Render images on background thread to keep UI responsive
This commit is contained in:
parent
a82389224f
commit
a461faf89d
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@ -35,7 +35,7 @@ rubato = "0.16"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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thread-priority = "1"
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync"] }
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
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tracing = { version = "0.1", features = ["release_max_level_info"] }
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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wgpu = "23"
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@ -20,6 +20,7 @@ use crate::{
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input::MappingProvider,
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memory::MemoryMonitor,
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persistence::Persistence,
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vram::VramProcessor,
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window::{
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AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, GameWindow, GdbServerWindow,
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InputWindow,
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@ -45,6 +46,7 @@ pub struct Application {
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mappings: MappingProvider,
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controllers: ControllerManager,
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memory: MemoryMonitor,
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vram: VramProcessor,
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persistence: Persistence,
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viewports: HashMap<ViewportId, Viewport>,
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focused: Option<ViewportId>,
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@ -63,6 +65,7 @@ impl Application {
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let mappings = MappingProvider::new(persistence.clone());
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let controllers = ControllerManager::new(client.clone(), &mappings);
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let memory = MemoryMonitor::new(client.clone());
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let vram = VramProcessor::new();
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{
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let mappings = mappings.clone();
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let proxy = proxy.clone();
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@ -75,6 +78,7 @@ impl Application {
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proxy,
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mappings,
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memory,
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vram,
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controllers,
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persistence,
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viewports: HashMap::new(),
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@ -205,11 +209,11 @@ impl ApplicationHandler<UserEvent> for Application {
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self.open(event_loop, Box::new(about));
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}
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UserEvent::OpenCharacterData(sim_id) => {
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let vram = CharacterDataWindow::new(sim_id, &mut self.memory);
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let vram = CharacterDataWindow::new(sim_id, &mut self.memory, &mut self.vram);
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self.open(event_loop, Box::new(vram));
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}
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UserEvent::OpenBgMap(sim_id) => {
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let bgmap = BgMapWindow::new(sim_id, &mut self.memory);
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let bgmap = BgMapWindow::new(sim_id, &mut self.memory, &mut self.vram);
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self.open(event_loop, Box::new(bgmap));
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}
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UserEvent::OpenDebugger(sim_id) => {
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269
src/vram.rs
269
src/vram.rs
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@ -1,29 +1,103 @@
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use std::{
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collections::{hash_map::Entry, HashMap, HashSet},
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hash::Hash,
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sync::{Arc, Mutex},
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collections::HashMap,
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ops::Deref,
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sync::{Arc, Mutex, Weak},
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thread,
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time::Duration,
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};
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use egui::{
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epaint::ImageDelta,
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load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
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Color32, ColorImage, Context, TextureHandle, TextureOptions,
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Color32, ColorImage, TextureHandle, TextureOptions,
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};
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use serde::{Deserialize, Serialize};
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use tokio::{sync::mpsc, time::timeout};
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pub trait VramResource: Sized + Clone + PartialEq + Eq + Hash {
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fn to_uri(&self) -> String;
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fn from_uri(uri: &str) -> Option<Self>;
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pub struct VramProcessor {
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sender: mpsc::UnboundedSender<Box<dyn VramRendererImpl>>,
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}
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impl<T: Serialize + for<'a> Deserialize<'a> + Clone + PartialEq + Eq + Hash> VramResource for T {
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fn to_uri(&self) -> String {
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format!("vram://{}", serde_json::to_string(self).unwrap())
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impl VramProcessor {
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pub fn new() -> Self {
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let (sender, receiver) = mpsc::unbounded_channel();
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thread::spawn(move || {
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tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.build()
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.unwrap()
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.block_on(async move {
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let mut worker = VramProcessorWorker {
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receiver,
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renderers: vec![],
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};
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worker.run().await
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})
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});
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Self { sender }
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}
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fn from_uri(uri: &str) -> Option<Self> {
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let content = uri.strip_prefix("vram://")?;
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serde_json::from_str(content).ok()
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pub fn add<const N: usize, R: VramRenderer<N> + 'static>(
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&self,
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renderer: R,
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) -> ([VramImageHandle; N], VramParams<R::Params>) {
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let handles = renderer.sizes().map(|[width, height]| {
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let data = Arc::new(Mutex::new(None));
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VramImageHandle {
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size: [width as f32, height as f32],
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data,
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}
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});
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let images = renderer
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.sizes()
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.map(|[width, height]| VramImage::new(width, height));
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let sink = Arc::new(Mutex::new(R::Params::default()));
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let _ = self.sender.send(Box::new(VramRendererWrapper {
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renderer,
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params: Arc::downgrade(&sink),
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images,
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sinks: handles.clone().map(|i| i.data),
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}));
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let params = VramParams {
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value: R::Params::default(),
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sink,
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};
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(handles, params)
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}
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}
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struct VramProcessorWorker {
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receiver: mpsc::UnboundedReceiver<Box<dyn VramRendererImpl>>,
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renderers: Vec<Box<dyn VramRendererImpl>>,
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}
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impl VramProcessorWorker {
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async fn run(&mut self) {
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loop {
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if self.renderers.is_empty() {
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// if we have nothing to do, block until we have something to do
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if self.receiver.recv_many(&mut self.renderers, 64).await == 0 {
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// shutdown
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return;
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}
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while let Ok(renderer) = self.receiver.try_recv() {
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self.renderers.push(renderer);
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}
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}
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self.renderers
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.retain_mut(|renderer| renderer.try_update().is_ok());
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// wait up to 10 ms for more renderers
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if timeout(
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Duration::from_millis(10),
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self.receiver.recv_many(&mut self.renderers, 64),
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)
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.await
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.is_ok()
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{
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while let Ok(renderer) = self.receiver.try_recv() {
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self.renderers.push(renderer);
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}
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}
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}
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}
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}
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@ -67,55 +141,107 @@ impl VramImage {
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}
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}
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pub trait VramImageLoader {
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type Resource: VramResource;
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fn id(&self) -> &str;
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fn add(&self, resource: &Self::Resource) -> Option<VramImage>;
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fn update<'a>(
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&'a self,
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resources: impl Iterator<Item = (&'a Self::Resource, &'a mut VramImage)>,
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);
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#[derive(Clone)]
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pub struct VramImageHandle {
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size: [f32; 2],
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data: Arc<Mutex<Option<Arc<ColorImage>>>>,
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}
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pub struct VramTextureLoader<T: VramImageLoader> {
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id: String,
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loader: Mutex<T>,
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cache: Mutex<HashMap<T::Resource, (TextureHandle, VramImage)>>,
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seen: Mutex<HashSet<T::Resource>>,
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impl VramImageHandle {
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fn pull(&mut self) -> Option<Arc<ColorImage>> {
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self.data.lock().unwrap().take()
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}
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}
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impl<T: VramImageLoader> VramTextureLoader<T> {
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pub fn new(loader: T) -> Self {
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pub struct VramParams<T> {
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value: T,
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sink: Arc<Mutex<T>>,
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}
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impl<T> Deref for VramParams<T> {
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type Target = T;
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fn deref(&self) -> &Self::Target {
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&self.value
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}
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}
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impl<T: Clone + Eq> VramParams<T> {
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pub fn write(&mut self, value: T) {
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if self.value != value {
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self.value = value.clone();
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*self.sink.lock().unwrap() = value;
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}
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}
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}
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pub trait VramRenderer<const N: usize>: Send {
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type Params: Clone + Default + Send;
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fn sizes(&self) -> [[usize; 2]; N];
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fn render(&mut self, params: &Self::Params, images: &mut [VramImage; N]);
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}
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struct VramRendererWrapper<const N: usize, R: VramRenderer<N>> {
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renderer: R,
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params: Weak<Mutex<R::Params>>,
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images: [VramImage; N],
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sinks: [Arc<Mutex<Option<Arc<ColorImage>>>>; N],
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}
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trait VramRendererImpl: Send {
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fn try_update(&mut self) -> Result<(), ()>;
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}
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impl<const N: usize, R: VramRenderer<N> + Send> VramRendererImpl for VramRendererWrapper<N, R> {
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fn try_update(&mut self) -> Result<(), ()> {
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let params = match self.params.upgrade() {
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Some(params) => params.lock().unwrap().clone(),
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None => {
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// the UI isn't using this anymore
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return Err(());
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}
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};
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self.renderer.render(¶ms, &mut self.images);
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for (image, sink) in self.images.iter_mut().zip(&self.sinks) {
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if let Some(update) = image.take() {
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sink.lock().unwrap().replace(update);
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}
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}
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Ok(())
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}
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}
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pub struct VramTextureLoader {
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cache: Mutex<HashMap<String, (VramImageHandle, Option<TextureHandle>)>>,
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}
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impl VramTextureLoader {
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pub fn new(renderers: impl IntoIterator<Item = (String, VramImageHandle)>) -> Self {
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let mut cache = HashMap::new();
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for (key, image) in renderers {
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cache.insert(key, (image, None));
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}
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Self {
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id: loader.id().to_string(),
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loader: Mutex::new(loader),
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cache: Mutex::new(HashMap::new()),
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seen: Mutex::new(HashSet::new()),
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cache: Mutex::new(cache),
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}
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}
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pub fn begin_pass(&self) {
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let mut cache = self.cache.lock().unwrap();
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let mut seen = self.seen.lock().unwrap();
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cache.retain(|res, _| seen.contains(res));
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seen.clear();
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}
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}
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impl<T: VramImageLoader> TextureLoader for VramTextureLoader<T> {
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impl TextureLoader for VramTextureLoader {
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fn id(&self) -> &str {
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&self.id
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concat!(module_path!(), "VramTextureLoader")
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}
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fn load(
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&self,
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ctx: &Context,
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ctx: &egui::Context,
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uri: &str,
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texture_options: TextureOptions,
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_size_hint: egui::SizeHint,
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) -> Result<TexturePoll, LoadError> {
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let Some(resource) = T::Resource::from_uri(uri) else {
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let mut cache = self.cache.lock().unwrap();
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let Some((image, maybe_handle)) = cache.get_mut(uri) else {
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return Err(LoadError::NotSupported);
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};
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if texture_options != TextureOptions::NEAREST {
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@ -123,54 +249,45 @@ impl<T: VramImageLoader> TextureLoader for VramTextureLoader<T> {
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"Only TextureOptions::NEAREST are supported".into(),
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));
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}
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let mut cache = self.cache.lock().unwrap();
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let mut seen = self.seen.lock().unwrap();
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seen.insert(resource.clone());
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let loader = self.loader.lock().unwrap();
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let resources = cache.iter_mut().map(|(k, v)| (k, &mut v.1));
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loader.update(resources);
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for (handle, image) in cache.values_mut() {
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if let Some(data) = image.take() {
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let delta = ImageDelta::full(data, TextureOptions::NEAREST);
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match (image.pull(), maybe_handle.as_ref()) {
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(Some(update), Some(handle)) => {
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let delta = ImageDelta::full(update, texture_options);
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ctx.tex_manager().write().set(handle.id(), delta);
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}
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}
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match cache.entry(resource) {
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Entry::Occupied(entry) => {
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let texture = SizedTexture::from_handle(&entry.get().0);
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let texture = SizedTexture::new(handle, image.size);
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Ok(TexturePoll::Ready { texture })
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}
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Entry::Vacant(entry) => {
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let Some(mut image) = loader.add(entry.key()) else {
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return Err(LoadError::Loading("could not load texture".into()));
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};
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let Some(data) = image.take() else {
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return Err(LoadError::Loading("could not load texture".into()));
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};
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let handle = ctx.load_texture(uri, data, TextureOptions::NEAREST);
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let (handle, _) = entry.insert((handle, image));
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let texture = SizedTexture::from_handle(handle);
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(Some(update), None) => {
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let handle = ctx.load_texture(uri, update, texture_options);
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let texture = SizedTexture::new(&handle, image.size);
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maybe_handle.replace(handle);
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Ok(TexturePoll::Ready { texture })
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}
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(None, Some(handle)) => {
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let texture = SizedTexture::new(handle, image.size);
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Ok(TexturePoll::Ready { texture })
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}
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(None, None) => {
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let size = image.size.into();
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Ok(TexturePoll::Pending { size: Some(size) })
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}
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}
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}
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fn forget(&self, uri: &str) {
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if let Some(resource) = T::Resource::from_uri(uri) {
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self.cache.lock().unwrap().remove(&resource);
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}
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let _ = uri;
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}
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fn forget_all(&self) {
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self.cache.lock().unwrap().clear();
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}
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fn forget_all(&self) {}
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fn byte_size(&self) -> usize {
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self.cache
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.lock()
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.unwrap()
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.values()
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.map(|h| h.0.byte_size())
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.map(|(image, _)| {
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let [width, height] = image.size;
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width as usize * height as usize * 4
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})
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.sum()
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}
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}
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@ -5,12 +5,11 @@ use egui::{
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TextureOptions, Ui, ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use serde::{Deserialize, Serialize};
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use crate::{
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emulator::SimId,
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memory::{MemoryMonitor, MemoryView},
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vram::{VramImage, VramImageLoader, VramResource as _, VramTextureLoader},
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vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
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window::{utils::UiExt, AppWindow},
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};
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@ -18,26 +17,32 @@ use super::utils::{parse_palette, CharacterGrid, GENERIC_PALETTE};
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pub struct BgMapWindow {
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sim_id: SimId,
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loader: Arc<VramTextureLoader<BgMapLoader>>,
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loader: Arc<VramTextureLoader>,
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bgmaps: MemoryView,
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cell_index: usize,
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cell_index_str: String,
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generic_palette: bool,
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params: VramParams<BgMapParams>,
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scale: f32,
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show_grid: bool,
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generic_palette: bool,
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}
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impl BgMapWindow {
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pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
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pub fn new(sim_id: SimId, memory: &mut MemoryMonitor, vram: &mut VramProcessor) -> Self {
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let renderer = BgMapRenderer::new(sim_id, memory);
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let ([cell, bgmap], params) = vram.add(renderer);
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let loader =
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VramTextureLoader::new([("vram://cell".into(), cell), ("vram://bgmap".into(), bgmap)]);
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Self {
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sim_id,
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loader: Arc::new(VramTextureLoader::new(BgMapLoader::new(sim_id, memory))),
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loader: Arc::new(loader),
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bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
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cell_index: 0,
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cell_index_str: "0".into(),
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generic_palette: false,
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params,
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scale: 1.0,
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show_grid: false,
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generic_palette: false,
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}
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}
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|
@ -88,11 +93,7 @@ impl BgMapWindow {
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});
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});
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});
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let resource = BgMapResource::Cell {
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index: self.cell_index,
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generic_palette: self.generic_palette,
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};
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let image = Image::new(resource.to_uri())
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let image = Image::new("vram://cell")
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.maintain_aspect_ratio(true)
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.tint(Color32::RED)
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.texture_options(TextureOptions::NEAREST);
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|
@ -154,14 +155,14 @@ impl BgMapWindow {
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});
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});
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});
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self.params.write(BgMapParams {
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cell_index: self.cell_index,
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generic_palette: self.generic_palette,
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});
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}
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|
||||
fn show_bgmap(&mut self, ui: &mut Ui) {
|
||||
let resource = BgMapResource::BgMap {
|
||||
index: self.cell_index / 4096,
|
||||
generic_palette: self.generic_palette,
|
||||
};
|
||||
let grid = CharacterGrid::new(resource.to_uri())
|
||||
let grid = CharacterGrid::new("vram://bgmap")
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.cell_index % 4096);
|
||||
|
@ -192,7 +193,6 @@ impl AppWindow for BgMapWindow {
|
|||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
self.loader.begin_pass();
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
|
@ -219,20 +219,20 @@ fn parse_cell(cell: u16) -> (usize, bool, bool, usize) {
|
|||
(char_index, vflip, hflip, palette_index)
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
|
||||
enum BgMapResource {
|
||||
BgMap { index: usize, generic_palette: bool },
|
||||
Cell { index: usize, generic_palette: bool },
|
||||
#[derive(Default, Clone, PartialEq, Eq)]
|
||||
struct BgMapParams {
|
||||
cell_index: usize,
|
||||
generic_palette: bool,
|
||||
}
|
||||
|
||||
struct BgMapLoader {
|
||||
struct BgMapRenderer {
|
||||
chardata: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
}
|
||||
|
||||
impl BgMapLoader {
|
||||
impl BgMapRenderer {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
Self {
|
||||
chardata: memory.view(sim_id, 0x00078000, 0x8000),
|
||||
|
@ -242,7 +242,7 @@ impl BgMapLoader {
|
|||
}
|
||||
}
|
||||
|
||||
fn update_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) {
|
||||
fn render_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) {
|
||||
let chardata = self.chardata.borrow();
|
||||
let bgmaps = self.bgmaps.borrow();
|
||||
let brightness = self.brightness.borrow();
|
||||
|
@ -284,7 +284,7 @@ impl BgMapLoader {
|
|||
}
|
||||
}
|
||||
|
||||
fn update_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) {
|
||||
fn render_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) {
|
||||
let chardata = self.chardata.borrow();
|
||||
let bgmaps = self.bgmaps.borrow();
|
||||
let brightness = self.brightness.borrow();
|
||||
|
@ -324,49 +324,19 @@ impl BgMapLoader {
|
|||
}
|
||||
}
|
||||
|
||||
impl VramImageLoader for BgMapLoader {
|
||||
type Resource = BgMapResource;
|
||||
impl VramRenderer<2> for BgMapRenderer {
|
||||
type Params = BgMapParams;
|
||||
|
||||
fn id(&self) -> &str {
|
||||
concat!(module_path!(), "::BgMapLoader")
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [8 * 64, 8 * 64]]
|
||||
}
|
||||
|
||||
fn add(&self, resource: &Self::Resource) -> Option<VramImage> {
|
||||
match resource {
|
||||
BgMapResource::BgMap {
|
||||
index,
|
||||
generic_palette,
|
||||
} => {
|
||||
let mut image = VramImage::new(64 * 8, 64 * 8);
|
||||
self.update_bgmap(&mut image, *index, *generic_palette);
|
||||
Some(image)
|
||||
}
|
||||
BgMapResource::Cell {
|
||||
index,
|
||||
generic_palette,
|
||||
} => {
|
||||
let mut image = VramImage::new(8, 8);
|
||||
self.update_bgmap_cell(&mut image, *index, *generic_palette);
|
||||
Some(image)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update<'a>(
|
||||
&'a self,
|
||||
resources: impl Iterator<Item = (&'a Self::Resource, &'a mut VramImage)>,
|
||||
) {
|
||||
for (resource, image) in resources {
|
||||
match resource {
|
||||
BgMapResource::BgMap {
|
||||
index,
|
||||
generic_palette,
|
||||
} => self.update_bgmap(image, *index, *generic_palette),
|
||||
BgMapResource::Cell {
|
||||
index,
|
||||
generic_palette,
|
||||
} => self.update_bgmap_cell(image, *index, *generic_palette),
|
||||
}
|
||||
}
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
|
||||
self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
|
||||
self.render_bgmap(
|
||||
&mut images[1],
|
||||
params.cell_index / 4096,
|
||||
params.generic_palette,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,14 +10,15 @@ use serde::{Deserialize, Serialize};
|
|||
use crate::{
|
||||
emulator::SimId,
|
||||
memory::{MemoryMonitor, MemoryView},
|
||||
vram::{VramImage, VramImageLoader, VramResource as _, VramTextureLoader},
|
||||
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
|
||||
window::{utils::UiExt as _, AppWindow},
|
||||
};
|
||||
|
||||
use super::utils::{self, CharacterGrid};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum VramPalette {
|
||||
#[default]
|
||||
Generic,
|
||||
Bg0,
|
||||
Bg1,
|
||||
|
@ -77,26 +78,34 @@ impl Display for VramPalette {
|
|||
|
||||
pub struct CharacterDataWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<VramTextureLoader<CharDataLoader>>,
|
||||
loader: Arc<VramTextureLoader>,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
palette: VramPalette,
|
||||
index: usize,
|
||||
index_str: String,
|
||||
params: VramParams<CharDataParams>,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
}
|
||||
|
||||
impl CharacterDataWindow {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor, vram: &mut VramProcessor) -> Self {
|
||||
let renderer = CharDataRenderer::new(sim_id, memory);
|
||||
let ([char, chardata], params) = vram.add(renderer);
|
||||
let loader = VramTextureLoader::new([
|
||||
("vram://char".into(), char),
|
||||
("vram://chardata".into(), chardata),
|
||||
]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(VramTextureLoader::new(CharDataLoader::new(sim_id, memory))),
|
||||
loader: Arc::new(loader),
|
||||
brightness: memory.view(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.view(sim_id, 0x0005f860, 16),
|
||||
palette: VramPalette::Generic,
|
||||
index: 0,
|
||||
index_str: "0".into(),
|
||||
palette: params.palette,
|
||||
index: params.index,
|
||||
index_str: params.index.to_string(),
|
||||
params,
|
||||
scale: 4.0,
|
||||
show_grid: true,
|
||||
}
|
||||
|
@ -150,11 +159,7 @@ impl CharacterDataWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
let resource = CharDataResource::Character {
|
||||
palette: self.palette,
|
||||
index: self.index,
|
||||
};
|
||||
let image = Image::new(resource.to_uri())
|
||||
let image = Image::new("vram://char")
|
||||
.maintain_aspect_ratio(true)
|
||||
.tint(Color32::RED)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
|
@ -207,6 +212,11 @@ impl CharacterDataWindow {
|
|||
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||
});
|
||||
});
|
||||
|
||||
self.params.write(CharDataParams {
|
||||
palette: self.palette,
|
||||
index: self.index,
|
||||
});
|
||||
}
|
||||
|
||||
fn load_palette_colors(&self) -> [u8; 4] {
|
||||
|
@ -220,10 +230,7 @@ impl CharacterDataWindow {
|
|||
}
|
||||
|
||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||
let resource = CharDataResource::CharacterData {
|
||||
palette: self.palette,
|
||||
};
|
||||
let grid = CharacterGrid::new(resource.to_uri())
|
||||
let grid = CharacterGrid::new("vram://chardata")
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.index);
|
||||
|
@ -254,7 +261,6 @@ impl AppWindow for CharacterDataWindow {
|
|||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
self.loader.begin_pass();
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
|
@ -279,6 +285,82 @@ enum CharDataResource {
|
|||
CharacterData { palette: VramPalette },
|
||||
}
|
||||
|
||||
#[derive(Clone, Default, PartialEq, Eq)]
|
||||
struct CharDataParams {
|
||||
palette: VramPalette,
|
||||
index: usize,
|
||||
}
|
||||
|
||||
struct CharDataRenderer {
|
||||
chardata: MemoryView,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
}
|
||||
|
||||
impl VramRenderer<2> for CharDataRenderer {
|
||||
type Params = CharDataParams;
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [16 * 8, 128 * 8]]
|
||||
}
|
||||
|
||||
fn render(&mut self, params: &Self::Params, image: &mut [VramImage; 2]) {
|
||||
self.render_character(&mut image[0], params.palette, params.index);
|
||||
self.render_character_data(&mut image[1], params.palette);
|
||||
}
|
||||
}
|
||||
|
||||
impl CharDataRenderer {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
Self {
|
||||
chardata: memory.view(sim_id, 0x00078000, 0x8000),
|
||||
brightness: memory.view(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.view(sim_id, 0x0005f860, 16),
|
||||
}
|
||||
}
|
||||
|
||||
fn render_character(&self, image: &mut VramImage, palette: VramPalette, index: usize) {
|
||||
if index >= 2048 {
|
||||
return;
|
||||
}
|
||||
let palette = self.load_palette(palette);
|
||||
let chardata = self.chardata.borrow();
|
||||
let character = chardata.range::<u16>(index * 8, 8);
|
||||
for (row, pixels) in character.iter().enumerate() {
|
||||
for col in 0..8 {
|
||||
let char = (pixels >> (col * 2)) & 0x03;
|
||||
image.write((col, row), palette[char as usize]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn render_character_data(&self, image: &mut VramImage, palette: VramPalette) {
|
||||
let palette = self.load_palette(palette);
|
||||
let chardata = self.chardata.borrow();
|
||||
for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).iter().enumerate() {
|
||||
let char_index = row / 8;
|
||||
let row_index = row % 8;
|
||||
let x = (char_index % 16) * 8;
|
||||
let y = (char_index / 16) * 8 + row_index;
|
||||
for col in 0..8 {
|
||||
let char = (pixels >> (col * 2)) & 0x03;
|
||||
image.write((x + col, y), palette[char as usize]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn load_palette(&self, palette: VramPalette) -> [u8; 4] {
|
||||
let Some(offset) = palette.offset() else {
|
||||
return utils::GENERIC_PALETTE;
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
let brightnesses = self.brightness.borrow();
|
||||
let brts = brightnesses.range(0, 8);
|
||||
utils::parse_palette(palette, brts)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
struct CharDataLoader {
|
||||
chardata: MemoryView,
|
||||
brightness: MemoryView,
|
||||
|
@ -373,3 +455,4 @@ impl VramImageLoader for CharDataLoader {
|
|||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue