When the UI consumes an input, don't send it to the game
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+4
-2
@@ -28,10 +28,12 @@ pub trait AppWindow {
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let _ = render_state;
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}
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fn on_destroy(&mut self) {}
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fn handle_key_event(&mut self, event: &KeyEvent) {
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fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
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let _ = event;
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false
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}
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fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
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fn handle_gamepad_event(&mut self, event: &gilrs::Event) -> bool {
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let _ = event;
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false
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}
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}
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