1> for FrameBufferRenderer {
type Params = FrameBufferParams;
fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]]
}
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
let image = &mut images[0];
let left_buffer = self.buffers[params.index * 2].borrow();
@@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt as _},
AppWindow,
@@ -20,17 +20,17 @@ use super::utils::{self, Object};
pub struct ObjectWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
objects: MemoryView,
index: usize,
generic_palette: bool,
params: VramParams<ObjectParams>,
params: ImageParams<ObjectParams>,
scale: f32,
}
impl ObjectWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let initial_params = ObjectParams {
index: 0,
generic_palette: false,
@@ -38,9 +38,9 @@ impl ObjectWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
let renderer = ObjectRenderer::new(sim_id, memory);
let ([zoom, full], params) = vram.add(renderer, initial_params);
let ([zoom, full], params) = images.add(renderer, initial_params);
let loader =
VramTextureLoader::new([("vram://zoom".into(), zoom), ("vram://full".into(), full)]);
ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
Self {
sim_id,
loader: Arc::new(loader),
@@ -82,7 +82,7 @@ impl ObjectWindow {
});
});
});
let image = Image::new("vram://zoom")
let image = Image::new("vip://zoom")
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -186,7 +186,7 @@ impl ObjectWindow {
}
fn show_object(&mut self, ui: &mut Ui) {
let image = Image::new("vram://full")
let image = Image::new("vip://full")
.fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -261,7 +261,13 @@ impl ObjectRenderer {
}
}
fn render_object(&self, image: &mut VramImage, params: &ObjectParams, use_pos: bool, eye: Eye) {
fn render_object(
&self,
image: &mut ImageBuffer,
params: &ObjectParams,
use_pos: bool,
eye: Eye,
) {
let chardata = self.chardata.borrow();
let objects = self.objects.borrow();
let brightness = self.brightness.borrow();
@@ -318,14 +324,14 @@ impl ObjectRenderer {
}
}
impl VramRenderer<2> for ObjectRenderer {
impl ImageRenderer<2> for ObjectRenderer {
type Params = ObjectParams;
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [384, 224]]
}
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
images[0].clear();
self.render_object(&mut images[0], params, false, Eye::Left);
self.render_object(&mut images[0], params, false, Eye::Right);
@@ -14,8 +14,8 @@ use num_traits::{FromPrimitive, ToPrimitive};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryRef, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt as _},
AppWindow,
@@ -26,19 +26,19 @@ use super::utils::{self, shade, CellData, Object};
pub struct WorldWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
worlds: MemoryView,
bgmaps: MemoryView,
index: usize,
param_index: usize,
generic_palette: bool,
params: VramParams<WorldParams>,
params: ImageParams<WorldParams>,
scale: f32,
}
impl WorldWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let initial_params = WorldParams {
index: 31,
generic_palette: false,
@@ -46,8 +46,8 @@ impl WorldWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
let renderer = WorldRenderer::new(sim_id, memory);
let ([world], params) = vram.add(renderer, initial_params);
let loader = VramTextureLoader::new([("vram://world".into(), world)]);
let ([world], params) = images.add(renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
Self {
sim_id,
loader: Arc::new(loader),
@@ -423,7 +423,7 @@ impl WorldWindow {
}
fn show_world(&mut self, ui: &mut Ui) {
let image = Image::new("vram://world")
let image = Image::new("vip://world")
.fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -507,7 +507,7 @@ impl WorldRenderer {
}
}
fn render_object_world(&mut self, group: usize, params: &WorldParams, image: &mut VramImage) {
fn render_object_world(&mut self, group: usize, params: &WorldParams, image: &mut ImageBuffer) {
for cell in self.buffer.iter_mut() {
*cell = [0, 0];
}
@@ -604,7 +604,7 @@ impl WorldRenderer {
}
}
fn render_world(&mut self, world: World, params: &WorldParams, image: &mut VramImage) {
fn render_world(&mut self, world: World, params: &WorldParams, image: &mut ImageBuffer) {
image.clear();
let width = if world.header.mode == WorldMode::Affine {
@@ -687,14 +687,14 @@ impl WorldRenderer {
}
}
impl VramRenderer<1> for WorldRenderer {
impl ImageRenderer<1> for WorldRenderer {
type Params = WorldParams;
fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]]
}
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
let image = &mut images[0];
let worlds = self.worlds.borrow();