Add bindable keyboard shortcuts
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										14
									
								
								src/app.rs
								
								
								
								
							
							
						
						
									
										14
									
								
								src/app.rs
								
								
								
								
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			@ -18,12 +18,12 @@ use crate::{
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    controller::ControllerManager,
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    emulator::{EmulatorClient, EmulatorCommand, SimId},
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    images::ImageProcessor,
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    input::MappingProvider,
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    input::{MappingProvider, ShortcutProvider},
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    memory::MemoryClient,
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    persistence::Persistence,
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    window::{
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        AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
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        GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
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        GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, ShortcutsWindow, WorldWindow,
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    },
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};
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			@ -44,6 +44,7 @@ pub struct Application {
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    client: EmulatorClient,
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    proxy: EventLoopProxy<UserEvent>,
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    mappings: MappingProvider,
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    shortcuts: ShortcutProvider,
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    controllers: ControllerManager,
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    memory: Arc<MemoryClient>,
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    images: ImageProcessor,
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			@ -63,6 +64,7 @@ impl Application {
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        let icon = load_icon().ok().map(Arc::new);
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        let persistence = Persistence::new();
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        let mappings = MappingProvider::new(persistence.clone());
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        let shortcuts = ShortcutProvider::new(persistence.clone());
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        let controllers = ControllerManager::new(client.clone(), &mappings);
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        let memory = Arc::new(MemoryClient::new(client.clone()));
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        let images = ImageProcessor::new();
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			@ -77,6 +79,7 @@ impl Application {
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            client,
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            proxy,
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            mappings,
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            shortcuts,
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            memory,
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            images,
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            controllers,
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			@ -111,6 +114,7 @@ impl ApplicationHandler<UserEvent> for Application {
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            self.client.clone(),
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            self.proxy.clone(),
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            self.persistence.clone(),
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            self.shortcuts.clone(),
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            SimId::Player1,
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        );
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        self.open(event_loop, Box::new(app));
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			@ -246,11 +250,16 @@ impl ApplicationHandler<UserEvent> for Application {
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                let input = InputWindow::new(self.mappings.clone());
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                self.open(event_loop, Box::new(input));
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            }
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            UserEvent::OpenShortcuts => {
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                let shortcuts = ShortcutsWindow::new(self.shortcuts.clone());
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                self.open(event_loop, Box::new(shortcuts));
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            }
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            UserEvent::OpenPlayer2 => {
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                let p2 = GameWindow::new(
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                    self.client.clone(),
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                    self.proxy.clone(),
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                    self.persistence.clone(),
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                    self.shortcuts.clone(),
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                    SimId::Player2,
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                );
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                self.open(event_loop, Box::new(p2));
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			@ -503,6 +512,7 @@ pub enum UserEvent {
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    OpenRegisters(SimId),
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    OpenDebugger(SimId),
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    OpenInput,
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    OpenShortcuts,
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    OpenPlayer2,
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    Quit(SimId),
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}
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						 | 
				
			
			
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										208
									
								
								src/input.rs
								
								
								
								
							
							
						
						
									
										208
									
								
								src/input.rs
								
								
								
								
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			@ -1,11 +1,13 @@
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use std::{
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    collections::{hash_map::Entry, HashMap},
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    cmp::Ordering,
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    collections::{hash_map::Entry, HashMap, HashSet},
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    fmt::Display,
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    str::FromStr,
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    sync::{Arc, RwLock},
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    sync::{Arc, Mutex, RwLock},
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};
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use anyhow::anyhow;
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use egui::{Key, KeyboardShortcut, Modifiers};
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use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
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use serde::{Deserialize, Serialize};
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use winit::keyboard::{KeyCode, PhysicalKey};
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			@ -454,3 +456,205 @@ struct PersistedGamepadMapping {
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    default_buttons: Vec<(Code, VBKey)>,
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    default_axes: Vec<(Code, (VBKey, VBKey))>,
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}
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#[derive(Serialize, Deserialize)]
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pub struct Shortcut {
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    pub shortcut: KeyboardShortcut,
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    pub command: Command,
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}
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#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
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pub enum Command {
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    OpenRom,
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    Quit,
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    FrameAdvance,
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    Reset,
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    PauseResume,
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    // if you update this, update Command::all and add a default
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}
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impl Command {
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    pub fn all() -> [Self; 5] {
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        [
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            Self::OpenRom,
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            Self::Quit,
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            Self::PauseResume,
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            Self::Reset,
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            Self::FrameAdvance,
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        ]
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    }
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    pub fn name(self) -> &'static str {
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        match self {
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            Self::OpenRom => "Open ROM",
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            Self::Quit => "Exit",
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            Self::PauseResume => "Pause/Resume",
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            Self::Reset => "Reset",
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            Self::FrameAdvance => "Frame Advance",
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        }
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    }
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}
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impl Display for Command {
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    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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        f.write_str(self.name())
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    }
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}
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struct Shortcuts {
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    all: Vec<(Command, KeyboardShortcut)>,
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    by_command: HashMap<Command, KeyboardShortcut>,
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}
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impl Default for Shortcuts {
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    fn default() -> Self {
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        let mut shortcuts = Shortcuts {
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            all: vec![],
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            by_command: HashMap::new(),
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        };
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        shortcuts.set(
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            Command::OpenRom,
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            KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
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        );
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        shortcuts.set(
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            Command::Quit,
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            KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
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        );
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        shortcuts.set(
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            Command::PauseResume,
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            KeyboardShortcut::new(Modifiers::NONE, Key::F5),
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        );
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        shortcuts.set(
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            Command::Reset,
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            KeyboardShortcut::new(Modifiers::SHIFT, Key::F5),
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        );
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        shortcuts.set(
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            Command::FrameAdvance,
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            KeyboardShortcut::new(Modifiers::NONE, Key::F6),
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        );
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        shortcuts
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    }
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}
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impl Shortcuts {
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    fn set(&mut self, command: Command, shortcut: KeyboardShortcut) {
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        if self.by_command.insert(command, shortcut).is_some() {
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            for (cmd, sht) in &mut self.all {
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                if *cmd == command {
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                    *sht = shortcut;
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                    break;
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                }
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            }
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        } else {
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            self.all.push((command, shortcut));
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        }
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        self.all.sort_by(|l, r| order_shortcut(l.1, r.1));
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    }
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    fn unset(&mut self, command: Command) {
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        if self.by_command.remove(&command).is_some() {
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            self.all.retain(|(c, _)| *c != command);
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        }
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    }
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    fn save(&self) -> PersistedShortcuts {
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        let mut shortcuts = PersistedShortcuts { shortcuts: vec![] };
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        for command in Command::all() {
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            let shortcut = self.by_command.get(&command).copied();
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            shortcuts.shortcuts.push((command, shortcut));
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        }
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        shortcuts
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    }
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}
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fn order_shortcut(left: KeyboardShortcut, right: KeyboardShortcut) -> Ordering {
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    left.logical_key.cmp(&right.logical_key).then_with(|| {
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        specificity(left.modifiers)
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            .cmp(&specificity(right.modifiers))
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            .reverse()
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    })
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}
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fn specificity(modifiers: egui::Modifiers) -> usize {
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    let mut mods = 0;
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    if modifiers.alt {
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        mods += 1;
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    }
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    if modifiers.command || modifiers.ctrl {
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        mods += 1;
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    }
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    if modifiers.shift {
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        mods += 1;
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    }
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    mods
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}
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#[derive(Serialize, Deserialize)]
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struct PersistedShortcuts {
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    shortcuts: Vec<(Command, Option<KeyboardShortcut>)>,
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}
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#[derive(Clone)]
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pub struct ShortcutProvider {
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    persistence: Persistence,
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    shortcuts: Arc<Mutex<Shortcuts>>,
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}
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impl ShortcutProvider {
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    pub fn new(persistence: Persistence) -> Self {
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        let mut shortcuts = Shortcuts::default();
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        if let Ok(saved) = persistence.load_config::<PersistedShortcuts>("shortcuts") {
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            for (command, shortcut) in saved.shortcuts {
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                if let Some(shortcut) = shortcut {
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                    shortcuts.set(command, shortcut);
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                } else {
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                    shortcuts.unset(command);
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                }
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            }
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        }
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        Self {
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            persistence,
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            shortcuts: Arc::new(Mutex::new(shortcuts)),
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        }
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    }
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    pub fn shortcut_for(&self, command: Command) -> Option<KeyboardShortcut> {
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        let lock = self.shortcuts.lock().unwrap();
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        lock.by_command.get(&command).copied()
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    }
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    pub fn consume_all(&self, input: &mut egui::InputState) -> HashSet<Command> {
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        let lock = self.shortcuts.lock().unwrap();
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        lock.all
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            .iter()
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            .filter_map(|(command, shortcut)| input.consume_shortcut(shortcut).then_some(*command))
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            .collect()
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    }
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    pub fn set(&self, command: Command, shortcut: KeyboardShortcut) {
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        let updated = {
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            let mut lock = self.shortcuts.lock().unwrap();
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            lock.set(command, shortcut);
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            lock.save()
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        };
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        let _ = self.persistence.save_config("shortcuts", &updated);
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    }
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    pub fn unset(&self, command: Command) {
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        let updated = {
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            let mut lock = self.shortcuts.lock().unwrap();
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            lock.unset(command);
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            lock.save()
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        };
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        let _ = self.persistence.save_config("shortcuts", &updated);
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    }
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    pub fn reset(&self) {
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        let updated = {
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            let mut lock = self.shortcuts.lock().unwrap();
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            *lock = Shortcuts::default();
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            lock.save()
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        };
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        let _ = self.persistence.save_config("shortcuts", &updated);
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    }
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}
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			@ -3,6 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
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pub use game::GameWindow;
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pub use gdb::GdbServerWindow;
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pub use input::InputWindow;
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pub use shortcuts::ShortcutsWindow;
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pub use vip::{
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    BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
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};
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			@ -15,6 +16,7 @@ mod game;
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mod game_screen;
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mod gdb;
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mod input;
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mod shortcuts;
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mod utils;
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mod vip;
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			@ -3,6 +3,7 @@ use std::sync::mpsc;
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use crate::{
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    app::UserEvent,
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    emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
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    input::{Command, ShortcutProvider},
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    persistence::Persistence,
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};
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use egui::{
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			@ -38,6 +39,7 @@ pub struct GameWindow {
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    client: EmulatorClient,
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    proxy: EventLoopProxy<UserEvent>,
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    persistence: Persistence,
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    shortcuts: ShortcutProvider,
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    sim_id: SimId,
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    config: GameConfig,
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    screen: Option<GameScreen>,
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			@ -50,6 +52,7 @@ impl GameWindow {
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        client: EmulatorClient,
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        proxy: EventLoopProxy<UserEvent>,
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        persistence: Persistence,
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        shortcuts: ShortcutProvider,
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        sim_id: SimId,
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    ) -> Self {
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        let config = load_config(&persistence, sim_id);
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			@ -57,6 +60,7 @@ impl GameWindow {
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            client,
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            proxy,
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            persistence,
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            shortcuts,
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            sim_id,
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            config,
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            screen: None,
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			@ -66,8 +70,53 @@ impl GameWindow {
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    }
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    fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
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        let state = self.client.emulator_state();
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        let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
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        let can_pause = is_ready && state == EmulatorState::Running;
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        let can_resume = is_ready && state == EmulatorState::Paused;
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        let can_frame_advance = is_ready && state != EmulatorState::Debugging;
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        for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
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            match command {
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                Command::OpenRom => {
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                    let rom = rfd::FileDialog::new()
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                        .add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
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                        .pick_file();
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                    if let Some(path) = rom {
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                        self.client
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                            .send_command(EmulatorCommand::LoadGame(self.sim_id, path));
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                    }
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                }
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                Command::Quit => {
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                    let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
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                }
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                Command::PauseResume => {
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                    if state == EmulatorState::Paused && can_resume {
 | 
			
		||||
                        self.client.send_command(EmulatorCommand::Resume);
 | 
			
		||||
                    }
 | 
			
		||||
                    if state == EmulatorState::Running && can_pause {
 | 
			
		||||
                        self.client.send_command(EmulatorCommand::Pause);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                Command::Reset => {
 | 
			
		||||
                    if is_ready {
 | 
			
		||||
                        self.client
 | 
			
		||||
                            .send_command(EmulatorCommand::Reset(self.sim_id));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                Command::FrameAdvance => {
 | 
			
		||||
                    if can_frame_advance {
 | 
			
		||||
                        self.client.send_command(EmulatorCommand::FrameAdvance);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        ui.menu_button("ROM", |ui| {
 | 
			
		||||
            if ui.button("Open ROM").clicked() {
 | 
			
		||||
            if ui
 | 
			
		||||
                .add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
 | 
			
		||||
                .clicked()
 | 
			
		||||
            {
 | 
			
		||||
                let rom = rfd::FileDialog::new()
 | 
			
		||||
                    .add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
 | 
			
		||||
                    .pick_file();
 | 
			
		||||
| 
						 | 
				
			
			@ -77,33 +126,49 @@ impl GameWindow {
 | 
			
		|||
                }
 | 
			
		||||
                ui.close_menu();
 | 
			
		||||
            }
 | 
			
		||||
            if ui.button("Quit").clicked() {
 | 
			
		||||
            if ui
 | 
			
		||||
                .add(self.button_for(ui.ctx(), "Quit", Command::Quit))
 | 
			
		||||
                .clicked()
 | 
			
		||||
            {
 | 
			
		||||
                let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        ui.menu_button("Emulation", |ui| {
 | 
			
		||||
            let state = self.client.emulator_state();
 | 
			
		||||
            let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
 | 
			
		||||
            let can_pause = is_ready && state == EmulatorState::Running;
 | 
			
		||||
            let can_resume = is_ready && state == EmulatorState::Paused;
 | 
			
		||||
            let can_frame_advance = is_ready && state != EmulatorState::Debugging;
 | 
			
		||||
            if state == EmulatorState::Running {
 | 
			
		||||
                if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
 | 
			
		||||
                if ui
 | 
			
		||||
                    .add_enabled(
 | 
			
		||||
                        can_pause,
 | 
			
		||||
                        self.button_for(ui.ctx(), "Pause", Command::PauseResume),
 | 
			
		||||
                    )
 | 
			
		||||
                    .clicked()
 | 
			
		||||
                {
 | 
			
		||||
                    self.client.send_command(EmulatorCommand::Pause);
 | 
			
		||||
                    ui.close_menu();
 | 
			
		||||
                }
 | 
			
		||||
            } else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
 | 
			
		||||
            } else if ui
 | 
			
		||||
                .add_enabled(
 | 
			
		||||
                    can_resume,
 | 
			
		||||
                    self.button_for(ui.ctx(), "Resume", Command::PauseResume),
 | 
			
		||||
                )
 | 
			
		||||
                .clicked()
 | 
			
		||||
            {
 | 
			
		||||
                self.client.send_command(EmulatorCommand::Resume);
 | 
			
		||||
                ui.close_menu();
 | 
			
		||||
            }
 | 
			
		||||
            if ui.add_enabled(is_ready, Button::new("Reset")).clicked() {
 | 
			
		||||
            if ui
 | 
			
		||||
                .add_enabled(is_ready, self.button_for(ui.ctx(), "Reset", Command::Reset))
 | 
			
		||||
                .clicked()
 | 
			
		||||
            {
 | 
			
		||||
                self.client
 | 
			
		||||
                    .send_command(EmulatorCommand::Reset(self.sim_id));
 | 
			
		||||
                ui.close_menu();
 | 
			
		||||
            }
 | 
			
		||||
            ui.separator();
 | 
			
		||||
            if ui
 | 
			
		||||
                .add_enabled(can_frame_advance, Button::new("Frame Advance"))
 | 
			
		||||
                .add_enabled(
 | 
			
		||||
                    can_frame_advance,
 | 
			
		||||
                    self.button_for(ui.ctx(), "Frame Advance", Command::FrameAdvance),
 | 
			
		||||
                )
 | 
			
		||||
                .clicked()
 | 
			
		||||
            {
 | 
			
		||||
                self.client.send_command(EmulatorCommand::FrameAdvance);
 | 
			
		||||
| 
						 | 
				
			
			@ -293,6 +358,10 @@ impl GameWindow {
 | 
			
		|||
                ui.close_menu();
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        if ui.button("Key Shortcuts").clicked() {
 | 
			
		||||
            self.proxy.send_event(UserEvent::OpenShortcuts).unwrap();
 | 
			
		||||
            ui.close_menu();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_color_picker(&mut self, ui: &mut Ui) {
 | 
			
		||||
| 
						 | 
				
			
			@ -334,6 +403,14 @@ impl GameWindow {
 | 
			
		|||
        }
 | 
			
		||||
        self.config = new_config;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button {
 | 
			
		||||
        let button = Button::new(text);
 | 
			
		||||
        match self.shortcuts.shortcut_for(command) {
 | 
			
		||||
            Some(shortcut) => button.shortcut_text(ctx.format_shortcut(&shortcut)),
 | 
			
		||||
            None => button,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn config_filename(sim_id: SimId) -> &'static str {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,103 @@
 | 
			
		|||
use egui::{
 | 
			
		||||
    Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Ui, ViewportBuilder,
 | 
			
		||||
    ViewportId,
 | 
			
		||||
};
 | 
			
		||||
use egui_extras::{Column, TableBuilder};
 | 
			
		||||
 | 
			
		||||
use crate::input::{Command, ShortcutProvider};
 | 
			
		||||
 | 
			
		||||
use super::AppWindow;
 | 
			
		||||
 | 
			
		||||
pub struct ShortcutsWindow {
 | 
			
		||||
    shortcuts: ShortcutProvider,
 | 
			
		||||
    now_binding: Option<Command>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl ShortcutsWindow {
 | 
			
		||||
    pub fn new(shortcuts: ShortcutProvider) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            shortcuts,
 | 
			
		||||
            now_binding: None,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_shortcuts(&mut self, ui: &mut Ui) {
 | 
			
		||||
        ui.horizontal(|ui| {
 | 
			
		||||
            if ui.button("Use defaults").clicked() {
 | 
			
		||||
                self.shortcuts.reset();
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        ui.separator();
 | 
			
		||||
        let row_height = ui.spacing().interact_size.y;
 | 
			
		||||
        let width = ui.available_width() - 20.0;
 | 
			
		||||
        TableBuilder::new(ui)
 | 
			
		||||
            .column(Column::exact(width * 0.3))
 | 
			
		||||
            .column(Column::exact(width * 0.5))
 | 
			
		||||
            .column(Column::exact(width * 0.2))
 | 
			
		||||
            .cell_layout(Layout::left_to_right(egui::Align::Center))
 | 
			
		||||
            .body(|mut body| {
 | 
			
		||||
                for command in Command::all() {
 | 
			
		||||
                    body.row(row_height, |mut row| {
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            ui.add_sized(ui.available_size(), Label::new(command.name()));
 | 
			
		||||
                        });
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            let button = if self.now_binding == Some(command) {
 | 
			
		||||
                                Button::new("Binding...")
 | 
			
		||||
                            } else if let Some(shortcut) = self.shortcuts.shortcut_for(command) {
 | 
			
		||||
                                Button::new(ui.ctx().format_shortcut(&shortcut))
 | 
			
		||||
                            } else {
 | 
			
		||||
                                Button::new("")
 | 
			
		||||
                            };
 | 
			
		||||
                            if ui.add_sized(ui.available_size(), button).clicked() {
 | 
			
		||||
                                self.now_binding = Some(command);
 | 
			
		||||
                            }
 | 
			
		||||
                        });
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            if ui
 | 
			
		||||
                                .add_sized(ui.available_size(), Button::new("Clear"))
 | 
			
		||||
                                .clicked()
 | 
			
		||||
                            {
 | 
			
		||||
                                self.shortcuts.unset(command);
 | 
			
		||||
                                self.now_binding = None;
 | 
			
		||||
                            }
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
        if let Some(command) = self.now_binding {
 | 
			
		||||
            if let Some(shortcut) = ui.input_mut(|i| {
 | 
			
		||||
                i.events.iter().find_map(|event| match event {
 | 
			
		||||
                    Event::Key {
 | 
			
		||||
                        key,
 | 
			
		||||
                        pressed: true,
 | 
			
		||||
                        modifiers,
 | 
			
		||||
                        ..
 | 
			
		||||
                    } => Some(KeyboardShortcut::new(*modifiers, *key)),
 | 
			
		||||
                    _ => None,
 | 
			
		||||
                })
 | 
			
		||||
            }) {
 | 
			
		||||
                self.shortcuts.set(command, shortcut);
 | 
			
		||||
                self.now_binding = None;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl AppWindow for ShortcutsWindow {
 | 
			
		||||
    fn viewport_id(&self) -> ViewportId {
 | 
			
		||||
        ViewportId::from_hash_of("shortcuts")
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn initial_viewport(&self) -> ViewportBuilder {
 | 
			
		||||
        ViewportBuilder::default()
 | 
			
		||||
            .with_title("Keyboard Shortcuts")
 | 
			
		||||
            .with_inner_size((400.0, 400.0))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show(&mut self, ctx: &Context) {
 | 
			
		||||
        CentralPanel::default().show(ctx, |ui| {
 | 
			
		||||
            self.show_shortcuts(ui);
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Loading…
	
		Reference in New Issue