Start drawing objects
This commit is contained in:
parent
dfcfd17bfc
commit
c4f17bfc13
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@ -23,7 +23,7 @@ use crate::{
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vram::VramProcessor,
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window::{
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AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, GameWindow, GdbServerWindow,
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InputWindow,
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InputWindow, ObjectWindow,
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},
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};
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@ -221,6 +221,10 @@ impl ApplicationHandler<UserEvent> for Application {
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let bgmap = BgMapWindow::new(sim_id, &mut self.memory, &mut self.vram);
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self.open(event_loop, Box::new(bgmap));
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}
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UserEvent::OpenObjects(sim_id) => {
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let objects = ObjectWindow::new(sim_id, &mut self.memory, &mut self.vram);
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self.open(event_loop, Box::new(objects));
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}
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UserEvent::OpenDebugger(sim_id) => {
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let debugger =
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GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
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@ -481,6 +485,7 @@ pub enum UserEvent {
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OpenAbout,
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OpenCharacterData(SimId),
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OpenBgMap(SimId),
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OpenObjects(SimId),
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OpenDebugger(SimId),
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OpenInput,
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OpenPlayer2,
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35
src/vram.rs
35
src/vram.rs
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@ -101,34 +101,43 @@ impl VramProcessorWorker {
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pub struct VramImage {
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size: [usize; 2],
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shades: Vec<u8>,
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shades: Vec<Color32>,
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}
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impl VramImage {
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pub fn new(width: usize, height: usize) -> Self {
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Self {
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size: [width, height],
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shades: vec![0; width * height],
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shades: vec![Color32::BLACK; width * height],
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}
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}
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pub fn write(&mut self, coords: (usize, usize), shade: u8) {
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self.shades[coords.1 * self.size[0] + coords.0] = shade;
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pub fn clear(&mut self) {
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for shade in self.shades.iter_mut() {
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*shade = Color32::BLACK;
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}
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}
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pub fn write(&mut self, coords: (usize, usize), pixel: Color32) {
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self.shades[coords.1 * self.size[0] + coords.0] = pixel;
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}
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pub fn add(&mut self, coords: (usize, usize), pixel: Color32) {
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let index = coords.1 * self.size[0] + coords.0;
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let old = self.shades[index];
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self.shades[index] = Color32::from_rgb(
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old.r() + pixel.r(),
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old.g() + pixel.g(),
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old.b() + pixel.b(),
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);
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}
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pub fn changed(&self, image: &ColorImage) -> bool {
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image
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.pixels
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.iter()
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.map(|p| p.r())
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.zip(&self.shades)
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.any(|(a, b)| a != *b)
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image.pixels.iter().zip(&self.shades).any(|(a, b)| a != b)
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}
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pub fn read(&self, image: &mut ColorImage) {
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for (pixel, shade) in image.pixels.iter_mut().zip(&self.shades) {
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*pixel = Color32::from_gray(*shade);
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}
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image.pixels.copy_from_slice(&self.shades);
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}
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}
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@ -3,7 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
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pub use game::GameWindow;
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pub use gdb::GdbServerWindow;
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pub use input::InputWindow;
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pub use vram::{BgMapWindow, CharacterDataWindow};
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pub use vram::{BgMapWindow, CharacterDataWindow, ObjectWindow};
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use winit::event::KeyEvent;
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use crate::emulator::SimId;
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@ -144,6 +144,12 @@ impl GameWindow {
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.unwrap();
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ui.close_menu();
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}
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if ui.button("Objects").clicked() {
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self.proxy
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.send_event(UserEvent::OpenObjects(self.sim_id))
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.unwrap();
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ui.close_menu();
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}
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});
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ui.menu_button("Help", |ui| {
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if ui.button("About").clicked() {
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@ -1,6 +1,8 @@
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mod bgmap;
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mod chardata;
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mod object;
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mod utils;
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pub use bgmap::*;
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pub use chardata::*;
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pub use object::*;
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@ -16,7 +16,7 @@ use crate::{
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},
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};
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use super::utils::{parse_palette, CharacterGrid, GENERIC_PALETTE};
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use super::utils::{self, CharacterGrid};
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pub struct BgMapWindow {
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sim_id: SimId,
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@ -90,12 +90,11 @@ impl BgMapWindow {
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});
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let image = Image::new("vram://cell")
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.maintain_aspect_ratio(true)
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.tint(Color32::RED)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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ui.section("Cell", |ui| {
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let cell = self.bgmaps.borrow().read::<u16>(self.cell_index);
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let (char_index, mut vflip, mut hflip, palette_index) = parse_cell(cell);
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let (char_index, mut vflip, mut hflip, palette_index) = utils::parse_cell(cell);
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TableBuilder::new(ui)
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.column(Column::remainder())
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.column(Column::remainder())
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@ -136,6 +135,7 @@ impl BgMapWindow {
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});
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});
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});
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});
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ui.section("Display", |ui| {
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ui.horizontal(|ui| {
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ui.label("Scale");
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@ -149,7 +149,6 @@ impl BgMapWindow {
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ui.checkbox(&mut self.generic_palette, "Generic palette");
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});
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});
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});
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self.params.write(BgMapParams {
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cell_index: self.cell_index,
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generic_palette: self.generic_palette,
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@ -205,14 +204,6 @@ impl AppWindow for BgMapWindow {
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}
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}
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fn parse_cell(cell: u16) -> (usize, bool, bool, usize) {
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let char_index = (cell & 0x7ff) as usize;
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let vflip = cell & 0x1000 != 0;
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let hflip = cell & 0x2000 != 0;
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let palette_index = (cell >> 14) as usize;
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(char_index, vflip, hflip, palette_index)
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}
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#[derive(Default, Clone, PartialEq, Eq)]
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struct BgMapParams {
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cell_index: usize,
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@ -244,19 +235,9 @@ impl BgMapRenderer {
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let brts = brightness.range::<u8>(0, 8);
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let colors = if generic_palette {
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[
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GENERIC_PALETTE,
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GENERIC_PALETTE,
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GENERIC_PALETTE,
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GENERIC_PALETTE,
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]
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[utils::generic_palette(Color32::RED); 4]
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} else {
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[
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parse_palette(palettes.read(0), brts),
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parse_palette(palettes.read(2), brts),
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parse_palette(palettes.read(4), brts),
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parse_palette(palettes.read(6), brts),
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]
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[0, 2, 4, 6].map(|i| utils::parse_palette(palettes.read(i), brts, Color32::RED))
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};
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for (i, cell) in bgmaps
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@ -264,13 +245,13 @@ impl BgMapRenderer {
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.iter()
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.enumerate()
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{
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let (char_index, vflip, hflip, palette_index) = parse_cell(*cell);
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let (char_index, vflip, hflip, palette_index) = utils::parse_cell(*cell);
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let char = chardata.range::<u16>(char_index * 8, 8);
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let palette = &colors[palette_index];
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for row in 0..8 {
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let y = row + (i / 64) * 8;
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for (col, pixel) in self.read_char_row(char, hflip, vflip, row).enumerate() {
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for (col, pixel) in utils::read_char_row(char, hflip, vflip, row).enumerate() {
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let x = col + (i % 64) * 8;
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image.write((x, y), palette[pixel as usize]);
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}
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@ -288,34 +269,20 @@ impl BgMapRenderer {
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let cell = bgmaps.read::<u16>(index);
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let (char_index, vflip, hflip, palette_index) = parse_cell(cell);
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let (char_index, vflip, hflip, palette_index) = utils::parse_cell(cell);
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let char = chardata.range::<u16>(char_index * 8, 8);
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let palette = if generic_palette {
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GENERIC_PALETTE
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utils::generic_palette(Color32::RED)
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} else {
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parse_palette(palettes.read(palette_index * 2), brts)
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utils::parse_palette(palettes.read(palette_index * 2), brts, Color32::RED)
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};
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for row in 0..8 {
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for (col, pixel) in self.read_char_row(char, hflip, vflip, row).enumerate() {
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for (col, pixel) in utils::read_char_row(char, hflip, vflip, row).enumerate() {
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image.write((col, row), palette[pixel as usize]);
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}
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}
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}
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fn read_char_row(
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&self,
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char: &[u16],
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hflip: bool,
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vflip: bool,
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row: usize,
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) -> impl Iterator<Item = u8> {
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let pixels = if vflip { char[7 - row] } else { char[row] };
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(0..16).step_by(2).map(move |i| {
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let pixel = if hflip { 14 - i } else { i };
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((pixels >> pixel) & 0x3) as u8
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})
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}
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}
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impl VramRenderer<2> for BgMapRenderer {
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@ -162,7 +162,6 @@ impl CharacterDataWindow {
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});
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let image = Image::new("vram://char")
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.maintain_aspect_ratio(true)
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.tint(Color32::RED)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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ui.section("Colors", |ui| {
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@ -191,11 +190,7 @@ impl CharacterDataWindow {
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let rect = ui.available_rect_before_wrap();
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let scale = rect.height() / rect.width();
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let rect = rect.scale_from_center2(Vec2::new(scale, 1.0));
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ui.painter().rect_filled(
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rect,
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0.0,
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Color32::RED * Color32::from_gray(color),
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);
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ui.painter().rect_filled(rect, 0.0, color);
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});
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}
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});
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@ -220,14 +215,14 @@ impl CharacterDataWindow {
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});
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}
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fn load_palette_colors(&self) -> [u8; 4] {
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fn load_palette_colors(&self) -> [Color32; 4] {
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let Some(offset) = self.palette.offset() else {
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return utils::GENERIC_PALETTE;
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return utils::generic_palette(Color32::RED);
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};
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let palette = self.palettes.borrow().read(offset);
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let brightnesses = self.brightness.borrow();
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let brts = brightnesses.range(0, 8);
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utils::parse_palette(palette, brts)
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utils::parse_palette(palette, brts, Color32::RED)
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}
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fn show_chardata(&mut self, ui: &mut Ui) {
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@ -349,13 +344,13 @@ impl CharDataRenderer {
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}
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}
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fn load_palette(&self, palette: VramPalette) -> [u8; 4] {
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fn load_palette(&self, palette: VramPalette) -> [Color32; 4] {
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let Some(offset) = palette.offset() else {
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return utils::GENERIC_PALETTE;
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return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED));
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};
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let palette = self.palettes.borrow().read(offset);
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let brightnesses = self.brightness.borrow();
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let brts = brightnesses.range(0, 8);
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utils::parse_palette(palette, brts)
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utils::parse_palette(palette, brts, Color32::RED)
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}
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}
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@ -0,0 +1,277 @@
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use std::sync::Arc;
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use egui::{
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Align, CentralPanel, Checkbox, Color32, Context, Image, ScrollArea, Slider, TextEdit,
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TextureOptions, Ui, ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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emulator::SimId,
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memory::{MemoryMonitor, MemoryView},
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vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
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window::{
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utils::{NumberEdit, UiExt as _},
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AppWindow,
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},
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};
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use super::utils;
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pub struct ObjectWindow {
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sim_id: SimId,
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loader: Arc<VramTextureLoader>,
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objects: MemoryView,
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index: usize,
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generic_palette: bool,
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params: VramParams<ObjectParams>,
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scale: f32,
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}
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impl ObjectWindow {
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pub fn new(sim_id: SimId, memory: &mut MemoryMonitor, vram: &mut VramProcessor) -> Self {
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let renderer = ObjectRenderer::new(sim_id, memory);
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let ([object], params) = vram.add(renderer);
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let loader = VramTextureLoader::new([("vram://object".into(), object)]);
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Self {
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sim_id,
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loader: Arc::new(loader),
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objects: memory.view(sim_id, 0x0003e000, 0x2000),
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index: 0,
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generic_palette: false,
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params,
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scale: 1.0,
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}
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}
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fn show_form(&mut self, ui: &mut Ui) {
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let row_height = ui.spacing().interact_size.y;
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ui.vertical(|ui| {
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TableBuilder::new(ui)
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.column(Column::auto())
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.column(Column::remainder())
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.body(|mut body| {
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body.row(row_height, |mut row| {
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row.col(|ui| {
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ui.label("Index");
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});
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row.col(|ui| {
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ui.add(NumberEdit::new(&mut self.index).range(0..1024));
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});
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});
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});
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ui.section("Properties", |ui| {
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let object = self.objects.borrow().read::<[u16; 4]>(self.index);
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let (mut char_index, mut vflip, mut hflip, palette_index) =
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utils::parse_cell(object[3]);
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TableBuilder::new(ui)
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.column(Column::remainder())
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.column(Column::remainder())
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.body(|mut body| {
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body.row(row_height, |mut row| {
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row.col(|ui| {
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ui.label("Character");
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});
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row.col(|ui| {
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ui.add_enabled(
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false,
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NumberEdit::new(&mut char_index).range(0..2048),
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);
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});
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});
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body.row(row_height, |mut row| {
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row.col(|ui| {
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ui.label("Palette");
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});
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row.col(|ui| {
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let mut palette = format!("OBJ {}", palette_index);
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ui.add_enabled(
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false,
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TextEdit::singleline(&mut palette).horizontal_align(Align::Max),
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);
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});
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});
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body.row(row_height, |mut row| {
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row.col(|ui| {
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let checkbox = Checkbox::new(&mut hflip, "H-flip");
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ui.add_enabled(false, checkbox);
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});
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row.col(|ui| {
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let checkbox = Checkbox::new(&mut vflip, "V-flip");
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ui.add_enabled(false, checkbox);
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});
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});
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});
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});
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ui.section("Display", |ui| {
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ui.horizontal(|ui| {
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ui.label("Scale");
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ui.spacing_mut().slider_width = ui.available_width();
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let slider = Slider::new(&mut self.scale, 1.0..=10.0)
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.step_by(1.0)
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.show_value(false);
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ui.add(slider);
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});
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ui.checkbox(&mut self.generic_palette, "Generic palette");
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});
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});
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self.params.write(ObjectParams {
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index: self.index,
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generic_palette: self.generic_palette,
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..ObjectParams::default()
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});
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}
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fn show_object(&mut self, ui: &mut Ui) {
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let image = Image::new("vram://object")
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.fit_to_original_size(self.scale)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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}
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}
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impl AppWindow for ObjectWindow {
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fn viewport_id(&self) -> egui::ViewportId {
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ViewportId::from_hash_of(format!("object-{}", self.sim_id))
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}
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fn sim_id(&self) -> SimId {
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self.sim_id
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title(format!("Object Data ({})", self.sim_id))
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.with_inner_size((640.0, 480.0))
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}
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fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
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ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3))
|
||||
.size(Size::remainder())
|
||||
.horizontal(|mut strip| {
|
||||
strip.cell(|ui| {
|
||||
ScrollArea::vertical().show(ui, |ui| self.show_form(ui));
|
||||
});
|
||||
strip.cell(|ui| {
|
||||
ScrollArea::both().show(ui, |ui| self.show_object(ui));
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, PartialEq, Eq)]
|
||||
struct ObjectParams {
|
||||
index: usize,
|
||||
generic_palette: bool,
|
||||
left_color: Color32,
|
||||
right_color: Color32,
|
||||
}
|
||||
|
||||
impl Default for ObjectParams {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
index: 0,
|
||||
generic_palette: false,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum Eye {
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
|
||||
struct ObjectRenderer {
|
||||
chardata: MemoryView,
|
||||
objects: MemoryView,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
}
|
||||
|
||||
impl ObjectRenderer {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
Self {
|
||||
chardata: memory.view(sim_id, 0x00078000, 0x8000),
|
||||
objects: memory.view(sim_id, 0x0003e000, 0x2000),
|
||||
brightness: memory.view(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.view(sim_id, 0x0005f860, 16),
|
||||
}
|
||||
}
|
||||
|
||||
fn render_object(&self, image: &mut VramImage, params: &ObjectParams, eye: Eye) {
|
||||
let chardata = self.chardata.borrow();
|
||||
let objects = self.objects.borrow();
|
||||
let brightness = self.brightness.borrow();
|
||||
let palettes = self.palettes.borrow();
|
||||
|
||||
let object: [u16; 4] = objects.read(params.index);
|
||||
|
||||
let ron = object[1] & 0x4000 != 0;
|
||||
let lon = object[1] & 0x8000 != 0;
|
||||
if match eye {
|
||||
Eye::Left => !lon,
|
||||
Eye::Right => !ron,
|
||||
} {
|
||||
return;
|
||||
}
|
||||
|
||||
let brts = brightness.range::<u8>(0, 8);
|
||||
|
||||
let x = ((object[0] & 0x3ff) << 6 >> 6) as i16;
|
||||
let parallax = ((object[1] & 0x3ff) << 6 >> 6) as i16;
|
||||
let y = ((object[2] & 0x0ff) << 8 >> 8) as i16;
|
||||
|
||||
let (x, color) = match eye {
|
||||
Eye::Left => (x - parallax, params.left_color),
|
||||
Eye::Right => (x + parallax, params.right_color),
|
||||
};
|
||||
|
||||
let (char_index, vflip, hflip, palette_index) = utils::parse_cell(object[3]);
|
||||
let char = chardata.range::<u16>(char_index * 8, 8);
|
||||
let palette = if params.generic_palette {
|
||||
utils::generic_palette(color)
|
||||
} else {
|
||||
utils::parse_palette(palettes.read(8 + palette_index * 2), brts, color)
|
||||
};
|
||||
|
||||
for row in 0..8 {
|
||||
let real_y = y + row as i16;
|
||||
if !(0..384).contains(&real_y) {
|
||||
continue;
|
||||
}
|
||||
for (col, pixel) in utils::read_char_row(char, hflip, vflip, row).enumerate() {
|
||||
let real_x = x + col as i16;
|
||||
if !(0..224).contains(&real_x) {
|
||||
continue;
|
||||
}
|
||||
image.add((real_x as usize, real_y as usize), palette[pixel as usize]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl VramRenderer<1> for ObjectRenderer {
|
||||
type Params = ObjectParams;
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 1] {
|
||||
[[384, 224]]
|
||||
}
|
||||
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
|
||||
let image = &mut images[0];
|
||||
image.clear();
|
||||
self.render_object(image, params, Eye::Left);
|
||||
self.render_object(image, params, Eye::Right);
|
||||
}
|
||||
}
|
|
@ -2,21 +2,53 @@ use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Wid
|
|||
|
||||
pub const GENERIC_PALETTE: [u8; 4] = [0, 64, 128, 255];
|
||||
|
||||
pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
|
||||
pub fn shade(brt: u8, color: Color32) -> Color32 {
|
||||
color.gamma_multiply(brt as f32 / 255.0)
|
||||
}
|
||||
|
||||
pub fn generic_palette(color: Color32) -> [Color32; 4] {
|
||||
GENERIC_PALETTE.map(|brt| shade(brt, color))
|
||||
}
|
||||
|
||||
pub fn parse_palette(palette: u8, brts: &[u8], color: Color32) -> [Color32; 4] {
|
||||
let shades = [
|
||||
0,
|
||||
brts[0],
|
||||
brts[2],
|
||||
Color32::BLACK,
|
||||
shade(brts[0], color),
|
||||
shade(brts[2], color),
|
||||
shade(
|
||||
brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
|
||||
color,
|
||||
),
|
||||
];
|
||||
[
|
||||
0,
|
||||
Color32::BLACK,
|
||||
shades[(palette >> 2) as usize & 0x03],
|
||||
shades[(palette >> 4) as usize & 0x03],
|
||||
shades[(palette >> 6) as usize & 0x03],
|
||||
]
|
||||
}
|
||||
|
||||
pub fn parse_cell(cell: u16) -> (usize, bool, bool, usize) {
|
||||
let char_index = (cell & 0x7ff) as usize;
|
||||
let vflip = cell & 0x1000 != 0;
|
||||
let hflip = cell & 0x2000 != 0;
|
||||
let palette_index = (cell >> 14) as usize;
|
||||
(char_index, vflip, hflip, palette_index)
|
||||
}
|
||||
|
||||
pub fn read_char_row(
|
||||
char: &[u16],
|
||||
hflip: bool,
|
||||
vflip: bool,
|
||||
row: usize,
|
||||
) -> impl Iterator<Item = u8> {
|
||||
let pixels = if vflip { char[7 - row] } else { char[row] };
|
||||
(0..16).step_by(2).map(move |i| {
|
||||
let pixel = if hflip { 14 - i } else { i };
|
||||
((pixels >> pixel) & 0x3) as u8
|
||||
})
|
||||
}
|
||||
|
||||
pub struct CharacterGrid<'a> {
|
||||
source: ImageSource<'a>,
|
||||
scale: f32,
|
||||
|
@ -71,7 +103,6 @@ impl Widget for CharacterGrid<'_> {
|
|||
fn ui(self, ui: &mut Ui) -> Response {
|
||||
let image = Image::new(self.source)
|
||||
.fit_to_original_size(self.scale)
|
||||
.tint(Color32::RED)
|
||||
.texture_options(TextureOptions::NEAREST)
|
||||
.sense(Sense::click());
|
||||
let res = ui.add(image);
|
||||
|
|
Loading…
Reference in New Issue