From 72c7a6b6d66453b39ef1a7fb38aa4730b3e8ade3 Mon Sep 17 00:00:00 2001 From: Simon Gellis Date: Tue, 3 Nov 2026 20:28:36 -0500 Subject: [PATCH] Use right eye color for right eye --- src/game.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game.wgsl b/src/game.wgsl index 3a1aa37..128fadd 100644 --- a/src/game.wgsl +++ b/src/game.wgsl @@ -57,7 +57,7 @@ fn fs_lefteye(in: VertexOutput) -> @location(0) vec4 { @fragment fn fs_righteye(in: VertexOutput) -> @location(0) vec4 { let brt = textureSample(u_texture, u_sampler, in.tex_coords); - return colors.left * brt[1]; + return colors.right * brt[1]; } @fragment