Avoid egui feature unsupported on wayland
This commit is contained in:
		
							parent
							
								
									1cae0c8e54
								
							
						
					
					
						commit
						a87fce102d
					
				| 
						 | 
					@ -142,8 +142,7 @@ impl GameWindow {
 | 
				
			||||||
    fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
 | 
					    fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
 | 
				
			||||||
        ui.menu_button("Video", |ui| {
 | 
					        ui.menu_button("Video", |ui| {
 | 
				
			||||||
            ui.menu_button("Screen Size", |ui| {
 | 
					            ui.menu_button("Screen Size", |ui| {
 | 
				
			||||||
                let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
 | 
					                let current_dims = self.config.dimensions;
 | 
				
			||||||
                let current_dims = current_dims.max - current_dims.min;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
                for scale in 1..=4 {
 | 
					                for scale in 1..=4 {
 | 
				
			||||||
                    let label = format!("x{scale}");
 | 
					                    let label = format!("x{scale}");
 | 
				
			||||||
| 
						 | 
					@ -183,10 +182,7 @@ impl GameWindow {
 | 
				
			||||||
                    return;
 | 
					                    return;
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                let current_dims = {
 | 
					                let current_dims = self.config.dimensions;
 | 
				
			||||||
                    let viewport = ctx.input(|i| i.viewport().inner_rect.unwrap());
 | 
					 | 
				
			||||||
                    viewport.max - viewport.min
 | 
					 | 
				
			||||||
                };
 | 
					 | 
				
			||||||
                let new_proportions = display_mode.proportions();
 | 
					                let new_proportions = display_mode.proportions();
 | 
				
			||||||
                let scale = new_proportions / old_proportions;
 | 
					                let scale = new_proportions / old_proportions;
 | 
				
			||||||
                if scale != Vec2::new(1.0, 1.0) {
 | 
					                if scale != Vec2::new(1.0, 1.0) {
 | 
				
			||||||
| 
						 | 
					@ -330,7 +326,7 @@ impl AppWindow for GameWindow {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    fn show(&mut self, ctx: &Context) {
 | 
					    fn show(&mut self, ctx: &Context) {
 | 
				
			||||||
        let dimensions = {
 | 
					        let dimensions = {
 | 
				
			||||||
            let bounds = ctx.input(|i| i.viewport().inner_rect.unwrap());
 | 
					            let bounds = ctx.available_rect();
 | 
				
			||||||
            bounds.max - bounds.min
 | 
					            bounds.max - bounds.min
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
        self.update_config(|c| c.dimensions = dimensions);
 | 
					        self.update_config(|c| c.dimensions = dimensions);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue