Update egui and wgpu
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@@ -63,13 +63,13 @@ impl GameScreen {
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layout: Some(&render_pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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entry_point: Some("vs_main"),
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point,
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entry_point: Some(entry_point),
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targets: &[Some(wgpu::ColorTargetState {
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format: wgpu::TextureFormat::Bgra8Unorm,
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blend: Some(wgpu::BlendState::REPLACE),
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@@ -235,7 +235,7 @@ impl egui_wgpu::CallbackTrait for GameScreenCallback {
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.get(&self.display_mode)
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.unwrap_or_else(|| panic!("Unrecognized display mode {:?}", self.display_mode));
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render_pass.set_pipeline(pipeline);
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render_pass.set_bind_group(0, &self.bind_group, &[]);
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render_pass.set_bind_group(0, Some(self.bind_group.as_ref()), &[]);
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render_pass.set_viewport(x, y, w, h, 0.0, 1.0);
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render_pass.draw(0..6, 0..1);
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}
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