New implementation for reading/showing vram

This commit is contained in:
Simon Gellis 2025-02-04 23:23:06 -05:00
parent ae7ab1e204
commit 9f4989cd4c
10 changed files with 510 additions and 352 deletions

View File

@ -18,8 +18,8 @@ use crate::{
controller::ControllerManager, controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId}, emulator::{EmulatorClient, EmulatorCommand, SimId},
input::MappingProvider, input::MappingProvider,
memory::MemoryMonitor,
persistence::Persistence, persistence::Persistence,
vram::VramLoader,
window::{ window::{
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, GameWindow, GdbServerWindow, AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, GameWindow, GdbServerWindow,
InputWindow, InputWindow,
@ -39,11 +39,11 @@ fn load_icon() -> anyhow::Result<IconData> {
pub struct Application { pub struct Application {
icon: Option<Arc<IconData>>, icon: Option<Arc<IconData>>,
vram: Arc<VramLoader>,
client: EmulatorClient, client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>, proxy: EventLoopProxy<UserEvent>,
mappings: MappingProvider, mappings: MappingProvider,
controllers: ControllerManager, controllers: ControllerManager,
memory: MemoryMonitor,
persistence: Persistence, persistence: Persistence,
viewports: HashMap<ViewportId, Viewport>, viewports: HashMap<ViewportId, Viewport>,
focused: Option<ViewportId>, focused: Option<ViewportId>,
@ -60,6 +60,7 @@ impl Application {
let persistence = Persistence::new(); let persistence = Persistence::new();
let mappings = MappingProvider::new(persistence.clone()); let mappings = MappingProvider::new(persistence.clone());
let controllers = ControllerManager::new(client.clone(), &mappings); let controllers = ControllerManager::new(client.clone(), &mappings);
let memory = MemoryMonitor::new(client.clone());
{ {
let mappings = mappings.clone(); let mappings = mappings.clone();
let proxy = proxy.clone(); let proxy = proxy.clone();
@ -67,10 +68,10 @@ impl Application {
} }
Self { Self {
icon, icon,
vram: Arc::new(VramLoader::new(client.clone())),
client, client,
proxy, proxy,
mappings, mappings,
memory,
controllers, controllers,
persistence, persistence,
viewports: HashMap::new(), viewports: HashMap::new(),
@ -86,7 +87,7 @@ impl Application {
} }
self.viewports.insert( self.viewports.insert(
viewport_id, viewport_id,
Viewport::new(event_loop, self.icon.clone(), self.vram.clone(), window), Viewport::new(event_loop, self.icon.clone(), window),
); );
} }
} }
@ -201,11 +202,11 @@ impl ApplicationHandler<UserEvent> for Application {
self.open(event_loop, Box::new(about)); self.open(event_loop, Box::new(about));
} }
UserEvent::OpenCharacterData(sim_id) => { UserEvent::OpenCharacterData(sim_id) => {
let vram = CharacterDataWindow::new(sim_id); let vram = CharacterDataWindow::new(sim_id, &mut self.memory);
self.open(event_loop, Box::new(vram)); self.open(event_loop, Box::new(vram));
} }
UserEvent::OpenBgMap(sim_id) => { UserEvent::OpenBgMap(sim_id) => {
let bgmap = BgMapWindow::new(sim_id); let bgmap = BgMapWindow::new(sim_id, &mut self.memory);
self.open(event_loop, Box::new(bgmap)); self.open(event_loop, Box::new(bgmap));
} }
UserEvent::OpenDebugger(sim_id) => { UserEvent::OpenDebugger(sim_id) => {
@ -266,7 +267,6 @@ impl Viewport {
pub fn new( pub fn new(
event_loop: &ActiveEventLoop, event_loop: &ActiveEventLoop,
icon: Option<Arc<IconData>>, icon: Option<Arc<IconData>>,
vram: Arc<VramLoader>,
mut app: Box<dyn AppWindow>, mut app: Box<dyn AppWindow>,
) -> Self { ) -> Self {
let ctx = Context::default(); let ctx = Context::default();
@ -288,7 +288,6 @@ impl Viewport {
s.visuals.menu_rounding = Default::default(); s.visuals.menu_rounding = Default::default();
}); });
egui_extras::install_image_loaders(&ctx); egui_extras::install_image_loaders(&ctx);
ctx.add_image_loader(vram);
#[allow(unused_mut)] #[allow(unused_mut)]
let mut wgpu_config = egui_wgpu::WgpuConfiguration { let mut wgpu_config = egui_wgpu::WgpuConfiguration {
@ -316,7 +315,7 @@ impl Viewport {
let (window, state) = create_window_and_state(&ctx, event_loop, &builder, &mut painter); let (window, state) = create_window_and_state(&ctx, event_loop, &builder, &mut painter);
egui_winit::update_viewport_info(&mut info, &ctx, &window, true); egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
app.on_init(painter.render_state().as_ref().unwrap()); app.on_init(&ctx, painter.render_state().as_ref().unwrap());
Self { Self {
painter, painter,
ctx, ctx,

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@ -19,6 +19,7 @@ mod emulator;
mod gdbserver; mod gdbserver;
mod graphics; mod graphics;
mod input; mod input;
mod memory;
mod persistence; mod persistence;
mod vram; mod vram;
mod window; mod window;

88
src/memory.rs Normal file
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@ -0,0 +1,88 @@
use std::{
collections::HashMap,
sync::{Arc, Mutex, MutexGuard},
};
use bytemuck::BoxBytes;
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
pub struct MemoryMonitor {
client: EmulatorClient,
regions: HashMap<MemoryRegion, Arc<Mutex<BoxBytes>>>,
}
impl MemoryMonitor {
pub fn new(client: EmulatorClient) -> Self {
Self {
client,
regions: HashMap::new(),
}
}
pub fn view(&mut self, sim: SimId, start: u32, length: usize) -> MemoryView {
let region = MemoryRegion { sim, start, length };
let memory = self.regions.entry(region).or_insert_with(|| {
let mut buf = aligned_memory(start, length);
let (tx, rx) = oneshot::channel();
self.client
.send_command(EmulatorCommand::ReadMemory(sim, start, length, vec![], tx));
let bytes = pollster::block_on(rx).unwrap();
buf.copy_from_slice(&bytes);
#[expect(clippy::arc_with_non_send_sync)] // TODO: remove after bytemuck upgrade
Arc::new(Mutex::new(buf))
});
MemoryView {
memory: memory.clone(),
}
}
}
fn aligned_memory(start: u32, length: usize) -> BoxBytes {
if start % 4 == 0 && length % 4 == 0 {
let memory = vec![0u32; length / 4].into_boxed_slice();
return bytemuck::box_bytes_of(memory);
}
if start % 2 == 0 && length % 2 == 0 {
let memory = vec![0u16; length / 2].into_boxed_slice();
return bytemuck::box_bytes_of(memory);
}
let memory = vec![0u8; length].into_boxed_slice();
bytemuck::box_bytes_of(memory)
}
pub struct MemoryView {
memory: Arc<Mutex<BoxBytes>>,
}
// SAFETY: BoxBytes is supposed to be Send+Sync, will be in a new version
unsafe impl Send for MemoryView {}
impl MemoryView {
pub fn borrow(&self) -> MemoryRef<'_> {
MemoryRef {
inner: self.memory.lock().unwrap(),
}
}
}
pub struct MemoryRef<'a> {
inner: MutexGuard<'a, BoxBytes>,
}
impl MemoryRef<'_> {
pub fn read(&self, index: usize) -> u8 {
self.inner[index]
}
pub fn range<T: bytemuck::AnyBitPattern>(&self, start: usize, count: usize) -> &[T] {
let from = start * size_of::<T>();
let to = from + (count * size_of::<T>());
bytemuck::cast_slice(&self.inner[from..to])
}
}
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
struct MemoryRegion {
sim: SimId,
start: u32,
length: usize,
}

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@ -1,208 +1,109 @@
use serde::{Deserialize, Serialize};
use std::{ use std::{
collections::{hash_map::Entry, HashMap}, collections::{hash_map::Entry, HashMap},
fmt::Display, hash::Hash,
sync::{Arc, Mutex}, sync::Mutex,
}; };
use tokio::sync::mpsc;
use egui::{ use egui::{
load::{ImageLoader, ImagePoll, LoadError}, epaint::ImageDelta,
ColorImage, Context, Vec2, load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
ColorImage, Context, TextureHandle, TextureOptions,
}; };
use serde::{Deserialize, Serialize};
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId}; pub trait VramResource: Sized + PartialEq + Eq + Hash {
fn to_uri(&self) -> String;
enum VramRequest { fn from_uri(uri: &str) -> Option<Self>;
Load(String, VramResource),
} }
enum VramResponse { impl<T: Serialize + for<'a> Deserialize<'a> + PartialEq + Eq + Hash> VramResource for T {
Loaded(String, ColorImage), fn to_uri(&self) -> String {
format!("vram://{}", serde_json::to_string(self).unwrap())
} }
pub struct VramResource { fn from_uri(uri: &str) -> Option<Self> {
sim: SimId, let content = uri.strip_prefix("vram://")?;
kind: VramResourceKind, serde_json::from_str(content).ok()
}
} }
impl VramResource { pub trait VramImageLoader {
pub fn character_data(sim: SimId, palette: VramPalette) -> Self { type Resource: VramResource;
Self {
sim, fn id(&self) -> &str;
kind: VramResourceKind::CharacterData { palette }, fn add(&self, resource: &Self::Resource) -> Option<ColorImage>;
} fn update<'a>(
} &'a self,
resources: impl Iterator<Item = &'a Self::Resource>,
pub fn character(sim: SimId, palette: VramPalette, index: usize) -> Self { ) -> Vec<(&'a Self::Resource, ColorImage)>;
Self { }
sim,
kind: VramResourceKind::Character { palette, index }, pub struct VramTextureLoader<T: VramImageLoader> {
} id: String,
} loader: Mutex<T>,
cache: Mutex<HashMap<T::Resource, TextureHandle>>,
pub fn palette_color(sim: SimId, palette: VramPalette, index: usize) -> Self { }
Self {
sim, impl<T: VramImageLoader> VramTextureLoader<T> {
kind: VramResourceKind::PaletteColor { palette, index }, pub fn new(loader: T) -> Self {
}
}
pub fn to_uri(&self) -> String {
format!(
"vram://{}:{}",
self.sim.to_index(),
serde_json::to_string(&self.kind).unwrap(),
)
}
fn from_uri(uri: &str) -> Option<VramResource> {
let uri = uri.strip_prefix("vram://")?;
let (sim, uri) = match uri.split_at_checked(2)? {
("0:", rest) => (SimId::Player1, rest),
("1:", rest) => (SimId::Player2, rest),
_ => return None,
};
let kind = serde_json::from_str(uri).ok()?;
Some(Self { sim, kind })
}
}
#[derive(Serialize, Deserialize)]
enum VramResourceKind {
Character { palette: VramPalette, index: usize },
CharacterData { palette: VramPalette },
PaletteColor { palette: VramPalette, index: usize },
}
impl VramResourceKind {
fn size(&self) -> Option<Vec2> {
match self {
Self::Character { .. } => Some((8.0, 8.0).into()),
Self::CharacterData { .. } => Some((8.0 * 16.0, 8.0 * 128.0).into()),
Self::PaletteColor { .. } => Some((1.0, 1.0).into()),
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum VramPalette {
Generic,
Bg0,
Bg1,
Bg2,
Bg3,
Obj0,
Obj1,
Obj2,
Obj3,
}
impl VramPalette {
pub const fn values() -> [VramPalette; 9] {
[
Self::Generic,
Self::Bg0,
Self::Bg1,
Self::Bg2,
Self::Bg3,
Self::Obj0,
Self::Obj1,
Self::Obj2,
Self::Obj3,
]
}
}
impl Display for VramPalette {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Generic => f.write_str("Generic"),
Self::Bg0 => f.write_str("BG 0"),
Self::Bg1 => f.write_str("BG 1"),
Self::Bg2 => f.write_str("BG 2"),
Self::Bg3 => f.write_str("BG 3"),
Self::Obj0 => f.write_str("OBJ 0"),
Self::Obj1 => f.write_str("OBJ 1"),
Self::Obj2 => f.write_str("OBJ 2"),
Self::Obj3 => f.write_str("OBJ 3"),
}
}
}
pub struct VramLoader {
cache: Mutex<HashMap<String, ImagePoll>>,
source: Mutex<mpsc::UnboundedReceiver<VramResponse>>,
sink: mpsc::UnboundedSender<VramRequest>,
}
impl VramLoader {
pub fn new(client: EmulatorClient) -> Self {
let (tx1, rx1) = mpsc::unbounded_channel();
let (tx2, rx2) = mpsc::unbounded_channel();
std::thread::spawn(move || {
tokio::runtime::Builder::new_current_thread()
.enable_all()
.build()
.unwrap()
.block_on(async move {
let worker = VramLoadingWorker::new(rx2, tx1, client);
worker.run().await;
})
});
Self { Self {
id: loader.id().to_string(),
loader: Mutex::new(loader),
cache: Mutex::new(HashMap::new()), cache: Mutex::new(HashMap::new()),
source: Mutex::new(rx1),
sink: tx2,
} }
} }
} }
impl ImageLoader for VramLoader { impl<T: VramImageLoader> TextureLoader for VramTextureLoader<T> {
fn id(&self) -> &str { fn id(&self) -> &str {
concat!(module_path!(), "::VramLoader") &self.id
} }
fn load( fn load(
&self, &self,
_ctx: &Context, ctx: &Context,
uri: &str, uri: &str,
texture_options: TextureOptions,
_size_hint: egui::SizeHint, _size_hint: egui::SizeHint,
) -> Result<ImagePoll, LoadError> { ) -> Result<TexturePoll, LoadError> {
let Some(resource) = VramResource::from_uri(uri) else { let Some(resource) = T::Resource::from_uri(uri) else {
return Err(LoadError::NotSupported); return Err(LoadError::NotSupported);
}; };
if texture_options != TextureOptions::NEAREST {
return Err(LoadError::Loading(
"Only TextureOptions::NEAREST are supported".into(),
));
}
let loader = self.loader.lock().unwrap();
let mut cache = self.cache.lock().unwrap(); let mut cache = self.cache.lock().unwrap();
{ for (resource, updated_image) in loader.update(cache.keys()) {
let mut source = self.source.lock().unwrap(); if let Some(handle) = cache.get(resource) {
while let Ok(response) = source.try_recv() { let delta = ImageDelta::full(updated_image, TextureOptions::NEAREST);
match response { ctx.tex_manager().write().set(handle.id(), delta);
VramResponse::Loaded(uri, image) => {
cache.insert(
uri,
ImagePoll::Ready {
image: Arc::new(image),
},
);
} }
} }
match cache.entry(resource) {
Entry::Occupied(entry) => {
let texture = SizedTexture::from_handle(entry.get());
Ok(TexturePoll::Ready { texture })
} }
}
let poll = match cache.entry(uri.to_string()) {
Entry::Occupied(entry) => entry.into_mut(),
Entry::Vacant(entry) => { Entry::Vacant(entry) => {
let pending = ImagePoll::Pending { if let Some(image) = loader.add(entry.key()) {
size: resource.kind.size(), let handle =
}; entry.insert(ctx.load_texture(uri, image, TextureOptions::NEAREST));
let _ = self.sink.send(VramRequest::Load(uri.to_string(), resource)); let texture = SizedTexture::from_handle(handle);
entry.insert(pending) Ok(TexturePoll::Ready { texture })
} else {
Err(LoadError::Loading("could not load texture".into()))
}
}
} }
};
Ok(poll.clone())
} }
fn forget(&self, uri: &str) { fn forget(&self, uri: &str) {
self.cache.lock().unwrap().remove(uri); if let Some(resource) = T::Resource::from_uri(uri) {
self.cache.lock().unwrap().remove(&resource);
}
} }
fn forget_all(&self) { fn forget_all(&self) {
@ -214,159 +115,7 @@ impl ImageLoader for VramLoader {
.lock() .lock()
.unwrap() .unwrap()
.values() .values()
.map(|c| match c { .map(|h| h.byte_size())
ImagePoll::Pending { .. } => 0,
ImagePoll::Ready { image } => image.pixels.len() * size_of::<ColorImage>(),
})
.sum() .sum()
} }
} }
struct VramLoadingWorker {
source: mpsc::UnboundedReceiver<VramRequest>,
sink: mpsc::UnboundedSender<VramResponse>,
client: EmulatorClient,
}
impl VramLoadingWorker {
fn new(
source: mpsc::UnboundedReceiver<VramRequest>,
sink: mpsc::UnboundedSender<VramResponse>,
client: EmulatorClient,
) -> Self {
Self {
source,
sink,
client,
}
}
async fn run(mut self) {
while let Some(request) = self.source.recv().await {
#[allow(irrefutable_let_patterns)]
if let VramRequest::Load(uri, resource) = request {
let Some(image) = self.load(resource).await else {
continue;
};
if self.sink.send(VramResponse::Loaded(uri, image)).is_err() {
return;
}
}
}
}
async fn load(&self, resource: VramResource) -> Option<ColorImage> {
let sim = resource.sim;
match resource.kind {
VramResourceKind::Character { palette, index } => {
self.load_character(sim, palette, index).await
}
VramResourceKind::CharacterData { palette } => {
self.load_character_data(sim, palette).await
}
VramResourceKind::PaletteColor { palette, index } => {
self.load_palette_color(sim, palette, index).await
}
}
}
async fn load_character(
&self,
sim: SimId,
palette: VramPalette,
index: usize,
) -> Option<ColorImage> {
if index >= 2048 {
return None;
}
let address = 0x00078000 + (index as u32 * 16);
let (memory, palette) = tokio::join!(
self.read_memory(sim, address, 16),
self.load_palette_colors(sim, palette),
);
let palette = palette?;
let mut buffer = vec![];
for byte in memory? {
for offset in (0..8).step_by(2) {
let char = (byte >> offset) & 0x3;
buffer.push(palette[char as usize]);
}
}
Some(ColorImage::from_gray([8, 8], &buffer))
}
async fn load_character_data(&self, sim: SimId, palette: VramPalette) -> Option<ColorImage> {
let (memory, palette) = tokio::join!(
self.read_memory(sim, 0x00078000, 16 * 2048),
self.load_palette_colors(sim, palette),
);
let palette = palette?;
let mut buffer = vec![0; 8 * 8 * 2048];
for (i, byte) in memory?.into_iter().enumerate() {
let bytes = [0, 2, 4, 6].map(|off| palette[(byte as usize >> off) & 0x3]);
let char_index = i / 16;
let in_char_pos = i % 16;
let x = ((char_index % 16) * 8) + ((in_char_pos % 2) * 4);
let y = ((char_index / 16) * 8) + (in_char_pos / 2);
let write_index = (y * 16 * 8) + x;
buffer[write_index..(write_index + 4)].copy_from_slice(&bytes);
}
Some(ColorImage::from_gray([8 * 16, 8 * 128], &buffer))
}
async fn load_palette_color(
&self,
sim: SimId,
palette: VramPalette,
index: usize,
) -> Option<ColorImage> {
if index == 0 {
return Some(ColorImage::from_gray([1, 1], &[0]));
}
if index > 3 {
return None;
}
let shade = *self.load_palette_colors(sim, palette).await?.get(index)?;
Some(ColorImage::from_gray([1, 1], &[shade]))
}
async fn load_palette_colors(&self, sim: SimId, palette: VramPalette) -> Option<[u8; 4]> {
let offset = match palette {
VramPalette::Generic => {
return Some([0, 64, 128, 255]);
}
VramPalette::Bg0 => 0,
VramPalette::Bg1 => 2,
VramPalette::Bg2 => 4,
VramPalette::Bg3 => 6,
VramPalette::Obj0 => 8,
VramPalette::Obj1 => 10,
VramPalette::Obj2 => 12,
VramPalette::Obj3 => 14,
};
let (palettes, brightnesses) = tokio::join!(
self.read_memory(sim, 0x0005f860, 16),
self.read_memory(sim, 0x0005f824, 6),
);
let palette = *palettes?.get(offset)?;
let brts = brightnesses?;
let shades = [
0,
brts[0],
brts[2],
brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
];
Some([
0,
shades[(palette >> 2) as usize & 0x03],
shades[(palette >> 4) as usize & 0x03],
shades[(palette >> 6) as usize & 0x03],
])
}
async fn read_memory(&self, sim: SimId, address: u32, size: usize) -> Option<Vec<u8>> {
let (tx, rx) = oneshot::channel();
self.client
.send_command(EmulatorCommand::ReadMemory(sim, address, size, vec![], tx));
rx.await.ok()
}
}

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@ -22,7 +22,8 @@ pub trait AppWindow {
} }
fn initial_viewport(&self) -> ViewportBuilder; fn initial_viewport(&self) -> ViewportBuilder;
fn show(&mut self, ctx: &Context); fn show(&mut self, ctx: &Context);
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) { fn on_init(&mut self, ctx: &Context, render_state: &egui_wgpu::RenderState) {
let _ = ctx;
let _ = render_state; let _ = render_state;
} }
fn on_destroy(&mut self) {} fn on_destroy(&mut self) {}

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@ -381,7 +381,7 @@ impl AppWindow for GameWindow {
toasts.show(ctx); toasts.show(ctx);
} }
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) { fn on_init(&mut self, _ctx: &Context, render_state: &egui_wgpu::RenderState) {
let (screen, sink) = GameScreen::init(render_state); let (screen, sink) = GameScreen::init(render_state);
let (message_sink, message_source) = mpsc::channel(); let (message_sink, message_source) = mpsc::channel();
self.client.send_command(EmulatorCommand::ConnectToSim( self.client.send_command(EmulatorCommand::ConnectToSim(

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@ -1,5 +1,6 @@
mod bgmap; mod bgmap;
mod chardata; mod chardata;
mod utils;
pub use bgmap::*; pub use bgmap::*;
pub use chardata::*; pub use chardata::*;

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@ -1,14 +1,28 @@
use egui::{CentralPanel, Context, ViewportBuilder, ViewportId}; use std::sync::Arc;
use crate::{emulator::SimId, window::AppWindow}; use egui::{CentralPanel, ColorImage, Context, Image, TextureOptions, ViewportBuilder, ViewportId};
use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
memory::{MemoryMonitor, MemoryView},
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
window::AppWindow,
};
use super::utils::parse_palette;
pub struct BgMapWindow { pub struct BgMapWindow {
sim_id: SimId, sim_id: SimId,
loader: Option<BgMapLoader>,
} }
impl BgMapWindow { impl BgMapWindow {
pub fn new(sim_id: SimId) -> Self { pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
Self { sim_id } Self {
sim_id,
loader: Some(BgMapLoader::new(sim_id, memory)),
}
} }
} }
@ -17,13 +31,121 @@ impl AppWindow for BgMapWindow {
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id)) ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
} }
fn sim_id(&self) -> SimId {
self.sim_id
}
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("BG Map Data ({})", self.sim_id)) .with_title(format!("BG Map Data ({})", self.sim_id))
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
let loader = self.loader.take().unwrap();
ctx.add_texture_loader(Arc::new(VramTextureLoader::new(loader)));
}
fn show(&mut self, ctx: &Context) { fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| ui.label("TODO")); CentralPanel::default().show(ctx, |ui| {
let resource = BgMapResource { index: 0 };
let image = Image::new(resource.to_uri()).texture_options(TextureOptions::NEAREST);
ui.add(image);
});
}
}
#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
struct BgMapResource {
index: usize,
}
struct BgMapLoader {
chardata: MemoryView,
bgmaps: MemoryView,
brightness: MemoryView,
palettes: MemoryView,
}
impl BgMapLoader {
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
Self {
chardata: memory.view(sim_id, 0x00078000, 0x8000),
bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
brightness: memory.view(sim_id, 0x0005f824, 8),
palettes: memory.view(sim_id, 0x0005f860, 16),
}
}
fn load_bgmap(&self, index: usize) -> Option<ColorImage> {
let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow();
let palettes = self.palettes.borrow();
let brts = brightness.range::<u8>(0, 8);
let colors = [
parse_palette(palettes.read(0), brts),
parse_palette(palettes.read(2), brts),
parse_palette(palettes.read(4), brts),
parse_palette(palettes.read(6), brts),
];
let mut data = vec![0u8; 512 * 512];
for (i, cell) in bgmaps.range::<u16>(index * 4096, 4096).iter().enumerate() {
let char_index = (cell & 0x7ff) as usize;
let char = chardata.range::<u16>(char_index * 8, 8);
let vflip = cell & 0x1000 != 0;
let hflip = cell & 0x2000 != 0;
let palette_index = (cell >> 14) as usize;
let palette = &colors[palette_index];
let mut target_idx = (i % 64) * 8 + (i / 64) * 8 * 512;
for row in 0..8 {
let dests = &mut data[target_idx..target_idx + 8];
let pixels = self.read_char_row(char, hflip, vflip, row);
for (dest, pixel) in dests.iter_mut().zip(pixels) {
*dest = palette[pixel as usize];
}
target_idx += 512;
}
}
Some(ColorImage::from_gray([512, 512], &data))
}
fn read_char_row(
&self,
char: &[u16],
hflip: bool,
vflip: bool,
row: usize,
) -> impl Iterator<Item = u8> {
let pixels = if vflip { char[7 - row] } else { char[row] };
(0..16).step_by(2).map(move |i| {
let pixel = if hflip { 14 - i } else { i };
((pixels >> pixel) & 0x3) as u8
})
}
}
impl VramImageLoader for BgMapLoader {
type Resource = BgMapResource;
fn id(&self) -> &str {
concat!(module_path!(), "::BgMapLoader")
}
fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
let BgMapResource { index } = resource;
self.load_bgmap(*index)
}
fn update<'a>(
&'a self,
resources: impl Iterator<Item = &'a Self::Resource>,
) -> Vec<(&'a Self::Resource, ColorImage)> {
let _ = resources;
vec![]
} }
} }

View File

@ -1,17 +1,86 @@
use std::{fmt::Display, sync::Arc};
use egui::{ use egui::{
Align, CentralPanel, Color32, ComboBox, Context, Frame, Image, RichText, ScrollArea, Sense, Align, CentralPanel, Color32, ColorImage, ComboBox, Context, Frame, Image, RichText,
Slider, TextEdit, TextureOptions, Ui, UiBuilder, Vec2, ViewportBuilder, ViewportId, ScrollArea, Sense, Slider, TextEdit, TextureOptions, Ui, UiBuilder, Vec2, ViewportBuilder,
ViewportId,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
vram::{VramPalette, VramResource}, memory::{MemoryMonitor, MemoryView},
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
window::AppWindow, window::AppWindow,
}; };
use super::utils;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum VramPalette {
Generic,
Bg0,
Bg1,
Bg2,
Bg3,
Obj0,
Obj1,
Obj2,
Obj3,
}
impl VramPalette {
pub const fn values() -> [VramPalette; 9] {
[
Self::Generic,
Self::Bg0,
Self::Bg1,
Self::Bg2,
Self::Bg3,
Self::Obj0,
Self::Obj1,
Self::Obj2,
Self::Obj3,
]
}
pub const fn offset(self) -> Option<usize> {
match self {
Self::Generic => None,
Self::Bg0 => Some(0),
Self::Bg1 => Some(2),
Self::Bg2 => Some(4),
Self::Bg3 => Some(6),
Self::Obj0 => Some(8),
Self::Obj1 => Some(10),
Self::Obj2 => Some(12),
Self::Obj3 => Some(14),
}
}
}
impl Display for VramPalette {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Generic => f.write_str("Generic"),
Self::Bg0 => f.write_str("BG 0"),
Self::Bg1 => f.write_str("BG 1"),
Self::Bg2 => f.write_str("BG 2"),
Self::Bg3 => f.write_str("BG 3"),
Self::Obj0 => f.write_str("OBJ 0"),
Self::Obj1 => f.write_str("OBJ 1"),
Self::Obj2 => f.write_str("OBJ 2"),
Self::Obj3 => f.write_str("OBJ 3"),
}
}
}
pub struct CharacterDataWindow { pub struct CharacterDataWindow {
sim_id: SimId, sim_id: SimId,
loader: Option<CharDataLoader>,
brightness: MemoryView,
palettes: MemoryView,
palette: VramPalette, palette: VramPalette,
index: usize, index: usize,
index_str: String, index_str: String,
@ -20,9 +89,12 @@ pub struct CharacterDataWindow {
} }
impl CharacterDataWindow { impl CharacterDataWindow {
pub fn new(sim_id: SimId) -> Self { pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
Self { Self {
sim_id, sim_id,
loader: Some(CharDataLoader::new(sim_id, memory)),
brightness: memory.view(sim_id, 0x0005f824, 8),
palettes: memory.view(sim_id, 0x0005f860, 16),
palette: VramPalette::Generic, palette: VramPalette::Generic,
index: 0, index: 0,
index_str: "0".into(), index_str: "0".into(),
@ -89,7 +161,10 @@ impl CharacterDataWindow {
}); });
}); });
}); });
let resource = VramResource::character(self.sim_id, self.palette, self.index); let resource = CharDataResource::Character {
palette: self.palette,
index: self.index,
};
let image = Image::new(resource.to_uri()) let image = Image::new(resource.to_uri())
.maintain_aspect_ratio(true) .maintain_aspect_ratio(true)
.tint(Color32::RED) .tint(Color32::RED)
@ -114,18 +189,18 @@ impl CharacterDataWindow {
TableBuilder::new(ui) TableBuilder::new(ui)
.columns(Column::remainder(), 4) .columns(Column::remainder(), 4)
.body(|mut body| { .body(|mut body| {
let palette = self.load_palette_colors();
body.row(30.0, |mut row| { body.row(30.0, |mut row| {
for index in 0..4 { for color in palette {
let resource =
VramResource::palette_color(self.sim_id, self.palette, index);
row.col(|ui| { row.col(|ui| {
let rect = ui.available_rect_before_wrap(); let rect = ui.available_rect_before_wrap();
let scale = rect.height() / rect.width(); let scale = rect.height() / rect.width();
let rect = rect.scale_from_center2(Vec2::new(scale, 1.0)); let rect = rect.scale_from_center2(Vec2::new(scale, 1.0));
let image = Image::new(resource.to_uri()) ui.painter().rect_filled(
.tint(Color32::RED) rect,
.fit_to_exact_size(rect.max - rect.min); 0.0,
ui.put(rect, image); Color32::RED * Color32::from_gray(color),
);
}); });
} }
}); });
@ -145,9 +220,21 @@ impl CharacterDataWindow {
}); });
} }
fn load_palette_colors(&self) -> [u8; 4] {
let Some(offset) = self.palette.offset() else {
return utils::GENERIC_PALETTE;
};
let palette = self.palettes.borrow().read(offset);
let brightnesses = self.brightness.borrow();
let brts = brightnesses.range(0, 8);
utils::parse_palette(palette, brts)
}
fn show_chardata(&mut self, ui: &mut Ui) { fn show_chardata(&mut self, ui: &mut Ui) {
let start_pos = ui.cursor().min; let start_pos = ui.cursor().min;
let resource = VramResource::character_data(self.sim_id, self.palette); let resource = CharDataResource::CharacterData {
palette: self.palette,
};
let image = Image::new(resource.to_uri()) let image = Image::new(resource.to_uri())
.fit_to_original_size(self.scale) .fit_to_original_size(self.scale)
.tint(Color32::RED) .tint(Color32::RED)
@ -210,6 +297,11 @@ impl AppWindow for CharacterDataWindow {
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
let loader = self.loader.take().unwrap();
ctx.add_texture_loader(Arc::new(VramTextureLoader::new(loader)));
}
fn show(&mut self, ctx: &Context) { fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| { CentralPanel::default().show(ctx, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
@ -229,6 +321,95 @@ impl AppWindow for CharacterDataWindow {
} }
} }
#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
enum CharDataResource {
Character { palette: VramPalette, index: usize },
CharacterData { palette: VramPalette },
}
struct CharDataLoader {
chardata: MemoryView,
brightness: MemoryView,
palettes: MemoryView,
}
impl CharDataLoader {
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
Self {
chardata: memory.view(sim_id, 0x00078000, 0x8000),
brightness: memory.view(sim_id, 0x0005f824, 8),
palettes: memory.view(sim_id, 0x0005f860, 16),
}
}
fn load_character(&self, palette: VramPalette, index: usize) -> Option<ColorImage> {
if index >= 2048 {
return None;
}
let palette = self.load_palette(palette);
let chardata = self.chardata.borrow();
let character = chardata.range::<u16>(index * 8, 8);
let mut buffer = Vec::with_capacity(8 * 8);
for row in character {
for offset in (0..16).step_by(2) {
let char = (row >> offset) & 0x3;
buffer.push(palette[char as usize]);
}
}
Some(ColorImage::from_gray([8, 8], &buffer))
}
fn load_character_data(&self, palette: VramPalette) -> Option<ColorImage> {
let palette = self.load_palette(palette);
let chardata = self.chardata.borrow();
let mut buffer = vec![0; 8 * 8 * 2048];
for (i, row) in chardata.range::<u16>(0, 2048).iter().enumerate() {
let bytes =
[0, 2, 4, 6, 8, 10, 12, 14].map(|off| palette[(*row as usize >> off) & 0x3]);
let char_index = i / 8;
let row_index = i % 8;
let x = (char_index % 16) * 8;
let y = (char_index / 16) * 8 + row_index;
let write_index = (y * 16 * 8) + x;
buffer[write_index..write_index + 8].copy_from_slice(&bytes);
}
Some(ColorImage::from_gray([8 * 16, 8 * 128], &buffer))
}
fn load_palette(&self, palette: VramPalette) -> [u8; 4] {
let Some(offset) = palette.offset() else {
return utils::GENERIC_PALETTE;
};
let palette = self.palettes.borrow().read(offset);
let brightnesses = self.brightness.borrow();
let brts = brightnesses.range(0, 8);
utils::parse_palette(palette, brts)
}
}
impl VramImageLoader for CharDataLoader {
type Resource = CharDataResource;
fn id(&self) -> &str {
concat!(module_path!(), "::CharDataLoader")
}
fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
match resource {
CharDataResource::Character { palette, index } => self.load_character(*palette, *index),
CharDataResource::CharacterData { palette } => self.load_character_data(*palette),
}
}
fn update<'a>(
&'a self,
resources: impl Iterator<Item = &'a Self::Resource>,
) -> Vec<(&'a Self::Resource, ColorImage)> {
let _ = resources;
vec![]
}
}
trait UiExt { trait UiExt {
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)); fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
} }

16
src/window/vram/utils.rs Normal file
View File

@ -0,0 +1,16 @@
pub const GENERIC_PALETTE: [u8; 4] = [0, 64, 128, 255];
pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
let shades = [
0,
brts[0],
brts[2],
brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
];
[
0,
shades[(palette >> 2) as usize & 0x03],
shades[(palette >> 4) as usize & 0x03],
shades[(palette >> 6) as usize & 0x03],
]
}