Use one texture with two channels for video
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@@ -33,7 +33,7 @@ impl Emulator {
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}
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pub fn run(&mut self) {
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let mut eye_contents = [vec![0u8; 384 * 224], vec![0u8; 384 * 224]];
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let mut eye_contents = vec![0u8; 384 * 224 * 2];
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loop {
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self.sim.emulate_frame();
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if let Some(renderer) = &mut self.renderer {
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