Use explicit states for sims
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					@ -406,6 +406,15 @@ dependencies = [
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 "num-traits",
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					 "num-traits",
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]
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					]
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					[[package]]
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					name = "atomic"
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					version = "0.6.0"
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					source = "registry+https://github.com/rust-lang/crates.io-index"
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					checksum = "8d818003e740b63afc82337e3160717f4f63078720a810b7b903e70a5d1d2994"
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					dependencies = [
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					 "bytemuck",
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					]
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[[package]]
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					[[package]]
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name = "atomic-waker"
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					name = "atomic-waker"
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version = "1.1.2"
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					version = "1.1.2"
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					@ -1752,6 +1761,7 @@ version = "0.2.5"
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dependencies = [
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					dependencies = [
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 "anyhow",
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					 "anyhow",
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 "atoi",
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					 "atoi",
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					 "atomic",
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 "bitflags 2.6.0",
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					 "bitflags 2.6.0",
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 "bytemuck",
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					 "bytemuck",
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 "cc",
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					 "cc",
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					@ -10,6 +10,7 @@ edition = "2021"
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[dependencies]
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					[dependencies]
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anyhow = "1"
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					anyhow = "1"
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atoi = "2"
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					atoi = "2"
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					atomic = "0.6"
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bitflags = { version = "2", features = ["serde"] }
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					bitflags = { version = "2", features = ["serde"] }
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bytemuck = { version = "1", features = ["derive"] }
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					bytemuck = { version = "1", features = ["derive"] }
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clap = { version = "4", features = ["derive"] }
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					clap = { version = "4", features = ["derive"] }
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										155
									
								
								src/emulator.rs
								
								
								
								
							
							
						
						
									
										155
									
								
								src/emulator.rs
								
								
								
								
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					@ -6,13 +6,15 @@ use std::{
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    ops::Range,
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					    ops::Range,
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    path::{Path, PathBuf},
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					    path::{Path, PathBuf},
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    sync::{
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					    sync::{
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        atomic::{AtomicBool, AtomicUsize, Ordering},
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					        atomic::{AtomicBool, Ordering},
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        mpsc::{self, RecvError, TryRecvError},
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					        mpsc::{self, RecvError, TryRecvError},
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        Arc,
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					        Arc,
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    },
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					    },
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};
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					};
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use anyhow::Result;
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					use anyhow::Result;
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					use atomic::Atomic;
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					use bytemuck::NoUninit;
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use egui_toast::{Toast, ToastKind, ToastOptions};
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					use egui_toast::{Toast, ToastKind, ToastOptions};
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use crate::{audio::Audio, graphics::TextureSink};
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					use crate::{audio::Audio, graphics::TextureSink};
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					@ -21,16 +23,6 @@ pub use shrooms_vb_core::{VBKey, VBRegister};
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mod shrooms_vb_core;
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					mod shrooms_vb_core;
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pub struct EmulatorBuilder {
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    rom: Option<PathBuf>,
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    commands: mpsc::Receiver<EmulatorCommand>,
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    sim_count: Arc<AtomicUsize>,
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    running: Arc<[AtomicBool; 2]>,
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    has_game: Arc<[AtomicBool; 2]>,
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    audio_on: Arc<[AtomicBool; 2]>,
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    linked: Arc<AtomicBool>,
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}
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#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
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					#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
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pub enum SimId {
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					pub enum SimId {
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    Player1,
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					    Player1,
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					@ -93,23 +85,33 @@ fn sram_path(rom_path: &Path, sim_id: SimId) -> PathBuf {
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    }
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					    }
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}
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					}
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					pub struct EmulatorBuilder {
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					    rom: Option<PathBuf>,
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					    commands: mpsc::Receiver<EmulatorCommand>,
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					    sim_state: Arc<[Atomic<SimState>; 2]>,
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					    state: Arc<Atomic<EmulatorState>>,
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					    audio_on: Arc<[AtomicBool; 2]>,
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					    linked: Arc<AtomicBool>,
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					}
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impl EmulatorBuilder {
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					impl EmulatorBuilder {
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    pub fn new() -> (Self, EmulatorClient) {
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					    pub fn new() -> (Self, EmulatorClient) {
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        let (queue, commands) = mpsc::channel();
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					        let (queue, commands) = mpsc::channel();
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        let builder = Self {
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					        let builder = Self {
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            rom: None,
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					            rom: None,
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            commands,
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					            commands,
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            sim_count: Arc::new(AtomicUsize::new(0)),
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					            sim_state: Arc::new([
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            running: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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					                Atomic::new(SimState::Uninitialized),
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            has_game: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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					                Atomic::new(SimState::Uninitialized),
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					            ]),
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					            state: Arc::new(Atomic::new(EmulatorState::Paused)),
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            audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
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					            audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
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            linked: Arc::new(AtomicBool::new(false)),
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					            linked: Arc::new(AtomicBool::new(false)),
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        };
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					        };
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        let client = EmulatorClient {
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					        let client = EmulatorClient {
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            queue,
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					            queue,
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            sim_count: builder.sim_count.clone(),
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					            sim_state: builder.sim_state.clone(),
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            running: builder.running.clone(),
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					            state: builder.state.clone(),
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            has_game: builder.has_game.clone(),
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            audio_on: builder.audio_on.clone(),
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					            audio_on: builder.audio_on.clone(),
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            linked: builder.linked.clone(),
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					            linked: builder.linked.clone(),
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        };
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					        };
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					@ -126,9 +128,8 @@ impl EmulatorBuilder {
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    pub fn build(self) -> Result<Emulator> {
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					    pub fn build(self) -> Result<Emulator> {
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        let mut emulator = Emulator::new(
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					        let mut emulator = Emulator::new(
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            self.commands,
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					            self.commands,
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            self.sim_count,
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					            self.sim_state,
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            self.running,
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					            self.state,
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            self.has_game,
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            self.audio_on,
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					            self.audio_on,
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            self.linked,
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					            self.linked,
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        )?;
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					        )?;
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					@ -144,9 +145,8 @@ pub struct Emulator {
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    carts: [Option<Cart>; 2],
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					    carts: [Option<Cart>; 2],
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    audio: Audio,
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					    audio: Audio,
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    commands: mpsc::Receiver<EmulatorCommand>,
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					    commands: mpsc::Receiver<EmulatorCommand>,
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    sim_count: Arc<AtomicUsize>,
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					    sim_state: Arc<[Atomic<SimState>; 2]>,
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    running: Arc<[AtomicBool; 2]>,
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					    state: Arc<Atomic<EmulatorState>>,
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    has_game: Arc<[AtomicBool; 2]>,
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    audio_on: Arc<[AtomicBool; 2]>,
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					    audio_on: Arc<[AtomicBool; 2]>,
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    linked: Arc<AtomicBool>,
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					    linked: Arc<AtomicBool>,
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    renderers: HashMap<SimId, TextureSink>,
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					    renderers: HashMap<SimId, TextureSink>,
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					@ -158,9 +158,8 @@ pub struct Emulator {
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impl Emulator {
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					impl Emulator {
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    fn new(
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					    fn new(
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        commands: mpsc::Receiver<EmulatorCommand>,
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					        commands: mpsc::Receiver<EmulatorCommand>,
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        sim_count: Arc<AtomicUsize>,
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					        sim_state: Arc<[Atomic<SimState>; 2]>,
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        running: Arc<[AtomicBool; 2]>,
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					        state: Arc<Atomic<EmulatorState>>,
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        has_game: Arc<[AtomicBool; 2]>,
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        audio_on: Arc<[AtomicBool; 2]>,
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					        audio_on: Arc<[AtomicBool; 2]>,
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        linked: Arc<AtomicBool>,
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					        linked: Arc<AtomicBool>,
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    ) -> Result<Self> {
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					    ) -> Result<Self> {
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					@ -169,9 +168,8 @@ impl Emulator {
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            carts: [None, None],
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					            carts: [None, None],
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            audio: Audio::init()?,
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					            audio: Audio::init()?,
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            commands,
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					            commands,
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            sim_count,
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					            sim_state,
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            running,
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					            state,
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            has_game,
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            audio_on,
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					            audio_on,
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            linked,
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					            linked,
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            renderers: HashMap::new(),
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					            renderers: HashMap::new(),
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					@ -208,17 +206,17 @@ impl Emulator {
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        let index = sim_id.to_index();
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					        let index = sim_id.to_index();
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        while self.sims.len() <= index {
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					        while self.sims.len() <= index {
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            self.sims.push(Sim::new());
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					            self.sims.push(Sim::new());
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					            self.sim_state[index].store(SimState::NoGame, Ordering::Release);
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        }
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					        }
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        self.sim_count.store(self.sims.len(), Ordering::Relaxed);
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        let sim = &mut self.sims[index];
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					        let sim = &mut self.sims[index];
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        sim.reset();
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					        sim.reset();
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        if let Some(cart) = new_cart {
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					        if let Some(cart) = new_cart {
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            sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
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					            sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
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            self.carts[index] = Some(cart);
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					            self.carts[index] = Some(cart);
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            self.has_game[index].store(true, Ordering::Release);
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					            self.sim_state[index].store(SimState::Ready, Ordering::Release);
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        }
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					        }
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        if self.has_game[index].load(Ordering::Acquire) {
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					        if self.sim_state[index].load(Ordering::Acquire) == SimState::Ready {
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            self.running[index].store(true, Ordering::Release);
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					            self.resume_sims();
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        }
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					        }
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        Ok(())
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					        Ok(())
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    }
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					    }
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					@ -243,9 +241,31 @@ impl Emulator {
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        self.linked.store(false, Ordering::Release);
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					        self.linked.store(false, Ordering::Release);
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    }
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					    }
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    pub fn pause_sim(&mut self, sim_id: SimId) -> Result<()> {
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					    fn pause_sims(&mut self) -> Result<()> {
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        self.running[sim_id.to_index()].store(false, Ordering::Release);
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					        if self
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        self.save_sram(sim_id)
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					            .state
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					            .compare_exchange(
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					                EmulatorState::Running,
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					                EmulatorState::Paused,
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					                Ordering::AcqRel,
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					                Ordering::Relaxed,
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					            )
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					            .is_ok()
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					        {
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					            for sim_id in SimId::values() {
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					                self.save_sram(sim_id)?;
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					            }
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					        }
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					        Ok(())
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					    }
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					    fn resume_sims(&mut self) {
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					        let _ = self.state.compare_exchange(
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					            EmulatorState::Paused,
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					            EmulatorState::Running,
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					            Ordering::AcqRel,
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					            Ordering::Relaxed,
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					        );
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    }
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					    }
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    fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
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					    fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
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					@ -263,9 +283,7 @@ impl Emulator {
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        self.save_sram(SimId::Player2)?;
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					        self.save_sram(SimId::Player2)?;
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        self.renderers.remove(&SimId::Player2);
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					        self.renderers.remove(&SimId::Player2);
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        self.sims.truncate(1);
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					        self.sims.truncate(1);
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        self.sim_count.store(self.sims.len(), Ordering::Relaxed);
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					        self.sim_state[SimId::Player2.to_index()].store(SimState::Uninitialized, Ordering::Release);
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        self.running[SimId::Player2.to_index()].store(false, Ordering::Release);
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        self.has_game[SimId::Player2.to_index()].store(false, Ordering::Release);
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        self.linked.store(false, Ordering::Release);
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					        self.linked.store(false, Ordering::Release);
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        Ok(())
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					        Ok(())
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    }
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					    }
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					@ -299,9 +317,12 @@ impl Emulator {
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    // returns true if the emulator is "idle" (i.e. this didn't output anything)
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					    // returns true if the emulator is "idle" (i.e. this didn't output anything)
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    pub fn tick(&mut self) -> bool {
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					    pub fn tick(&mut self) -> bool {
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        let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
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					        let p1_state = self.sim_state[SimId::Player1.to_index()].load(Ordering::Acquire);
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        let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
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					        let p2_state = self.sim_state[SimId::Player2.to_index()].load(Ordering::Acquire);
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        let mut idle = p1_running || p2_running;
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					        let state = self.state.load(Ordering::Acquire);
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					        let p1_running = state == EmulatorState::Running && p1_state == SimState::Ready;
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					        let p2_running = state == EmulatorState::Running && p2_state == SimState::Ready;
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					        let mut idle = !p1_running && !p2_running;
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        if p1_running && p2_running {
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					        if p1_running && p2_running {
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            Sim::emulate_many(&mut self.sims);
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					            Sim::emulate_many(&mut self.sims);
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        } else if p1_running {
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					        } else if p1_running {
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						 | 
					@ -377,19 +398,12 @@ impl Emulator {
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                }
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					                }
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            }
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					            }
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            EmulatorCommand::Pause => {
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					            EmulatorCommand::Pause => {
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                for sim_id in SimId::values() {
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					                if let Err(error) = self.pause_sims() {
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                    if let Err(error) = self.pause_sim(sim_id) {
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					                    self.report_error(SimId::Player1, format!("Error pausing: {error}"));
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                        self.report_error(sim_id, format!("Error pausing: {error}"));
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					 | 
				
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                    }
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					 | 
				
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                }
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					                }
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            }
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					            }
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            EmulatorCommand::Resume => {
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					            EmulatorCommand::Resume => {
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                for sim_id in SimId::values() {
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					                self.resume_sims();
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                    let index = sim_id.to_index();
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					 | 
				
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                    if self.has_game[index].load(Ordering::Acquire) {
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					 | 
				
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                        self.running[index].store(true, Ordering::Relaxed);
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					 | 
				
			||||||
                    }
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            EmulatorCommand::ReadRegister(sim_id, register, done) => {
 | 
					            EmulatorCommand::ReadRegister(sim_id, register, done) => {
 | 
				
			||||||
                let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
 | 
					                let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
 | 
				
			||||||
| 
						 | 
					@ -472,32 +486,43 @@ pub enum EmulatorCommand {
 | 
				
			||||||
    Exit(oneshot::Sender<()>),
 | 
					    Exit(oneshot::Sender<()>),
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[derive(Clone, Copy, Debug, PartialEq, Eq, NoUninit)]
 | 
				
			||||||
 | 
					#[repr(usize)]
 | 
				
			||||||
 | 
					pub enum SimState {
 | 
				
			||||||
 | 
					    Uninitialized,
 | 
				
			||||||
 | 
					    NoGame,
 | 
				
			||||||
 | 
					    Ready,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[derive(Clone, Copy, Debug, PartialEq, Eq, NoUninit)]
 | 
				
			||||||
 | 
					#[repr(usize)]
 | 
				
			||||||
 | 
					pub enum EmulatorState {
 | 
				
			||||||
 | 
					    Paused,
 | 
				
			||||||
 | 
					    Running,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#[derive(Clone)]
 | 
					#[derive(Clone)]
 | 
				
			||||||
pub struct EmulatorClient {
 | 
					pub struct EmulatorClient {
 | 
				
			||||||
    queue: mpsc::Sender<EmulatorCommand>,
 | 
					    queue: mpsc::Sender<EmulatorCommand>,
 | 
				
			||||||
    sim_count: Arc<AtomicUsize>,
 | 
					    sim_state: Arc<[Atomic<SimState>; 2]>,
 | 
				
			||||||
    running: Arc<[AtomicBool; 2]>,
 | 
					    state: Arc<Atomic<EmulatorState>>,
 | 
				
			||||||
    has_game: Arc<[AtomicBool; 2]>,
 | 
					 | 
				
			||||||
    audio_on: Arc<[AtomicBool; 2]>,
 | 
					    audio_on: Arc<[AtomicBool; 2]>,
 | 
				
			||||||
    linked: Arc<AtomicBool>,
 | 
					    linked: Arc<AtomicBool>,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
impl EmulatorClient {
 | 
					impl EmulatorClient {
 | 
				
			||||||
    pub fn has_player_2(&self) -> bool {
 | 
					    pub fn sim_state(&self, sim_id: SimId) -> SimState {
 | 
				
			||||||
        self.sim_count.load(Ordering::Acquire) == 2
 | 
					        self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    pub fn is_running(&self, sim_id: SimId) -> bool {
 | 
					    pub fn emulator_state(&self) -> EmulatorState {
 | 
				
			||||||
        self.running[sim_id.to_index()].load(Ordering::Acquire)
 | 
					        self.state.load(Ordering::Acquire)
 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    pub fn has_game(&self, sim_id: SimId) -> bool {
 | 
					 | 
				
			||||||
        self.has_game[sim_id.to_index()].load(Ordering::Acquire)
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    pub fn are_sims_linked(&self) -> bool {
 | 
					 | 
				
			||||||
        self.linked.load(Ordering::Acquire)
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
 | 
					    pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
 | 
				
			||||||
        self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
 | 
					        self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    pub fn are_sims_linked(&self) -> bool {
 | 
				
			||||||
 | 
					        self.linked.load(Ordering::Acquire)
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
    pub fn send_command(&self, command: EmulatorCommand) -> bool {
 | 
					    pub fn send_command(&self, command: EmulatorCommand) -> bool {
 | 
				
			||||||
        match self.queue.send(command) {
 | 
					        match self.queue.send(command) {
 | 
				
			||||||
            Ok(()) => true,
 | 
					            Ok(()) => true,
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -2,7 +2,7 @@ use std::sync::mpsc;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
use crate::{
 | 
					use crate::{
 | 
				
			||||||
    app::UserEvent,
 | 
					    app::UserEvent,
 | 
				
			||||||
    emulator::{EmulatorClient, EmulatorCommand, SimId},
 | 
					    emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
 | 
				
			||||||
    persistence::Persistence,
 | 
					    persistence::Persistence,
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
use egui::{
 | 
					use egui::{
 | 
				
			||||||
| 
						 | 
					@ -73,7 +73,7 @@ impl GameWindow {
 | 
				
			||||||
                    .pick_file();
 | 
					                    .pick_file();
 | 
				
			||||||
                if let Some(path) = rom {
 | 
					                if let Some(path) = rom {
 | 
				
			||||||
                    self.client
 | 
					                    self.client
 | 
				
			||||||
                        .send_command(EmulatorCommand::LoadGame(SimId::Player1, path));
 | 
					                        .send_command(EmulatorCommand::LoadGame(self.sim_id, path));
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
                ui.close_menu();
 | 
					                ui.close_menu();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
| 
						 | 
					@ -82,17 +82,21 @@ impl GameWindow {
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        });
 | 
					        });
 | 
				
			||||||
        ui.menu_button("Emulation", |ui| {
 | 
					        ui.menu_button("Emulation", |ui| {
 | 
				
			||||||
            let has_game = self.client.has_game(self.sim_id);
 | 
					            let state = self.client.emulator_state();
 | 
				
			||||||
            if self.client.is_running(self.sim_id) {
 | 
					            let can_interact = self.client.sim_state(self.sim_id) == SimState::Ready;
 | 
				
			||||||
                if ui.add_enabled(has_game, Button::new("Pause")).clicked() {
 | 
					            if state == EmulatorState::Running {
 | 
				
			||||||
 | 
					                if ui.add_enabled(can_interact, Button::new("Pause")).clicked() {
 | 
				
			||||||
                    self.client.send_command(EmulatorCommand::Pause);
 | 
					                    self.client.send_command(EmulatorCommand::Pause);
 | 
				
			||||||
                    ui.close_menu();
 | 
					                    ui.close_menu();
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            } else if ui.add_enabled(has_game, Button::new("Resume")).clicked() {
 | 
					            } else if ui
 | 
				
			||||||
 | 
					                .add_enabled(can_interact, Button::new("Resume"))
 | 
				
			||||||
 | 
					                .clicked()
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
                self.client.send_command(EmulatorCommand::Resume);
 | 
					                self.client.send_command(EmulatorCommand::Resume);
 | 
				
			||||||
                ui.close_menu();
 | 
					                ui.close_menu();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            if ui.add_enabled(has_game, Button::new("Reset")).clicked() {
 | 
					            if ui.add_enabled(can_interact, Button::new("Reset")).clicked() {
 | 
				
			||||||
                self.client
 | 
					                self.client
 | 
				
			||||||
                    .send_command(EmulatorCommand::Reset(self.sim_id));
 | 
					                    .send_command(EmulatorCommand::Reset(self.sim_id));
 | 
				
			||||||
                ui.close_menu();
 | 
					                ui.close_menu();
 | 
				
			||||||
| 
						 | 
					@ -100,8 +104,9 @@ impl GameWindow {
 | 
				
			||||||
        });
 | 
					        });
 | 
				
			||||||
        ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
 | 
					        ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
 | 
				
			||||||
        ui.menu_button("Multiplayer", |ui| {
 | 
					        ui.menu_button("Multiplayer", |ui| {
 | 
				
			||||||
 | 
					            let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
 | 
				
			||||||
            if self.sim_id == SimId::Player1
 | 
					            if self.sim_id == SimId::Player1
 | 
				
			||||||
                && !self.client.has_player_2()
 | 
					                && !has_player_2
 | 
				
			||||||
                && ui.button("Open Player 2").clicked()
 | 
					                && ui.button("Open Player 2").clicked()
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                self.client
 | 
					                self.client
 | 
				
			||||||
| 
						 | 
					@ -109,7 +114,7 @@ impl GameWindow {
 | 
				
			||||||
                self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
 | 
					                self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
 | 
				
			||||||
                ui.close_menu();
 | 
					                ui.close_menu();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            if self.client.has_player_2() {
 | 
					            if has_player_2 {
 | 
				
			||||||
                let linked = self.client.are_sims_linked();
 | 
					                let linked = self.client.are_sims_linked();
 | 
				
			||||||
                if linked && ui.button("Unlink").clicked() {
 | 
					                if linked && ui.button("Unlink").clicked() {
 | 
				
			||||||
                    self.client.send_command(EmulatorCommand::Unlink);
 | 
					                    self.client.send_command(EmulatorCommand::Unlink);
 | 
				
			||||||
| 
						 | 
					@ -207,7 +212,7 @@ impl GameWindow {
 | 
				
			||||||
                        let color_str = |color: Color32| {
 | 
					                        let color_str = |color: Color32| {
 | 
				
			||||||
                            format!("{:02x}{:02x}{:02x}", color.r(), color.g(), color.b())
 | 
					                            format!("{:02x}{:02x}{:02x}", color.r(), color.g(), color.b())
 | 
				
			||||||
                        };
 | 
					                        };
 | 
				
			||||||
                        let is_running = self.client.is_running(self.sim_id);
 | 
					                        let is_running = self.client.emulator_state() == EmulatorState::Running;
 | 
				
			||||||
                        if is_running {
 | 
					                        if is_running {
 | 
				
			||||||
                            self.client.send_command(EmulatorCommand::Pause);
 | 
					                            self.client.send_command(EmulatorCommand::Pause);
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue