diff --git a/src/game.wgsl b/src/game.wgsl index 3a1aa37..128fadd 100644 --- a/src/game.wgsl +++ b/src/game.wgsl @@ -57,7 +57,7 @@ fn fs_lefteye(in: VertexOutput) -> @location(0) vec4 { @fragment fn fs_righteye(in: VertexOutput) -> @location(0) vec4 { let brt = textureSample(u_texture, u_sampler, in.tex_coords); - return colors.left * brt[1]; + return colors.right * brt[1]; } @fragment