New implementation for reading/showing vram
This commit is contained in:
parent
ae7ab1e204
commit
9f4989cd4c
17
src/app.rs
17
src/app.rs
|
@ -18,8 +18,8 @@ use crate::{
|
|||
controller::ControllerManager,
|
||||
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
||||
input::MappingProvider,
|
||||
memory::MemoryMonitor,
|
||||
persistence::Persistence,
|
||||
vram::VramLoader,
|
||||
window::{
|
||||
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, GameWindow, GdbServerWindow,
|
||||
InputWindow,
|
||||
|
@ -39,11 +39,11 @@ fn load_icon() -> anyhow::Result<IconData> {
|
|||
|
||||
pub struct Application {
|
||||
icon: Option<Arc<IconData>>,
|
||||
vram: Arc<VramLoader>,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
mappings: MappingProvider,
|
||||
controllers: ControllerManager,
|
||||
memory: MemoryMonitor,
|
||||
persistence: Persistence,
|
||||
viewports: HashMap<ViewportId, Viewport>,
|
||||
focused: Option<ViewportId>,
|
||||
|
@ -60,6 +60,7 @@ impl Application {
|
|||
let persistence = Persistence::new();
|
||||
let mappings = MappingProvider::new(persistence.clone());
|
||||
let controllers = ControllerManager::new(client.clone(), &mappings);
|
||||
let memory = MemoryMonitor::new(client.clone());
|
||||
{
|
||||
let mappings = mappings.clone();
|
||||
let proxy = proxy.clone();
|
||||
|
@ -67,10 +68,10 @@ impl Application {
|
|||
}
|
||||
Self {
|
||||
icon,
|
||||
vram: Arc::new(VramLoader::new(client.clone())),
|
||||
client,
|
||||
proxy,
|
||||
mappings,
|
||||
memory,
|
||||
controllers,
|
||||
persistence,
|
||||
viewports: HashMap::new(),
|
||||
|
@ -86,7 +87,7 @@ impl Application {
|
|||
}
|
||||
self.viewports.insert(
|
||||
viewport_id,
|
||||
Viewport::new(event_loop, self.icon.clone(), self.vram.clone(), window),
|
||||
Viewport::new(event_loop, self.icon.clone(), window),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -201,11 +202,11 @@ impl ApplicationHandler<UserEvent> for Application {
|
|||
self.open(event_loop, Box::new(about));
|
||||
}
|
||||
UserEvent::OpenCharacterData(sim_id) => {
|
||||
let vram = CharacterDataWindow::new(sim_id);
|
||||
let vram = CharacterDataWindow::new(sim_id, &mut self.memory);
|
||||
self.open(event_loop, Box::new(vram));
|
||||
}
|
||||
UserEvent::OpenBgMap(sim_id) => {
|
||||
let bgmap = BgMapWindow::new(sim_id);
|
||||
let bgmap = BgMapWindow::new(sim_id, &mut self.memory);
|
||||
self.open(event_loop, Box::new(bgmap));
|
||||
}
|
||||
UserEvent::OpenDebugger(sim_id) => {
|
||||
|
@ -266,7 +267,6 @@ impl Viewport {
|
|||
pub fn new(
|
||||
event_loop: &ActiveEventLoop,
|
||||
icon: Option<Arc<IconData>>,
|
||||
vram: Arc<VramLoader>,
|
||||
mut app: Box<dyn AppWindow>,
|
||||
) -> Self {
|
||||
let ctx = Context::default();
|
||||
|
@ -288,7 +288,6 @@ impl Viewport {
|
|||
s.visuals.menu_rounding = Default::default();
|
||||
});
|
||||
egui_extras::install_image_loaders(&ctx);
|
||||
ctx.add_image_loader(vram);
|
||||
|
||||
#[allow(unused_mut)]
|
||||
let mut wgpu_config = egui_wgpu::WgpuConfiguration {
|
||||
|
@ -316,7 +315,7 @@ impl Viewport {
|
|||
let (window, state) = create_window_and_state(&ctx, event_loop, &builder, &mut painter);
|
||||
egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
|
||||
|
||||
app.on_init(painter.render_state().as_ref().unwrap());
|
||||
app.on_init(&ctx, painter.render_state().as_ref().unwrap());
|
||||
Self {
|
||||
painter,
|
||||
ctx,
|
||||
|
|
|
@ -19,6 +19,7 @@ mod emulator;
|
|||
mod gdbserver;
|
||||
mod graphics;
|
||||
mod input;
|
||||
mod memory;
|
||||
mod persistence;
|
||||
mod vram;
|
||||
mod window;
|
||||
|
|
|
@ -0,0 +1,88 @@
|
|||
use std::{
|
||||
collections::HashMap,
|
||||
sync::{Arc, Mutex, MutexGuard},
|
||||
};
|
||||
|
||||
use bytemuck::BoxBytes;
|
||||
|
||||
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
|
||||
|
||||
pub struct MemoryMonitor {
|
||||
client: EmulatorClient,
|
||||
regions: HashMap<MemoryRegion, Arc<Mutex<BoxBytes>>>,
|
||||
}
|
||||
|
||||
impl MemoryMonitor {
|
||||
pub fn new(client: EmulatorClient) -> Self {
|
||||
Self {
|
||||
client,
|
||||
regions: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn view(&mut self, sim: SimId, start: u32, length: usize) -> MemoryView {
|
||||
let region = MemoryRegion { sim, start, length };
|
||||
let memory = self.regions.entry(region).or_insert_with(|| {
|
||||
let mut buf = aligned_memory(start, length);
|
||||
let (tx, rx) = oneshot::channel();
|
||||
self.client
|
||||
.send_command(EmulatorCommand::ReadMemory(sim, start, length, vec![], tx));
|
||||
let bytes = pollster::block_on(rx).unwrap();
|
||||
buf.copy_from_slice(&bytes);
|
||||
#[expect(clippy::arc_with_non_send_sync)] // TODO: remove after bytemuck upgrade
|
||||
Arc::new(Mutex::new(buf))
|
||||
});
|
||||
MemoryView {
|
||||
memory: memory.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn aligned_memory(start: u32, length: usize) -> BoxBytes {
|
||||
if start % 4 == 0 && length % 4 == 0 {
|
||||
let memory = vec![0u32; length / 4].into_boxed_slice();
|
||||
return bytemuck::box_bytes_of(memory);
|
||||
}
|
||||
if start % 2 == 0 && length % 2 == 0 {
|
||||
let memory = vec![0u16; length / 2].into_boxed_slice();
|
||||
return bytemuck::box_bytes_of(memory);
|
||||
}
|
||||
let memory = vec![0u8; length].into_boxed_slice();
|
||||
bytemuck::box_bytes_of(memory)
|
||||
}
|
||||
|
||||
pub struct MemoryView {
|
||||
memory: Arc<Mutex<BoxBytes>>,
|
||||
}
|
||||
// SAFETY: BoxBytes is supposed to be Send+Sync, will be in a new version
|
||||
unsafe impl Send for MemoryView {}
|
||||
|
||||
impl MemoryView {
|
||||
pub fn borrow(&self) -> MemoryRef<'_> {
|
||||
MemoryRef {
|
||||
inner: self.memory.lock().unwrap(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MemoryRef<'a> {
|
||||
inner: MutexGuard<'a, BoxBytes>,
|
||||
}
|
||||
|
||||
impl MemoryRef<'_> {
|
||||
pub fn read(&self, index: usize) -> u8 {
|
||||
self.inner[index]
|
||||
}
|
||||
pub fn range<T: bytemuck::AnyBitPattern>(&self, start: usize, count: usize) -> &[T] {
|
||||
let from = start * size_of::<T>();
|
||||
let to = from + (count * size_of::<T>());
|
||||
bytemuck::cast_slice(&self.inner[from..to])
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
|
||||
struct MemoryRegion {
|
||||
sim: SimId,
|
||||
start: u32,
|
||||
length: usize,
|
||||
}
|
391
src/vram.rs
391
src/vram.rs
|
@ -1,208 +1,109 @@
|
|||
use serde::{Deserialize, Serialize};
|
||||
use std::{
|
||||
collections::{hash_map::Entry, HashMap},
|
||||
fmt::Display,
|
||||
sync::{Arc, Mutex},
|
||||
hash::Hash,
|
||||
sync::Mutex,
|
||||
};
|
||||
use tokio::sync::mpsc;
|
||||
|
||||
use egui::{
|
||||
load::{ImageLoader, ImagePoll, LoadError},
|
||||
ColorImage, Context, Vec2,
|
||||
epaint::ImageDelta,
|
||||
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
|
||||
ColorImage, Context, TextureHandle, TextureOptions,
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
|
||||
|
||||
enum VramRequest {
|
||||
Load(String, VramResource),
|
||||
pub trait VramResource: Sized + PartialEq + Eq + Hash {
|
||||
fn to_uri(&self) -> String;
|
||||
fn from_uri(uri: &str) -> Option<Self>;
|
||||
}
|
||||
|
||||
enum VramResponse {
|
||||
Loaded(String, ColorImage),
|
||||
impl<T: Serialize + for<'a> Deserialize<'a> + PartialEq + Eq + Hash> VramResource for T {
|
||||
fn to_uri(&self) -> String {
|
||||
format!("vram://{}", serde_json::to_string(self).unwrap())
|
||||
}
|
||||
|
||||
pub struct VramResource {
|
||||
sim: SimId,
|
||||
kind: VramResourceKind,
|
||||
fn from_uri(uri: &str) -> Option<Self> {
|
||||
let content = uri.strip_prefix("vram://")?;
|
||||
serde_json::from_str(content).ok()
|
||||
}
|
||||
}
|
||||
|
||||
impl VramResource {
|
||||
pub fn character_data(sim: SimId, palette: VramPalette) -> Self {
|
||||
Self {
|
||||
sim,
|
||||
kind: VramResourceKind::CharacterData { palette },
|
||||
}
|
||||
}
|
||||
|
||||
pub fn character(sim: SimId, palette: VramPalette, index: usize) -> Self {
|
||||
Self {
|
||||
sim,
|
||||
kind: VramResourceKind::Character { palette, index },
|
||||
}
|
||||
}
|
||||
|
||||
pub fn palette_color(sim: SimId, palette: VramPalette, index: usize) -> Self {
|
||||
Self {
|
||||
sim,
|
||||
kind: VramResourceKind::PaletteColor { palette, index },
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_uri(&self) -> String {
|
||||
format!(
|
||||
"vram://{}:{}",
|
||||
self.sim.to_index(),
|
||||
serde_json::to_string(&self.kind).unwrap(),
|
||||
)
|
||||
}
|
||||
|
||||
fn from_uri(uri: &str) -> Option<VramResource> {
|
||||
let uri = uri.strip_prefix("vram://")?;
|
||||
let (sim, uri) = match uri.split_at_checked(2)? {
|
||||
("0:", rest) => (SimId::Player1, rest),
|
||||
("1:", rest) => (SimId::Player2, rest),
|
||||
_ => return None,
|
||||
};
|
||||
let kind = serde_json::from_str(uri).ok()?;
|
||||
Some(Self { sim, kind })
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
enum VramResourceKind {
|
||||
Character { palette: VramPalette, index: usize },
|
||||
CharacterData { palette: VramPalette },
|
||||
PaletteColor { palette: VramPalette, index: usize },
|
||||
}
|
||||
|
||||
impl VramResourceKind {
|
||||
fn size(&self) -> Option<Vec2> {
|
||||
match self {
|
||||
Self::Character { .. } => Some((8.0, 8.0).into()),
|
||||
Self::CharacterData { .. } => Some((8.0 * 16.0, 8.0 * 128.0).into()),
|
||||
Self::PaletteColor { .. } => Some((1.0, 1.0).into()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum VramPalette {
|
||||
Generic,
|
||||
Bg0,
|
||||
Bg1,
|
||||
Bg2,
|
||||
Bg3,
|
||||
Obj0,
|
||||
Obj1,
|
||||
Obj2,
|
||||
Obj3,
|
||||
}
|
||||
|
||||
impl VramPalette {
|
||||
pub const fn values() -> [VramPalette; 9] {
|
||||
[
|
||||
Self::Generic,
|
||||
Self::Bg0,
|
||||
Self::Bg1,
|
||||
Self::Bg2,
|
||||
Self::Bg3,
|
||||
Self::Obj0,
|
||||
Self::Obj1,
|
||||
Self::Obj2,
|
||||
Self::Obj3,
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for VramPalette {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Self::Generic => f.write_str("Generic"),
|
||||
Self::Bg0 => f.write_str("BG 0"),
|
||||
Self::Bg1 => f.write_str("BG 1"),
|
||||
Self::Bg2 => f.write_str("BG 2"),
|
||||
Self::Bg3 => f.write_str("BG 3"),
|
||||
Self::Obj0 => f.write_str("OBJ 0"),
|
||||
Self::Obj1 => f.write_str("OBJ 1"),
|
||||
Self::Obj2 => f.write_str("OBJ 2"),
|
||||
Self::Obj3 => f.write_str("OBJ 3"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct VramLoader {
|
||||
cache: Mutex<HashMap<String, ImagePoll>>,
|
||||
source: Mutex<mpsc::UnboundedReceiver<VramResponse>>,
|
||||
sink: mpsc::UnboundedSender<VramRequest>,
|
||||
}
|
||||
|
||||
impl VramLoader {
|
||||
pub fn new(client: EmulatorClient) -> Self {
|
||||
let (tx1, rx1) = mpsc::unbounded_channel();
|
||||
let (tx2, rx2) = mpsc::unbounded_channel();
|
||||
std::thread::spawn(move || {
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
.unwrap()
|
||||
.block_on(async move {
|
||||
let worker = VramLoadingWorker::new(rx2, tx1, client);
|
||||
worker.run().await;
|
||||
})
|
||||
});
|
||||
pub trait VramImageLoader {
|
||||
type Resource: VramResource;
|
||||
|
||||
fn id(&self) -> &str;
|
||||
fn add(&self, resource: &Self::Resource) -> Option<ColorImage>;
|
||||
fn update<'a>(
|
||||
&'a self,
|
||||
resources: impl Iterator<Item = &'a Self::Resource>,
|
||||
) -> Vec<(&'a Self::Resource, ColorImage)>;
|
||||
}
|
||||
|
||||
pub struct VramTextureLoader<T: VramImageLoader> {
|
||||
id: String,
|
||||
loader: Mutex<T>,
|
||||
cache: Mutex<HashMap<T::Resource, TextureHandle>>,
|
||||
}
|
||||
|
||||
impl<T: VramImageLoader> VramTextureLoader<T> {
|
||||
pub fn new(loader: T) -> Self {
|
||||
Self {
|
||||
id: loader.id().to_string(),
|
||||
loader: Mutex::new(loader),
|
||||
cache: Mutex::new(HashMap::new()),
|
||||
source: Mutex::new(rx1),
|
||||
sink: tx2,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ImageLoader for VramLoader {
|
||||
impl<T: VramImageLoader> TextureLoader for VramTextureLoader<T> {
|
||||
fn id(&self) -> &str {
|
||||
concat!(module_path!(), "::VramLoader")
|
||||
&self.id
|
||||
}
|
||||
|
||||
fn load(
|
||||
&self,
|
||||
_ctx: &Context,
|
||||
ctx: &Context,
|
||||
uri: &str,
|
||||
texture_options: TextureOptions,
|
||||
_size_hint: egui::SizeHint,
|
||||
) -> Result<ImagePoll, LoadError> {
|
||||
let Some(resource) = VramResource::from_uri(uri) else {
|
||||
) -> Result<TexturePoll, LoadError> {
|
||||
let Some(resource) = T::Resource::from_uri(uri) else {
|
||||
return Err(LoadError::NotSupported);
|
||||
};
|
||||
if texture_options != TextureOptions::NEAREST {
|
||||
return Err(LoadError::Loading(
|
||||
"Only TextureOptions::NEAREST are supported".into(),
|
||||
));
|
||||
}
|
||||
let loader = self.loader.lock().unwrap();
|
||||
let mut cache = self.cache.lock().unwrap();
|
||||
{
|
||||
let mut source = self.source.lock().unwrap();
|
||||
while let Ok(response) = source.try_recv() {
|
||||
match response {
|
||||
VramResponse::Loaded(uri, image) => {
|
||||
cache.insert(
|
||||
uri,
|
||||
ImagePoll::Ready {
|
||||
image: Arc::new(image),
|
||||
},
|
||||
);
|
||||
for (resource, updated_image) in loader.update(cache.keys()) {
|
||||
if let Some(handle) = cache.get(resource) {
|
||||
let delta = ImageDelta::full(updated_image, TextureOptions::NEAREST);
|
||||
ctx.tex_manager().write().set(handle.id(), delta);
|
||||
}
|
||||
}
|
||||
match cache.entry(resource) {
|
||||
Entry::Occupied(entry) => {
|
||||
let texture = SizedTexture::from_handle(entry.get());
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
}
|
||||
let poll = match cache.entry(uri.to_string()) {
|
||||
Entry::Occupied(entry) => entry.into_mut(),
|
||||
Entry::Vacant(entry) => {
|
||||
let pending = ImagePoll::Pending {
|
||||
size: resource.kind.size(),
|
||||
};
|
||||
let _ = self.sink.send(VramRequest::Load(uri.to_string(), resource));
|
||||
entry.insert(pending)
|
||||
if let Some(image) = loader.add(entry.key()) {
|
||||
let handle =
|
||||
entry.insert(ctx.load_texture(uri, image, TextureOptions::NEAREST));
|
||||
let texture = SizedTexture::from_handle(handle);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
} else {
|
||||
Err(LoadError::Loading("could not load texture".into()))
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
Ok(poll.clone())
|
||||
}
|
||||
|
||||
fn forget(&self, uri: &str) {
|
||||
self.cache.lock().unwrap().remove(uri);
|
||||
if let Some(resource) = T::Resource::from_uri(uri) {
|
||||
self.cache.lock().unwrap().remove(&resource);
|
||||
}
|
||||
}
|
||||
|
||||
fn forget_all(&self) {
|
||||
|
@ -214,159 +115,7 @@ impl ImageLoader for VramLoader {
|
|||
.lock()
|
||||
.unwrap()
|
||||
.values()
|
||||
.map(|c| match c {
|
||||
ImagePoll::Pending { .. } => 0,
|
||||
ImagePoll::Ready { image } => image.pixels.len() * size_of::<ColorImage>(),
|
||||
})
|
||||
.map(|h| h.byte_size())
|
||||
.sum()
|
||||
}
|
||||
}
|
||||
|
||||
struct VramLoadingWorker {
|
||||
source: mpsc::UnboundedReceiver<VramRequest>,
|
||||
sink: mpsc::UnboundedSender<VramResponse>,
|
||||
client: EmulatorClient,
|
||||
}
|
||||
|
||||
impl VramLoadingWorker {
|
||||
fn new(
|
||||
source: mpsc::UnboundedReceiver<VramRequest>,
|
||||
sink: mpsc::UnboundedSender<VramResponse>,
|
||||
client: EmulatorClient,
|
||||
) -> Self {
|
||||
Self {
|
||||
source,
|
||||
sink,
|
||||
client,
|
||||
}
|
||||
}
|
||||
async fn run(mut self) {
|
||||
while let Some(request) = self.source.recv().await {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
if let VramRequest::Load(uri, resource) = request {
|
||||
let Some(image) = self.load(resource).await else {
|
||||
continue;
|
||||
};
|
||||
if self.sink.send(VramResponse::Loaded(uri, image)).is_err() {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async fn load(&self, resource: VramResource) -> Option<ColorImage> {
|
||||
let sim = resource.sim;
|
||||
match resource.kind {
|
||||
VramResourceKind::Character { palette, index } => {
|
||||
self.load_character(sim, palette, index).await
|
||||
}
|
||||
VramResourceKind::CharacterData { palette } => {
|
||||
self.load_character_data(sim, palette).await
|
||||
}
|
||||
VramResourceKind::PaletteColor { palette, index } => {
|
||||
self.load_palette_color(sim, palette, index).await
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async fn load_character(
|
||||
&self,
|
||||
sim: SimId,
|
||||
palette: VramPalette,
|
||||
index: usize,
|
||||
) -> Option<ColorImage> {
|
||||
if index >= 2048 {
|
||||
return None;
|
||||
}
|
||||
let address = 0x00078000 + (index as u32 * 16);
|
||||
let (memory, palette) = tokio::join!(
|
||||
self.read_memory(sim, address, 16),
|
||||
self.load_palette_colors(sim, palette),
|
||||
);
|
||||
let palette = palette?;
|
||||
let mut buffer = vec![];
|
||||
for byte in memory? {
|
||||
for offset in (0..8).step_by(2) {
|
||||
let char = (byte >> offset) & 0x3;
|
||||
buffer.push(palette[char as usize]);
|
||||
}
|
||||
}
|
||||
Some(ColorImage::from_gray([8, 8], &buffer))
|
||||
}
|
||||
|
||||
async fn load_character_data(&self, sim: SimId, palette: VramPalette) -> Option<ColorImage> {
|
||||
let (memory, palette) = tokio::join!(
|
||||
self.read_memory(sim, 0x00078000, 16 * 2048),
|
||||
self.load_palette_colors(sim, palette),
|
||||
);
|
||||
let palette = palette?;
|
||||
let mut buffer = vec![0; 8 * 8 * 2048];
|
||||
for (i, byte) in memory?.into_iter().enumerate() {
|
||||
let bytes = [0, 2, 4, 6].map(|off| palette[(byte as usize >> off) & 0x3]);
|
||||
let char_index = i / 16;
|
||||
let in_char_pos = i % 16;
|
||||
let x = ((char_index % 16) * 8) + ((in_char_pos % 2) * 4);
|
||||
let y = ((char_index / 16) * 8) + (in_char_pos / 2);
|
||||
let write_index = (y * 16 * 8) + x;
|
||||
buffer[write_index..(write_index + 4)].copy_from_slice(&bytes);
|
||||
}
|
||||
Some(ColorImage::from_gray([8 * 16, 8 * 128], &buffer))
|
||||
}
|
||||
|
||||
async fn load_palette_color(
|
||||
&self,
|
||||
sim: SimId,
|
||||
palette: VramPalette,
|
||||
index: usize,
|
||||
) -> Option<ColorImage> {
|
||||
if index == 0 {
|
||||
return Some(ColorImage::from_gray([1, 1], &[0]));
|
||||
}
|
||||
if index > 3 {
|
||||
return None;
|
||||
}
|
||||
let shade = *self.load_palette_colors(sim, palette).await?.get(index)?;
|
||||
Some(ColorImage::from_gray([1, 1], &[shade]))
|
||||
}
|
||||
|
||||
async fn load_palette_colors(&self, sim: SimId, palette: VramPalette) -> Option<[u8; 4]> {
|
||||
let offset = match palette {
|
||||
VramPalette::Generic => {
|
||||
return Some([0, 64, 128, 255]);
|
||||
}
|
||||
VramPalette::Bg0 => 0,
|
||||
VramPalette::Bg1 => 2,
|
||||
VramPalette::Bg2 => 4,
|
||||
VramPalette::Bg3 => 6,
|
||||
VramPalette::Obj0 => 8,
|
||||
VramPalette::Obj1 => 10,
|
||||
VramPalette::Obj2 => 12,
|
||||
VramPalette::Obj3 => 14,
|
||||
};
|
||||
let (palettes, brightnesses) = tokio::join!(
|
||||
self.read_memory(sim, 0x0005f860, 16),
|
||||
self.read_memory(sim, 0x0005f824, 6),
|
||||
);
|
||||
let palette = *palettes?.get(offset)?;
|
||||
let brts = brightnesses?;
|
||||
let shades = [
|
||||
0,
|
||||
brts[0],
|
||||
brts[2],
|
||||
brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
|
||||
];
|
||||
Some([
|
||||
0,
|
||||
shades[(palette >> 2) as usize & 0x03],
|
||||
shades[(palette >> 4) as usize & 0x03],
|
||||
shades[(palette >> 6) as usize & 0x03],
|
||||
])
|
||||
}
|
||||
|
||||
async fn read_memory(&self, sim: SimId, address: u32, size: usize) -> Option<Vec<u8>> {
|
||||
let (tx, rx) = oneshot::channel();
|
||||
self.client
|
||||
.send_command(EmulatorCommand::ReadMemory(sim, address, size, vec![], tx));
|
||||
rx.await.ok()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,7 +22,8 @@ pub trait AppWindow {
|
|||
}
|
||||
fn initial_viewport(&self) -> ViewportBuilder;
|
||||
fn show(&mut self, ctx: &Context);
|
||||
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {
|
||||
fn on_init(&mut self, ctx: &Context, render_state: &egui_wgpu::RenderState) {
|
||||
let _ = ctx;
|
||||
let _ = render_state;
|
||||
}
|
||||
fn on_destroy(&mut self) {}
|
||||
|
|
|
@ -381,7 +381,7 @@ impl AppWindow for GameWindow {
|
|||
toasts.show(ctx);
|
||||
}
|
||||
|
||||
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {
|
||||
fn on_init(&mut self, _ctx: &Context, render_state: &egui_wgpu::RenderState) {
|
||||
let (screen, sink) = GameScreen::init(render_state);
|
||||
let (message_sink, message_source) = mpsc::channel();
|
||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
mod bgmap;
|
||||
mod chardata;
|
||||
mod utils;
|
||||
|
||||
pub use bgmap::*;
|
||||
pub use chardata::*;
|
||||
|
|
|
@ -1,14 +1,28 @@
|
|||
use egui::{CentralPanel, Context, ViewportBuilder, ViewportId};
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::{emulator::SimId, window::AppWindow};
|
||||
use egui::{CentralPanel, ColorImage, Context, Image, TextureOptions, ViewportBuilder, ViewportId};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
memory::{MemoryMonitor, MemoryView},
|
||||
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
|
||||
window::AppWindow,
|
||||
};
|
||||
|
||||
use super::utils::parse_palette;
|
||||
|
||||
pub struct BgMapWindow {
|
||||
sim_id: SimId,
|
||||
loader: Option<BgMapLoader>,
|
||||
}
|
||||
|
||||
impl BgMapWindow {
|
||||
pub fn new(sim_id: SimId) -> Self {
|
||||
Self { sim_id }
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Some(BgMapLoader::new(sim_id, memory)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -17,13 +31,121 @@ impl AppWindow for BgMapWindow {
|
|||
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("BG Map Data ({})", self.sim_id))
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
let loader = self.loader.take().unwrap();
|
||||
ctx.add_texture_loader(Arc::new(VramTextureLoader::new(loader)));
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| ui.label("TODO"));
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
let resource = BgMapResource { index: 0 };
|
||||
let image = Image::new(resource.to_uri()).texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
|
||||
struct BgMapResource {
|
||||
index: usize,
|
||||
}
|
||||
|
||||
struct BgMapLoader {
|
||||
chardata: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
}
|
||||
|
||||
impl BgMapLoader {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
Self {
|
||||
chardata: memory.view(sim_id, 0x00078000, 0x8000),
|
||||
bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
|
||||
brightness: memory.view(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.view(sim_id, 0x0005f860, 16),
|
||||
}
|
||||
}
|
||||
|
||||
fn load_bgmap(&self, index: usize) -> Option<ColorImage> {
|
||||
let chardata = self.chardata.borrow();
|
||||
let bgmaps = self.bgmaps.borrow();
|
||||
let brightness = self.brightness.borrow();
|
||||
let palettes = self.palettes.borrow();
|
||||
|
||||
let brts = brightness.range::<u8>(0, 8);
|
||||
let colors = [
|
||||
parse_palette(palettes.read(0), brts),
|
||||
parse_palette(palettes.read(2), brts),
|
||||
parse_palette(palettes.read(4), brts),
|
||||
parse_palette(palettes.read(6), brts),
|
||||
];
|
||||
|
||||
let mut data = vec![0u8; 512 * 512];
|
||||
for (i, cell) in bgmaps.range::<u16>(index * 4096, 4096).iter().enumerate() {
|
||||
let char_index = (cell & 0x7ff) as usize;
|
||||
let char = chardata.range::<u16>(char_index * 8, 8);
|
||||
let vflip = cell & 0x1000 != 0;
|
||||
let hflip = cell & 0x2000 != 0;
|
||||
let palette_index = (cell >> 14) as usize;
|
||||
let palette = &colors[palette_index];
|
||||
|
||||
let mut target_idx = (i % 64) * 8 + (i / 64) * 8 * 512;
|
||||
for row in 0..8 {
|
||||
let dests = &mut data[target_idx..target_idx + 8];
|
||||
let pixels = self.read_char_row(char, hflip, vflip, row);
|
||||
for (dest, pixel) in dests.iter_mut().zip(pixels) {
|
||||
*dest = palette[pixel as usize];
|
||||
}
|
||||
target_idx += 512;
|
||||
}
|
||||
}
|
||||
|
||||
Some(ColorImage::from_gray([512, 512], &data))
|
||||
}
|
||||
|
||||
fn read_char_row(
|
||||
&self,
|
||||
char: &[u16],
|
||||
hflip: bool,
|
||||
vflip: bool,
|
||||
row: usize,
|
||||
) -> impl Iterator<Item = u8> {
|
||||
let pixels = if vflip { char[7 - row] } else { char[row] };
|
||||
(0..16).step_by(2).map(move |i| {
|
||||
let pixel = if hflip { 14 - i } else { i };
|
||||
((pixels >> pixel) & 0x3) as u8
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl VramImageLoader for BgMapLoader {
|
||||
type Resource = BgMapResource;
|
||||
|
||||
fn id(&self) -> &str {
|
||||
concat!(module_path!(), "::BgMapLoader")
|
||||
}
|
||||
|
||||
fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
|
||||
let BgMapResource { index } = resource;
|
||||
self.load_bgmap(*index)
|
||||
}
|
||||
|
||||
fn update<'a>(
|
||||
&'a self,
|
||||
resources: impl Iterator<Item = &'a Self::Resource>,
|
||||
) -> Vec<(&'a Self::Resource, ColorImage)> {
|
||||
let _ = resources;
|
||||
vec![]
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,17 +1,86 @@
|
|||
use std::{fmt::Display, sync::Arc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, ComboBox, Context, Frame, Image, RichText, ScrollArea, Sense,
|
||||
Slider, TextEdit, TextureOptions, Ui, UiBuilder, Vec2, ViewportBuilder, ViewportId,
|
||||
Align, CentralPanel, Color32, ColorImage, ComboBox, Context, Frame, Image, RichText,
|
||||
ScrollArea, Sense, Slider, TextEdit, TextureOptions, Ui, UiBuilder, Vec2, ViewportBuilder,
|
||||
ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
vram::{VramPalette, VramResource},
|
||||
memory::{MemoryMonitor, MemoryView},
|
||||
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
|
||||
window::AppWindow,
|
||||
};
|
||||
|
||||
use super::utils;
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum VramPalette {
|
||||
Generic,
|
||||
Bg0,
|
||||
Bg1,
|
||||
Bg2,
|
||||
Bg3,
|
||||
Obj0,
|
||||
Obj1,
|
||||
Obj2,
|
||||
Obj3,
|
||||
}
|
||||
|
||||
impl VramPalette {
|
||||
pub const fn values() -> [VramPalette; 9] {
|
||||
[
|
||||
Self::Generic,
|
||||
Self::Bg0,
|
||||
Self::Bg1,
|
||||
Self::Bg2,
|
||||
Self::Bg3,
|
||||
Self::Obj0,
|
||||
Self::Obj1,
|
||||
Self::Obj2,
|
||||
Self::Obj3,
|
||||
]
|
||||
}
|
||||
|
||||
pub const fn offset(self) -> Option<usize> {
|
||||
match self {
|
||||
Self::Generic => None,
|
||||
Self::Bg0 => Some(0),
|
||||
Self::Bg1 => Some(2),
|
||||
Self::Bg2 => Some(4),
|
||||
Self::Bg3 => Some(6),
|
||||
Self::Obj0 => Some(8),
|
||||
Self::Obj1 => Some(10),
|
||||
Self::Obj2 => Some(12),
|
||||
Self::Obj3 => Some(14),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for VramPalette {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Self::Generic => f.write_str("Generic"),
|
||||
Self::Bg0 => f.write_str("BG 0"),
|
||||
Self::Bg1 => f.write_str("BG 1"),
|
||||
Self::Bg2 => f.write_str("BG 2"),
|
||||
Self::Bg3 => f.write_str("BG 3"),
|
||||
Self::Obj0 => f.write_str("OBJ 0"),
|
||||
Self::Obj1 => f.write_str("OBJ 1"),
|
||||
Self::Obj2 => f.write_str("OBJ 2"),
|
||||
Self::Obj3 => f.write_str("OBJ 3"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CharacterDataWindow {
|
||||
sim_id: SimId,
|
||||
loader: Option<CharDataLoader>,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
palette: VramPalette,
|
||||
index: usize,
|
||||
index_str: String,
|
||||
|
@ -20,9 +89,12 @@ pub struct CharacterDataWindow {
|
|||
}
|
||||
|
||||
impl CharacterDataWindow {
|
||||
pub fn new(sim_id: SimId) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Some(CharDataLoader::new(sim_id, memory)),
|
||||
brightness: memory.view(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.view(sim_id, 0x0005f860, 16),
|
||||
palette: VramPalette::Generic,
|
||||
index: 0,
|
||||
index_str: "0".into(),
|
||||
|
@ -89,7 +161,10 @@ impl CharacterDataWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
let resource = VramResource::character(self.sim_id, self.palette, self.index);
|
||||
let resource = CharDataResource::Character {
|
||||
palette: self.palette,
|
||||
index: self.index,
|
||||
};
|
||||
let image = Image::new(resource.to_uri())
|
||||
.maintain_aspect_ratio(true)
|
||||
.tint(Color32::RED)
|
||||
|
@ -114,18 +189,18 @@ impl CharacterDataWindow {
|
|||
TableBuilder::new(ui)
|
||||
.columns(Column::remainder(), 4)
|
||||
.body(|mut body| {
|
||||
let palette = self.load_palette_colors();
|
||||
body.row(30.0, |mut row| {
|
||||
for index in 0..4 {
|
||||
let resource =
|
||||
VramResource::palette_color(self.sim_id, self.palette, index);
|
||||
for color in palette {
|
||||
row.col(|ui| {
|
||||
let rect = ui.available_rect_before_wrap();
|
||||
let scale = rect.height() / rect.width();
|
||||
let rect = rect.scale_from_center2(Vec2::new(scale, 1.0));
|
||||
let image = Image::new(resource.to_uri())
|
||||
.tint(Color32::RED)
|
||||
.fit_to_exact_size(rect.max - rect.min);
|
||||
ui.put(rect, image);
|
||||
ui.painter().rect_filled(
|
||||
rect,
|
||||
0.0,
|
||||
Color32::RED * Color32::from_gray(color),
|
||||
);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
@ -145,9 +220,21 @@ impl CharacterDataWindow {
|
|||
});
|
||||
}
|
||||
|
||||
fn load_palette_colors(&self) -> [u8; 4] {
|
||||
let Some(offset) = self.palette.offset() else {
|
||||
return utils::GENERIC_PALETTE;
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
let brightnesses = self.brightness.borrow();
|
||||
let brts = brightnesses.range(0, 8);
|
||||
utils::parse_palette(palette, brts)
|
||||
}
|
||||
|
||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||
let start_pos = ui.cursor().min;
|
||||
let resource = VramResource::character_data(self.sim_id, self.palette);
|
||||
let resource = CharDataResource::CharacterData {
|
||||
palette: self.palette,
|
||||
};
|
||||
let image = Image::new(resource.to_uri())
|
||||
.fit_to_original_size(self.scale)
|
||||
.tint(Color32::RED)
|
||||
|
@ -210,6 +297,11 @@ impl AppWindow for CharacterDataWindow {
|
|||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
let loader = self.loader.take().unwrap();
|
||||
ctx.add_texture_loader(Arc::new(VramTextureLoader::new(loader)));
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
|
@ -229,6 +321,95 @@ impl AppWindow for CharacterDataWindow {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
|
||||
enum CharDataResource {
|
||||
Character { palette: VramPalette, index: usize },
|
||||
CharacterData { palette: VramPalette },
|
||||
}
|
||||
|
||||
struct CharDataLoader {
|
||||
chardata: MemoryView,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
}
|
||||
|
||||
impl CharDataLoader {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
Self {
|
||||
chardata: memory.view(sim_id, 0x00078000, 0x8000),
|
||||
brightness: memory.view(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.view(sim_id, 0x0005f860, 16),
|
||||
}
|
||||
}
|
||||
|
||||
fn load_character(&self, palette: VramPalette, index: usize) -> Option<ColorImage> {
|
||||
if index >= 2048 {
|
||||
return None;
|
||||
}
|
||||
let palette = self.load_palette(palette);
|
||||
let chardata = self.chardata.borrow();
|
||||
let character = chardata.range::<u16>(index * 8, 8);
|
||||
let mut buffer = Vec::with_capacity(8 * 8);
|
||||
for row in character {
|
||||
for offset in (0..16).step_by(2) {
|
||||
let char = (row >> offset) & 0x3;
|
||||
buffer.push(palette[char as usize]);
|
||||
}
|
||||
}
|
||||
Some(ColorImage::from_gray([8, 8], &buffer))
|
||||
}
|
||||
|
||||
fn load_character_data(&self, palette: VramPalette) -> Option<ColorImage> {
|
||||
let palette = self.load_palette(palette);
|
||||
let chardata = self.chardata.borrow();
|
||||
let mut buffer = vec![0; 8 * 8 * 2048];
|
||||
for (i, row) in chardata.range::<u16>(0, 2048).iter().enumerate() {
|
||||
let bytes =
|
||||
[0, 2, 4, 6, 8, 10, 12, 14].map(|off| palette[(*row as usize >> off) & 0x3]);
|
||||
let char_index = i / 8;
|
||||
let row_index = i % 8;
|
||||
let x = (char_index % 16) * 8;
|
||||
let y = (char_index / 16) * 8 + row_index;
|
||||
let write_index = (y * 16 * 8) + x;
|
||||
buffer[write_index..write_index + 8].copy_from_slice(&bytes);
|
||||
}
|
||||
Some(ColorImage::from_gray([8 * 16, 8 * 128], &buffer))
|
||||
}
|
||||
|
||||
fn load_palette(&self, palette: VramPalette) -> [u8; 4] {
|
||||
let Some(offset) = palette.offset() else {
|
||||
return utils::GENERIC_PALETTE;
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
let brightnesses = self.brightness.borrow();
|
||||
let brts = brightnesses.range(0, 8);
|
||||
utils::parse_palette(palette, brts)
|
||||
}
|
||||
}
|
||||
|
||||
impl VramImageLoader for CharDataLoader {
|
||||
type Resource = CharDataResource;
|
||||
|
||||
fn id(&self) -> &str {
|
||||
concat!(module_path!(), "::CharDataLoader")
|
||||
}
|
||||
|
||||
fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
|
||||
match resource {
|
||||
CharDataResource::Character { palette, index } => self.load_character(*palette, *index),
|
||||
CharDataResource::CharacterData { palette } => self.load_character_data(*palette),
|
||||
}
|
||||
}
|
||||
|
||||
fn update<'a>(
|
||||
&'a self,
|
||||
resources: impl Iterator<Item = &'a Self::Resource>,
|
||||
) -> Vec<(&'a Self::Resource, ColorImage)> {
|
||||
let _ = resources;
|
||||
vec![]
|
||||
}
|
||||
}
|
||||
|
||||
trait UiExt {
|
||||
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
|
||||
}
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
pub const GENERIC_PALETTE: [u8; 4] = [0, 64, 128, 255];
|
||||
|
||||
pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
|
||||
let shades = [
|
||||
0,
|
||||
brts[0],
|
||||
brts[2],
|
||||
brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
|
||||
];
|
||||
[
|
||||
0,
|
||||
shades[(palette >> 2) as usize & 0x03],
|
||||
shades[(palette >> 4) as usize & 0x03],
|
||||
shades[(palette >> 6) as usize & 0x03],
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue