Avoid unnecessary computation/cloning in renderer
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@@ -18,7 +18,7 @@ use super::utils::{parse_palette, CharacterGrid, GENERIC_PALETTE};
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pub struct BgMapWindow {
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sim_id: SimId,
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loader: Option<BgMapLoader>,
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loader: Arc<VramTextureLoader<BgMapLoader>>,
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bgmaps: MemoryView,
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cell_index: usize,
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cell_index_str: String,
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@@ -31,7 +31,7 @@ impl BgMapWindow {
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pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
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Self {
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sim_id,
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loader: Some(BgMapLoader::new(sim_id, memory)),
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loader: Arc::new(VramTextureLoader::new(BgMapLoader::new(sim_id, memory))),
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bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
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cell_index: 0,
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cell_index_str: "0".into(),
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@@ -188,11 +188,11 @@ impl AppWindow for BgMapWindow {
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}
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fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
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let loader = self.loader.take().unwrap();
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ctx.add_texture_loader(Arc::new(VramTextureLoader::new(loader)));
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ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ctx: &Context) {
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self.loader.begin_pass();
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CentralPanel::default().show(ctx, |ui| {
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ui.horizontal_top(|ui| {
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StripBuilder::new(ui)
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@@ -219,7 +219,7 @@ fn parse_cell(cell: u16) -> (usize, bool, bool, usize) {
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(char_index, vflip, hflip, palette_index)
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}
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#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
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#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
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enum BgMapResource {
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BgMap { index: usize, generic_palette: bool },
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Cell { index: usize, generic_palette: bool },
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@@ -77,7 +77,7 @@ impl Display for VramPalette {
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pub struct CharacterDataWindow {
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sim_id: SimId,
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loader: Option<CharDataLoader>,
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loader: Arc<VramTextureLoader<CharDataLoader>>,
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brightness: MemoryView,
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palettes: MemoryView,
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palette: VramPalette,
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@@ -91,7 +91,7 @@ impl CharacterDataWindow {
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pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
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Self {
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sim_id,
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loader: Some(CharDataLoader::new(sim_id, memory)),
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loader: Arc::new(VramTextureLoader::new(CharDataLoader::new(sim_id, memory))),
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brightness: memory.view(sim_id, 0x0005f824, 8),
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palettes: memory.view(sim_id, 0x0005f860, 16),
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palette: VramPalette::Generic,
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@@ -250,11 +250,11 @@ impl AppWindow for CharacterDataWindow {
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}
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fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
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let loader = self.loader.take().unwrap();
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ctx.add_texture_loader(Arc::new(VramTextureLoader::new(loader)));
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ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ctx: &Context) {
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self.loader.begin_pass();
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CentralPanel::default().show(ctx, |ui| {
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ui.horizontal_top(|ui| {
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StripBuilder::new(ui)
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@@ -273,7 +273,7 @@ impl AppWindow for CharacterDataWindow {
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}
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}
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#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
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#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
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enum CharDataResource {
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Character { palette: VramPalette, index: usize },
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CharacterData { palette: VramPalette },
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