Detect diagonals better on controllers

This commit is contained in:
Simon Gellis 2026-05-21 23:03:15 -04:00
parent 5fd1957d74
commit 6e36254203
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GPG Key ID: DA576912FED9577B
2 changed files with 132 additions and 42 deletions

View File

@ -1,4 +1,7 @@
use std::sync::{Arc, RwLock};
use std::{
collections::HashMap,
sync::{Arc, RwLock},
};
use gilrs::{Event as GamepadEvent, EventType, GamepadId, ev::Code};
use winit::{
@ -8,12 +11,13 @@ use winit::{
use crate::{
emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
input::{InputMapping, MappingProvider},
input::{AxisMapping, InputMapping, MappingProvider},
};
pub struct Controller {
pub sim_id: SimId,
state: VBKey,
axis_values: HashMap<(GamepadId, Code), f32>,
mapping: Arc<RwLock<InputMapping>>,
}
@ -22,6 +26,7 @@ impl Controller {
Self {
sim_id,
state: VBKey::SGN,
axis_values: HashMap::new(),
mapping: mappings.for_sim(sim_id).clone(),
}
}
@ -45,22 +50,18 @@ impl Controller {
(VBKey::empty(), mappings)
}
EventType::AxisChanged(_, value, code) => {
let (neg, pos) = self.map_axis(&event.id, &code)?;
let mut pressed = VBKey::empty();
let mut released = VBKey::empty();
if value < -0.75 {
pressed = pressed.union(neg);
}
if value > 0.75 {
pressed = pressed.union(pos);
}
if value > -0.65 {
released = released.union(neg);
}
if value < 0.65 {
released = released.union(pos);
}
(pressed, released)
let mapping = self.map_axis(&event.id, &code)?;
self.axis_values.insert((event.id, code), value);
let pair_value = mapping
.pair
.and_then(|p| self.axis_values.get(&(event.id, p)))
.copied()
.unwrap_or_default();
let neg = mapping.neg;
let pos = mapping.pos;
axis_presses(value, pair_value, neg, pos)
}
_ => {
return None;
@ -87,7 +88,7 @@ impl Controller {
self.mapping.read().unwrap().map_button(id, code)
}
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<AxisMapping> {
self.mapping.read().unwrap().map_axis(id, code)
}
}
@ -126,3 +127,81 @@ impl ControllerManager {
}
}
}
fn axis_presses(value: f32, pair_value: f32, neg: VBKey, pos: VBKey) -> (VBKey, VBKey) {
use std::f32::consts::FRAC_PI_3;
let mut pressed = VBKey::empty();
let mut released = VBKey::empty();
let magnitude = value.hypot(pair_value);
let abs_angle = pair_value.atan2(value);
if magnitude < 0.65 {
released = released.union(neg).union(pos);
} else if abs_angle <= FRAC_PI_3 {
// stick tilted towards positive
released = released.union(neg);
if magnitude >= 0.75 {
pressed = pressed.union(pos);
}
} else if abs_angle >= 2.0 * FRAC_PI_3 {
// stick tilted towards negative
released = released.union(pos);
if magnitude >= 0.75 {
pressed = pressed.union(neg);
}
} else {
released = released.union(neg).union(pos);
}
(pressed, released)
}
#[cfg(test)]
mod tests {
use super::{VBKey, axis_presses};
const NEG: VBKey = VBKey::LL;
const POS: VBKey = VBKey::LR;
const NONE: VBKey = VBKey::empty();
const BOTH: VBKey = NEG.union(POS);
#[test]
fn detects_no_input() {
let (pressed, released) = axis_presses(0.0, 0.0, NEG, POS);
assert_eq!(pressed, NONE);
assert_eq!(released, BOTH);
}
#[test]
fn detects_pos_input() {
let (pressed, released) = axis_presses(1.0, 0.0, NEG, POS);
assert_eq!(pressed, POS);
assert_eq!(released, NEG);
}
#[test]
fn detects_neg_input() {
let (pressed, released) = axis_presses(-1.0, 0.0, NEG, POS);
assert_eq!(pressed, NEG);
assert_eq!(released, POS);
}
#[test]
fn respects_dead_zone() {
let (pressed, released) = axis_presses(0.70, 0.0, NEG, POS);
assert_eq!(pressed, NONE);
assert_eq!(released, NEG);
}
#[test]
fn handles_diagonals_ok() {
let (pressed, released) = axis_presses(0.6, 0.6, NEG, POS);
assert_eq!(pressed, POS);
assert_eq!(released, NEG);
}
}

View File

@ -52,12 +52,28 @@ pub trait Mappings {
fn use_default_mappings(&mut self);
}
#[derive(Clone, Copy, Serialize, Deserialize)]
pub struct AxisMapping {
pub neg: VBKey,
pub pos: VBKey,
pub pair: Option<Code>,
}
impl Default for AxisMapping {
fn default() -> Self {
Self {
neg: VBKey::empty(),
pos: VBKey::empty(),
pair: None,
}
}
}
#[derive(Serialize, Deserialize)]
pub struct GamepadMapping {
buttons: HashMap<Code, VBKey>,
axes: HashMap<Code, (VBKey, VBKey)>,
axes: HashMap<Code, AxisMapping>,
default_buttons: HashMap<Code, VBKey>,
default_axes: HashMap<Code, (VBKey, VBKey)>,
default_axes: HashMap<Code, AxisMapping>,
}
impl GamepadMapping {
@ -78,7 +94,8 @@ impl GamepadMapping {
let mut default_axes = HashMap::new();
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
if let Some(code) = gamepad.axis_code(axis) {
default_axes.insert(code, (neg, pos));
let pair = axis.second_axis().and_then(|a| gamepad.axis_code(a));
default_axes.insert(code, AxisMapping { neg, pos, pair });
}
};
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
@ -102,19 +119,13 @@ impl GamepadMapping {
}
pub fn add_axis_neg_mapping(&mut self, key: VBKey, code: Code) {
let entry = self
.axes
.entry(code)
.or_insert((VBKey::empty(), VBKey::empty()));
entry.0 = entry.0.union(key);
let entry = self.axes.entry(code).or_default();
entry.neg = entry.neg.union(key);
}
pub fn add_axis_pos_mapping(&mut self, key: VBKey, code: Code) {
let entry = self
.axes
.entry(code)
.or_insert((VBKey::empty(), VBKey::empty()));
entry.1 = entry.1.union(key);
let entry = self.axes.entry(code).or_default();
entry.pos = entry.pos.union(key);
}
fn save_mappings(&self) -> PersistedGamepadMapping {
@ -145,11 +156,11 @@ impl GamepadMapping {
impl Mappings for GamepadMapping {
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
for (axis, (left_keys, right_keys)) in &self.axes {
for key in left_keys.iter() {
for (axis, mapping) in &self.axes {
for key in mapping.neg.iter() {
results.entry(key).or_default().push(format!("-{axis}"));
}
for key in right_keys.iter() {
for key in mapping.pos.iter() {
results.entry(key).or_default().push(format!("+{axis}"));
}
}
@ -162,10 +173,10 @@ impl Mappings for GamepadMapping {
}
fn clear_mappings(&mut self, key: VBKey) {
self.axes.retain(|_, (left, right)| {
*left = left.difference(key);
*right = right.difference(key);
!(left.is_empty() && right.is_empty())
self.axes.retain(|_, mapping| {
mapping.neg = mapping.neg.difference(key);
mapping.pos = mapping.pos.difference(key);
!(mapping.neg.is_empty() && mapping.pos.is_empty())
});
self.buttons.retain(|_, keys| {
*keys = keys.difference(key);
@ -200,7 +211,7 @@ impl InputMapping {
mappings.buttons.get(code).copied()
}
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<AxisMapping> {
let mappings = self.gamepads.get(id)?.read().unwrap();
mappings.axes.get(code).copied()
}
@ -459,9 +470,9 @@ struct PersistedKeyboardMapping {
#[derive(Serialize, Deserialize)]
struct PersistedGamepadMapping {
buttons: Vec<(Code, VBKey)>,
axes: Vec<(Code, (VBKey, VBKey))>,
axes: Vec<(Code, AxisMapping)>,
default_buttons: Vec<(Code, VBKey)>,
default_axes: Vec<(Code, (VBKey, VBKey))>,
default_axes: Vec<(Code, AxisMapping)>,
}
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]