Stop using nested viewports

This commit is contained in:
2024-11-28 10:50:06 -05:00
parent 08680b27ae
commit 83377ff5fa
6 changed files with 364 additions and 478 deletions
+3 -1
View File
@@ -10,7 +10,7 @@ pub struct GameScreen {
}
impl GameScreen {
pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
let device = &render_state.device;
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
@@ -101,6 +101,8 @@ impl GameScreen {
}
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
Self::init_pipeline(render_state);
let device = &render_state.device;
let queue = &render_state.queue;