Use explicit states for sims
This commit is contained in:
parent
be8cdd958a
commit
a5b5f8e80f
|
@ -406,6 +406,15 @@ dependencies = [
|
||||||
"num-traits",
|
"num-traits",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "atomic"
|
||||||
|
version = "0.6.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "8d818003e740b63afc82337e3160717f4f63078720a810b7b903e70a5d1d2994"
|
||||||
|
dependencies = [
|
||||||
|
"bytemuck",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "atomic-waker"
|
name = "atomic-waker"
|
||||||
version = "1.1.2"
|
version = "1.1.2"
|
||||||
|
@ -1752,6 +1761,7 @@ version = "0.2.5"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"anyhow",
|
"anyhow",
|
||||||
"atoi",
|
"atoi",
|
||||||
|
"atomic",
|
||||||
"bitflags 2.6.0",
|
"bitflags 2.6.0",
|
||||||
"bytemuck",
|
"bytemuck",
|
||||||
"cc",
|
"cc",
|
||||||
|
|
|
@ -10,6 +10,7 @@ edition = "2021"
|
||||||
[dependencies]
|
[dependencies]
|
||||||
anyhow = "1"
|
anyhow = "1"
|
||||||
atoi = "2"
|
atoi = "2"
|
||||||
|
atomic = "0.6"
|
||||||
bitflags = { version = "2", features = ["serde"] }
|
bitflags = { version = "2", features = ["serde"] }
|
||||||
bytemuck = { version = "1", features = ["derive"] }
|
bytemuck = { version = "1", features = ["derive"] }
|
||||||
clap = { version = "4", features = ["derive"] }
|
clap = { version = "4", features = ["derive"] }
|
||||||
|
|
155
src/emulator.rs
155
src/emulator.rs
|
@ -6,13 +6,15 @@ use std::{
|
||||||
ops::Range,
|
ops::Range,
|
||||||
path::{Path, PathBuf},
|
path::{Path, PathBuf},
|
||||||
sync::{
|
sync::{
|
||||||
atomic::{AtomicBool, AtomicUsize, Ordering},
|
atomic::{AtomicBool, Ordering},
|
||||||
mpsc::{self, RecvError, TryRecvError},
|
mpsc::{self, RecvError, TryRecvError},
|
||||||
Arc,
|
Arc,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
|
use atomic::Atomic;
|
||||||
|
use bytemuck::NoUninit;
|
||||||
use egui_toast::{Toast, ToastKind, ToastOptions};
|
use egui_toast::{Toast, ToastKind, ToastOptions};
|
||||||
|
|
||||||
use crate::{audio::Audio, graphics::TextureSink};
|
use crate::{audio::Audio, graphics::TextureSink};
|
||||||
|
@ -21,16 +23,6 @@ pub use shrooms_vb_core::{VBKey, VBRegister};
|
||||||
|
|
||||||
mod shrooms_vb_core;
|
mod shrooms_vb_core;
|
||||||
|
|
||||||
pub struct EmulatorBuilder {
|
|
||||||
rom: Option<PathBuf>,
|
|
||||||
commands: mpsc::Receiver<EmulatorCommand>,
|
|
||||||
sim_count: Arc<AtomicUsize>,
|
|
||||||
running: Arc<[AtomicBool; 2]>,
|
|
||||||
has_game: Arc<[AtomicBool; 2]>,
|
|
||||||
audio_on: Arc<[AtomicBool; 2]>,
|
|
||||||
linked: Arc<AtomicBool>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
|
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
|
||||||
pub enum SimId {
|
pub enum SimId {
|
||||||
Player1,
|
Player1,
|
||||||
|
@ -93,23 +85,33 @@ fn sram_path(rom_path: &Path, sim_id: SimId) -> PathBuf {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub struct EmulatorBuilder {
|
||||||
|
rom: Option<PathBuf>,
|
||||||
|
commands: mpsc::Receiver<EmulatorCommand>,
|
||||||
|
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||||
|
state: Arc<Atomic<EmulatorState>>,
|
||||||
|
audio_on: Arc<[AtomicBool; 2]>,
|
||||||
|
linked: Arc<AtomicBool>,
|
||||||
|
}
|
||||||
|
|
||||||
impl EmulatorBuilder {
|
impl EmulatorBuilder {
|
||||||
pub fn new() -> (Self, EmulatorClient) {
|
pub fn new() -> (Self, EmulatorClient) {
|
||||||
let (queue, commands) = mpsc::channel();
|
let (queue, commands) = mpsc::channel();
|
||||||
let builder = Self {
|
let builder = Self {
|
||||||
rom: None,
|
rom: None,
|
||||||
commands,
|
commands,
|
||||||
sim_count: Arc::new(AtomicUsize::new(0)),
|
sim_state: Arc::new([
|
||||||
running: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
|
Atomic::new(SimState::Uninitialized),
|
||||||
has_game: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
|
Atomic::new(SimState::Uninitialized),
|
||||||
|
]),
|
||||||
|
state: Arc::new(Atomic::new(EmulatorState::Paused)),
|
||||||
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
|
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
|
||||||
linked: Arc::new(AtomicBool::new(false)),
|
linked: Arc::new(AtomicBool::new(false)),
|
||||||
};
|
};
|
||||||
let client = EmulatorClient {
|
let client = EmulatorClient {
|
||||||
queue,
|
queue,
|
||||||
sim_count: builder.sim_count.clone(),
|
sim_state: builder.sim_state.clone(),
|
||||||
running: builder.running.clone(),
|
state: builder.state.clone(),
|
||||||
has_game: builder.has_game.clone(),
|
|
||||||
audio_on: builder.audio_on.clone(),
|
audio_on: builder.audio_on.clone(),
|
||||||
linked: builder.linked.clone(),
|
linked: builder.linked.clone(),
|
||||||
};
|
};
|
||||||
|
@ -126,9 +128,8 @@ impl EmulatorBuilder {
|
||||||
pub fn build(self) -> Result<Emulator> {
|
pub fn build(self) -> Result<Emulator> {
|
||||||
let mut emulator = Emulator::new(
|
let mut emulator = Emulator::new(
|
||||||
self.commands,
|
self.commands,
|
||||||
self.sim_count,
|
self.sim_state,
|
||||||
self.running,
|
self.state,
|
||||||
self.has_game,
|
|
||||||
self.audio_on,
|
self.audio_on,
|
||||||
self.linked,
|
self.linked,
|
||||||
)?;
|
)?;
|
||||||
|
@ -144,9 +145,8 @@ pub struct Emulator {
|
||||||
carts: [Option<Cart>; 2],
|
carts: [Option<Cart>; 2],
|
||||||
audio: Audio,
|
audio: Audio,
|
||||||
commands: mpsc::Receiver<EmulatorCommand>,
|
commands: mpsc::Receiver<EmulatorCommand>,
|
||||||
sim_count: Arc<AtomicUsize>,
|
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||||
running: Arc<[AtomicBool; 2]>,
|
state: Arc<Atomic<EmulatorState>>,
|
||||||
has_game: Arc<[AtomicBool; 2]>,
|
|
||||||
audio_on: Arc<[AtomicBool; 2]>,
|
audio_on: Arc<[AtomicBool; 2]>,
|
||||||
linked: Arc<AtomicBool>,
|
linked: Arc<AtomicBool>,
|
||||||
renderers: HashMap<SimId, TextureSink>,
|
renderers: HashMap<SimId, TextureSink>,
|
||||||
|
@ -158,9 +158,8 @@ pub struct Emulator {
|
||||||
impl Emulator {
|
impl Emulator {
|
||||||
fn new(
|
fn new(
|
||||||
commands: mpsc::Receiver<EmulatorCommand>,
|
commands: mpsc::Receiver<EmulatorCommand>,
|
||||||
sim_count: Arc<AtomicUsize>,
|
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||||
running: Arc<[AtomicBool; 2]>,
|
state: Arc<Atomic<EmulatorState>>,
|
||||||
has_game: Arc<[AtomicBool; 2]>,
|
|
||||||
audio_on: Arc<[AtomicBool; 2]>,
|
audio_on: Arc<[AtomicBool; 2]>,
|
||||||
linked: Arc<AtomicBool>,
|
linked: Arc<AtomicBool>,
|
||||||
) -> Result<Self> {
|
) -> Result<Self> {
|
||||||
|
@ -169,9 +168,8 @@ impl Emulator {
|
||||||
carts: [None, None],
|
carts: [None, None],
|
||||||
audio: Audio::init()?,
|
audio: Audio::init()?,
|
||||||
commands,
|
commands,
|
||||||
sim_count,
|
sim_state,
|
||||||
running,
|
state,
|
||||||
has_game,
|
|
||||||
audio_on,
|
audio_on,
|
||||||
linked,
|
linked,
|
||||||
renderers: HashMap::new(),
|
renderers: HashMap::new(),
|
||||||
|
@ -208,17 +206,17 @@ impl Emulator {
|
||||||
let index = sim_id.to_index();
|
let index = sim_id.to_index();
|
||||||
while self.sims.len() <= index {
|
while self.sims.len() <= index {
|
||||||
self.sims.push(Sim::new());
|
self.sims.push(Sim::new());
|
||||||
|
self.sim_state[index].store(SimState::NoGame, Ordering::Release);
|
||||||
}
|
}
|
||||||
self.sim_count.store(self.sims.len(), Ordering::Relaxed);
|
|
||||||
let sim = &mut self.sims[index];
|
let sim = &mut self.sims[index];
|
||||||
sim.reset();
|
sim.reset();
|
||||||
if let Some(cart) = new_cart {
|
if let Some(cart) = new_cart {
|
||||||
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
|
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
|
||||||
self.carts[index] = Some(cart);
|
self.carts[index] = Some(cart);
|
||||||
self.has_game[index].store(true, Ordering::Release);
|
self.sim_state[index].store(SimState::Ready, Ordering::Release);
|
||||||
}
|
}
|
||||||
if self.has_game[index].load(Ordering::Acquire) {
|
if self.sim_state[index].load(Ordering::Acquire) == SimState::Ready {
|
||||||
self.running[index].store(true, Ordering::Release);
|
self.resume_sims();
|
||||||
}
|
}
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -243,9 +241,31 @@ impl Emulator {
|
||||||
self.linked.store(false, Ordering::Release);
|
self.linked.store(false, Ordering::Release);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn pause_sim(&mut self, sim_id: SimId) -> Result<()> {
|
fn pause_sims(&mut self) -> Result<()> {
|
||||||
self.running[sim_id.to_index()].store(false, Ordering::Release);
|
if self
|
||||||
self.save_sram(sim_id)
|
.state
|
||||||
|
.compare_exchange(
|
||||||
|
EmulatorState::Running,
|
||||||
|
EmulatorState::Paused,
|
||||||
|
Ordering::AcqRel,
|
||||||
|
Ordering::Relaxed,
|
||||||
|
)
|
||||||
|
.is_ok()
|
||||||
|
{
|
||||||
|
for sim_id in SimId::values() {
|
||||||
|
self.save_sram(sim_id)?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn resume_sims(&mut self) {
|
||||||
|
let _ = self.state.compare_exchange(
|
||||||
|
EmulatorState::Paused,
|
||||||
|
EmulatorState::Running,
|
||||||
|
Ordering::AcqRel,
|
||||||
|
Ordering::Relaxed,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
|
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
|
||||||
|
@ -263,9 +283,7 @@ impl Emulator {
|
||||||
self.save_sram(SimId::Player2)?;
|
self.save_sram(SimId::Player2)?;
|
||||||
self.renderers.remove(&SimId::Player2);
|
self.renderers.remove(&SimId::Player2);
|
||||||
self.sims.truncate(1);
|
self.sims.truncate(1);
|
||||||
self.sim_count.store(self.sims.len(), Ordering::Relaxed);
|
self.sim_state[SimId::Player2.to_index()].store(SimState::Uninitialized, Ordering::Release);
|
||||||
self.running[SimId::Player2.to_index()].store(false, Ordering::Release);
|
|
||||||
self.has_game[SimId::Player2.to_index()].store(false, Ordering::Release);
|
|
||||||
self.linked.store(false, Ordering::Release);
|
self.linked.store(false, Ordering::Release);
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
@ -299,9 +317,12 @@ impl Emulator {
|
||||||
|
|
||||||
// returns true if the emulator is "idle" (i.e. this didn't output anything)
|
// returns true if the emulator is "idle" (i.e. this didn't output anything)
|
||||||
pub fn tick(&mut self) -> bool {
|
pub fn tick(&mut self) -> bool {
|
||||||
let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
|
let p1_state = self.sim_state[SimId::Player1.to_index()].load(Ordering::Acquire);
|
||||||
let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
|
let p2_state = self.sim_state[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||||
let mut idle = p1_running || p2_running;
|
let state = self.state.load(Ordering::Acquire);
|
||||||
|
let p1_running = state == EmulatorState::Running && p1_state == SimState::Ready;
|
||||||
|
let p2_running = state == EmulatorState::Running && p2_state == SimState::Ready;
|
||||||
|
let mut idle = !p1_running && !p2_running;
|
||||||
if p1_running && p2_running {
|
if p1_running && p2_running {
|
||||||
Sim::emulate_many(&mut self.sims);
|
Sim::emulate_many(&mut self.sims);
|
||||||
} else if p1_running {
|
} else if p1_running {
|
||||||
|
@ -377,19 +398,12 @@ impl Emulator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
EmulatorCommand::Pause => {
|
EmulatorCommand::Pause => {
|
||||||
for sim_id in SimId::values() {
|
if let Err(error) = self.pause_sims() {
|
||||||
if let Err(error) = self.pause_sim(sim_id) {
|
self.report_error(SimId::Player1, format!("Error pausing: {error}"));
|
||||||
self.report_error(sim_id, format!("Error pausing: {error}"));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
EmulatorCommand::Resume => {
|
EmulatorCommand::Resume => {
|
||||||
for sim_id in SimId::values() {
|
self.resume_sims();
|
||||||
let index = sim_id.to_index();
|
|
||||||
if self.has_game[index].load(Ordering::Acquire) {
|
|
||||||
self.running[index].store(true, Ordering::Relaxed);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
EmulatorCommand::ReadRegister(sim_id, register, done) => {
|
EmulatorCommand::ReadRegister(sim_id, register, done) => {
|
||||||
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
||||||
|
@ -472,32 +486,43 @@ pub enum EmulatorCommand {
|
||||||
Exit(oneshot::Sender<()>),
|
Exit(oneshot::Sender<()>),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, PartialEq, Eq, NoUninit)]
|
||||||
|
#[repr(usize)]
|
||||||
|
pub enum SimState {
|
||||||
|
Uninitialized,
|
||||||
|
NoGame,
|
||||||
|
Ready,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, PartialEq, Eq, NoUninit)]
|
||||||
|
#[repr(usize)]
|
||||||
|
pub enum EmulatorState {
|
||||||
|
Paused,
|
||||||
|
Running,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct EmulatorClient {
|
pub struct EmulatorClient {
|
||||||
queue: mpsc::Sender<EmulatorCommand>,
|
queue: mpsc::Sender<EmulatorCommand>,
|
||||||
sim_count: Arc<AtomicUsize>,
|
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||||
running: Arc<[AtomicBool; 2]>,
|
state: Arc<Atomic<EmulatorState>>,
|
||||||
has_game: Arc<[AtomicBool; 2]>,
|
|
||||||
audio_on: Arc<[AtomicBool; 2]>,
|
audio_on: Arc<[AtomicBool; 2]>,
|
||||||
linked: Arc<AtomicBool>,
|
linked: Arc<AtomicBool>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl EmulatorClient {
|
impl EmulatorClient {
|
||||||
pub fn has_player_2(&self) -> bool {
|
pub fn sim_state(&self, sim_id: SimId) -> SimState {
|
||||||
self.sim_count.load(Ordering::Acquire) == 2
|
self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
|
||||||
}
|
}
|
||||||
pub fn is_running(&self, sim_id: SimId) -> bool {
|
pub fn emulator_state(&self) -> EmulatorState {
|
||||||
self.running[sim_id.to_index()].load(Ordering::Acquire)
|
self.state.load(Ordering::Acquire)
|
||||||
}
|
|
||||||
pub fn has_game(&self, sim_id: SimId) -> bool {
|
|
||||||
self.has_game[sim_id.to_index()].load(Ordering::Acquire)
|
|
||||||
}
|
|
||||||
pub fn are_sims_linked(&self) -> bool {
|
|
||||||
self.linked.load(Ordering::Acquire)
|
|
||||||
}
|
}
|
||||||
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
|
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
|
||||||
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
|
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
|
||||||
}
|
}
|
||||||
|
pub fn are_sims_linked(&self) -> bool {
|
||||||
|
self.linked.load(Ordering::Acquire)
|
||||||
|
}
|
||||||
pub fn send_command(&self, command: EmulatorCommand) -> bool {
|
pub fn send_command(&self, command: EmulatorCommand) -> bool {
|
||||||
match self.queue.send(command) {
|
match self.queue.send(command) {
|
||||||
Ok(()) => true,
|
Ok(()) => true,
|
||||||
|
|
|
@ -2,7 +2,7 @@ use std::sync::mpsc;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
app::UserEvent,
|
app::UserEvent,
|
||||||
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||||
persistence::Persistence,
|
persistence::Persistence,
|
||||||
};
|
};
|
||||||
use egui::{
|
use egui::{
|
||||||
|
@ -73,7 +73,7 @@ impl GameWindow {
|
||||||
.pick_file();
|
.pick_file();
|
||||||
if let Some(path) = rom {
|
if let Some(path) = rom {
|
||||||
self.client
|
self.client
|
||||||
.send_command(EmulatorCommand::LoadGame(SimId::Player1, path));
|
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||||
}
|
}
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
|
@ -82,17 +82,21 @@ impl GameWindow {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
ui.menu_button("Emulation", |ui| {
|
ui.menu_button("Emulation", |ui| {
|
||||||
let has_game = self.client.has_game(self.sim_id);
|
let state = self.client.emulator_state();
|
||||||
if self.client.is_running(self.sim_id) {
|
let can_interact = self.client.sim_state(self.sim_id) == SimState::Ready;
|
||||||
if ui.add_enabled(has_game, Button::new("Pause")).clicked() {
|
if state == EmulatorState::Running {
|
||||||
|
if ui.add_enabled(can_interact, Button::new("Pause")).clicked() {
|
||||||
self.client.send_command(EmulatorCommand::Pause);
|
self.client.send_command(EmulatorCommand::Pause);
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
} else if ui.add_enabled(has_game, Button::new("Resume")).clicked() {
|
} else if ui
|
||||||
|
.add_enabled(can_interact, Button::new("Resume"))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
self.client.send_command(EmulatorCommand::Resume);
|
self.client.send_command(EmulatorCommand::Resume);
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
if ui.add_enabled(has_game, Button::new("Reset")).clicked() {
|
if ui.add_enabled(can_interact, Button::new("Reset")).clicked() {
|
||||||
self.client
|
self.client
|
||||||
.send_command(EmulatorCommand::Reset(self.sim_id));
|
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
|
@ -100,8 +104,9 @@ impl GameWindow {
|
||||||
});
|
});
|
||||||
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
||||||
ui.menu_button("Multiplayer", |ui| {
|
ui.menu_button("Multiplayer", |ui| {
|
||||||
|
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
|
||||||
if self.sim_id == SimId::Player1
|
if self.sim_id == SimId::Player1
|
||||||
&& !self.client.has_player_2()
|
&& !has_player_2
|
||||||
&& ui.button("Open Player 2").clicked()
|
&& ui.button("Open Player 2").clicked()
|
||||||
{
|
{
|
||||||
self.client
|
self.client
|
||||||
|
@ -109,7 +114,7 @@ impl GameWindow {
|
||||||
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
|
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
if self.client.has_player_2() {
|
if has_player_2 {
|
||||||
let linked = self.client.are_sims_linked();
|
let linked = self.client.are_sims_linked();
|
||||||
if linked && ui.button("Unlink").clicked() {
|
if linked && ui.button("Unlink").clicked() {
|
||||||
self.client.send_command(EmulatorCommand::Unlink);
|
self.client.send_command(EmulatorCommand::Unlink);
|
||||||
|
@ -207,7 +212,7 @@ impl GameWindow {
|
||||||
let color_str = |color: Color32| {
|
let color_str = |color: Color32| {
|
||||||
format!("{:02x}{:02x}{:02x}", color.r(), color.g(), color.b())
|
format!("{:02x}{:02x}{:02x}", color.r(), color.g(), color.b())
|
||||||
};
|
};
|
||||||
let is_running = self.client.is_running(self.sim_id);
|
let is_running = self.client.emulator_state() == EmulatorState::Running;
|
||||||
if is_running {
|
if is_running {
|
||||||
self.client.send_command(EmulatorCommand::Pause);
|
self.client.send_command(EmulatorCommand::Pause);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue