Implement world viewer with support for OBJ worlds
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+6
-1
@@ -23,7 +23,7 @@ use crate::{
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vram::VramProcessor,
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window::{
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AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, GameWindow, GdbServerWindow,
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InputWindow, ObjectWindow,
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InputWindow, ObjectWindow, WorldWindow,
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},
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};
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@@ -225,6 +225,10 @@ impl ApplicationHandler<UserEvent> for Application {
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let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.vram);
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self.open(event_loop, Box::new(objects));
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}
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UserEvent::OpenWorlds(sim_id) => {
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let world = WorldWindow::new(sim_id, &self.memory, &mut self.vram);
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self.open(event_loop, Box::new(world));
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}
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UserEvent::OpenDebugger(sim_id) => {
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let debugger =
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GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
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@@ -486,6 +490,7 @@ pub enum UserEvent {
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OpenCharacterData(SimId),
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OpenBgMap(SimId),
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OpenObjects(SimId),
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OpenWorlds(SimId),
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OpenDebugger(SimId),
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OpenInput,
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OpenPlayer2,
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