Add bindable keyboard shortcuts
This commit is contained in:
parent
fcfb75fead
commit
bbffde50ec
14
src/app.rs
14
src/app.rs
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@ -18,12 +18,12 @@ use crate::{
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controller::ControllerManager,
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controller::ControllerManager,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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images::ImageProcessor,
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images::ImageProcessor,
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input::MappingProvider,
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input::{MappingProvider, ShortcutProvider},
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memory::MemoryClient,
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memory::MemoryClient,
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persistence::Persistence,
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persistence::Persistence,
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window::{
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window::{
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AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
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AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
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GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
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GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, ShortcutsWindow, WorldWindow,
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},
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},
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};
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};
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@ -44,6 +44,7 @@ pub struct Application {
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client: EmulatorClient,
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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proxy: EventLoopProxy<UserEvent>,
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mappings: MappingProvider,
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mappings: MappingProvider,
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shortcuts: ShortcutProvider,
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controllers: ControllerManager,
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controllers: ControllerManager,
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memory: Arc<MemoryClient>,
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memory: Arc<MemoryClient>,
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images: ImageProcessor,
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images: ImageProcessor,
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@ -63,6 +64,7 @@ impl Application {
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let icon = load_icon().ok().map(Arc::new);
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let icon = load_icon().ok().map(Arc::new);
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let persistence = Persistence::new();
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let persistence = Persistence::new();
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let mappings = MappingProvider::new(persistence.clone());
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let mappings = MappingProvider::new(persistence.clone());
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let shortcuts = ShortcutProvider::new(persistence.clone());
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let controllers = ControllerManager::new(client.clone(), &mappings);
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let controllers = ControllerManager::new(client.clone(), &mappings);
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let memory = Arc::new(MemoryClient::new(client.clone()));
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let memory = Arc::new(MemoryClient::new(client.clone()));
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let images = ImageProcessor::new();
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let images = ImageProcessor::new();
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@ -77,6 +79,7 @@ impl Application {
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client,
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client,
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proxy,
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proxy,
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mappings,
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mappings,
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shortcuts,
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memory,
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memory,
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images,
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images,
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controllers,
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controllers,
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@ -111,6 +114,7 @@ impl ApplicationHandler<UserEvent> for Application {
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self.client.clone(),
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self.client.clone(),
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self.proxy.clone(),
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self.proxy.clone(),
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self.persistence.clone(),
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self.persistence.clone(),
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self.shortcuts.clone(),
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SimId::Player1,
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SimId::Player1,
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);
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);
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self.open(event_loop, Box::new(app));
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self.open(event_loop, Box::new(app));
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@ -246,11 +250,16 @@ impl ApplicationHandler<UserEvent> for Application {
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let input = InputWindow::new(self.mappings.clone());
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let input = InputWindow::new(self.mappings.clone());
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self.open(event_loop, Box::new(input));
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self.open(event_loop, Box::new(input));
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}
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}
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UserEvent::OpenShortcuts => {
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let shortcuts = ShortcutsWindow::new(self.shortcuts.clone());
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self.open(event_loop, Box::new(shortcuts));
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}
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UserEvent::OpenPlayer2 => {
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UserEvent::OpenPlayer2 => {
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let p2 = GameWindow::new(
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let p2 = GameWindow::new(
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self.client.clone(),
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self.client.clone(),
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self.proxy.clone(),
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self.proxy.clone(),
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self.persistence.clone(),
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self.persistence.clone(),
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self.shortcuts.clone(),
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SimId::Player2,
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SimId::Player2,
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);
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);
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self.open(event_loop, Box::new(p2));
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self.open(event_loop, Box::new(p2));
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@ -503,6 +512,7 @@ pub enum UserEvent {
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OpenRegisters(SimId),
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OpenRegisters(SimId),
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OpenDebugger(SimId),
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OpenDebugger(SimId),
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OpenInput,
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OpenInput,
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OpenShortcuts,
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OpenPlayer2,
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OpenPlayer2,
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Quit(SimId),
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Quit(SimId),
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}
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}
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208
src/input.rs
208
src/input.rs
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@ -1,11 +1,13 @@
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use std::{
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use std::{
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collections::{hash_map::Entry, HashMap},
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cmp::Ordering,
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collections::{hash_map::Entry, HashMap, HashSet},
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fmt::Display,
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fmt::Display,
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str::FromStr,
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str::FromStr,
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sync::{Arc, RwLock},
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sync::{Arc, Mutex, RwLock},
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};
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};
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use anyhow::anyhow;
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use anyhow::anyhow;
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use egui::{Key, KeyboardShortcut, Modifiers};
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use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
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use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use winit::keyboard::{KeyCode, PhysicalKey};
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use winit::keyboard::{KeyCode, PhysicalKey};
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@ -454,3 +456,205 @@ struct PersistedGamepadMapping {
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default_buttons: Vec<(Code, VBKey)>,
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default_buttons: Vec<(Code, VBKey)>,
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default_axes: Vec<(Code, (VBKey, VBKey))>,
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default_axes: Vec<(Code, (VBKey, VBKey))>,
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}
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}
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#[derive(Serialize, Deserialize)]
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pub struct Shortcut {
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pub shortcut: KeyboardShortcut,
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pub command: Command,
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}
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#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
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pub enum Command {
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OpenRom,
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Quit,
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FrameAdvance,
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Reset,
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PauseResume,
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// if you update this, update Command::all and add a default
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}
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impl Command {
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pub fn all() -> [Self; 5] {
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[
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Self::OpenRom,
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Self::Quit,
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Self::PauseResume,
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Self::Reset,
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Self::FrameAdvance,
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]
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}
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pub fn name(self) -> &'static str {
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match self {
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Self::OpenRom => "Open ROM",
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Self::Quit => "Exit",
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Self::PauseResume => "Pause/Resume",
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Self::Reset => "Reset",
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Self::FrameAdvance => "Frame Advance",
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}
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}
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}
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impl Display for Command {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.write_str(self.name())
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}
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}
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struct Shortcuts {
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all: Vec<(Command, KeyboardShortcut)>,
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by_command: HashMap<Command, KeyboardShortcut>,
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}
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impl Default for Shortcuts {
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fn default() -> Self {
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let mut shortcuts = Shortcuts {
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all: vec![],
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by_command: HashMap::new(),
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};
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shortcuts.set(
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Command::OpenRom,
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KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
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);
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shortcuts.set(
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Command::Quit,
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KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
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);
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shortcuts.set(
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Command::PauseResume,
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KeyboardShortcut::new(Modifiers::NONE, Key::F5),
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);
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shortcuts.set(
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Command::Reset,
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KeyboardShortcut::new(Modifiers::SHIFT, Key::F5),
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);
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shortcuts.set(
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Command::FrameAdvance,
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KeyboardShortcut::new(Modifiers::NONE, Key::F6),
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);
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shortcuts
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}
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}
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impl Shortcuts {
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fn set(&mut self, command: Command, shortcut: KeyboardShortcut) {
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if self.by_command.insert(command, shortcut).is_some() {
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for (cmd, sht) in &mut self.all {
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if *cmd == command {
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*sht = shortcut;
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break;
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}
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}
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} else {
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self.all.push((command, shortcut));
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}
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self.all.sort_by(|l, r| order_shortcut(l.1, r.1));
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}
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fn unset(&mut self, command: Command) {
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if self.by_command.remove(&command).is_some() {
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self.all.retain(|(c, _)| *c != command);
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}
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}
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fn save(&self) -> PersistedShortcuts {
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let mut shortcuts = PersistedShortcuts { shortcuts: vec![] };
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for command in Command::all() {
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let shortcut = self.by_command.get(&command).copied();
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shortcuts.shortcuts.push((command, shortcut));
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}
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shortcuts
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}
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}
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fn order_shortcut(left: KeyboardShortcut, right: KeyboardShortcut) -> Ordering {
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left.logical_key.cmp(&right.logical_key).then_with(|| {
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specificity(left.modifiers)
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.cmp(&specificity(right.modifiers))
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.reverse()
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})
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}
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fn specificity(modifiers: egui::Modifiers) -> usize {
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let mut mods = 0;
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if modifiers.alt {
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mods += 1;
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}
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if modifiers.command || modifiers.ctrl {
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mods += 1;
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}
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if modifiers.shift {
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mods += 1;
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}
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mods
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}
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#[derive(Serialize, Deserialize)]
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struct PersistedShortcuts {
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shortcuts: Vec<(Command, Option<KeyboardShortcut>)>,
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}
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#[derive(Clone)]
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pub struct ShortcutProvider {
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persistence: Persistence,
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shortcuts: Arc<Mutex<Shortcuts>>,
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}
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impl ShortcutProvider {
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pub fn new(persistence: Persistence) -> Self {
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let mut shortcuts = Shortcuts::default();
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if let Ok(saved) = persistence.load_config::<PersistedShortcuts>("shortcuts") {
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for (command, shortcut) in saved.shortcuts {
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if let Some(shortcut) = shortcut {
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shortcuts.set(command, shortcut);
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} else {
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shortcuts.unset(command);
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}
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}
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}
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Self {
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persistence,
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shortcuts: Arc::new(Mutex::new(shortcuts)),
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}
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}
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pub fn shortcut_for(&self, command: Command) -> Option<KeyboardShortcut> {
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let lock = self.shortcuts.lock().unwrap();
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lock.by_command.get(&command).copied()
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}
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pub fn consume_all(&self, input: &mut egui::InputState) -> HashSet<Command> {
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let lock = self.shortcuts.lock().unwrap();
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lock.all
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.iter()
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.filter_map(|(command, shortcut)| input.consume_shortcut(shortcut).then_some(*command))
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.collect()
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}
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pub fn set(&self, command: Command, shortcut: KeyboardShortcut) {
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let updated = {
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let mut lock = self.shortcuts.lock().unwrap();
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lock.set(command, shortcut);
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lock.save()
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};
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let _ = self.persistence.save_config("shortcuts", &updated);
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}
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pub fn unset(&self, command: Command) {
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let updated = {
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let mut lock = self.shortcuts.lock().unwrap();
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lock.unset(command);
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lock.save()
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};
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let _ = self.persistence.save_config("shortcuts", &updated);
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}
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pub fn reset(&self) {
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let updated = {
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let mut lock = self.shortcuts.lock().unwrap();
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*lock = Shortcuts::default();
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lock.save()
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};
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let _ = self.persistence.save_config("shortcuts", &updated);
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}
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}
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@ -3,6 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
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pub use game::GameWindow;
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pub use game::GameWindow;
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pub use gdb::GdbServerWindow;
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pub use gdb::GdbServerWindow;
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pub use input::InputWindow;
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pub use input::InputWindow;
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pub use shortcuts::ShortcutsWindow;
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pub use vip::{
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pub use vip::{
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BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
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BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
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};
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};
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@ -15,6 +16,7 @@ mod game;
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mod game_screen;
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mod game_screen;
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mod gdb;
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mod gdb;
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mod input;
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mod input;
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mod shortcuts;
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mod utils;
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mod utils;
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mod vip;
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mod vip;
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@ -3,6 +3,7 @@ use std::sync::mpsc;
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use crate::{
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use crate::{
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app::UserEvent,
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app::UserEvent,
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emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
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emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
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input::{Command, ShortcutProvider},
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persistence::Persistence,
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persistence::Persistence,
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};
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};
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use egui::{
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use egui::{
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|
@ -38,6 +39,7 @@ pub struct GameWindow {
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client: EmulatorClient,
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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proxy: EventLoopProxy<UserEvent>,
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persistence: Persistence,
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persistence: Persistence,
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shortcuts: ShortcutProvider,
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sim_id: SimId,
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sim_id: SimId,
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config: GameConfig,
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config: GameConfig,
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screen: Option<GameScreen>,
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screen: Option<GameScreen>,
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@ -50,6 +52,7 @@ impl GameWindow {
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client: EmulatorClient,
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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proxy: EventLoopProxy<UserEvent>,
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persistence: Persistence,
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persistence: Persistence,
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shortcuts: ShortcutProvider,
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sim_id: SimId,
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sim_id: SimId,
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) -> Self {
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) -> Self {
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let config = load_config(&persistence, sim_id);
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let config = load_config(&persistence, sim_id);
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@ -57,6 +60,7 @@ impl GameWindow {
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client,
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client,
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proxy,
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proxy,
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persistence,
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persistence,
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shortcuts,
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sim_id,
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sim_id,
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config,
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config,
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screen: None,
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screen: None,
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@ -66,8 +70,53 @@ impl GameWindow {
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}
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}
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|
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fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
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fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
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let state = self.client.emulator_state();
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let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
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let can_pause = is_ready && state == EmulatorState::Running;
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let can_resume = is_ready && state == EmulatorState::Paused;
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let can_frame_advance = is_ready && state != EmulatorState::Debugging;
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|
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for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
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match command {
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Command::OpenRom => {
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let rom = rfd::FileDialog::new()
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.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
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.pick_file();
|
||||||
|
if let Some(path) = rom {
|
||||||
|
self.client
|
||||||
|
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Command::Quit => {
|
||||||
|
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
||||||
|
}
|
||||||
|
Command::PauseResume => {
|
||||||
|
if state == EmulatorState::Paused && can_resume {
|
||||||
|
self.client.send_command(EmulatorCommand::Resume);
|
||||||
|
}
|
||||||
|
if state == EmulatorState::Running && can_pause {
|
||||||
|
self.client.send_command(EmulatorCommand::Pause);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Command::Reset => {
|
||||||
|
if is_ready {
|
||||||
|
self.client
|
||||||
|
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Command::FrameAdvance => {
|
||||||
|
if can_frame_advance {
|
||||||
|
self.client.send_command(EmulatorCommand::FrameAdvance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ui.menu_button("ROM", |ui| {
|
ui.menu_button("ROM", |ui| {
|
||||||
if ui.button("Open ROM").clicked() {
|
if ui
|
||||||
|
.add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
let rom = rfd::FileDialog::new()
|
let rom = rfd::FileDialog::new()
|
||||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||||
.pick_file();
|
.pick_file();
|
||||||
|
@ -77,33 +126,49 @@ impl GameWindow {
|
||||||
}
|
}
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
if ui.button("Quit").clicked() {
|
if ui
|
||||||
|
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
ui.menu_button("Emulation", |ui| {
|
ui.menu_button("Emulation", |ui| {
|
||||||
let state = self.client.emulator_state();
|
|
||||||
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
|
||||||
let can_pause = is_ready && state == EmulatorState::Running;
|
|
||||||
let can_resume = is_ready && state == EmulatorState::Paused;
|
|
||||||
let can_frame_advance = is_ready && state != EmulatorState::Debugging;
|
|
||||||
if state == EmulatorState::Running {
|
if state == EmulatorState::Running {
|
||||||
if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
|
if ui
|
||||||
|
.add_enabled(
|
||||||
|
can_pause,
|
||||||
|
self.button_for(ui.ctx(), "Pause", Command::PauseResume),
|
||||||
|
)
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
self.client.send_command(EmulatorCommand::Pause);
|
self.client.send_command(EmulatorCommand::Pause);
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
|
} else if ui
|
||||||
|
.add_enabled(
|
||||||
|
can_resume,
|
||||||
|
self.button_for(ui.ctx(), "Resume", Command::PauseResume),
|
||||||
|
)
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
self.client.send_command(EmulatorCommand::Resume);
|
self.client.send_command(EmulatorCommand::Resume);
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
if ui.add_enabled(is_ready, Button::new("Reset")).clicked() {
|
if ui
|
||||||
|
.add_enabled(is_ready, self.button_for(ui.ctx(), "Reset", Command::Reset))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
self.client
|
self.client
|
||||||
.send_command(EmulatorCommand::Reset(self.sim_id));
|
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
ui.separator();
|
ui.separator();
|
||||||
if ui
|
if ui
|
||||||
.add_enabled(can_frame_advance, Button::new("Frame Advance"))
|
.add_enabled(
|
||||||
|
can_frame_advance,
|
||||||
|
self.button_for(ui.ctx(), "Frame Advance", Command::FrameAdvance),
|
||||||
|
)
|
||||||
.clicked()
|
.clicked()
|
||||||
{
|
{
|
||||||
self.client.send_command(EmulatorCommand::FrameAdvance);
|
self.client.send_command(EmulatorCommand::FrameAdvance);
|
||||||
|
@ -293,6 +358,10 @@ impl GameWindow {
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
if ui.button("Key Shortcuts").clicked() {
|
||||||
|
self.proxy.send_event(UserEvent::OpenShortcuts).unwrap();
|
||||||
|
ui.close_menu();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_color_picker(&mut self, ui: &mut Ui) {
|
fn show_color_picker(&mut self, ui: &mut Ui) {
|
||||||
|
@ -334,6 +403,14 @@ impl GameWindow {
|
||||||
}
|
}
|
||||||
self.config = new_config;
|
self.config = new_config;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button {
|
||||||
|
let button = Button::new(text);
|
||||||
|
match self.shortcuts.shortcut_for(command) {
|
||||||
|
Some(shortcut) => button.shortcut_text(ctx.format_shortcut(&shortcut)),
|
||||||
|
None => button,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn config_filename(sim_id: SimId) -> &'static str {
|
fn config_filename(sim_id: SimId) -> &'static str {
|
||||||
|
|
|
@ -0,0 +1,103 @@
|
||||||
|
use egui::{
|
||||||
|
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Ui, ViewportBuilder,
|
||||||
|
ViewportId,
|
||||||
|
};
|
||||||
|
use egui_extras::{Column, TableBuilder};
|
||||||
|
|
||||||
|
use crate::input::{Command, ShortcutProvider};
|
||||||
|
|
||||||
|
use super::AppWindow;
|
||||||
|
|
||||||
|
pub struct ShortcutsWindow {
|
||||||
|
shortcuts: ShortcutProvider,
|
||||||
|
now_binding: Option<Command>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ShortcutsWindow {
|
||||||
|
pub fn new(shortcuts: ShortcutProvider) -> Self {
|
||||||
|
Self {
|
||||||
|
shortcuts,
|
||||||
|
now_binding: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn show_shortcuts(&mut self, ui: &mut Ui) {
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
if ui.button("Use defaults").clicked() {
|
||||||
|
self.shortcuts.reset();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
ui.separator();
|
||||||
|
let row_height = ui.spacing().interact_size.y;
|
||||||
|
let width = ui.available_width() - 20.0;
|
||||||
|
TableBuilder::new(ui)
|
||||||
|
.column(Column::exact(width * 0.3))
|
||||||
|
.column(Column::exact(width * 0.5))
|
||||||
|
.column(Column::exact(width * 0.2))
|
||||||
|
.cell_layout(Layout::left_to_right(egui::Align::Center))
|
||||||
|
.body(|mut body| {
|
||||||
|
for command in Command::all() {
|
||||||
|
body.row(row_height, |mut row| {
|
||||||
|
row.col(|ui| {
|
||||||
|
ui.add_sized(ui.available_size(), Label::new(command.name()));
|
||||||
|
});
|
||||||
|
row.col(|ui| {
|
||||||
|
let button = if self.now_binding == Some(command) {
|
||||||
|
Button::new("Binding...")
|
||||||
|
} else if let Some(shortcut) = self.shortcuts.shortcut_for(command) {
|
||||||
|
Button::new(ui.ctx().format_shortcut(&shortcut))
|
||||||
|
} else {
|
||||||
|
Button::new("")
|
||||||
|
};
|
||||||
|
if ui.add_sized(ui.available_size(), button).clicked() {
|
||||||
|
self.now_binding = Some(command);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
row.col(|ui| {
|
||||||
|
if ui
|
||||||
|
.add_sized(ui.available_size(), Button::new("Clear"))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
|
self.shortcuts.unset(command);
|
||||||
|
self.now_binding = None;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
if let Some(command) = self.now_binding {
|
||||||
|
if let Some(shortcut) = ui.input_mut(|i| {
|
||||||
|
i.events.iter().find_map(|event| match event {
|
||||||
|
Event::Key {
|
||||||
|
key,
|
||||||
|
pressed: true,
|
||||||
|
modifiers,
|
||||||
|
..
|
||||||
|
} => Some(KeyboardShortcut::new(*modifiers, *key)),
|
||||||
|
_ => None,
|
||||||
|
})
|
||||||
|
}) {
|
||||||
|
self.shortcuts.set(command, shortcut);
|
||||||
|
self.now_binding = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AppWindow for ShortcutsWindow {
|
||||||
|
fn viewport_id(&self) -> ViewportId {
|
||||||
|
ViewportId::from_hash_of("shortcuts")
|
||||||
|
}
|
||||||
|
|
||||||
|
fn initial_viewport(&self) -> ViewportBuilder {
|
||||||
|
ViewportBuilder::default()
|
||||||
|
.with_title("Keyboard Shortcuts")
|
||||||
|
.with_inner_size((400.0, 400.0))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn show(&mut self, ctx: &Context) {
|
||||||
|
CentralPanel::default().show(ctx, |ui| {
|
||||||
|
self.show_shortcuts(ui);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue