When the UI consumes an input, don't send it to the game

This commit is contained in:
2025-02-15 18:33:18 -05:00
parent ebe444870f
commit ba15dc77ae
3 changed files with 53 additions and 41 deletions
+4 -2
View File
@@ -28,10 +28,12 @@ pub trait AppWindow {
let _ = render_state;
}
fn on_destroy(&mut self) {}
fn handle_key_event(&mut self, event: &KeyEvent) {
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
let _ = event;
false
}
fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
fn handle_gamepad_event(&mut self, event: &gilrs::Event) -> bool {
let _ = event;
false
}
}