Improve flow of command-line debugging
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+12
-6
@@ -86,6 +86,12 @@ impl Application {
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impl ApplicationHandler<UserEvent> for Application {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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if let Some(port) = self.init_debug_port {
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let mut server =
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GdbServerWindow::new(SimId::Player1, self.client.clone(), self.proxy.clone());
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server.launch(port);
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self.open(event_loop, Box::new(server));
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}
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let app = GameWindow::new(
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self.client.clone(),
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self.proxy.clone(),
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@@ -93,11 +99,6 @@ impl ApplicationHandler<UserEvent> for Application {
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SimId::Player1,
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);
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self.open(event_loop, Box::new(app));
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if let Some(port) = self.init_debug_port {
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let mut server = GdbServerWindow::new(SimId::Player1, self.client.clone());
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server.start(port);
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self.open(event_loop, Box::new(server));
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}
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}
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fn window_event(
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@@ -193,7 +194,8 @@ impl ApplicationHandler<UserEvent> for Application {
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self.open(event_loop, Box::new(about));
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}
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UserEvent::OpenDebugger(sim_id) => {
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let debugger = GdbServerWindow::new(sim_id, self.client.clone());
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let debugger =
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GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
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self.open(event_loop, Box::new(debugger));
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}
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UserEvent::OpenInput => {
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@@ -209,6 +211,9 @@ impl ApplicationHandler<UserEvent> for Application {
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);
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self.open(event_loop, Box::new(p2));
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}
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UserEvent::Quit => {
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event_loop.exit();
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}
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}
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}
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@@ -390,6 +395,7 @@ pub enum UserEvent {
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OpenDebugger(SimId),
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OpenInput,
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OpenPlayer2,
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Quit,
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}
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pub enum Action {
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