Graphical fixes
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@@ -171,14 +171,24 @@ struct GameScreenCallback {
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impl egui_wgpu::CallbackTrait for GameScreenCallback {
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fn paint(
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&self,
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_info: egui::PaintCallbackInfo,
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info: egui::PaintCallbackInfo,
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render_pass: &mut wgpu::RenderPass<'static>,
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callback_resources: &egui_wgpu::CallbackResources,
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) {
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let resources: &SharedGameScreenResources = callback_resources.get().unwrap();
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// TODO: maintain aspect ratio
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let viewport = info.viewport_in_pixels();
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let left = viewport.left_px as f32;
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let top = viewport.top_px as f32;
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let width = viewport.width_px as f32;
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let height = viewport.height_px as f32;
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let aspect_ratio = 384.0 / 224.0;
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let w = width.min(height * aspect_ratio);
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let h = height.min(width / aspect_ratio);
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let x = left + (width - w) / 2.0;
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let y = top + (height - h) / 2.0;
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render_pass.set_pipeline(&resources.pipeline);
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render_pass.set_bind_group(0, &self.bind_group, &[]);
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render_pass.set_viewport(x, y, w, h, 0.0, 1.0);
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render_pass.draw(0..6, 0..1);
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}
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}
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