Stop using nested viewports
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@@ -10,7 +10,7 @@ pub struct GameScreen {
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}
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impl GameScreen {
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pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
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fn init_pipeline(render_state: &egui_wgpu::RenderState) {
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let device = &render_state.device;
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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@@ -101,6 +101,8 @@ impl GameScreen {
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}
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pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
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Self::init_pipeline(render_state);
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let device = &render_state.device;
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let queue = &render_state.queue;
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