Rename vram to vip internally
This commit is contained in:
+2
-2
@@ -3,7 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
|
||||
pub use game::GameWindow;
|
||||
pub use gdb::GdbServerWindow;
|
||||
pub use input::InputWindow;
|
||||
pub use vram::{
|
||||
pub use vip::{
|
||||
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
||||
};
|
||||
use winit::event::KeyEvent;
|
||||
@@ -16,7 +16,7 @@ mod game_screen;
|
||||
mod gdb;
|
||||
mod input;
|
||||
mod utils;
|
||||
mod vram;
|
||||
mod vip;
|
||||
|
||||
pub trait AppWindow {
|
||||
fn viewport_id(&self) -> ViewportId;
|
||||
|
||||
Reference in New Issue
Block a user